Mythic Origins is out now! This is a free, content-limited version of Mythic.
Mythic Origins is an action-packed experience filled with enemies, loot, a cool boss fight, and a gauntlet minigame with a global leaderboard.
For those of you who have already had a chance to try out the Mythic Demo that has been up for the past few weeks, please find below a list of changes in this official release.
Also, at the bottom of this post, please find details of what's to come in the full version, Mythic.
Changes from the Demo
Features:
Completely redesigned quest system
Brand new tutorial quest line
Multiple new NPCs with dialog and idle state animations
Updated Gauntlet minigame with brand new item rewards
New On-screen objectives for current quest added to HUD (below health bar)
Improved UI (updated multiple buttons, text size optimizations, etc)
Bugfixes:
fixed a bug where a ghost of a mite would flash for one frame after it was killed
an infinite, procedurally generated world where each room is a brand-new challenge
4 more unique elemental biomes
4 more elemental bosses to be conquered
more unique enemies, quests, and puzzles
over 50 more unique items to equip
3 more crafting systems
multiple skill trees to customize your character with
Weekly Changelog 4 - Early game redesign, Mythic Origins launching soon!
Dear Wanderers,
We have a few major updates to share! First of all, we want to thank everyone who participated in Steam Next Fest and tried out our demo. It was an incredible opportunity for us to see Mythic reach such a broad audience and we received some really useful feedback from you all.
Coming up, please mark your calendars this week as our free prologue for Mythic titled 'Mythic Origins' is launching on Thursday! Mythic Origins will be a short, action-packed experience where you will play through a fully overhauled early game in the Order domain packed with enemies, loot, and the Order boss himself! Of course, the gauntlet minigame will make its return to give you a chance at a coveted spot on our global leaderboards.
Next, we have been redesigning the early game experience from ground up. This includes an entirely new tutorial quest line, Mythic's first NPCs with dialog, and new items, too!
Here's a sneak peak at one of the first NPCs you'll meet in-game:
Here's some more details of what we changed: Features: - Completely reworked quest system - Multiple new NPCs with dialog and idle state animations - On-screen objectives for current quest added to the HUD (below health bar) - Added gate opening/closing and portal activation animations - Brand new Gauntlet item reward (tied to new Gauntlet quest) - Overall UI improvement (changed multiple button wordings, text sizes, etc)
Bugfixes: - fixed a bug where a ghost of a mite would flash for one frame after it was killed - fixed multiple bugs related to new quest system - multiple other smaller bugfixes.
Other QoL updates: - rebound dash from [Shift] to [Space]
Finally, have you checked out our YouTube channel? We upload dev let's plays, trailers, and short videos there from time-to-time so if you're interested please check it out!
We are really excited to see what you all think about this new early game experience. Join us this Thursday for Mythic Origins! As always, if you want to share feedback with us or just hang out with the community, please come join our Discord here.
Cheers,
Porogami Abyssal Studios
🔴 Roguelite MMO - Let's play with the devs!
Dear wanderers,
Steam Next Fest has begun in full swing and we are so happy that players have been enjoying our demo. We’ve received some incredible feedback so far and look forward to welcoming more new players to our community! We also have some great new updates that we'd like to share:
Expanded demo - Includes brand new fire biome
Our new demo features the much anticipated Fire Biome - this is a completely new region in Mythic filled with exciting new loot, quests, and the fire boss himself. We have also implemented a host of quality of life updates and bug fixes identified by the community.
The demo is also fully online so please invite your friends and party up!
We encourage all players to share their thoughts, feedback, and any bugs they might find as this is the best way that we can improve Mythic. We look forward to hearing from you in the Steam discussions forum or in our Discord.
Livestreams during Steam Next Fest
Please join us as we play through the brand new fire biome and share some development updates in our official Steam Next Fest livestream! The third and final live stream will be starting on June 16th at 5:00 PM PST.
As always, thank you for all your support and stay tuned for more updates very soon!
Steam Next Fest has begun in full swing and we are so happy that players have been enjoying our demo. We’ve received some incredible feedback so far and look forward to welcoming more new players to our community! We also have some great new updates that we'd like to share:
Expanded demo - Includes brand new fire biome
Our new demo features the much anticipated Fire Biome - this is a completely new region in Mythic filled with exciting new loot, quests, and the fire boss himself. We have also implemented a host of quality of life updates and bug fixes identified by the community.
The demo is also fully online so please invite your friends and party up!
We encourage all players to share their thoughts, feedback, and any bugs they might find as this is the best way that we can improve Mythic. We look forward to hearing from you in the Steam discussions forum or in our Discord.
Livestreams during Steam Next Fest
Please join us as we play through the brand new fire biome and share some development updates in our official Steam Next Fest livestream! The second live stream will be starting on June 16th at 5:00 PM PST.
As always, thank you for all your support and stay tuned for more updates very soon!
We are excited to announce that Mythic is taking part in the upcoming Steam Next Fest! We have some great new updates that we'd like to share:
Expanded demo - Includes brand new fire biome
Our new demo features the much anticipated Fire Biome - this is a completely new region in Mythic filled with exciting new loot, quests, and the fire boss himself. We have also implemented a host of quality of life updates and bug fixes identified by the community.
The demo is also fully online so please invite your friends and party up!
We encourage all players to share their thoughts, feedback, and any bugs they might find as this is the best way that we can improve Mythic. We look forward to hearing from you in the Steam discussions forum or in our Discord.
Livestreams during Steam Next Fest
Please join us as we play through the brand new fire biome and share some development updates in our official Steam Next Fest livestream! The first stream will be starting on June 14th at 10:00 AM PST. Our second stream is planned for later in the week and we will let you know as soon as the timing is finalized.
As always, thank you for all your support and stay tuned for more updates very soon!
Free Demo now available - includes new Fire Biome Update!
Dear Wanderers,
We have an exciting update today - our second public beta is live now as a free demo! It is available on our Steam store page, so make sure to try it out!
This new demo is fully online, includes all the content from the previous one, and features the much anticipated Fire Biome - this is a completely new region in Mythic filled with exciting new loot, quests, puzzles, the fire boss himself, and much more.
This demo will remain live through Steam Next Fest, which is just around the corner. If you enjoy the demo and want to get more involved in the community or help us further improve the game, please come join our Discord.
See you in the maze!
Cheers,
Porogami Abyssal Studios
Weekly Changelog 3 - Steam Page Localizations, Big Announcement Soon!
Dear Wanderers,
This has been an eventful week for us here at Abyssal Studios! We have successfully implemented localizations of our Steam store page in 7 new languages. This has been something that we have really been looking forward to for a long time.
We also have a major announcement that we can't wait to share within the next few days, so stay tuned!
We have continued to quash more bugs as well implement some cool new QoL features. You can find detailed patchnotes below.
Features - Procedural death animations added for the player character and mobs in-game.
- Quest Complete/Party Invite popups added. Now you can will get a notification as soon as someone invites you to their party and also upon completing a quest.
Bugfixes - Fixed a bug where the artillery firing sound wasn't audible if it was a certain distance away from you. - Fixed a bug where the artillery firing sound could continue even after it's killed. - Multiple other smaller bugfixes.
Cheers,
Porogami Abyssal Studios
Weekly Changelog 2 - Free Demo feedback & future, new features, etc.
Dear Wanderers,
Our first free demo ended on Wednesday night and we couldn't be happier with all the amazing feedback and support we received from the community. We loved hearing what you think of Mythic, positive or negative, and are committed to incorporating as much of your feedback into the game as possible.
There will be another free beta in about a month. It will include many more domains to explore, as well as new loot, enemies, puzzles, bosses, and more. You can expect the world to be 5-10 times bigger in the next beta than it was in this one! Stay tuned to our discord for regular updates on our progress. We can't wait to see you all there!
We have already began making some fixes and adding new features to Mythic based on your feedback. You can find detailed patchnotes below.
Features - Loot popups added. Now you can see the detailed stats of an item picked up from a chest and compare it to an existing item you have equipped.
- Added a setting to always show player nametags in-game.
Bugfixes - Fixed a bug where you can't press Q during the quest popup notification. - Fixed a bug where the boss loot popup doesn't say 'Press shift to unlock dash'. - Fixed a bug where looking a different direction when entering a room can lead to unexpected behavior. - Fixed a bug on the party screen. - Fixed a bug where getting timed out in the boss room could cause permadeath. - Multiple other smaller bugfixes.
Cheers,
Porogami Abyssal Studios
Weekly Changelog
Dear Wanderers,
Over the past week, we have made a number of changes and updates to Mythic based on all the great feedback we received in our Steam Discussions page and our Discord. As the Going Rogue festival nears its end, please continue posting there if anything is buggy or just unfun.
You can find detailed patchnotes below.
Features - Player nameplates added. Now you can see the names of people you run into in-game (which also means you can invite them to party!) - Players now allowed to help their party kill the boss, even if they have already killed it themselves - Wave counter added to the gauntlet
Bugfixes - Fixed a bug where quests allowed you to turn them in multiple times and keep getting rewards - Several other smaller bugfixes
Improvements - Increased instance caps everywhere, so the game will feel more populated - Stopped players from losing currency when dying in the gauntlet - Turned down the default master volume and the music volume in particular - Made it easier to walk through doors even if you aren't standing in the exact center
Balancing - Buff to shield potions - Greatly increased the amount of loot near the spawn, making it easier to find your first sword
As always, server resets cause the randomized rooms to reset with new level generations to explore and new chests to open. Good luck and we'll see you in the maze!
Cheers,
Porogami Abyssal Studios
Free Demo available starting Monday, May 2nd!
Happy Sunday everyone,
The Going Rogue: A Festival of Persistence event begins tomorrow on Steam and we are so excited to announce the launch of Mythic's first free demo! It will launch on May 2 at 10 AM PST - at that time you can download it directly from our Steam page.
We can't wait to hear your feedback about our first ever demo!
It will be will be available to play for a week and will be removed at the end of the Going Rogue event, on May 9th. However, if you enjoy the demo and want to get more involved in the community or help us further improve the game, please come join our Discord.
We really hope you enjoy the demo and we're looking forward to your feedback in the Steam discussions forum or in our Discord.