Improve the respawn system when the player is blocked between the door, also "you failed" is replaced by "Killed by the door" in this case.
Update 1.2.2
When you pause the game the sound and the game in the background are really stopped. The volume of the alarm clock at the start of the game is greatly reduced. The other volume in general are increased.
Update 1.2.1
Critical fix : level now load properly when a trigger is called.
PATCH 1.2
Collectibles :
Rework of the collectibles system from scratch. Your old data will converted for the new system dont worry it's just technical but very more accurate.
The player can see now how many collectibles remain in the room on the pause menu.
Pause menu :
Echap can now close the pause menu.
Doors in general :
You can be killed by the doors if you get stuck between them.
Rebind/bind :
You can now invert the mouse y axis ! You can also rebind the key to open the document.
PATCH 1.2
Collectibles :
Rework of the collectibles system from scratch. Your old data will converted for the new system dont worry it's just technical but very more accurate.
The player can see now how many collectibles remain in the room on the pause menu.
Pause menu :
Echap can now close the pause menu.
Doors in general :
You can be killed by the doors if you get stuck between them.
Rebind/bind :
You can now invert the mouse y axis ! You can also rebind the key to open the document.
FIX 1.1.5
Steam achievements :
Now works properly in prison and room 20. Adding a new achievement when you collect every collectible.
Collectibles :
Room 02 : Fix for the collectibles in this room.
Patch 1.1.4
Fixing possible glitch with laser connector.
FIX 1.1.3
Room 11 door indicator will be good, The teleporter can be activated normally without worries for sure. If you die with the power it is disabled when you respawn. Fixed "UNKNOWN" error.
Patch 1.1.2
Fixing the gameover when the player restart room 12. Fixing glitch exploration on room 11.
PATCH 1.1.1
Fixing steam achievements with level loading. Room 10 removing one cube. Room 19 door opening is now fixed.