This is a minor release, that mainly provides build support for BSD systems. However, an important issue where the combat hologram projector could make escorts hostile and some missing jumps in the FLF-Pirate map have also been fixed.
If you are interested on helping the Naev project, you can get in contact with other players and developers from the contact page.
You can get the latest version from any of the following sources:
Changes since 0.11.4
Fixed FLF-Pirate map not providing jump information
Fixed the combat hologram projector making escorts hostile
Build system no longer libdl on platforms such as BSD
Naev 0.11.4 Released!
This new version contains a diversity of fixes, including a crash when selling deployed ships, and some issues that still appeared on some platforms when using autonav. We are also glad to announce that this version includes two complete translations: Japanese and Spanish. Most of the outstanding issues have been resolved and we hope that this is the last release in the 0.11.x series.
If you are interested on helping the Naev project, you can get in contact with other players and developers from the contact page.
You can get the latest version from any of the following sources:
Fixed toolkit not rerendering when right-clicking on tabbed windows
Fixed Marius enclave description
Tweaked Za’lek Diablo and Mephisto stats so that they are better suited to their respective roles
Updated flicker drive, blink drive, and hyperbolic blink engine descriptions to be more complete and correct
Initialize outfit Lua scripts when added in the equipment view so that flicker drive signature gets properly computed
Flicker drive no longer displays -10% signature range bonus twice when equipped
Fixed crash when selling deployed ship
Gave the Dvaered warlord event better criteria so they don’t attack the hypergate
shark/sh01_corvette: have the pilot jump in from the same system as the player
minerva/kex03: have mission claim the crimson gauntlet to prevent unwanted spawns
dvaered/gauntlet: have mission claim the system if it can, but not fail if it can’t
trader/trader_escort: player can only escort one group of traders at a time
neburesearch/neburesearch_01: use the correct faction when complaining
Fixed some typos and revised writing
Translation updates
Naev 0.11.3 Released!
The Naev DevTeam is proud to announce the release of Naev version 0.11.3.
This new version hopefully fixes the bug that causes autonav to crash the game in specific conditions, fixes autonav breaking when loading old saves, and increases the yields of mining five-fold. Other minor bug fixes and translation updates are included in the update. Thanks to all those reported and involved in the fixing!
You can get the latest version from any of the following sources:
Do a better job of updating old save autonav settings
Added more checks so tutorial messages don’t appear in claimed systems
Fixed blinking not breaking stealth
Fixed auto-hail message colouring
Only do updates with positive delta ticks
Fixed cargo disappearing when buying a ship when over the cargo limit
Don’t let the player trade ships when they have mission cargo
Fixed not being able to turn off point defense weapons
Fixed Za’lek drone bay being cheaper than the mini-bay
Flicker drives can not be stacked and are mutually exclusive with other blink drives
Decreased Nexus Drill Lance mining malus from -80% to -15%
Increased all mining yields by roughly 5 times
sciencegonewrong/02_sciwrong: make the drones not hostile to other factions
neutral/baron_comm: fixed trivial warning when trying to clean up baron comm event
neutral/wastedump: fixed getting rid of cargo while landed
Translation updates
Native Apple Silicon builds of Naev now available!
Naev is now available as a Native Apple Silicon app!
Starting with 0.11.2, any versions of Naev released in the future will include native support for Apple Silicon. Nightly releases are included.
This should benefit users that have an Apple device with Apple Silicon (M1, M2, etc.), with significant speedups compared to running Naev with Rosetta.
For running Apple Silicon builds of Naev make sure you are running macOS 11.0 or higher. Users with Intel Macs can still run Naev on macOS 10.13 or higher.
Enjoy!
Naev 0.11.2 Released!
The Naev DevTeam is ashamed to announce the release of Naev version 0.11.2. Inside the improvements of 0.11.1, a critical bug that seems to affect release-version windows only sneaked in. This bug causes autonav to basically crash the game when activated in certain conditions. Given that this makes the game pretty much unplayable on affected systems, we created a new version that should solve the issue. Thanks to all those reported and involved in the fixing!
Changes since 0.11.1
Stopped autonav from preventing wobble and overshooting by crashing the entire game
Naev 0.11.1 Released!
The Naev DevTeam is proud to announce the release of Naev version 0.11.1. This update fixes some issues on certain platforms with video memory corruption and crashes, and a myriad of smaller issues here and there. It is highly recommended to update to the newest version. We would like to thank all the contributors who have participated and helped in the making of this release.
Changes since 0.11.0
Give all ammo back to player after doing obelisk
Fixed player being invincible after completing an obelisk
Fixed a crash when loading games while a landing hook was running
Fixed race condition in threadpool
Fixed asteroids spawning in not proper shapes
Fixed autonav wobble and overshooting
Point defense won’t shoot at disabled pilots anymore
Fixed battery descriptions
Discovering a hidden jump will make both directions known
Fixed AI trying to scan hostile targets they lost track of
Properly save and load reward_value to and from saves
Fixed events and missions being able to trigger in obelisk tests
Fixed beam weapons not hitting asteroids
Properly compute weapon range with launch_range modifiers
Fixed some range checks with inrange weapon sets
Fixed Empire Pacifier mass being too low
Fixed warning when looking at internal flow amplifier descriptions
Removed Soromid Ira turret and forward weapon stats
Fixed reality rip and avatar of sirichana abilities giving errors when the AI tries to use them
Fixed issue on some systems with indexed images
Fixed pirates and pilots that don’t care being able to disable the fake transponder
Can now see and target allies that are stealthed
Pheromone emitter won’t do anything in exclusively claimed systems
Fixed some weapons such as beams not hitting targets other than selected one
Fixed rendering order making it so most effects were below the player
Fixed fallback switch weapon sets not being found properly
Increased Neural Accelerator Interface energy regen malus to -100%
zalek/blackhole/zbh09: don’t error out when a bioship ceases to exist
kidnapped/traffic_00: fixed formatting string telling the player what system to go to
kidnapped/traffic_01: ship should spawn if taking off in the same system, not just jumping in
tutorial/nelly01: fixed derelict message not appearing
minerva/pirate4: fixed save me spam only being print once
neutral/seek_n_destroy: fixed warnings when taking off in the same system
sirius/achack/achack01: fixed not being able to accept mission
dvaered/dv_diversion: fixed not being able to accept mission
dvaered/dv_bikers: don’t allow the player to use escorts and properly update mission TODO
sirius/achack03: fixed not being able to complete the mission
neutral/kidnapped: fixed inconsistency in the name of the system to go to
shadow/shadowrun: fixed VN issues not allowing mission completion
shadow/shadowrun: changed locations to make it possible to do in the allotted time-frame
shadow/shadowvigil: fixed Seiryuu not appearing
shiplover: don’t ask the player about ships they can’t obtain
Fixed many typos
Translation updates
Naev 0.11.0 Released!
Following the winter tradition, the Naev DevTeam is proud to announce the release of version 0.11.0. This is again quite a large release that has rewritten and reworked large parts of the engine and long-established mechanics to be more flexible, faster, and efficient. Many long-term players will notice that many things they had gotten used to have been changed, starting from the Naev universe itself.
We would like to thank all the contributors who have participated and helped in the making of this release.
Most notable changes:
Reworked universe map to fit existing lore
House Sirius completely reworked
Improved autonav that uses lanes and is configurable
Reworked structural outfits and number of ship slots
Weapon sets are more simple with no distinction between weapons and non-weapons
Possible to legally obtain all “standard” factional ships and outfits
Point defense weapons that automatically fire at fighters and missiles
A lot more content
Significant engine speed-ups
You can get the latest version from any of the following sources:
The new version should be compatible with older save games, and will update things as necessary. However, in this release, given the big changes done to the universe, old saves will potentially have the their universe map in a bit of a mess.
Changes since 0.10.6
Gameplay Changes
Universe significantly overworked to be more consistent with lore
More landable uninhabited spobs, unique locations, and things to discover
Reviewed and corrected many descriptions and placement of spobs and systems
More in-depth and fleshed out tag system for locations
Ship slots and mass limits reworked such that smaller ships get more utility/structural slots to work with
Point defense systems that can shoot down missiles and torpedoes
Space object (planets, stations, etc.) properties affect quantity of missions available
Moved many missions and events to the vn system
Can sometimes find POI events with a pulse scanner equipped when entering systems
Changed the visuals for some of the nebulas (PSO, Mizar)
Pirate bribes cost more depending on your fleet and are based on points not mass
Missions are introduced less all at once to the player
Blink drives are more flexible but use energy and generate heat
Razor class weapons have been completely reworked
Can steal more than one outfit from a ship with high boarding bonus
Differentiated more significantly the energy / kinetic / plasma weapon types
diy-nerds: improved reward
Quality of Life
Significantly improved autonav
Configurable and can use lanes
More efficient at reaching target locations
New option like follow pilots through jumps or brake when going to positions
Make it explicit when all the escorts have jumped or landed
Escorts will keep their same loadout until the game restarts
Player ship is no longer translucent when in stealth as it is redundant with the stealth icon
Show enemy/ally factions in the faction standing info window
Space dust is properly anti-aliased
Minor speed ups to patrol lane computations
Try to enforce minimum number of articles in the news
Independent patrol and bounty missions can be completed on more planets and stations
Can hide or prioritize missions from the info menu
Manual aiming model aims at the mouse location when the mouse is visible
Travelling merchant tells you when new wares are available and should be easier to find
Lua Love API should be better at handling input and not apply keys held before started
Increase time compression when disabled
Inverted how hide, evasion, and stealth value percent bonuses work. Now lower is better
Hide locked slots without outfits as the player can’t do anything with them
Added volley mode to weapon sets that makes weapons fire as fast as possible, instead of staggered
Autonav options are now player-specific and accessible via the info menu settings button
Travelling merchant gives full details of the intrinsic outfits they provide
Selected slots in the equipment window will only show outfits that fit
Support for advanced collisions such as weapon on weapon, allowing for point defense weapons
Renamed thrust to accel for more consistency and simplifications
Support for buying intrinsic outfits
Ship distress moved to the message framework
Outfits have support for double tapping accel/left/right triggers
Removed toolkit fading effects
Support for rendering images as SDFs
Significant loading time speed-up with multithreading
Fixes
Main menu more responsive when changing windows
Typo and wording fixes
Fixed many corner case crashes in the editor
Fixed cargo missions not being generated in some parts of the universe
Game no longer crashes when loading save with persisted Lua pointing to nonexistent systems/spobs
Minor improvements to many existing missions
Fixed crash when events trigger other events on creation
Fixed autonav sometimes having trouble landing with reverse thrusters
Qex races should be much less laggy now
Fixed some outfits using the wrong store images
Fixed system viewer not being consistent with map
Player’s escort damage is counted towards players damage
Avoid having missions duplicates for cases where they can significantly stack such as patrol missions
Fire rate and action speed should affect damage and disable of beam weapons
Fixed some outfits not having “Activated Outfit” in their description
Fixed ships offering 100 fuel refuels twice
Fixed some ships having trouble equipping because of stacking engine reroutes and such
Improved AI’s scanning behaviour to be more robust to stealth pulsing
Fixed POI generating in extremely volatile systems
Fixed tutorial running during cinematics
Fixed active outfits not showing “activated outfit” in their summary sometimes
FLF no longer become true allies of the Dreamer Clan to not limit the players actions
Made audio system more robust to running out of source errors
AI should be less prone to jump before their leader
AI will turn off weapons ionizer when going for a kill
Hardened physics engine a bit to overflow that happens in 49 days of straight game time
Don’t allow giving the player names that can’t be saved
Allied factions won’t help out the player against neutral targets
Fixed pilot.setSpeedLimit not working
Show tracking icons for non-turret bolt weapons too
Have ships be a little less spammy distressing
Gave unicorp storm launchers a rarity of 2 and made it more available
Fixed resizing not working on the background and toolkit in some cases
Turn off all weapon sets when entering stealth or changing type
Map’s discovery mode shows system features
Fixed rare hard crash when beams are being fired
Fixed crash when change tab triggers a takeoff
Buffed Scanning Combat AI to have an additional +15% tracking
Buffed weapon ionizer to only -50% damage from -70% damage
Soromid Arx now has one non-exclusive heavy non-bio slot
Can only start to afterburn with enough energy for 0.5 seconds of afterburning
Consider beam width when computing collisions
Naev 0.11.0-beta.3 Released!
During playtesting 0.11.0-beta.2, we’ve found even more issues that have been fixed, including some hard crashes and some inconsistencies with weapon set behaviours. Additionally, lots more quality of life usability such as in range weapon sets only shooting when enemies are in arcs have also been added. We’re hoping this to be the last beta before the official release which should hit in a week or so. As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here! You can get the latest version from any of the following sources:
A player in a Sirius Preacher using the Seeking Chakra ability.
Changes since 0.11.0-beta.2
Differentiated more significantly the energy / kinetic / plasma weapon types
Fixed hard crash when loading when approaching certain NPCs
Fixed crash when change tab triggers a takeoff
Fixed Naev not starting on Mac OS
Fixed beam collisions (again)
Fixed rare hard crash when beams are being fired
‘in range’ option for weapon sets now takes into account weapon arcs
Buffed Targeting Conduit
Renamed ‘Point of Interest’ to ‘Sensor Anomaly’
Double-tap activating outfits breaks stealth
Nerfed Sirius Fidelity so it can no longer get ludicrous levels of action speed
Map’s discovery mode shows system features
Removed enemies from a certain hidden faction so the player won’t have standing issues with them
Non-weapon outfits no longer show switch groups they are in as hot keys
Turn off weapon sets when changing type
Fixed toggle weapon sets not triggering outfits over and over as expected
Turn off all weapon sets when entering stealth
Fixed resizing not working on the background and toolkit in some cases
Added pilot.weapsetAddType and pilot.weapsetSetActive
Gave unicorp storm launchers a rarity of 2 and made it more available
Have ships be a little less spammy distressing
Centered tracking icon in slim GUI
Show tracking icons for non-turret bolt weapons too
More short names for weapon outfits
Fixed pilot.setSpeedLimit not working
Added tutorial message when player acquires first point defense weapon
test_of_renewal: fixed weapon set defaults being incorrect and increased enemy damage
seek_n_destroy: missions should work properly when boarding the target
flf_diversion, flf_rogue: Missions should no longer be able to have ridiculously low credit rewards
ec00: changed it so you can’t hail the collective drone
escort: fixed pilots not flying in formation
Fixed many typos
Translation updates
Naev 0.11.0-beta.2 Released!
During playtesting 0.11.0-beta.1, we’ve found a bunch of bugs and issues that we’ve addressed. In particular, some of the more important ones include having the slim GUI show what outfits are being activated, which is particularly useful for toggle weapon sets, and fixed some issues with collisions making it hard for fast weapons to hit their targets. As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here!
You can get the latest version from any of the following sources:
A player in a Sirius Preacher using the Seeking Chakra ability.
Changes since 0.11.0-beta.1
Slim GUI now shows activated outfits and all weapons all the time
Collision system reworked (again) to take into account fast moving particles
Fixed collision polygons not properly being used
Added short names to some outfits such that they are easier to distinguish in the GUI
Allied factions won’t help out the player against neutral targets
Added missing graphics for meditation chambers
Don’t allow giving the player names that can’t be saved
Updated love.filesystem to 0.11 spec renaming mkdir to createDirectory, enumerate to getDirectoryItems, and adding remove
Fixed toggle weapon sets not turning off with only bolt weapons
Hardened physics engine a bit to overflow that happens in 49 days of straight game time
Fixed trivial memory leak in vpool
Allow buying local maps where they are not sold
Buffed Hunting Combat AI to 15% bonus
Made Weakness Harmonizer AI not appear as an active outfit
Outfit Lua function onshoot has been renamed onshootany
Can toggle point defense weapons on and off
AI will turn off weapons ionizer when going for a kill
Player’s new ships should start will all the default outfits, which fixes the some Sirius psychic tests
pilot.weapsetAdd follows the same logic as the normal equipping functions
slim GUI uses primary/secondary colours like the info menu
AI should be less prone to jump before their leader
Fixed cargo being lost when swapping ships in missions and events
chapter1: event claims all the systems just in case
poi: renamed ‘Pristine Derelict’ to ‘Unusual Derelict’
poi_intro: fixed typo
achack03: fixed mission not being acceptable and harja spawning forever
achack04: fixed missing formatting string
dv_bikers: made missiles significantly more dodgeable and changed location
Translation updates
Naev 0.11.0-beta.1 Released!
It’s nearing the end of the year and that means time for a new Naev release! This release is once again one that revamps a lot of existing features and legacy code, while adding lots of new content and features. Like always, instead of doing a release directly, we’re going to be doing a series of betas to try to ensure as few bugs as possible sneak into the final release. We plan to do the official release in about two weeks from now, but it will depend on how many issues and the likes are found.
Now, this release changes a lot of how the game currently plays, and, while it is highly recommended to start a new game, it should be possible to just load up your old saves without too much stuff being changed. In particular, some of the major changes are:
Significantly reworked universe map to fit existing lore
House Sirius completely reworked
Significantly improved autonav that uses lanes and is configurable
Reworked structural outfits and number of ship slots
Weapon sets are more simple with no distinction between weapons and non-weapons
Possible to legally obtain all “standard” factional ships and outfits
If you try it and find any issues, please report them at the issue tracker. Discussion about the game can be had on one of the various discussion forums and chatrooms we have. Check them out here!
You can get the latest version from any of the following sources: