Version 1.89 Update now live on Steam - October holds another surprise!
Hello everyone,
Valve has just released version 1.89 on Steam. Below is the change list (containing a little more info than the News update on Steam).
Since in a month or so we'll be at that time of year for games such as Nation Red, you can look forward to another special update around the end of October!
1.89 changelog:
- Local Coop: Added 3 and 4 player local coop support
- On-Line Coop: Players in game will get a chat message if a new player enters the lobby
- On-Line Coop: Team-wide perks are removed from the perk list once one of the players has already chosen them
- On-Line Coop: Chat message history added. Press PageUp/Down or Arrow keys Up/Down to scroll through your chat history
- Leaderboards are easier to navigate from the Statistics Menu. They are now grouped per game mode. Clicking on the flashing arrow cycles between single player, local coop and on-line coop boards.
- Number of zombies in arena is now increased if difficulty setting is higher than default/normal. More zombies means faster and more difficult gameplay but also higher scoring
- Fixed losing Xp level upgrade if a boss was killed in the first minute of the game
- Added fps_max custom maximum frame rate command
- Difficulty level is now saved between game restarts
- Powerup duration time now decreases slower later in game. This makes the game a little easier since powerups last longer compared to the previous version of the game.
- Damage from Minigun and AK47 zombies is reduced by 25% (except in Mission Mode)
- Several smaller bugfixes
New achievements:
- Maximum - In a single game, kill at least one of each zombie boss type while not dropping your health below 100%
- Bullet Rain - Kill two Minigun zombie bosses within two minutes of each other
- Running On Empty - Survive for 15 minutes without holding or picking up any grenades
Beta 1.88 now live on Steam!
Hello everyone,
The 1.88 update is now live as a Beta for you to download with the Beta command line:
-beta nationred0728
Add this to the shortcut you are starting Steam from. Right click on the shortcut, then add the command line after the 'Target' fied so it will look something like:
Remember to let Steam download and update the game. Once updated, the version number on the loading screen will end in '88'.
(This update will become a regular public update around Monday, so if you don't want to play the Beta you'll only need to wait a few days)
Changelog:
Number of enhancements to make custom map making easier, including creating your own Barricade maps
New achievements:
Big Game
In one game, kill two bosses without killing any other zombie in between
Time Traveler
Accumulate 90 seconds of Bullet Time in a single game
Resurgency Expert
In a coop game, play as the Medic and revive team members 15 times in a single game
Explosives Expert
In a coop game, play as the Gunner and detonate 50 explosives (grenades, dynamite) in a single game
Accuracy Expert
In a coop game, play as the Sniper and deliver the killing blow to 10 bosses using the M107 in a single game
Shock Expert
In a coop game, play as the Scout and detonate 5 flash bangs in a single game
New Perk:
Spark. When a zombie is on fire, transfers fire to an adjacent zombie
Aftershock perk now much more powerful
If a player chooses Lone Wolf in coop, this will no longer affect other players. Lone Wolf player cannot pick up Sentry Guns, Ghosts, etc.
In Auto-Perk mode, you can now press the level up key (default is the space bar) to pause the game and see the current list of perks you got so far.
Xp kill score is increased for a few zombies to get fair scoring in line with the zombie strength: Minigun Boss goes from 100,000 to 125,000. Zombie Bomber goes from 5,000 to 10,000 and the Baseball Bat Zombie goes from 2,500 to 5,000.
Adjusted aiming at edge of map for gamepad/controller users
Added an Auto-Fire option for manual weapons such as the Glock. Go to Options->Control->Weapon/Mouse->Auto Fire On/Off
Changed position of the in-game chat box
Minigun and Ak47 bosses won't fire when off-screen
Mingun Boss damage reduced by 25%
After a coop game finishes, all players are automatically set as 'not Ready' so that the game won't restart too quickly
Several other tweaks
Any questions, please post on the Steam forum!
Nation Red Beta 1.87 available
Hello everyone,
Valve has told me that the 1.87 update is now live as a Beta. If there are no issues with it, it will go live as a regular update either this Friday or Monday. So if you don't play betas, you won't have more than about 48 hours to wait to get version 1.87 as a normal update trough Steam.
Important: If you want to play the Beta in coop, you'll need to make sure the people you play with are also running this Beta. You can't mix 1.86 and 1.87. Of course in single player this doesn't matter.
The Steam command line to play the Beta:
-beta nationred0622
Updates/new features:
First beta of a new gamemode called King Of The Hill (see previous post below for more detail)
New updated Sentry gun. The default gun now does a lot more damage. Sentrygun cooldown is also faster so you don't need to wait too long before they're operational again
Bosses health and kill bonus reworked: Some bosses (Butcher, Axe, Cutoff saw) won't get more armor as the game progresses and remain relatively easy to kill. Minigun and AK-47 bosses will attack more intelligently later on in games. Bonus for killing a minigun or AK47 boss is doubled from 25,000 to 50,000 Xp.
Bonus for killing a Zombie Bomber is doubled from 2500 to 5000 Xp
In on-line coop shared xp mode, other players' perk selection messages stay on-screen longer
Added an option for setting the amount of ground blood splats
Text chat now also possible while pausing the game
Lobby owner now has the ability to kick players from lobby
Ghost powerup frequency increased.
When at 100% health, powerup pull/snare for med kits is reduced
When both weapons are locked, powerup hook won't pull weapons towards you
Super Shorty weapon damage increased by 30%
AA-12 weapon damage increased by 15%
Visible map space at the bottom of the Oil Platform level is now larger
Medkits walked over by players with 100% health can now be picked up by other players
Oil Platform level zombie flows much better
Bug fixes:
Mouse speed/sensitivity set back to as it was before the 1.86 update
ALT-TABing away from the game resets the Windows cursor rectangle back to the entire desktop
Pressing Enter during text chat/console while the perk screen is up won't accidentally select a perk anymore
Menu options easy to click on regardless of screen resolution
Update 1.87
A quick heads-up that the update is already done, it should have gone out last week but there was one more thing we needed to do (you'll understand soon what that was) which delayed the update until Monday 20th of June.
Also wanted to give some concrete information on the new gamemode King of the Hill so that players know what it is and how it works:
King of the King is a new versus-type game mode where you play against 1,2 or 3 other players for the King of the Hill title.
Each player spawns from a corner of the map and the first player to reach the center 'bunker' of the map will become the King. Each time you level up while being King gives you one point. Collect 10 points to win the game.
If you die or leave the center 'bunker', you will stop being the King and the first player to (re)enter the bunker will take over the title. If other players are already inside the bunker area when the King dies, the player who has been there the longest will take over the title.
All players can see from the HUD who's currently the King, and also how many points all players currently have.
Throughout the game, you will automatically respawn in your map corner five seconds after you die. You will always keep all points collected while King but you'll need to become King again to start collecting more points.
In short: Only the King gets points for leveling up. (Of course all players can still select perks as usual when they level up).
In this mode, Friendly Fire cannot be set to Off. Only 'low' or 'high' is allowed. This is so that other players can try to help the zombies along to kill the current King to make him respawn in his corner and lose the title.
A new dedicated leaderboard will be available for this mode, and of course any ideas you have to make this mode better, please let me know here on on the forum!
Nation Red Official Steam Group
Hello everyone,
The Official Steam Group for Nation Red is finally on-line.
Just in time as well - something tells me the next few weeks will become very busy..