We just released an hotfix for the version 1.4 of Nantucket, it's a minor patch following the feedback received after the release of the DLC Masters of the Seven Seas.
Here is the change log:
* Mac version now supports both 32 and 64 bit CPUs * Fixed rare glitchy map * Fixed behaviour of Xenophobic and Xenophilous traits, giving the wrong morale bonus * Fixed occasional negative loot on combat in quests * Automatic combat option is no more available in events when there is only the captain in the crew * Fixed Knight's questline, mentioning the right location in the events * Fixed Journal hotkey not working * Fixed Options menu texts * Fixed placement of dollar sign in various interfaces * Fixed minor errors in events text
Godspeed
Patch 1.4 now live with our latest DLC: Masters of the Seven Seas
Ahoy there!
We are really happy to announce the release of patch 1.4 together with the launch of our latest DLC: Masters of the Seven Seas.
Masters of the Seven Seas introduces the Challenge Mode, a new game mode set in a new cylindrical map of the whole world with randomized whaling areas, new cities to visit and new events. Choose your captain among the 10 historical whalers available and compete against the others to become the most renowned whaling master.
Patch 1.4 introduces a couple of features requested during these months, together with a few fixes. Here is the complete changelog:
Added “Challenge Mode” for Masters of the Seven Seas DLC.
Added 100+ new Events.
Implemented Events triggering by entering a city.
Changed behaviour of Resuscitation command in combat, it now heals a mate even if he is not dead.
Added crew renaming, a button is now available in every hired character sheet to rename them (during the navigation).
Added “Playlist mode” for Sea Shanties, the sea shanties can now be played in a specific order instead of following gameplay rules.
Added “Reset Achievements” button in Options menu, if you want to have new games with achievements to unlock. This action is irreversible.
Fixed delivery quests disappearing and keeping the space occupied in the hold bug.
Increased the rewards for minor quests.
To celebrate the release of the DLC, the game will be 66% off all week long, the DLC Songs of the Braves 25% off and Masters of the Seven Seas will have a 10% launch discount.
Thank you all for your support!
Announcing Masters of the Seven Seas!
Ahoy there,
we are happy to announce our next DLC for Nantucket, Masters of the Seven Seas, coming this summer.
Masters of the Seven Seas introduces the Challenge Mode, a new game mode set in a new cylindrical map of the whole world with randomized whaling areas, new cities to visit and new events.
You can check the DLC page, with more details about the new features, here and add it to your wishlist now!
Part of the content of the DLC (new events and a few new features) will be released for free to all the owners of Nantucket as part of the next patch for the game, coming just before the release of the DLC. We are already planning more content for the months to come, so, thank you all for your support and keep helping us with your feedback.
Stay tuned!
Nantucket in Kotaku's "Top 10 Games of 2018"
We are proud to announce that we have been nominated by Kotaku's managing director Riley MacLeod in his "Top 10 Games of 2018" list.
Top 5 Strategy Games by thehistoricalgamer https://www.youtube.com/watch?v=Ql8I48zlaYQ
Top Indie Games of 2018 by Nookrium https://www.youtube.com/watch?v=IcsgI8putVY
MsStandart favourite games of 2018 https://twitter.com/MsStandart/status/1078159058518065152
My Best Games 2018 by Videogames e Dintorni [Italian] https://videogamesdintorni.blogspot.com/2018/12/nantucket-my-best-games-2018.html
Nantucket: Songs of the Braves DLC is out now
Ahoy there!
As anticipated with the latest patch log, we just released the first DLC for Nantucket, Songs of the Braves.
Songs of the Braves adds 10 new sea shanties to Nantucket, bringing more than 30 minutes of additional music to enhance players experience while sailing the seas.
To celebrate the release of the DLC, Nantucket is going to be 40% off all week long. Keep following us for future updates.
Patch 1.3 is out! More to come.
Ahoy there,
here we are with patch 1.3, a small update to solve a couple of issues and add some additional materials.
Fixes:
* Fixed block on early game loading on lower end machines
* Fixed auto combat saving the last used deployment set
Additions:
* Added a night version to all the harbors background image introduced with the previous patch.
* Added implementation to "Songs of the Braves" DLC
Songs of the Braves is the first DLC for Nantucket, a collection of 10 new sea shanties performed by the Roaring Trowmen, the Bristol based band behind all the shanties present in the game. The DLC will be out on monday, November 12th, at this link .
In the next weeks will keep working on additional content. Some of them will be part of future patches while other part of new DLCs to come in the next months. Keep following us and hit us with your feedback to keep improving and growing the game!
Patch 1.2 out! The game is now available on Mac and Linux.
Ahoy there!
After a long beta test phase, patch 1.2 is officially out.
The biggest change introduced by this update is the support for Mac OS and Linux. In addition to that, major updates included in this patch are a complete rework of the scenes loading system, improving loading time by 75%, and the introduction of a new background image for each city, giving them a unique feeling.
Here is the list of changes contained in this update:
Features:
Implemented compatibility with Mac and Linux
Added possibility to toggle controller support
Implemented customization of controller key mappings
Added difficulty panel in Character Creation
Changes:
Improved loading times
Added a new background image to each city in order to have them unique.
Fixes:
Fixed "Quest Completed" window appearing during combat and blocking the game, during Kahekili and Bass final quests
Fixed Game Over not appearing when losing in Main Quest 9
Fixed block on loading a game from the same scene
Fixed seadog save files not appearing in the load screen
Fixed graphical glitches on the first few frames after loading
Minor fixes in event tooltips
Fixed quest text of a non-whaling area discovered
Fixed wrong "Crew healed" notification when entering the port, when the crew had only maimed men
Fixed music overlapping after the tutorial
Mac and Linux versions now in beta, more to come.
Ahoy there!
Mac and Linux versions of the game are now in beta and we are looking for testers.
In case you are interested, please write us a mail at beta@picaresquestudio.com specifying:
- Hardware specifications
- Operating System name and version
- Steam username and account page link
If you already own the game, and you have a machine with Mac/Linux OS, you can try the beta for those versions by clicking with the right mouse button on Nantucket in your library, select "Properties", pick the "Betas" tab and select "Beta".
Meanwhile, we are working on additional features. Some of them will be available to you all, while others will be part of a new DLC coming in the next months, adding a new game mode.
Here a glimpse to the new cities images we are working on to increase their variety:
Patch 1.1 out!
Ahoy there!
After 10 days of beta testing, patch 1.1 is officially out.
Here are the changes contained in this update:
Implemented a Fast Combat Animations option to speed up combat animations. The option can be found in the game settings and it has to be activated, since the default option is “off” to help new players understanding what’s going on.
Added a separated volume slider for sea shanties and an option to disable them, since now they keep playing till the end and maybe some people would not enjoy it.
Implemented Controller support
Added the option to not pause and mute the game when tabbing out. This could be useful if you play the game in window mode or while doing something else.
Added “Take All” button in Post Combat interface
Added damage to the Tusk Strike attack of the narwhals, since the “bandages” ability was making them too easy to hunt.
Changed hunt risk formula to increase chance to have a low risk hunt
Added tool tip informing the user about the risks of automatic combat, now you know the chance to lose a man
Decreased chance to lose men during automatic combat. By investing in harpoon technology and good hunters you can have “0% chance to lose a man” automatic hunts
Changed de rerum animalia skill effect (now all the sea creatures cards are played face up, not just the ones attacking the whaleboat)
Decreased difficulty of combats in Main Quest 1
Shanties are no longer stopped by entering a city, quest events or combats, they keep playing till their end. They are still stopped by cut scenes.
Changed sleeping days of events in order to reduce events recurrence
Increased prices of large ships, since moving from a medium ship to a large ship was too fast.
Decreased price of small ships (not the base one)
Changed crew lay to decrease lay pressure in the end game
Reduced effect of the traits greedy/generous (just for crew members)
Fixed rare block in combat during the tutorial
Fixed attack commands doing negative damage (= healing the target)
Fixed Butcher skill not giving bonus on extracted blubber
Fixed weak and strong traits adding bonus damage also to non-weak men
Fixed Stray Bullet random condition adding Bleeding only for one turn
Fixed “In Vivo Testing” skill giving XP bonus only to the character, not to the whole whaleboat
Fixed wrong XP bonus given in some cases
Fixed safe docks disappearing when the crew was losing men with “Safe Docking” skill
Increased influence radius of non-main quests
Fixed wrong sea names in Whaling Area quests
Fixed pirates chasing ship for long distances
Fixed pirates waiting for the player exiting the harbor
Fixed wrong quest description when completing a whaling area quest
Fixed typos in events
Fixed typo in Main Quest 1 description
Fixed text in Main Quest 2 description
Fixed typo in post quest interface for main quest 7
Fixed Main Quest 3, where a particular set of choices gave you no chance to fight Diabolito
Fixed events in storm areas not checking who is at the helm to properly trigger
Minor gameplay fixes in events
Fixed typo in final credits subtitles
Fixed typo in Unstoppable combat ability description
Fixed event with merchant ship, in which you were losing money and barrels buying grog
Fixed trivial quests options not considering the captain “resuscitation” skill
Fixed captain xp bar showing wrong fill ratio
Fixed black market skills affecting also Merchant’s selling prices
Changed cannon compartment name to simply “cannon”
Fixed a few typos in newspaper headlines
Fixed yearly autosave not working
Fixed tooltips of Generous and Greedy traits
Fixed morale bonus for captain’s Xenophilous trait
Fixed a few typos in interfaces
Our next step is working on Mac and Linux versions of the game. If you are interested in partecipating to the beta for those two versions, write us at beta@picaresquestudio.com
Patch and additional versions update
Ahoy there!
First of all, thank you all. In these past weeks your feedback/suggestions helped us a lot to decide the first steps to take in order to improve Nantucket. Our first patch is now in beta, you can try it out right now, helping us to spot potential new bugs created by these new fixes, or wait a few more days to experience it polished.
If you want to try the beta, click with the right mouse button on Nantucket in your library, select "Properties", pick the "Betas" tab and select "Beta". You can use this pinned post to report new bugs related to the changes made.
The list of changes made can be found here at the moment:
Release notes
Once the patch will be officially released, we will move on the Mac and Linux version of the game. We will need beta testers for those two versions, so, if you want to help us, follow the instructions contained in this post.
That's it for the moment, thank you again for your support.