Long time no see, how are you all doing? We are still working hard on the next major revision. Here's a brief preview, there will be a more detailed update in a while.
First of all, we will adjust the current growth system, attribute jump points and some underlying features that you want to adjust. This is the main reason why this update will take longer.
At the same time, there will be a big new feature and content, which will be a brand new system with a series of associated levels, challenges and sets of equipment. We have also observed that some melee professions and skills are being used less than we expected, so we will also be making a series of enhancements to this section.
The following is a development screen of one of the new systems corresponding to the scenario.
The most important thing is that all of this content will be free. We expect to install these contents in Q4 this year, and the English version will be updated at the same time.
Finally, thank you again for your support and play! Development is not over yet, we will continue to work hard and hope to give you an even better gaming experience! May Vera be with you, adventurer!
MYTH OF MIST:LEGACY Important update 20220403
Welcome Back, Adventurer
Thank you so much to all the players who have supported us all the way to this point, we've heard all your suggestions and feedback. And that's why we're releasing this update. Yes, we're releasing all of the improvements we've been hoping to make to the low winding effect and the 2-weekend, and we're giving them to you in one go.
Let's start by talking about the wind-up. In order to increase the pace of the battle and the risk and benefit of a successful backdash, any attack from behind will now result in a burst, regardless of the opponent.
We have also raised the level cap for characters in the second game to LV.40 in the second game and LV.50 in the third game, in order to give players more fun in character development.
In addition, to cater for players who want to try out different story lines quickly after the second week of the game, a new "Plot Mode" difficulty level will be added after the second week of the game. When you select this difficulty, all battles can be cleared directly by using the battle victory button to achieve the first victory condition.
We want the game to be more fun and fulfilling, so we've added an option for a storyline mode to allow multi-weekenders to move more smoothly and quickly through the different story lines and choose which battles they want to take on.
Finally, most of the game's nasty bugs have been fixed, thanks to your feedback and the efforts of our programming partners. If you find any other issues, please feel free to let us know via the forums.
What's New. New difficulty level after the second week of the game The level cap has been raised to LV.40 after the second week, and LV.50 after the third week.
Content adjustments. Improved interface Adjusted back wrap effect, now all back wrap attacks must cause a burst Adjusted the number of combatants in the Battle of Bitter Resolve from 3 -> 4 Adjusted battle ???? Adjusted the number of fighters from 3 to 4 Adjusted the number of combatants in the Battle Conspiracy 4 -> 5 Adjustment to the uneasy commotion of the battle Number of combatants 4->5 Adjust the battle for eternity! Number of players 4->5 Adjust the number of combatants in the battle Son of Pinocchio 4->5 Adjust the number of players in the battle for Duel! Beast of the Grey Moon 4-->5 Adjusts the number of players in the Battle Hero Tournament to 6 -> 7 Adjust the number of fighters in the Battle Warehouse's Duel 1 from 4 to 5. Adjusted the number of fighters in the Battle Warehouse for Battle 2 from 4 -> 5
BUG FIXES. Fixed an issue where normal attacks and skills could not be used while grounded
MYTH OF MIST:LEGACY PATCH_NOTE_20220312
Welcome Back, Adventurer
This is a quick, minor update to fix bugs that have occurred as a result of adjustments to the monster AI and battle map calculations, and to pre-upload the graphics and values that will be used in the next update.
The team is already testing the next version, which will focus on the initial experience, character growth, NG+ and making it easier for players to experience multiple rounds of the storyline. Please look forward to our next update.
Lastly, thank you again for your support. If you like our game, please give us a review!
BUG FIXES. Fixed a bug in the Battle - Until the End of the Mist battle Fixed a bug that caused some battles to get stuck due to the Mother Earth function. Fixed a bug that caused monsters to die and get stuck due to knockback Fixed a bug that caused monsters to get stuck due to turning the camera
Myth of Mist:Legacy spring update
Welcome Back, Adventurer
This is the first major update to the game since its official launch, so let's get straight to the point.
As we said in the previous trailer, this update will see all the heroes, professions and skills being adjusted, in short, we have enhanced many of the skills that were less used or experienced by players, and we have also adjusted the AI of some of the monsters in response to this change.
We have also reworked some of the battle logic and calculations, so that the smoothness of the camera and calculations in battle should now be greatly improved, and there should be no significant LAGs, including on the lowest playable computers.
In terms of the UI, we've also added a hint of the back wrap effect and a description of the effect of normal attacks that restore MP. Oh yeah, we're already working on the suggestion that the back wrap effect isn't enough, and we expect to enhance the back wrap effect in the next version.
In the future, the back attack effect will have a new effect that says "When you attack a target from behind, 100% of your attacks, whether skill or normal, will trigger a blast".
Finally, this will not be our last major update. The team is already testing the next wave of updates, which will include options to better experience multiple rounds of the storyline, second-week improvements, level cap settings, character growth optimizations and more. We want to do the best we can with the feedback we get from our players.
We hope you enjoy this major update and we'll see you next time.
BUG FIXES. Fixed skill - Death Sentence attack range error Fixed an issue with the Battle - Valkyrie of the End victory condition where knocking down Elmere did not trigger the attack. Fixed the appearance of Elmer's character in Battle - The Last Valkyrie. Fixed the problem with some characters holding weapons and breaking the map. Fixed a bug that caused Mother Earth's enemies to burn into us. Fixed an issue with traps not working when reading battle archives Fixed a bug that caused Mother Earth to get stuck after dicing a treasure chest in battle
Game content optimisation. Fixed a bug where the map would drag with the mouse in window mode Optimised camera mirroring in battle Improved the game's battle logic to enhance smoothness and performance Significantly increased the drop rate of ancient gold, silver and copper coins
New features. Added text description of the character facing function at the end of the round New text description for drawing magic power through normal attacks
Skill Adjustments. Blood Sucking Sword, base power consumption 40->35 Stamina Bombardment, base attack power increased by 100% -> 160% Trap, base effect 5 -> 10 Chord of the Crossbow, base attack height 2->4 Chord of Crossbow, Base Attack Depth2->6 Elemental Chop, base attack height 2->3 Elemental Chop, base attack depth 2->3 Death Gun, base attack range square 1 frame -> diamond 1 frame Soul Extinguisher, Basic Attack 100->150 Death Sentence, base attack range diamond 1 frame -> square 1 frame Iron Cross Medal, Base Aria Acceleration 100->200 Elemental Vial, Base Attack Range 4 -> 3
Skill Buff Bloodsucking Sword adjustment, attack power +20, hit -5 -> attack power +20, burst -5 Blood Sucking Sword adjustment, +5 to hit -> consume magic power -5 Groundbreaking adjustment, groundbreaking depth +2, magic consumption +8 -> groundbreaking depth +2 Ground Breaker adjustment, attack range straight 3 squares -> front 3 squares Ground Breaking adjustment, attack range front 2 squares, consumes +6 magic power -> attack power +50 Trap adjustment, effect +5-> effect +10 Jump attack adjustment, range +1->40% chance to add fear effect Jump attack adjustment, attack height +2, attack depth +2 -> +30% chance of fear effect Sword adjustment, attack range rhombus 2, chant acceleration -100 -> attack range rhombus 2 Long range shot adjustment, attack +30-> attack +10 Long range shot adjustment, attack +60, magic consumption +10-> attack +40, magic consumption +5 Long range shot adjustment, attack +100, hit -10-> attack +60, hit -10
"MYTH OF MIST:LEGACY" Upcoming Update
Welcome Back, Adventurer
This is just a brief preview of our plans for future updates. Yes, the game is out, but our development doesn't end there. Since the launch of the game, we've received many new messages from new people, including private messages from the forums and other communities.
We've also been working hard on bug fixes and performance optimisations as a result of the new chapters, and we're expecting a spring update to be released next week.
The spring update will focus on fixing bugs, improving performance and smoothness in battle, and enhancing lesser-used weapon types, professions and skills. We will also be adjusting the difficulty of some of the levels and the challenge curve so that the overall challenge of the game is consistent as players explore different story lines.
Last but not least, this will not be our last update. In addition to modding tools, we are already evaluating and working on content that will take more time and development energy, including second-week enhancements, growth systems, performance details and more.
This is the first time we have produced a game of this scale, and we know there is still a lot to be desired. We hope that we can give back to all of you with the utmost sincerity and action.
Myth of Mist: Legacy Officially Launched
Welcome Back, Adventurer
After months of development and adjustments, we are finally able to bring the full game to you. In this major update, in addition to a complete new story line, there are new story chapters with new heroes, monsters, equipment, joinable partners and endings. This is the last piece of the puzzle that completes our narrative, and it's all we hope to present to you.
Thank you for your company along the way, and we hope you will enjoy this work.
In addition, we have also made a significant update to the balance of the game. Many lesser-used weapon types have been enhanced, and the abilities of some of the weapons have been strengthened. We've also added more detail and dynamics to the map scenes, as well as enhanced the storyline and animation from previous story chapters to make the world more complete.
Finally, this will not be the last update to the game. The basic content of the game has been completed, but we will continue to observe players' play and feedback, and make adjustments to the game's balance and pacing. We believe our journey is not over yet, and we look forward to you joining us to continue to bring more life to the world.
May Vera be with you, adventurers. See you next time.
New in-game content. New main story and new story chapters Several new story endings and character post-mortems Five new heroes that can be added New levels (including new monsters, new enemy heroes and new equipment)
Game content updates. New dynamic map details and NPC animations New story animations from past chapters New English interface and explanatory text New AP restoration hint in battle
Balance Adjustments. Strengthened weapon types such as two-handed axe, two-handed hammer, staff, long spear, long bow, and long musket Strengthened some of the weapons with special names Adjustment of the use range of earth blocks and bombs
Bug fixes. Fixed the problem of not being able to enter Bad Ending 1 in NG+. Fixed the problem of monster AI in some levels. Fixed some text omissions and typos.
Myth of Mist: Legacy winter sale and develop report
Welcome Back, Adventurer
Did you all buy any interesting games? Although the development work is still full, we still had a good time playing some cool indie games this Christmas to recharge ourselves.
Today, we are not only pushing our "Myth of Mist: Legacy" Winter Special portfolio, but also sharing the current development status and future plans. I hope that in the last few days of 2021, a small annual summary. So without further ado, let's get started.
First of all, the game body history low 28% OFF can still buy buy buy buy yo! Now the bugs that players have reported have all been corrected, the game operation, balance, values and joystick mapping are also completed a version, according to the recent play situation, we are confident that the game is now able to let friends who like turn-based wargames to enjoy the work.
We are also releasing a music bundle with OST and a legacy pack with two free DLCs for a limited time. If you'd like to support us, you're welcome to buy it at an even better 30% OFF.
Both DLCs are combo packs of expansions and equipment, with the Secret Profession Pack being a free expansion pack for early backers and the Halloween Pack being a free, limited time access to the festive set during Halloween this year. This release is a chance for players who missed out to get them.
Finally, the official version of the game is expected to be released before next year's Chinese New Year, complete with a new chapter and a brand new story line that players will be able to unlock after the game's midway point based on story choices. Of course, it also includes new hero partners, new monsters, new exclusive profession skills, new levels and more powerful equipment in the later stages.
As for the other big update, we are working on the Steam Workshop feature and mod support application. This will take a little longer, but we hope to have some news and tools released by the time the official release comes out.
This is the winter sale and development update report.
And then, if you like and are willing to support our game, please help us leave a comment on Steam. Help us to be better seen by more players and share our game out.
May the Vera be with your, adventurers.
Myth of Mist: Legacy Winter Update
Welcome Back, Adventurer
After a dedicated November of development, we have some news to share with you. The first and most important thing is the timing of the game's departure from EA, which is expected to be completed around January next year with the last main line of content.
This story line in addition to the original game content and differences, there will be a full chapter of new content for everyone to experience. Of course, it also includes new endings, new characters and new hero characters, etc. We hope to finish the whole story in this way.
Also today, we have updated some content about game balance, battle convenience and so on. We will continue to adjust the details of the game and make the next wave of optimization and updates when the game is released.
Finally, thank you again for your support and suggestions. See you next time!
Bug fixes. Fix the problem that the terrain effect works twice due to the archives in the battle.
Game content adjustment. Increase the drop rate of ancient gold and silver coins from the LV30 level. Fixed the map preview icon of third party forces.
Balance update. Adjusted the skill - Quick Load effect "Continuous Fire" to last 3-5 rounds, triggered a second attack rate of 30%->70%. Adjusted the weapon used for skill - Holy Light Break to include gloves and shields.