Mystical Conquests cover
Mystical Conquests screenshot
Genre: Strategy, Indie

Mystical Conquests

New game announcement : Mystical Tactics

Hey everyone,

I hope you're all doing well! I wanted to take a moment to share some important news regarding my game development plans.

After careful consideration and feedback from the community, I've made the decision to suspend the development of Mystical Conquests for the time being. Instead, I'm shifting my focus to a new project called Mystical Tactics.

https://store.steampowered.com/app/2850600

Mystical Tactics is a smaller-scale game centered around the tactical battles of MC but with a roguelike structure (similar to Into The Breach or other games), offering a different experience with the same core gameplay. I'm using the same engine, which means the work I put into Tactics will also benefit Conquests in the long run.

If enough revenue is generated with its release, it could help the development of Conquests by allowing me to hire more contractors (for graphic, translations, marketing, …) or even to work full-time on the game (let me dream :p).

I understand this may come as a surprise, but I truly believe this decision will benefit both projects in the long term. Mystical Conquests is really my dream project and I want to deliver the best possible game that I can create to all of you.

Thank you for your understanding and continued support. If you have any questions or thoughts, feel free to share them in ⁠the comments or on Discord.

You can wishlist Mystical Tactics and play the demo via the brand new Steam page


Thanks a lot for reading me this far,
Morm

Hotfix 0.1.9c

Hi everyone, I hope you're doing well. Here is a small hotfix fixing two bugs :

Bug fixes

  • The game should no longer crash when loading the world map after a battle
  • The list of available recruits should be refreshed properly after hiring multiple recruits

Hotfix 0.1.9b

Hi everyone,

Today I pushed an update fixing a nasty bug introduced in version 0.1.9 which was corrupting save files and causing various crashes in the game.
The big problem is that every save files made with the version 0.1.9 is corrupted and shouldn't be used because the bug can't be fixed retroactively.
I'm not sure everything is fixed so please tell me on the Steam forum or on Discord if you encounter other bugs with the new version on a fresh new game.

Have a good day !
Morm

Demo 0.1.9

Update 0.1.9

Features

  • An underground layer on the world map
  • New city action "Harvest festival" to attract new characters to the city
  • Several new skills for the monk class
  • 2 new music

Balance

  • Triggered actions ("cover fire", "counter-attack", ...) are now limited to 1 per turn
  • Various balance improvements

QoL

  • Can split items stacks in inventory
  • Windowed Fullscreen support
  • Various minor UI improvements

Bug fixes

  • Fixed a bug where battle could freeze when some units are blind

Demo 0.1.8 : Death is not the end

Based on your feedback and further testing on my part, I decided to make death in battle less punitive. On the other end, I hope it doesn't make the game too trivial. Feel free to tell me what you think about these changes.

Patch notes

  • Wound system : when a characters falls in combat, he now becomes wounded instead of dying immediately. Wounds reduce Max HP, heals over time, and can kill permanently the character if he has too much
  • A new world site : the "Dark Church" which allows to resurrect dead characters for a fee
  • A new Unlocks window on the main menu to keep track of the achievements
  • As always, some various minor bug fixes and UX improvements


Thanks and have a good day!

Demo update 0.1.7a

Patch notes :

Balance

  • more quests in AI cities
  • better distribution of special world sites (beast-master, watchtower, ...)
  • improved enemy behavior on the world map

QoL

  • multiple autosave (5)
  • "send analytics" option (this helps me improve the game)
  • minor UI and UX improvements

Demo 0.1.7 : Tutorial

Here's a new update thanks again to your feedback :

Update 0.1.7

Features
-Small tutorial

Bug fix
-Bug when fleeing from a battle in a spawner (monster den, cemetary, ...)

QoL
-Lots of various UX and UI improvements
-New main menu art

Demo Hotfix 0.1.6a

Hi,

Here is a small update focused on improving the user experience of the game thanks to your feedback.

Hotfix 0.1.6a


QoL

  • changes on left and right clicks : every actions (selection, move, attack, ...) are handled on left click, and right click only unselect and cancel. Returning players, be careful !
  • Building tooltip (shows yields and other infos)
  • "Undo move" button more visible in battle
  • changed some sound effects
  • various minor improvements


Bug fixes

  • Some sprites had some artifacts on the sides


Have a good day,
Morm

Demo 0.1.6 : Unlock system

Hi everyone,

Thanks to your feedback, I made a new update for the demo of Mystical Conquests.

The main new feature is the "Unlock system", which allows to start a new game with different classes once they are unlocked. To unlock a class, you have to obtain (or train) a character with this class in a game at least once.

Here is the full changelog :

Features

  • Unlock system
  • can delete save file

Bug fixes

  • battles in dwellings could freeze at the end
  • bug with quests when clearing a dwelling before taking the quest
  • a bug with the display of the rebind inputs
  • the preview of the attack was not showing with Charge

QoL

  • shortcut to run commands with 1/2/3/4/5/6/7/8/9 keys
  • various UI improvements
  • changed the color of the "night"


Thanks and have a good day,
Morm

Demo updated to 0.1.5

Demo updated to 0.1.5

  • fixed a bug on cliff textures
  • improved Workers Management window
  • various tooltips improvement