Nature Treks VR cover
Nature Treks VR screenshot
Genre: Simulator, Indie

Nature Treks VR

UPDATE is in Beta branch

I have setup a beta branch for Nature Treks VR.

If you could opt in and confirm the update working/not working that would be a huge help.

Instructions are pinned on the discussions page.

Thanks
-John

UPDATE is on hold

A number of people have reported a crash on start up, I suspect that it might have effected everyone. So I have reverted the release build back to a working version for now until I can track the cause.

I am unable to reproduce any crashes at the moment. The only think different with my testing stations would be that I have both steam vr and oculus home open at the same time. That's possibly why I see no crashes.

Either way hopefully the update with be back up and working within a few days.

Sorry for the inconvenience
-John

NEW UPDATE RELEASED: The 'Creator' update is now released!

https://www.youtube.com/watch?v=3BExKGrXgeA

Hello Everybody, thanks for your patience.

The creator update has now finished being created!

You can now create and shape your environments. I'd love to see what your able to create so please post. Locomotion is now the main focus for the next update by the way.

'Creator' features allow you to:

  • Place a variety of tree types and sizes from large solitary oaks to complete forests
  • Place a variety of bush types and sizes
  • Place a variety of flowers
  • Place a variety of rocks
  • Control time of day
  • Control weather
  • Place butterflies and fireflies
  • Summon lotus enclosure to help your breathing pace
  • and more.

Other features, improvements and fixes include:

  • Full support for HTC Vive
  • Full support for Native Oculus Rift
  • Added help panel for HTC Vive motion controllers
  • Added help panel for Oculus touch controls
  • Additional weather
  • Additional times of day
  • Improved weather effects
  • Improved particles effects
  • Quicker loading times
  • Add unofficial support for keyboard and mouse (Space or Mouse 1 for selection and teleporting)
  • Lots of minor fixes and tweaks

If you enjoy the experience and would like to see more please leave a review, they really do help boost sales and give me the resources with which to continue supporting and updating the project.

Plans for future updates include:

Locomotion
Additional Environments
Additional Audio Tracks
Ability to switch between tracks
Location specific guided mediations

Thanks

-John

'Creator' update is complete and will be released shorty

The update is now complete with full HTC Vive motion controller support as well as native support for Oculus touch.
Its in the final phase of testing and will be released shortly. Either the end of this week or the beginning of next.

Thanks
John

Progress update and video demonstration

https://www.youtube.com/watch?v=EyH9F1mYPEs

Sorry for the delay in an update, I am working as hard as humanly possible to improve the project.

A play through demonstrating the new interactive features that allow the user to create and shape their environment.

Expect an update for the Oculus rift with these new features in April 2017 with a HTC Vive update shortly after.

Please share your thoughts. Locomotion is also being looked at, I will post a video with a demo on that soon.

For those that watch the video and hear my blunder. Honestly, I know that the earth is not a sun.

-John

UPDATE: Fixes for OculusSDK

Hello Everybody.

Not a very glamorous update I'm afraid.
A fix for OculusSDK users and another water update(thus the large patch size)
The water has transparency and also supports buoyancy which will be important as we add interaction to the environments (throwing/floating objects).

Excluding any issues that crop up I would like to shift focus toward a major content update next. Including alternative movement and some additional locations.

Thanks to Oculus users for your patience this week.


  • Fixed oculusSDK support
  • Added new water with transparency and buoyancy properties.

UPDATE: Hotfix to support motion controllers and fix for water reflection offset



Hello everybody.

Nature Treks now supports input from motion controllers so you no longer need a separate controller to play.
Here is an image showing the equivalent input for Vive users.
This is a hot fix only. Proper support for motion controllers is in the pipeline.

Also added in a hotfix for water reflection offset. This disables transparency for now. Alternative water solutions are being looked at.




  • Added support for motion controllers
  • Fix for water reflection offset
  • Toned down some bloom