Version 1.1 of 'n Verlore Verstand is now online which brings in some necessary fixes, please check below for the details on the fixes as well as the Known Issues that still need to be addressed.
In case you missed the notes in the previous Announcement for v1.0 we also included them again just in case.
Thanks again for all the amazing support and feedback everyone :)
Notes:
-HTC Vive Users: Make sure to Calibrate your Headsets at Floor Level for the best Camera height, we will be sure to fine tune the camera height as best and quick as possible in the next update.
-Also, Windows players please note that due to SteamVR integration, the Graphics and Resolution dialog doesn't pop-up automatically anymore but you can hold in the SHIFT button while pressing play in Steam (or running the .exe direct) to make the Graphics and Resolution Dialog appear before the game runs.
-Oculus players on Windows, please note you need to run the normal Launch Option and not the SteamVR Launch Option.
Fixes/Additions in v1.1:
-Control config/ESC button bug has been fixed.
-Mouse cursor appear and disappear when entering/exiting menu has been fine tuned.
-Linux crashes should be fixed now.
-Some small fixes and balances.
Known Issues:
VR:
-The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well.
-The camera height in some levels are a bit too high on the HTC Vive and needs to be adjusted.
-The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads.
Non-VR:
-Some Winodws 8.1 users may still not be able to play in Full screen, in this case add the -screen-fullscreen argument to your game's properties (Check the Discussions for details)
-Some Linux users may still experience a crash relating to controller setup, please let us know so that we can get it sorted asap.
-Some minor tweaks, balances and bug fixes.
"'n Verlore Verstand" Full Release.
Hey everyone,
'n Verlore Verstand is now fully released on the Store.
If you run into any issues please let us know in the Discussions Section and we will be sure to sort it out as quick as possible.
We also have more updates planned including Trading Cards, Steam Achievements and a Soundtrack DLC.
Thanks again for all the feedback and testing everyone we really appreciate all the support, we hope you enjoy the game :)
UPDATE (1.0): Final batch of levels added, Bug fixes, Optimizations and balances.
Hey everyone,
Version 1.0 of 'n Verlore Verstand is now available which includes the last batch of levels as well as quite a few fixes and balances.
Please be aware that even though this is the Full Release, that there are still some minor issues present that will be sorted out asap.
We will also be adding additional content via updates in the form of Trading Cards, Steam Achievements and the Soundtrack DLC.
Please let us know if you experience any issues in the Discussions Section before leaving a bad review, we will be sure to fix any issues you have as quick as we can.
Please check below for the latest fixes and additions to the game as well as the few remaining Known Issues.
HTC Vive Users: Make sure to Calibrate your Headsets at Floor Level for the best Camera height, we will be sure to fine tune the camera height as best and quick as possible in the next update.
Fixes/Additions in 1.0:
-Final 2 levels + Conclusion Scene have been added
-Flickering Mouse Cursor has been fixed.
-Framerate improvements for both VR and Non-VR game modes.
-Multiple smaller Fixes and Balances.
Known Issues:
VR:
-The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well.
-The camera height in 2-3 levels are a bit too high on the HTC Vive and needs to be adjusted.
-The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads.
Non-VR:
-Some Winodws 8.1 users may still not be able to play in Full screen, in this case add the -screen-fullscreen argument to your game's properties (Check the Discussions for details)
-Some Linux users may still experience a crash relating to controller setup, please let us know so that we can get it sorted asap.
-Some minor tweaks and balances.
UPDATE (0.9): SteamVR support now integrated. Final Release date announced.
Hi everyone,
We just wanted to let you all know that the latest update for 'n Verlore Verstand is now available witch now brings HTC Vive/SteamVR support to the game on Windows (SteamVR doesn't support Mac and Linux yet via the Unity game engine).
Also, Windows players please note that due to SteamVR integration, the Graphics and Resolution dialog doesn't pop-up automatically anymore but you can hold in the SHIFT button while pressing play in Steam (or running the .exe direct) to make the Graphics and Resolution Dialog appear before the game runs.
Oculus players on Windows, please note you need to run the normal Launch Option and not the SteamVR Launch Option.
The next update will include the final batch of levels and sort out some necessary tweaks and bug fixes.
There are still some minor issues that we need to sort out (with VR and Non-VR modes), but rest assured we will have everything sorted out before the full release date on April 5th.
Please take a look at the Known Issues below and let us know if you run into any other problems.
Thanks again for all the amazing support and feedback everyone :)
Known Issues:
VR:
-The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well.
-The camera height in some levels are a bit too high on the HTC Vive and needs to be adjusted.
-The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads.
-Full 360 degree audio needs to be implemented.
-Some levels experience some stuttering due to some frame drops, rest assured this will be sorted out before Final Release.
Non-VR:
-Wont play in Fullscreen on Windows 8.1 automatically and needs to be forced.
-Some Linux users are experiencing a crash when trying to play the game, which seems to be connected to the Controller plugin that we use. This will be sorted out before final release.
-Some players still experience a Mouse Flicker on certain levels, usually when clicking the Left Mouse Button.
-Some levels experience some framedrops, don't worry we will have this sorted out before Final Release.
-Some minor tweaks, balances and bug fixes.
Small Update/Fix: Previously uploaded levels are now accessible.
Hi everyone,
We have uploaded a small update that fixes the issue where the last 3 levels that uploaded weren't accessible in the game, so sorry for the inconvenience.
We hope you enjoy the levels and please let us know what you think.
Stay tuned as we ready the final batch of levels and polish 'n Verlore Verstand up for final release.
Thanks again for all the support and feedback :)
UPDATE (0.8.7): 3 NEW Levels have been added.
Hi everyone,
Version 0.8.7 of 'n Verlore Verstand is now online and adds 3 brand NEW exciting levels to the game, we hope you enjoy them and stay tuned as we have one more batch of levels to add and will then be polishing the game up for final release.
Please find below the Known Issues list that we will be addressing very soon.
Thanks again for all the amazing support and feedback :)
Known Issues:
-There are 1 or 2 levels with slight juddering when played in VR and will be sorted out asap.
-Control mappings cant be changed in the VR Menu yet, please use the normal non-VR menu to set your control mappings, apologies we will get this fixed as soon as we can get to it.
-Clicking the left mouse button in some levels causes a temporary cursor flicker.
HTC Vive/SteamVR support coming soon.
UPDATE (0.8.6): 2 NEW Levels added.
Hi everyone,
The latest update is online and we have added 2 more NEW levels to 'n Verlore Verstand, please let us know what you think.
Stay tuned as we add more levels to 'n Verlore Verstand and fine tune the experience. Also be sure to let us know if you run into any issues we might have missed.
Known Issues:
-There are 1 or 2 levels with slight juddering when played in VR and will be sorted out asap.
-Control mappings cant be changed in the VR Menu yet, please use the normal non-VR menu to set your control mappings, apologies we will get this fixed as soon as we can get to it.
-Clicking the left mouse button in some levels causes a temporary cursor flicker.
UPDATE (0.8.5): 2 More Levels have been added.
Hey everyone,
The latest update for 'n Verlore Verstand is now online and adds 2 more levels to the game as well as some small bug fixes. More levels will be coming soon and we will be adding HTC Vive/SteamVR support as soon as the main game is done.
As always please let us know if you notice any bugs that we dont know about yet and we will try to fix them asap. Stay tuned as we add more levels and fix any bugs or issues that are present.
Known Issues:
-Control mappings cant be changed in the VR Menu yet, please use the normal non-VR menu to set your control mappings, apologies we will get this fixed as soon as we can get to it.
-Clicking the left mouse button in some levels causes a temporary cursor flicker.
UPDATE (0.8.4): 2 NEW LEVELS! Visual/Audio Balances. HTC Vive support coming soon :)
Hey everyone,
A new update is now available adding 2 new levels to 'n Verlore Verstand along with some visual and audio improvements and balances as well as some bug fixes.
Stay tuned as we will be adding support for HTC Vive/SteamVR as well as some more levels soon.
Below is a detailed list of all the new Fixes/Additions and Known Issues.
Thanks again for all the amazing support and feedback :) Please let us know if you run into any issues we dont know about yet.
Fixes/Additions in v0.8.4:
-2 NEW levels :)
-A few sound and visual improvements and balances.
-Various bug fixes.
Known Issues:
-Control mappings cant be changed in the VR Menu yet, please use the normal non-VR menu to set your control mappings, apologies we will get this fixed as soon as we can get to it.
-Clicking the left mouse button in some levels causes a temporary cursor flicker.
UPDATE (v0.8.3): NEW level now available!
Hey everyone,
Just wanted to let you all know the latest update for 'n Verlore Verstand is now available and includes a brand NEW level as well as some additional fixes. Please find the rundown for the full list of Fixes/Additions as well as Known Issues.
Stay tuned as we are working on the next level for 'n Verlore Verstand :) All the tutorial based levels are now done and the next levels will get more involving.
Thanks again for all the amazing support and feedback and please let us know if you run into any serious.
Fixes/Additions in v0.8.3:
-NEW level available!
-SafeFail implemented to prevent death during level transitions and to block the pause menu during level transitions as to not mess with the level transition
-Some minor additional fixes.
Known Issues:
-Control mappings cant be changed in the VR Menu yet, please use the normal non-VR menu to set your control mappings, apologies we will get this fixed as soon as we can get to it.
-Clicking the left mouse button in some levels causes a temporary cursor flicker.