Nanokings cover
Nanokings screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Nanokings

Better late then... Devlog 4

Devlog 4



We had to recover from last alpha, next one will be more epic!

Bugs fixed:

  • Enemies getting stuck on Silverdust, Items & breakables
  • Death animation improvement on ferret
  • Text for all items, pickups & weapons
  • Character collider improved
  • Knockback is pushing and sliding enemies towards player
  • Items stacking
  • Character walking through rocks
  • Breakable objects in map spawning on top of other assets
  • Health bar and exp bar text info
  • Elite not spawning
  • Enemies clumping up
  • Experience bar not working + change colour to purple
  • The background movement
  • Improved death animations


Internal:

  • Code clean-up and refactoring
  • Using object Pooling
  • Game data layer implementation for stored power ups



UX/UI:

  • Gameplay Scene UI Implementation
  • UI Kit
  • On Pause Menu
  • Mouse pointer implementation in UI
  • Death page UI
  • UI design of the weapon of choice in the beginning
  • UI design of the power up screen in start
  • Level up and pop up UI


Assets added:

  • Poison status effect icon
  • Fire damage status icon
  • Shred armor status effect icon
  • Power Shred armor status effect icon
  • Radiation damage status effect icon
  • Stun status effect icon
  • Electric damage status effect icon
  • Bleeding damage status effect
  • Damage type increase powerup
  • Light source object increase powerup
  • Damage type critical chance powerup
  • Movement speed powerup
  • Main menu UI
  • Skull currency
  • Gears currency
  • Tooth currency
  • Map 4 times bigger
  • Background improvement
  • Stone wall on left and right of the map
  • Boss Zulak


Writing:

  • Tribes
  • Breakable objects as in light sources
  • Easter eggs
  • Zulak backstory


See you out their steampunk vikings!

Devlog 3: Pace is picking up

Greetings fellow vikings,

Here is our weekly devlog:

Marketing/Writing:

  • Interviewing Marketing interns to help with content creation and SEO
  • Creating content and promoting our first Alpha test
  • Reaching out to indie gaming podcasts for coverage
  • Continued writing viking tribe stories
  • Started writing about Zuluk's back story



Artwork/Sound effects:

  • Finished designing game UI such as: Main Menu, LevelUp, Start Panel, Pause menu.
  • Working on Death/GameOver and Upgrades panel UI Design, and UI animations.
  • Made a sketch drawing for the upcoming Ferret Boss.
  • Three power ups were designed, Movement speed, Damage Type Damage and Damage Type Critical
  • Three Currencies were designed, tooth, skull and gears
  • Started to make sound effects for character/beasts movements, weapons and environment objects


Game development:


  • Started implementing the new UI for Pause Menu, Death Page, and Main menu
  • Fixed a bug that enemies spawned on top of map assets and get stuck there
  • Fixed a bug with the level and XP bar and changed the color
  • Fixed a bug, background parallax effect now moves with player not camera
  • New tileset system for increase usability in foregrounds and edges
  • Enemy spawner: Weighted random spawning implementation


That’s it for this week. Hope you guys have a great weekend and feel free to ask us any questions or share your thoughts.

- Axel and The Nanokings Team

Devlog 2: Push, Push

Hello great vikings,

Here is our weekly devlog:

Marketing/Writing:


  • Content creation for alpha (You can sign up now btw https://forms.gle/YdGUuYXPZCwjeqyWA)
  • Reaching out to Indie game podcasts, hope they pick us up!
  • Extra beautiful banners on all our channels
  • Backstory about Runik Dagaz and Veiða Heiðir tribe
  • Items and pickup functionality, text and origin story
  • Breakable objects/light sources backstory and functionality text


Artwork:


  • Map size increase and map assets are still in polishing
  • Death animations have been improved on our ferrets
  • Status icons have been created
  • Redesign of the radiations staff is completed


Game development:


  • Fixed Character collider and improved
  • Fixed experience bar and its color changed to purple
  • Fixed Character and moab walking through rocks
  • Fixed text info on experience bar
  • Fixed breakable objects in map spawning on top of other assets
  • Fixed Items/pickups stacking on top of each other from killing mobs
  • Fixed now that knockback makes mobs slide not teleport


That’s it for this week. Hope you guys have a great weekend and feel free to ask us any questions or share your thoughts.

Ps. If you missed our first blog you can catch up on it here: https://www.reddit.com/r/Nanokings/comments/xa3f5o/devlog_1_short_and_sweet/


- Axel and The Nanokings Team