Nebuchadnezzar cover
Nebuchadnezzar screenshot
Genre: Simulator, Strategy, Indie

Nebuchadnezzar

Update 1.4.2 Now Live!

Greetings, rulers of Mesopotamia!

Update 1.4.2 (10.2.2023) is now live.

Including:
- fixed Spanish localization (partially mistaken for Italian)

Don’t forget to reach us on Facebook, Twitter,
Reddit, Instagram, and join our Discord server!

Till next time!

Update 1.4.1 Now Live!

Greetings, rulers of Mesopotamia!

Update 1.4.1 (8.2.2023) is now live.

Including:
- fixed counter when building fields, pastures and walls
- various localization fixes and improvements

Don’t forget to reach us on Facebook, Twitter,
Reddit, Instagram, and join our Discord server!

Till next time!

Nebuchadnezzar Update 1.4 and The Adventures of Sargon DLC Out Now!

We are happy to announce that the fourth major update of Nebuchadnezzar is out. Together with our fist DLC The Adventures of Sargon.

We would love to thank each and every one of you for your trust and all your insights, comments and suggestions. Without your support and feedback we would not be able to keep improving Nebuchadnezzar and making it a great city builder game.

So let's take a look at the main features and improvements the new update brings.



Update 1.4 includes:

Warfare



Conqure other cities to secure materials for your people and expand your empire to give yourself eternal glory.

Game-designer note:


Nebuchadnezzar has always been focused on economics and logistics. And we wanted to preserve this, so the design of warfare was done with this in mind.

Therefore we decided not to add any RTS mechanics. Your city building and management skills are still the most important. And while you have to keep your city safe from external threats, you can also take advantage of the benefits that a strong army can bring to your city.

Walls



Secure your city or use them to protect your residences from the industry pollution.



Battles



Lead your soldiers in a tactical battles.



Resized maps



We have optimised the code so that we can finally give our maps plenty of room for your fun.



Enhanced diplomacy



New types of relations and benefits together with reworked favors, requests and gifts.



Colorblind mode



Special mode with easier colour differentiation for different types of colour blindness.



The Adventures of Sargon DLC



The Adventures of Sargon is story-focused DLC, where you'll play as one of the most famous rulers of ancient Mesopotamia, Sargon II, and relive all of his important campaigns and achievements. Suppress dangerous rebellions, conquer the surrounding empires and ultimately restore the glory of the Assyrian Empire.

  • Completely new campaign with 15 missions.
  • Fully voice acted dialogs system.

https://store.steampowered.com/app/2199200/Nebuchadnezzar_The_Adventures_of_Sargon/

And much more...



  • Added 100% refund when removing a building built during the same pause.
  • Added favors and demands info to the events manager window.
  • Removed shrine path access requirement.
  • Improved fire fighters behaviour.
  • ...

Extended changelog can be found here:


[expand type="details"]- FEATURE added walls and gates
- FEATURE added warfare mechanics
- FEATURE reworked diplomacy and relations
- FEATURE added diplomacy map zoom (for specific mission)
- FEATURE added four new warfare missions variants for the base campaign
- FEATURE added five new warfare missions variants for the scenario missions
- FEATURE added color-blind mode (+ moddable ui colors)
- added 100% refund when removing a building built during the same pause
- added favors and demands info to the events manager window
- added missing walker voiceovers for all walkers
- added animation for palace monument guard
- added animations for small and big port buildings
- added 6 new warfare related achievements
- removed shrine path access requirement
- improved balance of gods' powers/bonuses
- improved fire fighters behaviour
- improved minimap scaling
- unified events button order
- goods/production info layer now accessible also by goods buttons in house ui window
- port range is automaticaly shown with port ui window opened
- fixed build tool counter for farms
- fixed rare rounding bug in float format numbers
- MODDING improved/added more map editor instructions
- MODDING reworked warehouses goods textures data structure
- MODDING removed/reworked base_* mods[/expand]

Important note regards save compatability:

Saves from version 1.3.x are not compatible with the current version, but campaign progress is. After the release, the latest version 1.3.x will be available through the Steam beta branch, so you will be able to finish unfinished missions.

How to change Steam beta branches:
[expand type="details"]
Right click to Nebuchadnezzar in the Steam library and then select "Properties".



Select "Betas" section and in the drop down list select required version. Chose "None" for the default (latest) version.


[/expand]

We look forward to sharing more Nebuchadnezzar news with you soon. Don’t forget to follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server!

Till then!

Nepos Games

Update 1.4 - Colorblind mode

Greetings, rulers of Mesopotamia!

The release of the 1.4 update and our first DLC, Adventures of Sargon, is just around the corner. We will be releasing on the 7th of February 2023!

In addition to many new features and QoL improvements, the 1.4 Update also focuses on accessibility. The result is a special colorblind mode.

This mode is designed to make it easier to distinguish important UI colors in the game. For example, red and green colors for invalid/valid building placement. And also easier differentiation of highlight colors against normal game visuals.

This is the first iteration of this support, so we only have one mode for all possible colorblind types. Based on feedback, we would like to expand this support in the future.

Nevertheless all colors are already moddable, so it's not a problem to create a mod where these UI colors best suit your needs.

We hope that this small addition will allow even more players to enjoy the game.

For more exciting updates and news on Nebuchadrezzar, remember to follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server!

Until the next time!

Update 1.4 - Map resize

Greetings, rulers of Mesopotamia!

And welcome to the first update of 2023. But before we get to the post itself, Happy new year to all of you. May you achieve everything you desire :)

Now back to Nebu. Map sizes have always been probably the most common complaint. Although within all previous updates we tried to resize the campaign maps while keeping the feel of progress, we were not completely happy. But only now, while working on the DLC, we were able to optimize the code enough to safely present really big maps.

So in the upcoming free 1.4 Update we have enlarged basically all of the campaign maps. Just take a look at the image. It compares minimaps of the current version and the new 1.4 version all in the same scale.

We believe that these enlarged maps will provide you even more space for fun ;)

If you are interested in more news about the upcoming update or the game in general follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server!

Until the next time!

Czech Game of the Year Winner

We are delighted to announce that Nebuchadnezzar won the Czech Game of the Year award in the category Technological solution. We also ended second in the category Game design.

We would like to thank each and every one of you. We wouldn't make it so far without your support and help.

Stay tuned and follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server!

Update 1.4 and Adventures of Sargon DLC Release Date

Greetings, rulers of Mesopotamia!

We have a big announcement for you today. It's the release date for the upcoming 1.4 update and the Adventures of Sargon DLC.

So let's get straight to the point, the release date will be the 7th of February 2023.

That's a little later than we expected. But it will be our biggest release since the release of the base game. And we don't want to rush it, we want to present perfect new content.

The free update will include warfare variants for several of the base campaign missions and warfare variants for all of the scenario missions. We have also reworked and greatly resized the maps for all the base campaign missions.

The DLC will include a new 15-mission campaign. The missions will be divided into four blocks, with each block taking place on the same map. This will allow the player to build large cities from the start and make the campaign feel more cohesive. The campaign will also contain almost 5000 words of dialogue.

And, as always, there will be many small improvements and QoL features. So as you can see, there will be a lot of new content and we want to make sure we deliver it in the best possible way.

That's it for today. Stay tuned and follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server!

Until the next time!

The Adventures of Sargon - Dialogs systems

Greeting, rulers of Mesopotamia!

Today we have two big news for you about the upcoming DLC. So let’s have a look at them.

First, the minor one. We have created Steam Store page for the DLC. So now you can add the DLC to your wishlist and spread the DLC to others ;)

https://store.steampowered.com/app/2199200/Nebuchadnezzar_The_Adventures_of_Sargon/

And now the bigger one. Let me introduce you one of the biggest features of the upcoming Adventures of Sargon DLC, the dialogs system.

As you have heard from us many times already, we are big fans of history. And we like to show history also to others. But a wall of text is often not the best approach. So in the upcoming DLC we have created a completely new system to draw players into the story.

And it’s a dialog system. The entire campaign will be accompanied by many ingame dialogues, through which the player will get to know and experience the whole story of the Sargon II and Mesopotamia during his reign.

All of these dialogs will be fully voice acted and players will meet many historical figures through them. From foreign kings coveting Assyrian soil among not always loyal vassals to local rebels trying their luck.

And that's all for today. Stay tuned and follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server!

Until the next time!

Update 1.4 - Chariots barracks

Greetings, rulers of Mesopotamia!

The work on the upcoming 1.4 Update and The Adventures of Sargon DLC is going well. As the last few updates were very mechanical and text-heavy, today we would like to show you a more lightweight post.

So, let me present to you the chariots barracks. Chariots are probably the most powerful unit in the game because they can serve effectively in both close and range combat. Moreover, in close combat, they have an additional flanking bonus. On the other hand, they require the most supply of all units.

If you are interested in more news about the upcoming update or the game in general follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server!

Until the next time!

Update 1.4 - Battles

Greeting, rulers of Mesopotamia!

Welcome to another preview of the upcoming 1.4 Update. And this time it will be big because we will look at the probably most discussed mechanics of the update, the battles.

First of all, let me recap our design approach for this topic. Nebuchadnezzar always was about non-rushed city-building with a focus on planning ahead. And we wanted to preserve that.

So, how to transfer this approach to something chaotic as a battle? As we said in the announcement, there won’t be any RTS features, because we do not want to force players to rush gameplay.

We also did not want to give both players and their AI enemies a tool to overturn a well or badly fought war at the strategic and economic level by a single tactical victory. Instead, in Nebuchadnezzar wars must be fought with good planning and a strong economic base. So the strong city-builder aspect of the game will be preserved in military campaigns too.

In terms of visuals and controls, we wanted the fights to resemble real battles so we decided for a form of battle abstraction using two fronts and flanks.

As you can see in the image, the battle screen is divided into several army slots. The left and right columns represent the flanks, the middle column represents the center of the battle line. The upper and bottom rows represent back lines and the middle rows are front lines.

Battles are turn-based. At the beginning of each round, both players (human player and enemy AI) can move their companies. They can be moved within a single row or from back line to front line. However, in each round, the company can be moved by one slot only.

Then the round is evaluated. Companies fight with each other based on their slot and type. And then the new round then begins. That means there is no turn order and the actions of both players are symmetrical. During the setup phase, each player sees only the army deployment from the end of the previous round.

The goal of the battle is to wipe out the enemy center front line slot (representing the collapse of the battle line) or to destroy any of three wall sections in case of the siege of a fortified city.

So what is the point of the flanks if the main target is mostly the center line? Quite big. Because if a front flank is destroyed, it cannot be used by the enemy anymore and the player can then attack from his flank to the enemy center with a huge damage bonus.

So players always have to decide. Should I hold the center in safety but risk losing the flanks and suffering a big disadvantage for the rest of the battle? Or should I defend the flanks or even try to break through the enemy flanks but risk losing the whole battle, instead?

Currently, there are six different companies. Each is recruited from a specific social class within the player's city. So there is a great connection between economy and warfare and yet the player still has the option to adjust the composition of his army to suit him.

Some companies are great for range attacks from the back line, some are strong in the front line, and some have even additional flanking bonus when attacking from the flanks to the center. Some are needed to destroy enemy walls. Good army composition and following battlefield deployment are thus critical for winning any battle.

Congratulations if you successfully read our longest post so far :) If you are interested in more news about the upcoming update or the game in general follow us on Facebook, Twitter, Reddit, Instagram. You can also join our Discord server!

Until the next time!