We are moving the EU pub game further up due to a playtest we will be having at that time today. The EU pub game will start two hours after the playtest and will run right into the NA pub game. We will have both the EU and NA servers up, so feel free to join either at any time.
North American Game Time:
Time : 7:00pm EST (4:00pm PST)
Server : http://DiamondGamers.net - NS2: Combat Server
European Game Time:
Time : 9pm UTC (10pm CET)
Server :[NL] Wraith
North American Game Time:
Time : 7:00pm EDST (4:00pm PST)
Server : http://DiamondGamers.net - NS2: Combat Server
European Game Time:
Time : 7pm BST (8pm UTC)
Server :[NL] Wraith
This will give you a chance to ask the developers questions, give feedback, and find out what's coming in the next content/balance update. We will be playing the new map Legacy and a few community made maps! If you guys have votes on which maps, tell us in the comments!
We hope to see you Saturday Night!
EDIT:
You can watch a stream of the games on our channel:
http://www.twitch.tv/faultlinegames
EDIT 2:
Our oridinal EU server will NOT be up in time for the pub game so we will be moving the EU game to the Thirsty Onos server.
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NS2: Combat Development Team
Come Play Combat!
We invite you to join us Saturday night!
Time : 7:00pm EDST (4:00pm PST)
Server : http://DiamondGamers.net - NS2: Combat Server
This will give you a chance to ask the developers questions, give feedback, and find out what's coming in the next content/balance update. We are also going to be showing a sneak peak of the new map!
We hope to see you Saturday Night!
EDIT:
We are looking into hosting an earlier game for our European fans. We will keep you posted on what time this will be. If any of our European players have a suggested time, tell us in the comments!
We are starting our EU game at 8pm 7pm BST (8pm UTC) on the server [NL] Wraith.
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NS2: Combat Development Team
Come play NS2: Combat with the Developers and Playtesters!
We invite you to join us tonight!
Time : 7:30pm EDST (4:30pm PST)
Server : DiamondGamers.net - NS2: Combat Server
This will give you a chance to ask the developers questions, give feedback, and find out what's coming in the next content/balance update.
We hope to see you tonight!
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NS2: Combat Development Team
Let's Play some NS2: Combat! ( Limited Slots! Join Fast ! )
We understand that it's devastatingly hard to seed a server, let alone a game.
We understand that many people have purchased / obtained a copy of NS2: Combat - but yet haven't been able to enjoy the experience because of the playerbase.
There's been talk of scheduled playtimes, and we've put it into action.
Starting tonight, we'll be doing weekend playtimes on the DiamondGamers.net - NS2: Combat server.
We'd love for you to join us. So if you're around, and you see this post. Please feel free to drop in!
See you in game! :ns2combat:
January Balance Update (#2!)
This month's updates mainly focuses on performance/stability improvements (in common with the Natural Selection 2 codebase) and balance. You asked for more detailed changelogs, so here's as much detail as we can muster!
Changelog for NS2: Combat January 2015 Balance Update 2
Released on 2015-01-28
Alien Tweaks:
Hydra spikes damage decreased from 15 to 9
Hydra fire rate decreased from .25 to .15
Hydra health decreased from 610 to 475
Hydra range decreased from 20 to 18
Hydra fuel sap decreased from 17 to 12
Hydra accuracy decreased 5%
Gorge heal-spray reduced 15% for buildings.
Marine Tweaks:
Flamethrower flammable target multiplier reduced to 2.25
Flamethrower damage decreased from 15 to 14.5
Flamethrower energy drain decreased from 2 to 1.7
Grenade launcher building damage increased from 1x to 1.70x
A preview version of our next map, co_niveus, is now included in the public build for your exploring pleasure!
Update 1
Released on 2015-01-15
Bug Fixes:
Fixed a hole in the ready room on co_nest.
Alien Tweaks:
Hydra spikes now deplete Jetpack fuel at a rate of 17% per hit.
Bile bomb damage to Command Chairs is reduced to 45% of normal.
Clog health increased from 250 to 500.
Hydra range increased from 17.78 to 20.
Hydra armor increased from 10 to 13.
Hydra health increased from 350 to 610.
Hydras are now more accurate at hitting moving targets.
Hydra minimum rate-of-fire set to 0.25sec.
Focus unlock lowered from level 9 to level 5.
Whip unlock lowered from level 9 to level 4.
Marine Tweaks:
The starting Marine Armory (not the weapon cache!) now repairs armor.
Observatory detection range reduced from 22 to 15.
Flamethrower building damage reduced by half
Grenade launcher building damage reduced to same as player damage
Cluster grenade damage reduced from 75 to 50.
Cluster damage no longer does double damage to structures.
Revolver damage reduced from 40 to 38.
Revolver fire rate increased to the same as the Pistol.
General Gameplay Tweaks:
Increased Capture Mode points-to-win from 500 to 600.
December Update!
We're pleased to announce that Content Update #1 for NS2: Combat has just been released! Our servers around the world should be updating shortly.
Note to all server operators, you will probably want to add co_nest to your map rotations! Please edit your MapCycle.json file in "%APPDATA%\Roaming\NS2Combat" to do this.
Changelog
Added a new Acid Rocket ability for the Fade
Added a new Revolver weapon
New official map: co_nest
Tweaked the pistol fire rate
Balance tweaks
Festive treats for Xmas!
Detailed Changelog to follow shortly...
Revolver and Acid Rocket
Hotfix Released
We've just released a hotfix for NS2: Combat!
Changelog:
Balance improvements to make things easier for new players.
Minor tweaks to co_p33 and co_pulse.
Improved the general stability of the game.
Allowed more servers to update player ranking and stats.
Added Aura ability, which allows the aliens to see enemies through walls.