We are pleased to announce you the first major update for Mythic Defender! Inline with the roadmap we've planned, we've worked on balancing, a new tower is available, and 2 new key features: Tower Leveling System and Tower Specialization. Speaking of which, here is the detailed patchnote.
PATCH HIGHLIGHTS
Ares Charged Shot: As for Artemis, player can now charge a shot on Ares, increasing explosion radius.
Zeus Charged Shot: Player can now charge a shot on Zeus to bounce up to 5 targets.
Poseidon Charged Shot: Player can now charge a shot on Poseidon, adding an area-of-effect slowing effect.
Apollo Charged Shot: Player can now charge a shot on Apollo, increasing the armor piercing effect.
New Tower, Hermes: Hermes, the seventh tower is now available. It's a support Tower with low damages that gives additional income every single time it hits an enemy. Player will receive an extra gold bonus if he kills an enemy while on top of this tower. And as for other towers, you can charge a shot making you able to pickup the loot enemies leave behind when they die.
Tower Leveling System: On the preparation board, you can now use your golds to level a tower. Every level improve the tower damages so with this option, your are now able to push further and reach higher waves in the endless level. You will be refund 100% of the upgrade cost, so feel free to try different strategies!
Tower Specialization: Tower specializations are out! Each specialization add a special attribute to regular towers like multishot or smart focus. Only one specialization per tower is currently available, but in the end we will be able to chose between 3 specialization per tower. Specialization is available at level 1 so you can experiment it easily and give us feedback. It will probably change to be available at a certain level in the end. This feature is still in development and many adjustment and UI/UX improvement will be done shortly.
Balancing: Changes here and there to provide a smoother progression and game experience. This is still a work in progress! Expect this every single release.
With all those changes, we think the game has a lot more to offer: gameplay variation, a lot of different strategies for towers and player, more content, a challenging endless mode where you keep progressing thanks to tower leveling system and specialization, ... And a lot more to come in the next months!
We want to share with everyone during this development process and expect your feedback to help us in making the best decisions regarding features, balancing, and content. So please don't hesitate to join us on Discord (https://discord.gg/M4QtfqVXtY) and feel free to review the game, whether you liked it or not. Each feedback helps us to improve the game in the way YOU want to.
Thank you again, aim well, and have fun!
Mythic Defender - Patch v1.0.1
Thanks to everyone who has joined us so far on this amazing journey, either you bought the game, wish-listed it, or are just curious about it!
As a reminder, we use a Discord server : https://discord.gg/M4QtfqVXtY While the core gameplay of the game is ready, there are still plenty of features that we are loging to implement to make it a great game! We want to share with everyone during this development process, and expect your feedback to help us in making the best decisions regarding features, balancing, and content. We will make regular game updates and keep everyone well informed about what is coming.
Speaking of which, here is our first update after our early release two weeks ago. We've analyzed data we've received from the games you played and comments you gave us:
PATCH HIGHLIGHTS
Player progression As monsters get stronger, player power will now scale up so you are still meaningful when defending. This will eventually be replaced by a player progression system with much more depth, but we felt like a temporary fix was required.
Charge arrows on Artemis tower: Holding arrow a second before firing it will charge it, for a stronger hit. This will give a different gameplay, and provide another tool to beat up those big monsters!
Apollon and Poseidon towers: The detrimental effect left on monsters will last much longer when it's applied by the player's arrows. Just like with artemis change, this will give more tools and meaning to the player actions
Endless waves: The next wave will not start until all monsters from the previous wave have been defeated. This will prevent the player from feeling overwhelmed quickly when falling behind.
Levels rework: Levels have been split up in 10 definite waves, the 10th being endless. This will give a better sense of progression before facing the endless wave challenge.
Balancing: Changes here and there to provide a smoother progression. This is still a work in progress! Expect this every single release
We've spent hours testing this new version, we found it a lot more fun than the version one so we hope you will also like it. Feel free to join our Discord and give us feedback!