Mythgard's first expansion Rings of Immortality releases next week 9/18!
Mythgard's first expansion, Rings of Immortality is launching next week!
On September 18th, the entire world of Mythgard gathers for the 21st Pantheon Games. While the people come together to celebrate unity, hidden powers plot in the shadows to turn this joyous event into a nightmare.
Forge your way to victory!
Forge is a brand new keyword coming in Rings of Immortality. When you burn a card with Forge it returns to your deck with extra power. This lets you choose between deploying your troops or forging them into their full potential.
A new path: Coliseum of Strife
+2 starting life, 0đ˛ +1đ˛ when one of your minions kills another minion in combat At the end of your turn spends 3đ˛ to draw a card and give it +1/+0 if it is a minion Pursuit: Starts with +2đ˛ and the first minion you create gets +1/+0
Safeguard your army with Protect
2: Once per turn, Give a minion Armor 1 until your next turn.
Competitive Play
With Mythgardâs last beta season ending on the 18th, we are aiming to make our first official season the most competitive yet! We have partnered with 983 Media in order to run a series of competitive tournaments, all of which will be hosted through the games in-depth tournament client.
This tournament series starts with the launch of the Rings of Immortality expansion, where players are invited to play in a draft tournament to celebrate the release. These smaller competitive contests, titles Mythgard Flashpoint's, will offer smaller cash prizes, along with a host of in-game goodies. The main event, The Mythgard Open, will take place over the weekend of the 10th & 11th of October, offering a sizable $1,000 prize pool.
Patch Notes v0.18.5
We took the opportunity while Patch 0.18.5 was delayed in review to fix quite a few additional bugs. As we approach release, we hope to tighten things up more and more - really feeling pretty good about the direction that things are moving despite the delays.
Features & Bug Fixes
Known Issues
Cards/Tuning
Bridgeway Troll cards made between Jul-22 and Aug-21 should be unmakeable at full value.
Bridgeway Troll
An early Bridgeway Troll created too many win conditions for mono-blue decks in the early game. This change is intended to slow that down just a bit.
Peri at the Gates
Overnerf! We originally changed Peri at the Gates because unrestricted draw was never supposed to be Orangeâs strong suit, and the relatively easier recursion of minions combined with Periâs draw 2 effect made Orange one of the best draw colors. However, a 4[O]O 2/2 that only draws one tanked the cardâs winrate more than intended, so decided to give it something back this patch.
Q-Mode Tuning
Q-mode players can see the changes in the q-mode working doc
Patch Maintenance 8/21 @ 9am PST / 12pm EST
Mythgard servers will be offline to deploy our latest patch tomorrow, 8/21, at 9 am PT. Estimated downtime is approximately 3hr.
Please note that mobile users may experience additional downtime based on their platform and region.
Patch Notes v 0.18.4
The highlights for Patch 0.18.4.x include: a minor (but it feels very significant!) change to a small number of combat keywords, major bug fixes to how the 2v2 rules are implemented, a fix to an extremely annoying bug that got introduced last patch when we rewired the deck editor, and a large batch of tuning changes to Rings of Immortality cards (as well as six new cards added based on feedback from the testers.
I really want to give my heartfelt thanks to the Q-mode testers for their diligent testing and bug reporting. Weâve made a massive number of improvements and tweaks in the last few weeks, and with their help, Iâm feeling better and better about the quality bar that weâll hit when we release the expansion. More than that, itâs been very fun interacting with you all on such a close basis. Thank you, thank you, thank you!
Features & Bug Fixes
Known Issues
Cards/Tuning
Cloud Pilar Peak
Context: This change only impacts 2v2. Now that the 2v2 rules are working better, it reverts the âthroneâ cycle of enchantments to encourage middle-lane contests.
The Invisible City
Context: See Cloud Pilar Peak
Notarize Reality
Odinthrone
Context: see Cloud Pilar Peak
Sacrificial Altar
Context: See Cloud Pilar Peak
Spirit Stones
Context: It wasnât clear whether the minion first lost Ephemeral because Spirit Stones was unoccupied or was returned to the ownerâs hand before Ephemeral was removed.
Temple at Delphi
Context: See Cloud Pilar Peak
Treasury of Petra
Context: See Cloud Pilar Peak
Q-mode Cards/Tuning
Coliseum of Strife
Armature of Ages
Call of Grave
Contagionoma
Danger Zone
Doubling Dice
Duoflex
Energetic Broxa
Forge Mallet
Gama Sennin
Garland Arbor
Geothermal Furnace
Gloombringer
Guise of Phobos
Hammam Retreat
Hand of Sâad
Higher Ground
Homefield Advantage
Hyperfit Ultragym
Juke
Macheri Blade Dancer
Might of Giants
Modframe
Moon in the Water
Morbid Centrifuge
Muscle Weight
Null Seeker
Profane Locus
Ready for Anything
Stemmadiva (generated by Sanguine Steel)
Shinobi of Chains
Stadium Holcan
Storm Seer
Terror of Ker
Triennial Guard
Triennial Patrol
Unified Front
Virulent Strain
Wailing Yokai
Weapons Check
Wry Trickster
Announcing our last rotation of featured decks before the expansion!
Congratulations to the winners of our Featured Deck Contest! This rotation of featured decks will be in circulation until the release of our expansion set.
AngryBadger Atsui Brah Darling Wolf Ejecty Eui GaulzeGaul Izzy17 L0gick Laezar Lakaz LeapDaniel MadMystic Merlin Minmaxer Ractazar Sowwhats Tesshu The Magister torcher999 TuneStar Wholesome Xaliver YoritomoMolei
path: rainbow's end power: infuse 4 cairnhenge 3 demolition speedway 4 sons of the pack 1 junkyard valhalla 2 marching orders 4 pack trooper 4 ruslan's bight 4 bold omega 3 volkov pointman 4 volkov veteran 3 avenging alpha 4 volkov heavy
Sirens by GaulzeGaul
path: disk of circadia power: smite 2 fey plagiarist 2 jaunt 3 daughters of the forest 2 giant's stairway 3 volcanic risi 3 mavka 2 sugar plum fairy 1 bela, witch queen 4 hopeless necromantic 2 led astray 2 night hag 3 serenity seawitch 3 gamayun 2 ravenous she 2 sovereign architect 2 alkonost 2 vilja windfury
Northern Spirit by Xaliver path: rainbow's end power: impel 3 cairnhenge 3 einherjar thane 1 bragi runesinger 1 thunderclap 2 blackened jotun 3 giant's stairway 2 allfather's horn 2 mind freak 3 pocket instance 4 racer in shadow 2 sword saint 2 muttonmorphosis 1 neo-gangnam 3 shinobi of smoke 1 nine-tailed vixen 1 pentacle of flavors 1 spiteful mimic 2 thriving shade 2 terragon 1 celestial dragon
Breacher by torcher999
path: journey of souls power: impel 4 freki scout 1 berserkr sickness 4 einherjar thane 1 black hatter 2 fossegrim 2 hysterical strength 3 mistwalker gate 3 freki huntress 2 magmataur 3 sniffer 2 ghost in the system 1 misfortune 3 shinobi of fire 3 shinobi of smoke 4 shinobi of wind 2 pentacle of flavors
Snakes on a Snekkja by Tesshu
path: rainbow's end power: reconstruct 2 cairnhenge 2 singing stone 2 demolition speedway 2 einherjar thane 2 ravine guardian 2 ensnaring serpent 1 blackened jotun 3 giant's stairway 1 magnus thorsson 1 hyperborean 4 maze of iyatiku 1 beimeni falls 2 striking viper 2 venomfang mutant 3 yahui 3 serpent den 1 vicious cycle 1 goliath's web 2 ollama ring 1 misanthropia 1 zolea, the unclean 1 sapo, the devourer
The Alpha is always #1 by Darling Wolf
path: rainbow's end power: impel 3 cairnhenge 2 einherjar thane 3 daughters of the forest 4 maze of iyatiku 2 godspore mushroom 4 striking viper 2 poxbringer 2 goliath's web 1 scourge of serpents 1 tangleskein 2 carny lug 2 mistwalker gate 3 freki huntress 2 hekate's wheel 2 lamia's kiss 1 red carnival 1 terpsichore muse 3 strigoi reaver
Turbo Kraken by Laezar
path: fires of creation power: reconstruct 1 draupnir band 2 norn datacore 3 root of the world 3 freki sidecar 3 blackened jotun 4 maze of iyatiku 2 meso libre 3 magpyre enforcer 1 model of duality 2 ollama ring 2 misanthropia 3 stray panacea 4 barbed bolts 3 freki huntress 1 sea lord's trident 3 brass bouncer
Witches go crazy by MadMystic
path: turn of seasons power: impel 2 grinning kolobok 4 mothmara 2 overkill 3 sweet spinnerette 2 circle of protection 4 detained 2 doublethink 2 mavka 2 raid the tombs 2 sugar plum fairy 3 ved'ma flamespar 2 academy analyst 1 bela, witch queen 3 led astray 2 serenity seawitch 2 ved'ma skyranger 2 vilja windfury
Go Go Power Rangers by Lakaz
path: turn of seasons power: impel 1 hacker's intuition 1 marching orders 3 detained 4 gallows boy 4 raid the tombs 1 rewind hex 3 gamayun 1 traitorous murmur 1 iku-turso 1 indrik beast 4 racer in shadow 2 ghost in the system 1 sword saint 3 shinobi of smoke 4 shinobi of wind 2 pentacle of flavors 1 pushy oni 2 terragon 1 perfect grade
Gp Wiritches by Sowwhats
path: turn of seasons power: impel 2 house elf 4 mothmara 2 vodnik informant 2 wake the bones 3 detained 4 raid the tombs 1 spirit stones 3 ved'ma flamespar 3 led astray 2 leshy greene 3 serenity seawitch 2 ved'ma skyranger 4 racer in shadow 3 hotel barkeep 1 nine-tailed vixen 1 familia sprite
Spirits lost in the Boneyard by TuneStar
path: disk of circadia power: smite 2 vodnik informant 2 wake the bones 2 born-again 3 detained 3 mavka 2 raid the tombs 1 spirit stones 4 hopeless necromantic 2 volkov heavy 1 chort stag 4 racer in shadow 2 sword saint 2 balance 3 hotel barkeep 1 nine-tailed vixen 1 pentacle of flavors 1 whitemoon arena 2 terragon 2 lantern colossus
Haunted Ruins by Xaliver
path: fires of creation power: impel 2 detained 4 matryoshka 3 mavka 1 spirit stones 2 hopeless necromantic 2 leshy greene 2 night hag 3 gamayun 3 volkov heavy 4 racer in shadow 3 steam bun 1 corrupt prayer wheel 3 imperative bell 2 peach of life 1 muttonmorphosis 1 nine-tailed vixen 3 lantern colossus
Desert Rats by Atsui
path: rainbow's end power: infuse 4 eager recruit 4 thieves bazaar 2 dark passenger 3 vengeful heirloom 1 xerxian hideout 1 desertification engine 3 dune courser 1 imperfect copy 3 parsa clarion 3 serendipity ifreet 3 shadhavar beast 1 soma oasis 1 scion of pride 3 seal of exile 2 temptation 3 mardykhor 2 sandscale wurm
Heaven and Spirits by Eui
path: journey of souls power: impel 4 eager recruit 2 dark passenger 1 vengeful heirloom 2 vital broxa 1 insurance broker 3 serendipity ifreet 1 shadhavar beast 2 peri at the gates 1 seal of exile 1 to heaven and back 1 armageddon angel 4 racer in shadow 3 steam bun 2 insatient 3 sword saint 1 five spirit gate 1 muttonmorphosis 1 spirit away 3 terragon 2 lantern colossus 1 perfect grade
Plan with a Fan by Merlin
path: fires of creation power: impel 3 eager recruit 3 quicksand hourglass 3 serendipity ifreet 3 shadhavar beast 2 peri at the gates 2 temptation 3 cataphract 1 armageddon angel 2 mind freak 3 racer in shadow 3 steam bun 3 imperative bell 2 kite glider 3 muttonmorphosis 2 shinobi of smoke 1 war fan 1 celestial dragon
OP Arena by Sowwhats
path: disk of circadia power: infuse 4 eager recruit 3 insurance broker 3 serendipity ifreet 2 shadhavar beast 2 peri at the gates 1 scion of pride 1 armageddon angel 4 racer in shadow 3 steam bun 3 battle chef 2 peach of life 2 sword saint 4 zen archer 2 whitemoon arena 3 lantern colossus 1 perfect grade
Eat Spikes by AngryBadger
path: journey of souls power: mend 3 jaded courtier 3 mind freak 3 steam bun 2 ghost in the system 3 night market 3 re:spawn 2 hoarding hero 3 hotel barkeep 3 muttonmorphosis 3 shinobi of smoke 3 back alley ronin 1 god of gamers 2 pentacle of flavors 1 master of shadows 3 pushy oni 2 baku bogeyman
path: turn of seasons power: impel 4 maze of iyatiku 4 garterkan 2 helm of conscription 4 striking viper 4 meso libre 2 poxbringer 3 serpent den 1 serpentine empress 1 vicious cycle 3 black cadejo 4 feathered serpent 2 goliath's web 2 ollama ring 2 white cadejo 1 scourge of serpents 1 sapo, the devourer
Yellow Necromantic by Izzy17
path: disk of circadia power: smite 3 foul harvest 4 maze of iyatiku 4 meso libre 3 serpent den 1 enchanteater 2 misanthropia 1 godsbane transport 1 tangleskein 3 grinning kolobok 1 wake the bones 2 born-again 2 detained 3 raid the tombs 4 hopeless necromantic 2 volkov heavy 1 vilja windfury 1 chort stag 1 iku-turso 1 indrik beast
Axolotl Stompy by TuneStar
path: fires of creation power: reconstruct 4 golden axolotl 2 beast of plenty 2 helm of conscription 3 yahui 4 meso libre 3 magpyre enforcer 2 ollama ring 2 misanthropia 2 house elf 2 born-again 3 detained 4 matryoshka 3 raid the tombs 2 ved'ma skyranger 2 volkov heavy
A Bomb Incomiiing! by YoritomoMolei
path: turn of seasons power: mend 4 maze of iyatiku 2 beast of plenty 4 venomfang mutant 1 volition⢠4 meso libre 3 poxbringer 2 misanthropia 2 born-again 1 boneyard abomination 4 volkov heavy 2 conviction 1 lamp of wonders 1 mandatory vigor 3 serendipity ifreet 2 peri at the gates 1 scion of pride 1 seal of exile 2 mardykhor
Poison Tokens by LeapDaniel
path: fires of creation power: reconstruct 3 golden axolotl 4 blood idol 3 pandemic 2 striking viper 4 security phalanx 2 goliath's web 2 ollama ring 1 scourge of serpents 2 alchemical key 4 eager recruit 2 dark passenger 3 quicksand hourglass 1 spear of destiny 3 insurance broker 4 silicon sentinel
Ping by Wholesome
path: rainbow's end power: impel 2 clay effigy 3 foul harvest 2 maze of iyatiku 1 beimeni falls 3 serpent den 3 black cadejo 2 goliath's web 3 orpheum of horrors 3 stray panacea 3 vulcan brand 3 daring trapezists 2 reckless vulcanist 2 hekate's wheel 1 panic raider 2 red carnival 1 the oak of dodona 2 wings of abaddon 1 melinoe, soul shepherd 1 stairway to hades
Patch Notes v0.18.2.9
As we get close to the expansion release (woo hoo!), weâre re-enabling a feature from Alpha: Q-Mode. This mode lets players marked with the âExternal Testerâ badge play around with the expansion cards for bug testing and balance feedback.
Before anyone gets too worried - weâre much closer to art completion than what youâll see when you first enable q-mode. The card art is over 80% done at this point, but still needs to be framed and put into the game. Most of the visuals and sound effects are also still being worked on as well!
Features & Bug Fixes
Known Issues
Cards/Tuning
All Fatherâs Horn, Scion of Pride, and Temptation should be unmakeable at full value if crafted between 6/1/2020 and patch release.
Allfatherâs Horn
Featured Deck Contest!
With the latest balance patch settling in we thought it was time for another featured deck contest! Starting right now, we are holding a contest, open to the entire community, to see who can create the most interesting decks to become featured in Mythgard. Have a fantastic Valk deck? A spooky reanimator Valk deck? Or even a Ninja Valk deck?! Itâs time to show the community your brilliant brews!
As with any contest, there are some rules and guidelines:
⢠No more than 3 mythics, no more than 6 rares (6 total not 6 pairs)
⢠You may substitute one mythic FOR two rares but the reverse is not allowed. IE. 0M 12R, 1M 10R, or 2M 8R
⢠Be imaginative! We will be choosing winners based not just on the perceived power of a deck, but also variety, playability, fun factor, and how interesting the deck is. We want to showcase a wide variety of decks with different rarities and power levels to help spread deck ideas to all Mythgard players, while still leaving potential room for tweaking and tuning.
⢠Users can submit up to 3 decks to the contest, so choose your submissions carefully!
⢠Weâre looking for a substantial number of decks - please donât be shy about submitting your ideas!
⢠Decks should be geared towards 1v1 (though theyâll be usable in 2v2 as well).
⢠Please name your decks, and keep it appropriate!
⢠A single person can have more than one of their submissions selected.
Should one of your decks be selected for featuring, youâll receive:
⢠Your username and deck featured in-game (both in the deck menu and during the match intro screen⌠think, âXeneth playing Turboâs Token Trickeryâ)
⢠Mythgard immortality (at least until we decide to do a new run of featured decks)
The contest starts now! The contest end date is Monday 6/22 at noon PT, and we will announce winners after it wraps up. Let us know if you have any questions, and we look forward to seeing your inventions!
Patch 0.18.2 focuses on balance changes, gameplay and bug fixes, and continual iteration on the Alpha Tournament system. It also marks the fourth, and hopefully last, Beta Ranked Ladder season.
Features & Bug Fixes
Known Issues
Cards/Tuning
With Norden dominating a lot of constructed and draft play, one of our primary objectives is getting it under control, ideally without swinging SO hard that Blue suddenly becomes weak; it HAS been nice to see other playstyles in Blue and Purple giving the aggression of Red and Orange or the control of Yellow and Green a hard time for once. This suite of changes is intentionally smaller and more surgical when compared to some past balance patches, but we still tried to find room for a few outliers and problem cards...
Alkonost
This has always been the Harpy that struggles to be relevant, (itâs hard being the eldest in a family with at least two overpowered genius siblings) and with these changes thatâs still not likely to end, but hopefully sheâll at least see some action in the Arena.
Barbed Bolts
Quite weak, (and this wonât change that) but needs to be less constrained for any hope of combining with other colors.
Boneyard Abomination
The fact that this change helps it not be so absolutely bonkers in 2v2 is actually just a side benefit. Even in standard modes, the âplaying againstâ pattern dissatisfaction seems to be less about its raw size and more about where that power is pulled from; it feels brutal to defend against when every negative trade will feed the beast. Ideally this shifts the Abomination to be better in comeback situations than winmore ones.
Bridgeway Troll
It would seem that one of the earliest and least relevant activated minion designs slowly got chain-buffed into seeing play! But with the secret being out that portal tech is actually good, heâs lightly contributing to the trend of Norden dominance, and we canât lay the blame ENTIRELY on Ingrid. Trimming excess power from one of his more flavorful abilities before touching the core, though.
Dashing Ringmaster
Those wordings seem very similar, so what this means in English instead of card-game-ese is that the conditions for getting Rush are now dynamic; if a minionâs strength changes after they hit the board to qualify or not, theyâll gain or lose Rush dynamically. This is happening because the way it worked before could be somewhat confusing, not to mention sneakily powerful in the cases where an advanced understanding of how abilities interact let you circumvent it.
Dire Benediction
When these âtwo-facedâ spells that are designed to work on both sides find their niche, they tend to trade interesting mechanics for one myopic function. Hopefully flattening the output will allow us to reclaim some of that flexible potential from the maw of giant minion burst killing.
Godsblud Transfusion
Many attempts to put a little oomph into this particular combination of âout-trade and heal upâ have proven to be over a surprisingly narrow efficacy line, at least within this rarity and cost bracket. Necessarily returning to the smaller buff state, given this is one of the tools Norden is currently bludgeoning everyone with.
Gemhold Dwarf
Green is generally struggling a bit and not seeing enough play as a color, so thereâs a handful of low impact buffs like these; Most of them less likely to shift a ton of power so much as utility and usability.
Harvester
Sowing the seeds of this draw as an existing corn card was a HYPER flavorful change, but the benefits have proven to be harder to reap than anticipated.
Herald of Conquest
Honed Edge
Similar to Godsblud Transfusion, attempting to reduce power without completely reverting to weaker past positions.
House Elf
Heâs been confused and agitated since being told to leave his home and beat up other minions, so weâre pushing this statline to better match the liâl guyâs fantasy and function with his rarity.
Ingrid Stormdottir
We definitely overreacted to the Valkyrie leader not initially showing up in many decks that should have enjoyed her, but there were probably other factors like Mythic obtainability to blame in addition to the high cost. While it would be a fascinating test of card strength perception to simply revert Ingrid, weâre going to try to find a middle way where sheâs not quite as overpowered.
Isle of Buyan
A little splash-ability might help this show up alongside other colors that are equipped to appreciate it.
Lokiâs Veil
With other bread-and-butter tools in the faction coming down a bit, taking the opportunity to ease access to something strange and niche.
Mavka
A part of the modest Dreni relief efforts, albeit one thatâs less likely to impact constructed than draft modes.
Nine-Tailed Vixen
Because many of the Spirits that she would have fun brokering are in other colors.
Ourania Muse
Simply too expensive, but adding a sort of âsafety gemâ to make sure they donât sneak up on us with reliability in other colors and archetypes.
Parsa Divinity Cannon
Serenity Seawitch
Bringing a bit of utility down below the kind of monocolor threshold that prevents it from feeling playable.
Terragon
Our favorite high-value turtle dragon might be a bit too easy to use, especially when drafted.
Vodnik Informant
With House Elf moving in on his territory, our fishy friend is forced to step up and compete with other one drops.
Wonder Drug
Trading an entire draw for 2 more life is indeed a nerf, but trying to anchor the threshold to the concept of âin single digitsâ in exchange since Yellow isnât currently acting up as a âproblem colorâ (for once). Our efforts to keep game times reasonably low donât always put individual cards in the crosshairs, but the Drug has become a very difficult to assail icon of the âjust run your opponent out of gasâ playbook that can really extend our average match length.
Patch Notes v0.18.0.27
This intermediate patch is focused on fixing bugs -- including a small number of game play bugs introduced in the previous patch, but mostly bugs and usability issues for the Tournaments Alpha.
Features & Bug Fixes
Known Issues
Patch Notes v0.18
This patch has many card bug fixes and introduces the Tournaments Alpha. Please expect tournaments to be bugged to hell (we canât emphasize this enough). Itâs way too big of a feature for a team of our size, especially in the current environment, to test. We plan on patching again ASAP as we continue to iterate on this feature.