The Steam Summer Sale is quickly coming to an end, so we wanted to give a quick "last chance" reminder to everyone that Nauticrawl will be 50% off for another 24 hours. If you haven't had the chance to pick it up yet, now is the perfect time!
We wanted to take a brief moment to thank everyone who has supported the game. Whether you've left us a Steam Review, joined the Nauticrawl Discord, or just left an appreciative post on the Steam Forums—the feedback we've received on Nauticrawl has been incredible and it means the world to us.
Thanks again.
A Rogue Escape is Available now
I'm beyond excited to write this announcement, even if the launch of my previous game, Nauticrawl, almost feels like yesterday, the development of this re-imagined VR-exclusive has felt like a completely different journey from the very start. One of the hardest things about this new adventure has been to try and convey through 2D images, what it really feels like to learn and pilot this giant machine we still call Nauticrawl. Well, today I can finally say it: please put on your headsets, and get ready to step inside a house-sized crawling machine...
...A Rogue Escape IS OUT NOW!
For those that already jumped on board and purchased A Rogue Escape, thank you! Please let us know what you think by leaving a review, they really help us developers a lot and allow us to make new content for all of you in the future <3
For the newly arrived rogues, here is our new launch trailer, once again just giving you a small glimpse of what really awaits once you steal this colossal machine:
Nauticrawl Adds Russian and Simplified Chinese Localization
Hello everyone! It's been a while since the last update, which doesn't mean I haven't been cooking up some new things. I have! I'm just not quite ready to talk about them yet. In the interim, though, there have been some requests for additional languages and I'm happy to announce that Nauticrawl is getting 2 new ones today!
Simplified Chinese
Russian
I'm super excited to be able to support these new communities.
If you're a native speaker of either of these languages and notice something that looks wrong, please let me know. I'm a solo developer and I don't speak either of these languages, so it's tricky testing new languages but I do want to get it right!
If you have questions or just want to introduce yourself, please drop me a note on the Steam forums or pop into the Discord and say hello. I'd love to hear from you!
I've been thinking a lot about the importance of community lately and not just because we've been asked to remain so far apart in recent months. I'm fortunate enough to have communities developing around each of my active projects (Nauticrawl and Clayxels), both of which have been tremendous sources of energy for me as a solo developer.
So first off, thank you for keeping me going!
Until today I had a Discord server focused solely on Nauticrawl and Clayxels enthusiasts scattered across Twitter and itch.io, just to name a few. With these projects in the wild and more on the horizon, it seemed appropriate to rename the Discord to include everyone while also serving as a new heading for my varied endeavours.
I landed on "Spare Parts Oasis" which is a moniker that accomplishes a few key things:
First, it's a callback to Nauticrawl. This is how the existing Discord community knows me so for them the transition will be comfortable. If you don't get the reference, find me on Discord and ask me about it or check out the game and see if you can spot it yourself :)
Secondarily, it's flexible enough to cover a wide range of projects that reflect my interests as a developer. Clayxels, which is a clay sculpting plugin for Unity, isn't a game but feels right at home under the new name.
Lastly, it's memorable and easy to pronounce.
Both communities are filled with kind and passionate people and if you're not already in the Discord server, please consider dropping by to say hello. I'm in there regularly and would love to hear from you.
Of course I'll still be around the Steam forums and whatnot, but I tend to be quickest to respond on Discord and there are also others there who might help you out.
Oh, just one more thing! We'll be adding two new languages in the next update, but more on that soon ;)
Nauticrawl Gets Honorable Mention in IGF’s Excellence in Game Design
It’s been a little while since I’ve dropped by with an update and what better way to return to it than with news like this? Nauticrawl has received an Honorable Mention from the Independent Games Festival for Excellence in Design. Though it may sound cliche, it really is humbling to be mentioned alongside such an amazing group of games and developers.
You never know what to expect when you throw your name into a pool of the best of your peers and this is such a wonderful outcome for us. Many thanks to the IGF judges who gave Nauticrawl a fair play and congrats to all the nominees.
What a great boost of energy to start off 2020… what do you suppose is next for Nauticrawl? Stay tuned :)
You can read more about this year’s nominees on the IGF website.
December Sale & Trading Cards!
Ahoy to everyone who’s been waiting for the best moment to jump on our highly pressurized and mysterious Nauticrawl! This might very well be it, Nauticrawl will be cruising through our biggest sale yet, and that’s not all of it. Our very own set of Steam Trading Cards is now available!
We also want to take a moment to thank all our rogue pilots who have supported us so far, leaving the most amazing reviews, finding hideous little bugs as well as helping other users on our forums. Thanks to your continuous support we’ve been hard at work after launch to further polish the game. Here’s the list of improvements done to date: - Better performance on low quality setting, especially aimed at Mac Os X users to enjoy the game on low-spec computers. - Improved the discovery of some hidden achievements. - Fixed text sizing issues to maintain better consistency between different platforms and monitor setups. - Improved support for wider resolutions. - Various fixes to improve quality of life during gameplay and avoid any possible game locking scenario.
We have more coming up, so please keep helping us bringing Nauticrawl in front of as many people as possible. Even just spreading the word helps, or even better, buy a copy to a friend you think would love a unique game this holiday season!
Nauticrawl game-design Deep Dive on Gamasutra
I’m so happy to share this news, Nauticrawl has a game-design Deep Dive post on Gamasutra! If you’re not familiar with Gamasutra’s series of Deep Dives (admittedly, that’s the most fitting name that could have ever hosted anything related to Nauticrawl!), here’s the official description: The Gamasutra Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game, in order to show how seemingly simple, fundamental design decisions aren't really that simple at all.
Nauticrawl’s development was one heck of a journey because of its experimental mix of many diverse gameplay elements, so I’m just very happy whenever I get an opportunity to dissect some of that process and how it led to the final result. A big thank you to Gamasutra for the opportunity to share some of this journey with you all.
The journey is not over though, please help us spread the word about this unique game! If you’ve purchased the game, thank you so much! Please consider leaving a review. They help us more than you will likely every know and we’re grateful for your thoughts. If you haven’t but are interested, please wishlist so we can let you know about sales and other updates!
Patch #3 released!
This is not a big one, but it addresses a couple of annoying things: V 1.169 - Field Note #8 and its achievement is now easier to unlock. - Improved performance on Low quality setting. Mac Os X users should stick to the default Low quality setting on mac, it won't impact quality of lighting, but it will disable some of the camera-filters that tend to be slower on this platform. - Bug fix: Game intro text size could sometimes appear very small on Mac OS X, depending on monitor configuration.
The Roguelike Celebration Day presentations are now online!
Earlier this October I was scheduled to participate in the Roguelike Celebration Day by giving a talk on the game-design iterations that went into Nauticrawl. Though I couldn't be there in person, the organizers were kind enough to let me send them a recording of my presentation. Today that presentation is available online along with all the other awesome talks that happened at the celebration!
My talk covers all the headaches that went into designing Nauticrawl as a mix of real-time and turn-based gameplay elements. Coming up with this game has been an amazing journey and I’m happy this video gave me a chance to document some of that process. I hope you’ll enjoy it!
If you haven’t but are interested, please wishlist so we can let you know about sales and other updates.
Nauticrawl Receives European IndieCade Nomination Too!
Hi everyone, we’re back with some more exciting IndieCade news! Nauticrawl has ALSO been nominated for IndieCade Europe. Since I (Andrea, developer… hi) live in Italy, I’ll be able to hop over to Paris for this one to man the booth myself. Yay!
Here’s the recently released trailer showcasing all the nominees. Congrats to everyone!
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IndieCade EU The European festival takes place October 18-19 in Paris, France. I will be personally attending this event and showing off Nauticrawl. Please come say hello if you’re attending. For tickets and more info, check out the IndieCade EU website.