We've identified the source of the problem with essence from login rewards not being granted and will be deploying a fix later today.
You can redeem the code ESSENCEMAKEUP in the store, whether you were affected by this bug or not, for 100 Essence. Sorry for the inconvenience and thanks for playing!
Patch Notes v20.3
Patch 20.3 helps prepare for the End of Season Qualifier tournament for cash prizes. It also contains an overhaul of the daily login rewards and website, and includes new Pandora Mode events. Check back every week to see what is new in the Pandora Mode!
We will not be making card changes right before the End of Season Qualifier Tournament.
The Winter War Season 2 EoS Qualifier
The second Winter War End of Season tournament will take place on May 15th-16th and will be hosted in collaboration with 983 Media. With plenty of QP for the 2021 World Championships and $1000 in cash on the line, do you have what it takes to take home the title this season?
The tournament is open to all players in Silver rank or above and will take place in 2 parts. Day 1 will be a Swiss Best of 3 Conquest tournament on May 15th at 11:00 AM EST/15:00 UDT and will be broadcast on the official Mythgard Twitch channel by Rhino's own, Noah, and a rotation of guest co-casters. The top 8 players from Day 1 will move on to a Day 2 tournament on May 16th.
Day 2 will be a single elimination Best of 3 Conquest tournament taking place at 11:00 AM EST/15:00 UDT and will be broadcast on the official Mythgard Twitch channel by WatchFlake and TheOneChristo. Differing a bit from last season's tourney, there will be NO DECK SWITCHING ALLOWED BETWEEN DAYS 1 AND 2.
For more information on tournament formats, read this post.
Please note that both tourney streams will be broadcast on a 15 minute delay. Any players in the tournament who are streaming their own matches are advised to also stream on a delay and/or otherwise conceal their hand on their own broadcast to avoid potential problems with stream sniping.
Stay tuned tomorrow for another post where we'll be addressing a bug that occurred in the last tourney and how we plan to address it moving forward, as it does potentially influence QP earnings.
Best of luck to all of you who choose to play and we look forward to seeing who is victorious in this event as we finish off the second season of The Winter War!
Live Balance Update + Discord Survey Info
We have a balance update going in tomorrow, May 4th at 9am PST / 18:00 CET before our tournament, which will be May 15th/16th (more info on this coming tomorrow)
Find info on our updates here: https://www.mythgardgame.com/blog/permalink/may-4th-balance-update And information relevant to the survey I ran for everyone is here: https://www.mythgardgame.com/blog/permalink/upcoming-balance-update
THE FINAL CORE SET CODE
Our final core set code is now finally here!! Once you redeem this final code, you will have roughly 60% of our card pool, so now is a perfect time to join or get involved in our weekly tournaments!
Click here for the link to the main site (in German). Click here for the English link.
The new expiry date for ALL codes is May 10 at 10:00 am UTC
If you're looking for all previous 5 codes right away, we have them pinned in Discord announcements and Reddit's core megathread.
Green with Envy? Wait no longer! Code 5/6 is here!
This faction gives you the unique strength of the undead, spirits and witches alongside a number of power play cards. The code is located in the article here.
Patch Downtime - 4/16
Patch incoming tomorrow morning at 9AM Pacific/4PM UDT. Downtime is expected to be ~2 hours.
This patch will be fixing multiple bugs related to the Ba system in the Champion rank.
Patch Notes v20.2
This patch updates the game with four new Pandora modes. It also fixes a network connectivity issue that was affecting a small number of players and some other bug fixes.
Features & Bug Fixes
Live Tuning - April 2nd
Paths
Rebel Partisan (generated by Rebellion Safehouse) 1/2 → 1/1 We're removing a bit of resilience from the minions generated by both Rebellion Safehouse and Alliance Command Center. Each path has been performing stronger than we’d like so we’re going to try this change out before taking more drastic approaches. With additional nerfs to hard control strategies, we aren't inclined to double dip in the nerf pool here and also weaken the card acquisition rate of this path just yet.
Triforge Trooper (generated by Alliance Command Center) 1/2 → 1/1 While a little stronger than we'd like, Alliance Command Center is not performing quite as well as Rebellion Safehouse and with a nerf to the Triforge Trooper, we think ACC is likely to land in a pretty good spot.
Journey of Souls Pursuit: Starts with 1 Soul → Pursuit: Starts with 2 Souls Journey of Souls has felt pretty weak for a while. Our previous buff to its pursuit has done a good job making up for tempo loss and this change should allow for that tempo to be made up just a bit earlier.
Cards
Traitorous Murmur 6[G]GG → 7[G]GG We've seen Traitorous Murmur having a bit more impact a bit earlier than we’d like. We're moving it to 7 mana as a more conservative approach to potentially overreaching in combination with more Green control-targeted nerfs inbound.
Terminal Calculus 5[G]GG → 6[G]GG Terminal Calculus is overperforming as a 5 mana banish spot removal so we’re moving it up to 6. This cost seems more appropriate in both those situations where you are only taking one minion or the dream scenario where you’re catching many more.
Plague Maidens REMOVED: Regen 2 REMOVED: (1): Deal 1 damage to all minions. NEW: (@): Give a minion Blight 1 NEW: Demise: Add a Troikasekt spell to your hand. Plague Maidens is a card that is no stranger to this section of our patch notes. Our most recent change was aimed at addressing situations where Plague Maidens, in conjunction with Bol’shoy Constructor, was being used to end games from hand at thresholds that did not feel fun at all. We were aware of the potential problem of the self-inflicted damage being gone creating a different set of "feelsbad" situations. After seeing Plague Maidens overperform in its most recent role, we’ve decided to lean a bit more into the whole "plague" aspect of the Plague Maidens and get away from a more binary control tool.
Cradle of Life Sunrise ability: +3/+0 → +1/+0 Cradle of Life is currently a bit too good at turning minions into monsters so we’re reeling in its damage output.
Vibrant Quetzal Awaken: Gain 3 life. → Awaken: Gain 2 life. While deciding to remove some damage in place of some life gain with the Cradle of Life change, we are removing some of yellow’s earlier life gain from Vibrant Quetzal.
Holcan Assembly Line REMOVED: Sunrise: +1(e) Holcan Assembly Line decks are pushing out threats a bit too effectively right now. Removing the energy gain on Sunrise still allows for the payoff of bigger minions when you’re dropping artifacts but doesn’t provide the reliability of the assured energy gain. This should push the card into a spot where you need to dedicate a bit harder into artifacts to really get the best activations from Assembly Line.
Automagic Artillery 2/7 → 2/6 With Armor 2 still in place, Automagic Artillery is definitely still nice and chonccy but now it’s just a bit less chonccy.
Scylla of Dire Strait Fixed the discard ability to require a card in hand to use.
Adorner of Fertility 1/2 → 1/3 Low cost mythics are very hard to get right. You don’t want them being too good because they can set a pattern of early doom and gloom on a rather inconsistent metric and you also need to have some level of power to them to be worth playing them with the inherent inconsistencies around finding an early mythic on curve. Moving Adorner to 1/3 isn’t going to make it show up in plenty of new decks it wouldn’t have made the cut in before but should provide a bit more of a body for those looking to summon the Champion of the Contest.
Kaveh, Khyber Warlord -7e… → -6e… This is a minor buff to tribal Rebel strategies with the potential for the ultimate ability of Kaveh to go off a bit more reliably. Down with the Alliance!
Si’lat Elite 2/4 → 3/4 This is a minion with some cool synergies and combo potential so we’re pushing the stat line up a bit to make it more in line with the top end of her cost.
Parsa’s Cornucopia 5[O]OO → 4[O]OO Cornucopia’s strict gem limitation forces you pretty hard into orange so we’re dropping the cost a bit to reward that dedication a bit earlier.
Battleball Kicker Awaken: You may spend (2)... → Awaken: You may spend (1)... Battleball Kicker has been training really hard for the next Pantheon Games and has gotten a bit better at precise ball placement.
Ghul 2[O]O → 2[O] This is a change we’ve made before and eventually walked back. With more power in graveyard strategies now than when we last brought Ghul to one gem, we’re looking to try it out at the less restrictive cost again.
Xerxian Agitator 2[O]O → 2[O] Removing the second gem from Agitator might make small orange splashes in decks primarily in other colors a bit more interesting.
Parsa Immortal 4/4 → 4/5 A small buff to Parsa Immortal to bring its stat line up to par with other minions near the top of its price point.
Shaitan Pariah 3/4 → 3/5 OO@: Take control of an... → OO: Take control of an... Shaitan Pariah is a really interesting tech card but as a Mythic it is inherently less likely you’ll draw it when you need it. We’re increasing the power of this one a bit due to its otherwise niche application. Removal of the utility action does allow for the dream scenario where you steal all the things.
Death Maiden’s Eye -3 DUR → -2 DUR on activation DUR: 9 → DUR: 8 We’re moving Death Maiden’s Eyes numbers around a bit to allow for another activation of its effect while bringing its overall durability down.
Westingshire Vandals 4/2 → 3/3 NEW: Has Rush if you opponent controls an artifact. Westingshire Vandals needing to stick around for a turn to maybe do something to the artifacts it’s supposed to be hurting often left it being removed before it was getting in. This pain point was exaggerated by the change to Samosek a while back not allowing it to get in at all at times. This change should do a better job of letting Vandals exist as a good tech option if you expect a lot of artifacts.
Valr Smith Undead → Undead Valkyrie Valr Smith has been moonlighting as a mechanic and has become good friends with the Valkyrie. Valkr Smith confirmed! This is a thematic change and does allow it to benefit from some of the Valkyrie tribal synergy. Maybe they’re going to be working more hand in hand with the Undead?
Honed Edge +1/+2 → +2/+1 This just puts Honed Edge back to its original state from before a buff and subsequent nerf. We expect it will continue seeing the same amount of play (read: not much) at +2/+1 as it does at +1/+2 so we’re moving the axe back to an offensive stat line as a flavor thing. There’s also a neat tie-in where Valr Smith gives Undead minions +2/+1 so it’s like she is actually forging them a Honed Edge. We definitely don’t foresee meta implications to this change and are more just cleaning up some awkwardness around theming here.
New Pandora's Box modes - April 2021
We've got a patch incoming at 9AM Pacific/4PM UDT tomorrow. Downtime is expected to be 3-4 hours.
Please note that this patch will include 4 new Pandora's Box modes. Due to these modes not being implemented yet, however, there will be a period of time from 3PM Pacific today until we patch where Pandora's Box will roll over to the previous 2vAI event.
New Pandora's Box modes - April 2021
With the patch being deployed on April 13, we will be introducing four new modes to the Pandora's Box queue. These modes will rotate on Mondays at 10PM GMT.
Banzai Quickdraw (April 13-19)
Banzai Bob is itchin' for a fight. Grab your trusty six-shooter and find out who's got the faster draw.
This is a 1v1 event.
Players start with the Quickshot Power.
The added card will always cost between 1 and 6 mana.
It will also be Ephemeral and Unburnable and will have its gems removed from its mana cost.
The turn timer is reduced to 60 seconds.
The Hydra in the Stables (April 19-26)
We can do this. If we work together we can tame the beast.
This is a 2 player co-op vs AI mode.The opponent AI will be equipped with 2 special Brands.
No spoilers here. Jump in and check it out when it goes live.
Play Anywhere (April 26-May 3)
Let's trade! You take this and give me that and voila!
This is a 2v2 PvP mode.
Players may play their cards to their own lanes or even to their teammates' lanes.
Honor Thy Mother (May 3-10)
The Rhino team would like to wish every mother out there a happy mother's day.
This is a 1v1 event.
Players start with the Mother's Grace Brand in play.
Patch Notes v20.1.15
Patch 20.1.15 is primarily a bug fix patch. It also introduces the Ba system for Champions ranking.