Patch v1.1.0: Major UI, Graphics and Gameplay enhancements
This patch provides tons of Gameplay and UI improvements as well as a first-level preview for the upcoming GOTD (Game-of-the-decade) edition.
New Features
Rework menu and hud entirely
Add the first level of the new campaign "GOTD-Edition"
Add framework for unlockables
Add more soundtracks and sound effects to improve immersion and Christmas mood
Add savegame management to enable continuing the game from a previous state
Add scores and statistics
Add new animations for Santa
Add credits screen
Add several new props
Add weather effects
Improvements
Made Santa control scheme more direct
Improved balancing and playability for all levels
Improve visuals and sounds when teleporting
Make settings accessible in-game
Improve and update splash screen
Improve overall menu experience
Actually, make the "Grinch" Elf behave as designed
Improve rendering performance
Improve camera
Bugfixes
Fixed an issue with button triggering
Fixed an issue with disappearing animations
Steam Leaderboards and more in Patch 1.0.2!
With this patch, we not only bring you slight improvements but we also added a Steam Leaderboard to the game. Also, we've reworked parts of our HUD to improve the player feedback on the snowball mechanism.
New Features
Improvements
Bugfixes
Steam Leaderboards and more in Patch 1.0.2!
With this patch, we not only bring you slight improvements but we also added a Steam Leaderboard to the game. Also, we've reworked parts of our HUD to improve the player feedback on the snowball mechanism.
New Features
Refined the entire HUD
Added a UI element that shows the snowball cooldown
Added a similar UI element for the candy cane cooldown
The timer is now always being displayed
Added a steam leaderboard that tracks the playthrough time
Improvements
Slightly improved bottom left part of level 15
Slightly improved top right corner of level 14
Bugfixes
Fixed an issue with the level win sound/animation where the player could still move
Fixed an issue with the settings menu not working after finishing a game
Fixed an issue with overlapping music under some circumstances
Fixed an issue with the splash screen rendering on non-default aspect ratios
Patch 1.0.1 is live!
We've been working hard for the last few days to improve your experience with Naughty Elves. Here are the patch notes for the new patch that is live now:
Patch Notes 1.0.1
Release notes for 1.0.0
It's out!
Last night we've secretly released v1.0.0 of Naughty Elves! While we are certain that you'll enjoy our little creation, there's still some improvements to be made. So after introducing you to the features of v1.0.0, we'll briefly explain which improvements and fixes you can expect within the next two weeks.
Features in v1.0.0
Santa vs. Elves: 4 Elf types with different perks require you to act strategically. Time your snowballs right and stun elves with your candy cane.
Interactive Objects: Teleporters, Timed doors and other puzzles will test your aiming and timing skills.
Levels: Right now, there's 15 levels in the game, gradually increasing in difficulty and variety. We estimate your first playthrough to take about 35 minutes.
Achievements: Collect 13 steam achievements to brag with among your friends!
Controller support: Enjoy the game from your couch using your favourite controller.
Planned improvements
Sounds: Soon, each level will feature its individual christmas carol as background music.
Santa and the Elves are getting more sounds too.
Graphics: More varied props and environment graphics are on their way!
Steam Controller: We'll upload a recommended Steam controller config near the end of the weekend so you won't have to figure one out yourself.
Levels: Maybe not within two weeks, but we'll be adding more levels to the game in the near future.
Summary It's been an in intense journey to release our first game on steam. The whole project is kind of a test for the capabilities of our engine and a lesson in marketing and digitally distributing a game. Nothing is, however, without flaws, keep in mind that everything you see is made in the free time of two young academics, not professionally. So if you have any issues with the game or other feedback, please let us know so we can improve our work accordingly.