If you enjoyed Nebraska, check out BG Production’s next survival horror title Pyramis. Pyramis shares similar gameplay mechanics, narrative-focused story, and inspiration as Nebraska.
Pyramis is a H.R Giger & retro-scifi-inspired survival horror game, that will bring back the genre to its roots and modernize it in the process. Pyramis allows non-linear exploration of most levels but mainly focuses on completing the central narrative. The game combines the combat of hardcore survival horror games with the stealth of non-combat horror, where your best choice is to hide, and allows the player to switch between play styles dynamically.
- Controller Support - Head bob Decrease - New Enemy Path Nodes Fix - Options Menu Restyle
Nebraska 2.0
Nebraska 2.0 is a major milestone in the game's development. The 2.0 release includes; a new enemy, vision in darkness, the ability to hide from enemies in the dark, inventory keybindings, fuses save after respawning, and much more. The vision in darkness mechanic works similar to the Penumbra series where enemies' vision will get smaller in darkness if the glowstick is put away and players' vision will have clarity in the dark with a blue tint. This allows for more strategy in certain areas when avoiding enemies. Enemies now take health from the player more intelligently as well as damage camera effects when doing so. The full patch notes for Nebraska 2.0 include:
- Slow Strafing Removed - Stronger throw & Physics Dropping Fix - Electric Water Respawn Cut Scene - Body Temp Nerf - New Enemy - Inventory & Notebook Key Binding (TAB or N to close) - Depth Of Field Removal - Better footsteps - Smoothed Crouching/Sprint out of Crouch - Better Sprinting (Sprint with shift first) - See in Darkness - Computer Double Click Fix - Enemies are dumber in the dark when your glowstick is off - Smarter enemy damage - Enemy damage camera effects - Fuses save after respawn - New Ending
Nebraska v1.4
Fixes: - Auto Exposure removed (Screen diming when looking away from light) Changes: - Less cold areas in sewer safe area - 8 chances before electric water respawn