1. Optimize font definition
2. Optimize some code
3. Fix bugs in the concept of Chu
Nation War:Chronicles 1.9 beta8 update1
- Large map trees can not hide the bug
- Enabling wars economy to increase consumption
- Replaces the Sword Shield only model
- Replace the halberd soldiers
- Replaced spear soldier model
- Replace cavalry model
- Replace the crossbow soldier
- Replace militia
- Replace long ax soldiers
- Replace some infantry
- Dead king tips
- Cloud archive is not useful bug
-log prompt soldiers figure shows 0
- Optimize the late effects
Nation War:Chronicles 1.9 beta7
Function class update:
- Draw the map trees
- The army will automatically attack a certain area of the city, can not be bypassed
Game update:
- Add brand new name base on historical facts, divided into two kinds of Central Plains and Di Di barbarians
- Add a description of the country's talent
- Add player tips to eliminate message boxes in other countries
- Add two digit display after decimal point
- Change the points that reduce the consumption of inflation to diplomatic points
- Add all kinds of regimes unique wartime economy,
Bug class fixes:
- Fix AI does not build core bugs
- Fixed the league did not relieve the ally after the bug
- Fixed orthodox buff addition error bug
- Rehabilitate the combat effectiveness of a crossbow soldier and a crossbow soldier
- Fix the initial technology bug without buff bonus
- Fixed bug where AI did not unlock advanced branches
- Fix diplomatic interface country icon can not show complete bug
Nation War:Chronicles 1.9 beta6
Function class update:
- Increase the amount of loanable according to taxation
- Highlight the icon for diplomats and traders
- Remove the city walls and replace with a new one
- Show the opponent's sovereign state against the vassal war
- Optimize HUD
- Optimize AI efficiency
- change the game exe icon
- Simplified GM instruction flow
- Draw the map details
- Add captives to death
- Replace small map texture
- Optimize individual descriptions and languages
Gameplay update:
- a new random event (except for the Lele, Lele events)
- Now all countries can choose
- Reduce the stability needed for the exchange of heads of state
Countries more difficult to align with each other in different faith groups
- Add Rong Di, Baiyue, Bashu, Qiang characteristic beliefs
- Increase part of the original faith features sacrifice
- Xian Dan consumption will increase with the national strength, and consumes devotion
- Characters must die by a certain age
- National concept completely redesigned
- Increase the minimum damage caused by the army
- Adjust wood resource output and topography
- Complex Terrain Cities are harder to be captured
- slightly increase the value of the city offensive and defensive
- Adjust Song, Wei territory
- Eliminate the prerequisites for cross-technology research and development
- Strengthening Confucius
Bug class fixes:
-buff does not disappear the bug
- Lens flashes bug
- Army encounters bugs that do not attack each other
- Army manpower does not restore the bug
- Military organization does not reduce the bug
- Fix some bugs that ui will show in the upper left when some games are running
- history is wrong, suggesting that you hit your own bug
- Lvgu has been killed in the play but the military alliance still shows the existence of the bug
- Was declared war on others did not show the war shield badge bug
-AI force is greater than the other side too, but also choose the defensive strategy bug
Nation War:Chronicles 1.9 beta5 update2
Added:Grass
Improve:Added Terrain detail
Fixed:Jin and Qin is too stronger
"Under the Heaven" Upgrade
So that you guys are waiting for a long time, this update will be the beta version of the official update to the official early acess version.
Compared to the previous official version, we have reproduced a large map of China as a whole. This map now has 278 cities and 154 countries in total and has optimized the administrative block map system Some performance. A more complete restoration of the spring and Autumn era, China's geo-economy and the distribution of regimes.
In addition, we also added more content and systems, such as the alliance between AI, the initial alliance, war, vassals and so on; to enhance the performance and efficiency of AI. Greatly increased the playability of the game.
After this update, we also make some improvements to the map and related content, such as vegetation, output and more. The next step will be fighting, family-related systems work, and gradually improve and enrich the game content.
Thank you very much for those players who supported us in this first step, thank you.
System related:
--AI will now form a military alliance with each other;
- The chances for AI to raise relations with its allies so that allies can be called may be higher;
- Alliance refused to participate in the war have the chance to break the league;
- Click on the shield logo in the war interface to jump directly to the diplomatic interface;
Optimize talent efficiency
- Optimize the performance of routing;
Game related:
- Zhou in the beginning will fall into a war with Xi Rong;
- Jin started fighting with Li Rong;
- Adjusting the economy, accelerating the pace of development and increasing the scale of the war;
- Balance and add historic celebrities;
- Thieves replaced with new models;
- Lancet soldiers replaced with new model;
- Crossbreed Tabard replaced with the new model;
- Raised the caravan's ceiling;
- Slightly increase the troop reduction degree of daily replenishment;
- Now the cost of improving favorability will be calculated based on the degree of development;
BUG related:
- Fixed the income display problem;
- Fixed caravan ceiling problem;
- Fixed quick jump related issues;
- Fixed the problem of too few talents;
- Fixed the problem that can not improve the relationship;
- Fixed infantry and cavalry statistics;
- Fixed issue of retreating AI team to report incorrectly;
- Fixed faction interface is blocked problem;
- Fixed the issue of the disappearance of diplomatic probability bars;
- Fixed the problem of traders unable to return to trade;
- Fixed a problem where the AI could not control the army occasionally;
- Fixed the diplomatic relations of the country after its demise;
- Fixed bug where AI did not respond to allies calls;
- Fixed maintenance fee calculation for maintenance-free units;
- Fixed a building's description of attack and defense;
Nation War:Chronicles 1.9 beta4 update2
Fixed:so less person
Improve:Improving the performance of the game
Need to start new game.
Nation War:Chronicles 1.9 beta4
Function update:
- AI can call an ally now
- Improve the efficiency of technology interface
- Ax Shields replaced the new model
- Added initial alliance and initial vassal of the state (now the major allies are the West Rong Army, the North Di Alliance and the Qushu alliance)
- Now the city's management fees vary according to the difficulty: simple 0, normal 2%, difficult and abnormal 3%
Game aspects update:
- Add more random characters
- The main road is drawn on the map
- King Zhou has several countries as the initial vassal
- Added 25 cities in the South and Northwest Territories
- Significantly increased cost of upgrading diplomatic relations
- Enrich some map details and add some swamps
- Added Loufan, Yelang, Yang Yue, Fujian and Vietnam, Ou Yue, five countries
- The cities on the main roads have trade routes, trade center additions
- According to the Zhongzhushan copper mine, the middle and lower reaches of the Yangtze River copper mine, and the Liaoxi copper mine tin belt exploited in the Shang and Zhou Dynasties, the output of trade resources in these areas
BUG repair:
- Improved part of combat AI
- Fixed the problem of excessive trade income
- Fixed bugs that suddenly appeared in General
- Fixed bug in tech description problem
- Fixed bug where all the specialty are fruit
- Fixed bugs that persuaded people to disappear
- Fixed Alert Alert someone, the person panel no one's problem
- Fixed a bug where a talent became an heir after the successor was assassinated
- Fixed the problem of statistical error in the number of years of game player after the game was unified
It is expected that the beta will soon be updated to the official version, which will be the first major update of the game. In order to have a ritual feel more and because the game's main update is geography of the map,we decided to name the next update "Under the Heaven."
However, I am very sorry that the official version will no longer support 32-bit because of some conflicts that remain unresolved after long hours of work. However, the 32-bit player can still go through the right version of the game -> Properties -> Test -> oldversion for the old version of the game.
Nation War:Chronicles 1.9.5 beta2 update1
This is a test version. you can update like follow pic:
- modify large map fonts
- the problem of repairing the block problem is limited by 256
- recording the screen of a test version of the map
- the flashing bug of the lens
- the city has the crown of the HUD bug
- improving the height of the camera
- beautification of the administrative map
I was a tribal, not to let the marriage, then I turned the feudalism, after the marriage I return, marriage is still
I play the mortality from the new version of storage load will not change from the new read from the new refresh mortality still have to spend money to reduce
- peace can be proposed after a certain period of war
- the test is only one country that can't attack me, and I send you that file right next to the small country near the country only - one point opens and no diplomatic options.
- historical celebrities can not eat.
- there is no trade resource in the test version
-UI's disorderly archiving
General - fired into the fire into a sinecure, sinecure, central government officials to dismiss sinecure