For what has become a new winter holiday tradition, the Naev DevTeam is proud to announce the release of version 0.10.0. This release contains many incredible new features, significantly improved and expanded old features, and tons of new content including multiple long campaigns. The 0.10.0 implements many of the major wanted features for Naev and will likely allow the next releases to focus much more on polish, filling out the existing universe, and more exciting new content. We would like to thank all the contributors who have participated and helped in the making of this release.
Most notable changes:
Plugin system implemented
Player fleets
Hypergates
Asteroids completely reworked
More space anomalies
True bioships
Tons of new content
Although we have gone through 2 beta releases in this release cycle, please report any issues on this tracker, and feel free to join our Discord chat (invite).
You can get the latest version from any of the following sources:
Full Changelog
New Mechanics
Support for setting ships as escorts and thus player fleets
Hypergates that allow for long distance travel
Asteroid rework
Asteroids no longer randomly explode
Asteroid scanning is no longer binary, but distance-based
New mini-game based mining
More diversity in types with different rarity
Support for restrictions for outfits and ships, such as minimum faction standing
Significantly improved how faction reputation caps are handled
Pilots can have intrinsic outfits
Bioships go rawr (new skill system)
Weapons and outfits can cause effects on ships
More complex space objects (spob)
Support for different difficulty settings
New exploration mechanic with points of interest
Unique ships to be found throughout the universe (pers)
Manual aiming mode for weapon sets
Gameplay Changes
Weapon types are more differentiated
Removed nearly redundant launchers
Nerfed beams
Factional ships are more widely sold
Schroedinger uses less fuel instead of getting a large bonus
Plasma has a burning effect
Changed spawning and behaviour of pirates to be less dangerous in populated systems
Fighters only attack enemies visible by their carrier
AI is better at choosing targets
More dump targets for waste dump mission and tweaked rewards
Removed escorts for hire in lieu of player fleets
Pirates should avoid attacking near safeish areas
Made slim the default GUI instead of brushed
New Content
Added a gigantic black hole
Added new space anomalies such as plasma storms
Lots of new asteroid types and commodities
More interesting places to visit and explore
More engine sounds
45 New missions
More terraforming
Continuation of the Za’lek story
Help the Dvaered do some tasks
Tutorial for new mechanics
Secret system!
14 New ships
Certain secret faction completely revamped
New spob graphics
Lots of new outfits and reworked old outfits
Use energy to avoid death
Create scanning pulses
Blinking has animations
Advanced mining techniques
Space mines
News revamped to be more flexible and relate more with current events
NPCs revamped to be more flexible with many new messages
New commodities that are only available from mining
Fancy racing mini-game that replaces old race missions
Quality of Life
Support for save snapshots for each pilot
Can ask pilots to refuel you more than 100 units at a time
Engine sound volume is configurable
Revamped the star map to be large and more useful
Can add notes to the star map
Autoscroll is now an option in the VN
Spob communication window has been redone
Limit sound output volume when lots of sounds are playing jointly
Redid the music engine to be less prone to play combat music
Hide radar when overlay is open (with option to revert to old behaviour)
Duplicate effects get collapsed into stacks in the GUI
Allowing exiting and reloading while love framework is open (VN, etc.)
Autonav is more flexible with positioning on jump points
Can customize jump flash brightness
Player will not be scanned immediately on jumping in or taking off
Show health bars near pilots in combat (can be disabled in options)
Escort AI is customizable
Ship AI reminds player about things when they haven’t played in a while
Improved mission computer display details for many missions
Engine sounds smoothly transition on/off
Engine changes
Work has begun on a development manual
Plugin support with explicit support for total conversions
All monolithic files have been split up
Simplified terminology with spob (space objects) replacing planet/asset
Support for tags in missions
Player ships can store their own variables now
Weapon outfits support some Lua scripting
Ammunition/fighters merged into launchers/fighter bays
Support for “shotgun”-type weapons
Backgrounds no longer use an orthographic projection
Minor transitions added to the toolkit
Asteroids redone to be more flexible and easy to add using groups
Asteroid field support in the editor
Allow for soft claims instead of only hard claims
Unified the event and mission headers
Implemented per-pilot variables
Lua scripting for spob
AI can use special outfits
Lots of engine rewriting and modernization that should bring some speed improvements and more flexibility when modding
Added lua-enet library to allow for networking in plugins (off by default, requires setting in configuration file)
Can animate loading screen
Lowered error in physics approximation (shouldn’t be noticeable though)
Bug Fixes
Too many to list, but we’ll try
Fixed pilots not getting equipped at all in some cases
Fixed looting cargo when boarding giving less than expected
Fixed all asteroid graphics being used as debris
Fixed some hooks not properly passing arguments
Block certain inputs during cinematics
Fixed disabling saving and forcing the pilot to take off not working as expected
Fixed sounds getting stopped in many cases due to garbage collection
Made outfit descriptions fit in the landing window for all outfits
Many typo fixes
Naev 0.10.0-beta.2 Released!
During playtesting 0.10.0-beta.1, we’ve found and fixed a critical bug, with some other more minor ones also being addressed. As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them (here!)
You can get the latest version from any of the following sources:
Fixed crash on load when player has more than one ship.
Fixed player.setSpeed() not resetting speed as intended
Fixed pilot.comm not showing messages
Fixed typo/grammar in sightseeing and dvaered census introductory mission
Don’t display health bars with no player alive
Autonav doesn’t go only to the center of spobs
Mention escort AI settings when buying a fighter bay tutorial plays
Naev 0.10.0-beta.1 Released!
So it’s that time of year again. Although a lot of new features, content, and mechanics have been added, there has also been significant effort in modernizing and rewriting large parts of legacy code in an effort to improve performance overall. As with all major releases, so much has changed that it is nearly impossible for the release to be bug free and for this purpose we wish to start doing a series of betas for public testing of the upcoming 0.10.0 release.
If you try it and find any issues, please report them at the issue tracker. Discussion about the game can be had on one of the various discussion forums and chatrooms we have. Check them out on out here!
You can get the latest version from any of the following sources:
Support for setting ships as escorts and thus player fleets
Hypergates that allow for long distance travel
Asteroid rework
Asteroids no longer randomly explode
Asteroid scanning is no longer binary, but distance-based
New mini-game based mining
More diversity in types with different rarity
Support for restrictions for outfits and ships, such as minimum faction standing
Significantly improved how faction reputation caps are handled
Pilots can have intrinsic outfits
Bioships go rawr (new skill system)
Weapons and outfits can cause effects on ships
More complex space objects (spob)
Support for different difficulty settings
New exploration mechanic with points of interest
Unique ships to be found throughout the universe (pers)
Manual aiming mode for weapon sets
Gameplay Changes
Weapon types are more differentiated
Removed nearly redundant launchers
Nerfed beams
Factional ships are more widely sold
Schroedinger uses less fuel instead of getting a large bonus
Plasma has a burning effect
Changed spawning and behaviour of pirates to be less dangerous in populated systems
Fighters only attack enemies visible by their carrier
AI is better at choosing targets
More dump targets for waste dump mission and tweaked rewards
Removed escorts for hire in lieu of player fleets
New Content
Added a gigantic black hole
Added new space anomalies such as plasma storms
Lots of new asteroid types and commodities
More interesting places to visit and explore
More engine sounds
45 New missions
More terraforming
Continuation of the Za’lek story
Help the Dvaered do some tasks
Tutorial for new mechanics
Secret system!
14 New ships
Certain secret faction completely revamped
New spob graphics
Lots of new outfits and reworked old outfits
Use energy to avoid death
Create scanning pulses
Blinking has animations
Advanced mining techniques
Space mines
News revamped to be more flexible and relate more with current events
NPCs revamped to be more flexible with many new messages
New commodities that are only available from mining
Fancy racing mini-game that replaces old race missions
Quality of Life
Support for save snapshots for each pilot
Can ask pilots to refuel you more than 100 units at a time
Engine sound volume is configurable
Revamped the star map to be large and more useful
Can add notes to the star map
Autoscroll is now an option in the VN
Spob communication window has been redone
Limit sound output volume when lots of sounds are playing jointly
Redid the music engine to be less prone to play combat music
Hide radar when overlay is open (with option to revert to old behaviour)
Duplicate effects get collapsed into stacks in the GUI
Allowing exiting and reloading while love framework is open (VN, etc.)
Autonav is more flexible with positioning on jump points
Can customize jump flash brightness
Player will not be scanned immediately on jumping in or taking off
Show health bars near pilots in combat (can be disabled in options)
Escort AI is customizable
Ship AI reminds player about things when they haven’t played in a while
Engine changes
Work has begun on a development manual
Plugin support with explicit support for total conversions
All monolithic files have been split up
Simplified terminology with spob (space objects) replacing planet/asset
Support for tags in missions
Player ships can store their own variables now
Weapon outfits support some Lua scripting
Ammunition/fighters merged into launchers/fighter bays
Support for “shotgun”-type weapons
Backgrounds no longer use an orthographic projection
Minor transitions added to the toolkit
Asteroids redone to be more flexible and easy to add using groups
Asteroid field support in the editor
Allow for soft claims instead of only hard claims
Unified the event and mission headers
Implemented per-pilot variables
Lua scripting for spob
AI can use special outfits
Lots of engine rewriting and modernization that should bring some speed improvements and more flexibility when modding
Added lua-enet library to allow for networking in plugins (off by default, requires setting in configuration file)
Can animate loading screen
Bug Fixes
Too many to list, but we’ll try
Fixed pilots not getting equipped at all in some cases
Fixed looting cargo when boarding giving less than expected
Fixed all asteroid graphics being used as debris
Fixed some hooks not properly passing arguments
Block certain inputs during cinematics
Fixed disabling saving and forcing the pilot to take off not working as expected
Fixed sounds getting stopped in many cases due to garbage collection
Many typo fixes
Naev 0.9.4 Released!
The Naev DevTeam is pleased to announce the release of Naev version 0.9.4. With this release, the Naev 0.9 branch is definitely maybe free of bugs. In case you find one anyway, please report on this tracker, and feel free to join our Discord or Matrix (chat rooms). There’s no new content here, aside from stunning progress by the volunteer translators in the community. The new content has instead gone into pre-releases of Naev 0.10, and our attention for the rest of 2022 will be on finishing that.
You can get the latest release, and nightly 0.10-alpha builds, from any of the following sources:
Fix errors in “Anxious Merchant”, “Dead Or Alive Bounty”, “Harja’s Vengeance”, and “The Lost Brother” missions
Fix the in-game screenshot feature, in case of odd window dimensions
Fix at least “Dvaered Diplomacy” glitching when the game is saved/reloaded (thanks to “Duke” on the Steam forums)
Update translations, including a new Spanish translation
Naev 0.9.3 Released!
The Naev DevTeam is satisfied to announce the release of Naev version 0.9.3. This release addresses issues and bugs from the 0.9.2 release and does not add any new content. It is highly recommended to update from 0.9.2 as soon as possible. In particular, two fairly important bugs involving game hanging sometimes when entering certain nebula systems and crashes have been fixed.
Although it has been heavily tested, there are almost certainly still bugs around, please report any issues on this tracker, and feel free to join our Discord or Matrix (chat rooms).
You can get the latest version from any of the following sources:
[previewyoutube="62Pe011BnnU;full"]
Changes since 0.9.2
Naev 0.9.2 Released!
The Naev DevTeam is satisfied to announce the release of Naev version 0.9.2. This release addresses minor issues and bugs from the 0.9.1 release and does not add any new content. It is highly recommended to update from 0.9.1 as soon as possible.
Although it has been heavily tested, there are almost certainly still bugs around, please report any issues on this tracker, and feel free to join our Discord or Matrix (chat rooms).
You can get the latest version from any of the following sources:
[previewyoutube="62Pe011BnnU;full"]
Changes since 0.9.1
Naev 0.9.1 Released!
The Naev DevTeam is proud to announce the release of Naev version 0.9.1. This release addresses minor issues and bugs from the 0.9.0 release and does not add any new content. It is highly recommended to update from 0.9.0 as soon as possible
Although it has been heavily tested, there are almost certainly still bugs around, please report any issues on this tracker, and feel free to join our Discord chat (invite).
You can get the latest version from any of the following sources:
[previewyoutube="62Pe011BnnU;full"]
Changes since 0.9.0
Naev 0.9.0 Released!
With global pandemic raging and chaos all around, the Naev DevTeam is proud to announce the release of version 0.9.0. This represents almost 9,000 commits from 0.8.2, and a major step forward for Naev. Graphics and mehanics have been greatly overhauled. We would like to thank all the contributors who have participated and hepled in the making of this release.
Most notable changes are:
Although we have gone through 3 beta releases in this release cycle, please report any issues on this tracker, and feel free to join our Discord chat (invite).
You can get the latest version from any of the following three sources:
[previewyoutube="62Pe011BnnU;full"]
Full Changelog
Naev 0.9.0-beta.3 released!
As the bugs start to settle down, it is time for a third 0.9.0 beta release. This release fixes the issues listed below. As always, please report any issues on this tracker, and feel free to join our Discord chat (invite).
To get the new version you can:
Changes since 0.9.0-beta.2
Naev 0.9.0-beta.2 released!
Naev 0.9.0-beta.2
BY UNCOMBEDCOCONUT, ON DECEMBER 1ST, 2021
There’s nothing like a release announcement to lure the bugs into the open. Our second 0.9.0 beta release fixes the ones listed below. As always, please report any issues on this tracker, and feel free to join our Discord chat (invite).