Genre: Role-playing (RPG), Strategy, Adventure, Indie Nanokings
Better late then... Devlog 4
Devlog 4
We had to recover from last alpha, next one will be more epic!
Bugs fixed:
- Enemies getting stuck on Silverdust, Items & breakables
- Death animation improvement on ferret
- Text for all items, pickups & weapons
- Character collider improved
- Knockback is pushing and sliding enemies towards player
- Items stacking
- Character walking through rocks
- Breakable objects in map spawning on top of other assets
- Health bar and exp bar text info
- Elite not spawning
- Enemies clumping up
- Experience bar not working + change colour to purple
- The background movement
- Improved death animations
Internal:
- Code clean-up and refactoring
- Using object Pooling
- Game data layer implementation for stored power ups
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UX/UI:
- Gameplay Scene UI Implementation
- UI Kit
- On Pause Menu
- Mouse pointer implementation in UI
- Death page UI
- UI design of the weapon of choice in the beginning
- UI design of the power up screen in start
- Level up and pop up UI
Assets added:
- Poison status effect icon
- Fire damage status icon
- Shred armor status effect icon
- Power Shred armor status effect icon
- Radiation damage status effect icon
- Stun status effect icon
- Electric damage status effect icon
- Bleeding damage status effect
- Damage type increase powerup
- Light source object increase powerup
- Damage type critical chance powerup
- Movement speed powerup
- Main menu UI
- Skull currency
- Gears currency
- Tooth currency
- Map 4 times bigger
- Background improvement
- Stone wall on left and right of the map
- Boss Zulak
Writing:
- Tribes
- Breakable objects as in light sources
- Easter eggs
- Zulak backstory
See you out their steampunk vikings!
Devlog 3: Pace is picking up
Greetings fellow vikings,
Here is our weekly devlog:
Marketing/Writing:
- Interviewing Marketing interns to help with content creation and SEO
- Creating content and promoting our first Alpha test
- Reaching out to indie gaming podcasts for coverage
- Continued writing viking tribe stories
- Started writing about Zuluk's back story
Artwork/Sound effects:
- Finished designing game UI such as: Main Menu, LevelUp, Start Panel, Pause menu.
- Working on Death/GameOver and Upgrades panel UI Design, and UI animations.
- Made a sketch drawing for the upcoming Ferret Boss.
- Three power ups were designed, Movement speed, Damage Type Damage and Damage Type Critical
- Three Currencies were designed, tooth, skull and gears
- Started to make sound effects for character/beasts movements, weapons and environment objects
Game development:
- Started implementing the new UI for Pause Menu, Death Page, and Main menu
- Fixed a bug that enemies spawned on top of map assets and get stuck there
- Fixed a bug with the level and XP bar and changed the color
- Fixed a bug, background parallax effect now moves with player not camera
- New tileset system for increase usability in foregrounds and edges
- Enemy spawner: Weighted random spawning implementation
That’s it for this week. Hope you guys have a great weekend and feel free to ask us any questions or share your thoughts.
- Axel and The Nanokings Team
Devlog 2: Push, Push
Hello great vikings,
Here is our weekly devlog:
Marketing/Writing:
- Content creation for alpha (You can sign up now btw https://forms.gle/YdGUuYXPZCwjeqyWA)
- Reaching out to Indie game podcasts, hope they pick us up!
- Extra beautiful banners on all our channels
- Backstory about Runik Dagaz and Veiða Heiðir tribe
- Items and pickup functionality, text and origin story
- Breakable objects/light sources backstory and functionality text
Artwork:
- Map size increase and map assets are still in polishing
- Death animations have been improved on our ferrets
- Status icons have been created
- Redesign of the radiations staff is completed
Game development:
- Fixed Character collider and improved
- Fixed experience bar and its color changed to purple
- Fixed Character and moab walking through rocks
- Fixed text info on experience bar
- Fixed breakable objects in map spawning on top of other assets
- Fixed Items/pickups stacking on top of each other from killing mobs
- Fixed now that knockback makes mobs slide not teleport
That’s it for this week. Hope you guys have a great weekend and feel free to ask us any questions or share your thoughts.
Ps. If you missed our first blog you can catch up on it here: https://www.reddit.com/r/Nanokings/comments/xa3f5o/devlog_1_short_and_sweet/
- Axel and The Nanokings Team