Naughty Elves cover
Naughty Elves screenshot
Genre: Indie

Naughty Elves

Patch v1.1.0: Major UI, Graphics and Gameplay enhancements


This patch provides tons of Gameplay and UI improvements as well as a first-level preview for the upcoming GOTD (Game-of-the-decade) edition.

New Features



  • Rework menu and hud entirely
  • Add the first level of the new campaign "GOTD-Edition"
  • Add framework for unlockables
  • Add more soundtracks and sound effects to improve immersion and Christmas mood
  • Add savegame management to enable continuing the game from a previous state
  • Add scores and statistics
  • Add new animations for Santa
  • Add credits screen
  • Add several new props
  • Add weather effects


Improvements



  • Made Santa control scheme more direct
  • Improved balancing and playability for all levels
  • Improve visuals and sounds when teleporting
  • Make settings accessible in-game
  • Improve and update splash screen
  • Improve overall menu experience
  • Actually, make the "Grinch" Elf behave as designed
  • Improve rendering performance
  • Improve camera


Bugfixes



  • Fixed an issue with button triggering
  • Fixed an issue with disappearing animations

Steam Leaderboards and more in Patch 1.0.2!



With this patch, we not only bring you slight improvements but we also added a Steam Leaderboard to the game. Also, we've reworked parts of our HUD to improve the player feedback on the snowball mechanism.

New Features






Improvements






Bugfixes








Steam Leaderboards and more in Patch 1.0.2!



With this patch, we not only bring you slight improvements but we also added a Steam Leaderboard to the game. Also, we've reworked parts of our HUD to improve the player feedback on the snowball mechanism.

New Features



  • Refined the entire HUD

    • Added a UI element that shows the snowball cooldown

    • Added a similar UI element for the candy cane cooldown

    • The timer is now always being displayed



  • Added a steam leaderboard that tracks the playthrough time


Improvements



  • Slightly improved bottom left part of level 15

  • Slightly improved top right corner of level 14


Bugfixes



  • Fixed an issue with the level win sound/animation where the player could still move

  • Fixed an issue with the settings menu not working after finishing a game

  • Fixed an issue with overlapping music under some circumstances

  • Fixed an issue with the splash screen rendering on non-default aspect ratios


Patch 1.0.1 is live!

We've been working hard for the last few days to improve your experience with Naughty Elves. Here are the patch notes for the new patch that is live now:

Patch Notes 1.0.1









Release notes for 1.0.0

It's out!


Last night we've secretly released v1.0.0 of Naughty Elves! While we are certain that you'll enjoy our little creation, there's still some improvements to be made. So after introducing you to the features of v1.0.0, we'll briefly explain which improvements and fixes you can expect within the next two weeks.


  1. Features in v1.0.0

    • Santa vs. Elves:
      4 Elf types with different perks require you to act strategically. Time your snowballs right and stun elves with your candy cane.
    • Interactive Objects:
      Teleporters, Timed doors and other puzzles will test your aiming and timing skills.
    • Levels:
      Right now, there's 15 levels in the game, gradually increasing in difficulty and variety. We estimate your first playthrough to take about 35 minutes.
    • Achievements:
      Collect 13 steam achievements to brag with among your friends!
    • Controller support:
      Enjoy the game from your couch using your favourite controller.

  2. Planned improvements

    • Sounds:
      Soon, each level will feature its individual christmas carol as background music.
      Santa and the Elves are getting more sounds too.
    • Graphics:
      More varied props and environment graphics are on their way!
    • Steam Controller:
      We'll upload a recommended Steam controller config near the end of the weekend so you won't have to figure one out yourself.
    • Levels:
      Maybe not within two weeks, but we'll be adding more levels to the game in the near future.

  3. Summary
    It's been an in intense journey to release our first game on steam. The whole project is kind of a test for the capabilities of our engine and a lesson in marketing and digitally distributing a game. Nothing is, however, without flaws, keep in mind that everything you see is made in the free time of two young academics, not professionally. So if you have any issues with the game or other feedback, please let us know so we can improve our work accordingly.