Mystik Belle has an unofficial Korean translation now?!
Hey guys and gals, [previewyoutube="6MiFGfmsRec;leftthumb"] I have recently been looking for post-facelift Mystik Belle's gameplay videos for a presentation. Lo and behold, I stumbled upon 2 hour long video of my game being played entirely in Korean! I have contacted the uploader and got a link to Wind Translation Club blog, where it seems a full Korean translation of Mystik Belle has been available since September last year! So this isn't even a new thing, huh?!
I'm both, flattered and surprised! I hope this will be useful to someone.
Meanwhile, I'll have to look into adding Workshop support my games exactly for this kind of thing.
Cheers. Andrew.
Happy Halloween 2019 from the Mystik Belle crew!
Happy Halloween guys and gals!
Just popping in to remind you that Mystik Belle is 50% off during this year's Halloween sale!
Also, hopefully I'll have another Mystik Belle-related announcement for you very soon, so stay spooky!
About the "floaty" thing...
Hello guys and gals!
With Belle releasing on consoles, the game finally got a bit of the attention from the mainstream audience, and with that began a new wave of complaints about its "floaty" jumps. Personally, I prefer the slower, more controlled jumps, but this seems to be an unpopular opinion. Therefore I have updated the Beta branch of the game with, among other things, a new, quicker jump for Belle. Let's hope it's more to everyone's liking.
Here's what's new in RC5A59:
Changed player gravity to minimize "floaty" complaints.
Changed how double-jump works. Can now be executed at any point of the trajectory.
Minor platform tweaks across the map to eliminate close call jumps and just-out-of-reach ledges.
Replaced player walk animation with a jog to make it look "faster".
Lowered some of the enemy HP early in the game to make them less annoying to take out with Belle's base shot.
Added item name popups - the pickup names should be located at index $$371, otherwise default names are used.
Made the Turbo mode the game default (thinking of locking the game to Turbo and removing the option in future updates. What do you think?)
Fixed up the 30 fps mode, as it's been falling by the wayside.
Increased frog sleep timer by one second. Might not be enough.
Fixed plant-shooter-platforms to spawn at consistent height.
Some changes to Sinclair's portrait and model. Added another state for him during end-game.
Fixed a bug with Bitterwarts, where her item collision could become picky.
Fixed Skelebro's AI, so he wouldn't jump onto platforms, or flicker when backed into a corner.
Added a few new sound effects.
I'd love to hear if the new physics make the game better or worse. You can currently switch to the old jumping physics by pressing I in the debug mode.
Beta branch password is as usual nowheretorun
Mystik Belle launches on PS4 and Xbox One today!
Hello Guys and Gals!
The day is finally upon us - today Mystik Belle was released for PS4 and Xbox One consoles by the awesome WayForward. Let us hope it does better there than it did over the last two years here, on Steam (which is to say not very well: ).
In case the consoles aren't your cup of tea, and you prefer your games with slightly more potty-mouth than E10 rating would allow for, get the Steam version! (the optional E10 version is still included here)
Cheers.
Andrew.
Mystik Belle soundtrack available on BandCamp!
Just in case you didn't know, Dan Rogers' amazing chiptune soundtrack is available on BandCamp for the low-low price of whatever you feel like!
Also, the main branch of the game has received a minor update.
Added support for D-Pads on (legacy) Direct Input controllers.
Added a brand new VFX for collecting items.
Added a short animated clue when passing by the Raccoon lair for the first time
Added a subtle indication of the Raccoon lair if a stolen item is inside.
Re-spaced the uncensured English dialogue to minimize the "wall of text" effect.
Added the E10 versions of Spanish, German and Italian languages.
Fixed a minor bug with item-combination.
For those adventurous enough to mess with the WIP DLC scenario, not much has changed.
The map has been restructured, with new rooms added and some old ones removed.
2 new enemies added.
1 new prop added. It can't be interacted with yet.
I have finally figured out some design choices for the first DLC, such as the story basics and the first major puzzle. Now to implement it!: )
Mystik Belle is heading to consoles!
Hello Guys and Gals!
WayForward, a company that in the past brought us wonderful original games like Shantae and Mighty Switch Force, is bringing my Mystik Belle to consoles!
The new, console-optimized version is coming to PS4 and Xbox One sometime early this October!
Meanwhile, you can still get the up-to-date, perpetually-PC-optimized version of Belle right here on Steam: )
Belles-and-whistles update!: )
Hey Guys and Gals!
Here comes a new update (RC5A56), this time to the Beta and Default branches!
For those on the default branch there are lots of new cosmetic and menu additions:
Added musical intro.
Added new art to the true ending.
Changed the way game speed works (Normal/Turbo only now)
Added View Port (16:9/4:3) selection.
Lots and lots of fixes.
New experimental video modes
I have added two new experimental graphics modes to the game's Beta branch.
Under the Advanced Options there are now three choices for View Port:
424x240 - The original internal resolution. Okay for scaling to any 16:9 display size.
480x270 - A larger view window. Should scale perfectly to 1080p 16:9 displays.
360x270 - A 4:3 mode for those rocking this aspect ratio.
If anyone wants to give these new modes a try, especially the 4:3 one, please be my guest.
Other beta branch changes are:
(RC5A53)
Belle can no longer get stuck between blast doors.
Sinclair boss fight doors slam down before the start of the fight.
Added languages indication to pause menu. It's grayed out during gameplay, but lets players know language can be changed.
General pause menu fixes.
Added (c) notice to the title screen.
(RC5A54)
Minor fixes.
Added DLC hooks. The new scenarios should plug right in once complete.
The Beta branch password is "nowheretorun"
A big animation and parallax update!
Something I always wanted Belle to have was custom animations for all her puzzle solutions. Unfortunately, at the time of the game's release I had to write these off as an impossible luxury.
However, with this update the game moves a few steps closer to my original goal! Now many of the game's puzzle solutions will be accompanied by a silly player animation.
Also, I have nicely spruced up the game's foreground layers with more detail, and added a nifty pseudo-3D floor effect to a few rooms.
Oh, and there's been lots and lots of bug-fixes all over the place, hopefully improving the overall gaming experience.
Warp chests and Easier mode
Mystic Belle's Beta branch has been updated with a new build, introducing some pretty radical new features.
First of these is the introduction of the difficulty select at the start of the game. The player will no longer be able to flip the difficulty at will during gameplay, as the modes are a bit more different now.
Second major feature is the addition of warp chests. These are only available on the easier setting. The chests allow you to store up to 14 inventory items in them, which will be available in all other chests around the game's world.
This should resolve at least some of the woes caused by the game's limited inventory space, as anywhere you go, there is likely to be a chest nearby.