Naval Action cover
Naval Action screenshot
Genre: Fighting, Racing, Simulator, Strategy, Tactical, Adventure, Indie

Naval Action

Patch 29. Sextant perk, UI Improvements, Shallow water experiments and various other fixes.

Captains.
Patch was deployed today 17th of December 2018

New content and experimental changes.

  • Sextant perk

    • 2 points (price might change) perk will allow to determine your position at sea

  • Shallow water based on draught of ships (experimental change)

    • All ships below 4m draught will be allowed into shallow waters and shallow water battles
    • This includes

      • Cerberus
      • Renommee
      • Pandora
      • Surprise (L Unite)

    • Hercules and LRQ will be allowed into shallow port battles.
    • Please make necessary preparations if needed.

  • The game code has been almost completely prepared for localization. Localization/Tranlsation has started into main promised languages. Custom language file added for those who want to translate the game into any language for themselves or community or those who are not satisfied with our main english version

    • To use the custom file for your version of the translation:

      • Open folder Languages (currently Langs)
      • Copy the file named _English.csv
      • Paste and rename it to another name
      • Translate or edit that file to the language you want
      • Save it in the standard CSV format if you open it in the Excel (file uses UTF-8)
      • Name of that file will be available in the general section of options in the drop down menu
      • File will be working properly after game has been restarted.

Fixes



  • Important: Fixed the annoying redraw of all icons when dragging items between holds and warehouse. This will significantly increase the speed of item management if you have a lot of items in holds and warehouses.
  • Fixed annoying blinking of expand button
  • Clan leaderboards should now work properly and show statistics for the last 7 days (without weekly reset)
  • Fixed the bug that does not allow to build buildings if doubloons are in money chest
  • Fixed the bug that did not reset the exit timer when using grape against crew
  • Fixed rare crash of client during teleports
  • Fixed bug that closed port trade chat after sinking in the open world
  • Fixed visual bugs of DLC flags on Essex
  • Fixed bug that allowed the NPC fleet to reappear on the open world at the place of previous attack (if you sank any ship besides the flagship)
  • Fixed the bug that hotkey did not work if you had tooltip active (when mouseover)
  • Fixed the bug that did not let players pick rewards for previous challenge on the day new challenge starts

Improvements



  • Multiple minor fixes on the Port UI.
  • Added new shallow patrol zone Deadman's Cay (+1 shallow patrol)
  • New icons added to most trading goods
  • New warning symbol D (damaged) under LEAVE PORT button to show that your or your fleet ship needs to be repaired.
  • Added indication to Hunt and S&D missions to show 3 nearest regions where your targets can be found
  • Improved performance of port UI
  • Reduced FPS drops when opening windows.
  • Improved the performance of drag and drop - holds and warehouses no longer hide behind other windows if drag and drop is in progress
  • Barter resources are now spawned during the day (not immediately after maintenance)
  • Loot from sealed bottles has been generally improved.
  • Added 5th rate S&D missions in common non capital ports

Patch 27: Port Interface, New missions, Streamlined economy, Insurance, New currencies.

Captains.

The day of days has come - and we are getting close and closer to release.
Patch will be deployed today on 31st of October.

This is the biggest patch we delivered to date so expect problems and issues - they will be fixed one by one.

Contents

  • It is impossible to describe the multitude of changes in this patch so the list will be short and will just cover areas of changes
  • New bugs and loopholes - please report issues in designated topics or in this topic
  • Updated port user interface. Everything has changed. Just like with all interface updates it will feel weird and sometimes wrong. But it is a much better UI and most importantly it is better for localization
  • Economy has moved to historical currencies

    • reals - silver dollars
    • doubloons - double escudos - gold goins
    • pvp marks and combat marks have been abandoned. Combat marks will be converted to reals - pvp marks turn into doubloons
    • denomination has been applied to all prices (approximately 25 to 1)

      • please report if we missed something in this area

    • 2000 doubloons will be issued to all captains as a timed redeemable for 14 days.

  • Holds contents have been updated for

    • combat ships
    • traders
    • sealed bottles
    • chests
    • all vessels can sometimes carry crew pay (military ships) or results of trading in doubloons (traders) and in good amounts

  • Ship capture rules updated
  • Previously you could not capture imported ships and could not capture 1-4th rates on the PVP server
  • New rule is the following (mostly concerns the War (caribbean) server

    • You cannot take non captureable ships to the open world but you can use them in the instance
    • this means you can capture all ships for sailing in the current battle instance
      once you exit the instance non capturable ships will be taken over by the admiralty (with hold)
    • Please make sure you dont exit in the imported ship or non capturable ship to the open world if you have valuable things in the hold
    • To receive a reward for that ship sink it in the instance transferring to a capturable ship

  • New missions

    • Hunt and search and destroy - to find and destroy ships in the open world
    • Weekly challenges
    • kill missions (former combat orders) now have difficulty levels and increased rewards
    • bot distribution changed. certain regions now have lineships (like hispaniola) some regions have 5th rates only.

  • Mission class and difficulty now depend on ports

    • Starting ports have lower level missions and easier missions

  • Insurance has been added to all crafted ships

    • you must fight bravely and do not give up the ship (sink) to receive insurance

  • Tow to port now only works if you are really stuck in the open world
  • Economy has been streamlined

    • redundant materials removed (conversion tables were provided before)
    • resources weights and prices changed
    • building production limits have been greatly increased for lvl 3 buildings

      • e.g lvl 3 building now allow production approximately similar to 5 level 3 buildings before the patch.
      • as a result euro traders permits were removed from the caribbean for testing

    • prices for buildings were adjusted based on complexity of production
    • current buildings were closed and wiped for all players (costs to reopen was added to redeemables)
    • new buildings introduced
    • outposts now charge for passenger transportation

  • Admiralty prices updated

    • book prices for high level ships generally increased (because of ample supply of doubloons from activities)
    • ship notes prices now correspond to the alternative of crafting that ship (a lot higher)

  • Max BR limit for shallow port battle is now 110 (which makes Prince the highest BR ship that can enter port battles)

Known issues

  • [I]Сhallenge events will start on Monday (light, frigate, lineships)[/I]
  • [I]Economy and prices are new and might require several iterations to stabilize and tune[/I]
  • [I]Clan leaderboard table does not work as intended and will be updated later - it only shows port battle oriented clans[/I]
  • [I]Very rare issue of corrupted items locking the exit from ports can still happen - but we have added the automatic deletion of such items and added additional logs to find more cases of such issue. If you cannot exit from port or sell a ship it is because one item in hold has become corrupted - please let us know when this happen in support section or by f11.[/I]

Please provide feedback in this section (3 topics are pinned on top and focus on interface, economy and missions)

http://forum.game-labs.net/forum/7-patch-feedback-and-general-discussions/

Next steps

We plan to stabilize the patch in several iterations and continue work on localization in parallel

Next big patch will focus on localization.



Official promised languages will be localized by GL, but we will provide the tool to change the language to another if it will be localized by the community (access to language file will be provided and players will be able to replace it with their own).

Important information


Doubloons for shipyard lvl 2 and lvl 3 will be delivered to redeemables or directly to money chest by the end of the day today. Spread the news. We wanted to deliver the update during maintenance and not wait until the evening.

Crew bonuses changes (boarding speeds reverted)

Hotfix 19th September



Boarding speed increase was reverted as of 20th of September. It solves hugging, but it also decreases the tactical depth of large engagements and forces players to always fit for boarding instead of promoting diverse play styles.

Full list of changes.

Hotfix for patch 26. Constitution Classic

Hotfix was deployed today 12th September


  • Fixed the bug locking you in port if you wanted to claim tutorial rewards without the outpost
  • Fixed basic cutter BR issues
  • Fixed Diana bugs with decals and colliders
  • Constitution Classic timed redeemable added to all captains for testing. Please login within 14 days to claim the ship



Patch 26. Spanish frigate Diana, BR rebalance and ship tuning.

Hello Captains

Patch has been deployed today to live servers. 29th August 2018

Patch 25: Open world user interface (UI) - updated 22nd June

Patch is being deployed today 21st June 2018.
Contents of the patch

  • MAIN Feature : Open world UI updated to a new version.

    • Open world UI will update to a more traditional MMO window based system.
    • Port UI remains on the old version. We decided to deploy OW UI first to help to uncover missed bugs and problems faster. Also your initial feedback on the visuals will allow us to deliver better port UI based on your comments. Apologies for the inconvinience that might be caused by the 2 versions of UI
    • Expect bugs and glitches.

  • Name change added to Prolific Forger DLC

    • Separate item will appear in your redeemables
    • You will be able to change name once in every 30 days

  • Admiralty connection added as DLC

    • Will permanently increase dock space, warehouse slots and economy buildings.

  • Two imported ships will be added as DLC (time of appearance subject to Valve's approval)

    • Le Requin
    • Hercules

  • Ability to trade in the open world added to game.

    • Trade is possible with your nation
    • Trade is possible in the radius of attack
    • If one of the parties to a trade exits this radius trade will stop
    • Trade is only possible from hold of the ship

  • Patrol battle exit (escape) option added (to remove trolling and griefing)

    • After a certain time exit will be possible if there are no enemy players in your radius
    • Damage stops the ability to exit (just like the normal exit timer)
    • Being outside of the circle stops ability to exit

  • [I]Experimental feature:[/I] Open world attack button now has a coold down (60 seconds).

    • This was done to remove constant re-click to get better positioning
    • You have to be careful how and when you attack.

  • Exams now show the following information in pop ups for motivational purposes

    • Best time and name of the player
    • Your time
    • Average time for all players

  • Rules of Engagement (ROE) changes

    • For reinforcement zones

      • Battle is always open for the nation of the reinforcement zone
      • Battle closes in 10 minutes for all other nations (not owners of the reinforcement zones)

    • For Capital waters

      • Nation of the capital water cannot be attacked as before
      • All other nations can be attacked (removing unnecessary protection for enemies). This means that other nations will not be protected by your capital waters.
      • Battles of other nations in capital waters will be open to all

  • Smuggler flag removed

    • Trader ships now have automatic smuggler flag and will be able to enter any port in the Caribbean
    • Player in the combat ship wont be able to enter enemy ports
    • You will now be able to switch ships in enemy ports if you have an outposts and docked ships there (to remove weird lockouts caused by legacy rules
    • Military ships can now sail out of enemy ports to remove lockouts if your port was captured or changed state from open to all.
    • Exit from enemy and contested ports gives you a 30 min port battle lockdown
    • Free for all ports do not give the port battle timer.

  • Battle sails now give bonuses to

    • Ship turning
    • Yard turning
    • Sail resistance

  • Fire changes

    • Fire now affects structure and planking differently. Planking will burn faster than structure. This is done to bring back more epic explosions as fast fires burn the structure too fast (ship sinks faster than it can explode).

  • Structural leaks and penetrating leaks water intake speed dependence increased. Changes are as follows

    • 50% speed – standard leaks (current)
    • 100% speed – leakage is increased 2x
    • 0 speed – leakage is reduced 2x

  • Control perk changes

    • Perk control can be switched off in the beginning of the battle, if you do not want to use it.
    • There will be a button for the first 5 mins that will let you decide if you want to control on or not.

  • Tuning

    • All blueprints were removed from the admiralty and added to player shipyards for simplification (some of them of course will require permits to build)
    • NPC can rarely sail a 4/5 or 5/5 vessel
    • Capturable ports now give better chance to build a exceptional vessel.

  • Fixed bugs:

    • Multiple bugs fixed thanks to player reports
    • Several tutorial bugs fixed
    • Fixed bug not allowing you to destroy an item in the hold if your computer time was set in the future.
    • Fixed the bug that did not let you take back Hercules if NPC was assigned to it.

Update 21st June



  • Le Requin

    • HP lowered slightly
    • Battle sail mode added
    • Speed of raising lowering sails decreased
    • Ship declassed as 6th rate

  • Hercules

    • Broadside time tweaked
    • HP increased according to size
    • Ship re-classed as 5th rate

  • 2 group statuses removed

    • Group status automatically converts to battle group once it exceeds 5 players

  • Mission cancellation limit increased to 50
  • Reinforcement zones ports and capitals (uncapturable ports including free towns) ability to build better vessels reduced, capturable ports ability to build better ships greatly increased


Update 22nd June



  • Fixed the bug blocking the trade of ships in port
  • Fixed bug that blocked UI for some time after sending the bug report
  • Fixed bug causing incorrect display of national ranks
  • Fixed bug that sometimes did not display the type of combat on combat selection screen
  • You can now redeem the imported premium ships only if you do not have the same ships in docks
  • Use rum now properly works if you drink rum on the Basic Cutter
  • Replaced the icon for Carpenters to something more appropriate (remember that icons are not final)
  • Reduced the fire damage to structure even more (as ships were still sinking before exploding).



Open world UI has undergone significant changes in systems and code, please expect bugs and problems and do not forget to report them in this topic:
http://forum.game-labs.net/topic/26163-open-world-ui-feedback-2018/

UI Teaser



Patch 24: Properly depowering your staysails.

Captains

Patch is being deployed today 26th of April

Contents



  • Mast hits are only shown for successful penetrations
  • Depower (T) command has been reworked: It is now partially separated from the main sail control.

    • If depower (T) is ON then your W / S command will only work with square sails
    • If depower (T) is OFF then your W / S command will work as before. (raising all sails including staysails)
    • This means you will have more precise speed management controls without the need for too many annoying clicks.

  • Visuals of sail damage for some tutorial ships has been fixed
  • Reset of Pursuit and Capture tutorial now also resets chain shots stock
  • Fixed the bug with negative speed affecting the boarding ability
  • Fixed indications on marks and battle stats after tutorial battles
  • Reduced the minimal sail damage threshold back to the old level (we increased it to 40% last patch and it allowed too many escape options due to limited chain shot). Sail still cannot be destroyed fully (as even fully torn cloths still possess some driving power). The limit is now 28%.
  • Fixed the bug that was allowing to receive rewards in the enemy port when passing the tutorial (getting you stuck in that port). From now on you can only receive tutorial reward if you have the warehouse in the port.