Necrolepsy cover
Necrolepsy screenshot
Genre: Indie

Necrolepsy

Small update, new sound effects!

-Fixed some rooms that were not correctly marked as bedrooms.
-Removed a line of dialog that said the stalactite could be ridden on moving platforms.
-fixed some off floors in Ctarl Caves
-Added some extra sound effects:
--Ceraphic Angel totem sound
--air elemental push sound
--stalactite throw (R)
--lamia fireballs (R)
--saw blade spin (objects)
--saw blade rail spins
Will continue to add more sound effects.

Small ease of life fixes!

-Fixed an issue with the walls in may mansion not correctly switching to a nightmare palette on Wake Me Up Difficulty.
-Made it so items that you already purchased are highlighted in yellow in Bart's Bar.
-Fixed a problem on the main menu where hitting back on Lina Labyrinth sent you ALL the way back to the main menu.
-Made it so on first launch, the default controller layout of the Xbox 360/Xbox one controller will activate instead of the Dualshock 4. Sorry, I liked that controller more for Necrolepsy!
-Fixed one of the tutorial prompts for dialog not showing you the buttons needed for the tutorial.

HUGE Bug Fix, PLEASE REPORT BUGS!

There was a massive issue in the game that softlocked it for nearly 4 days until I finally was informed about it. What happened was that when Lira cut the rope after the claymore boss, the statue boss wouldn't slam down through the floor and let you go to the next area. I've since fixed that and also fixed the original glitch that caused that.

This is a lesson for me and hopefully for some of you that if you run into bugs, PLEASE report them. I noticed some people returned their copies of necrolepsy after my "fix" for this came out, and it was broken. So I'm very heart broken that the people who bought my game couldn't finish it. If you run into issues, please tell me them on the steam forums so I can fix them. I don't want anything like this to happen again.

Small bug fixes

-Fixed a rock wall looking off in Ctarl caves
-fixed the ability to fire crossbow bolts while hanging on a wall or while on a stalactite, you unfortunately cannot do that.
-fixed a glitch that let you continuously parry while countering.
-Added a hint when defeating the lamia to point you to the next boss.
-Was cool, but unfortunately had to make it so you can't parry Lava.
-fixed a glitch with spikes that made them become triggers.

OKAY LET ME WORK ON THE TRAILER NOW LOL

Bug Fixes and new art for Lina Labyrinth

First, I'd like to talk about the support I've been given. Thank you very much for buying this game and telling me issues with it. I really do appreciate the honesty and constructive feedback, and I hope that this is something that can last a life time. Make sure you tell your friends about Necrolepsy, because it would mean the world to me if you did.

Bug fixes for this update:

-Fixed a glitch where Lira could double jump and move around while dead or getting hit.
-Fixed a layering issue with Lira's bolts and spear's.
-added some more details to Lina Labyrinth to make it look less barren.
-fixed the greater earth elemental from being able to be attacked at the beginning and screw up his AI, lol.
-added spikes to the greater air elemental fight in Lina Labyrinth.
-fixed a glitch where the greater air elemental would get parried while firing his wind attack, only for his parry to have him spawn on the wrong side of the area.

Small fixes, with potential big fix, and also minor break

-Fixed the size of the hitboxes on certain enemies
-fixed certain enemies also having larger hitboxes on nightmare. Whoops.
-fixed earth elementals being unable to hurt you if they were upsidedown
-fixed the loading screens for the main game and beardsley beach from looping too high
-fixed an issue where story variables did not save properly.
-HOPEFULLY fixed the collision on all the objects so that now you won't fall through the floor. Please tell me if it still happens, ugh.

Okay, those are the notes. Now if you don't mind, I've been working on Necrolepsy nearly constantly for 2 weeks and my body is starting to give out. Updates and fixes will resume around the 16th, so stay posted then! If you find any issues, please report them! Thanks!

Bigger patch, October 14th

-Fixed an issue with Ctarl Cave's evening sky not matching up properly
-Fixed some collision that looked "off" in Fortune Fortress.
-Fixed an issue that prevented boss health bars from showing up in Lina Labyrinth.
-Fixed an issue that made the stun sound effect not play properly in Fortune Fortress. Still have no idea why my fix works and why it happened, but hey, it works.
-Fixed an issue where the Wraith Lord's cutscene portraits were compressed horribly.
-Fixed an issue where the fire elemental could just say "lol screw my barriers and crap".
-Fixed an issue with earth elemental, knight and pot gibs not becoming a nightmare varient color.
-Corrected the 1440p resolution name (originally said 2560 x 1400)
-Fixed an issue where sprites on 8:5 mode floated in cutscenes for some reason. (that reason was it should've been a positive number :V)
-Fixed an issue of the hub looking squashed as hell on 8:5 mode.
-Fixed water elemental's ice pick attack being very thick.
-Fixed a huge problem where powersliding kept the attack box under Lira while in the air.
-Fixed a sequence issue with sliding attacks that didn't change the box to fit proper dimensions.

Sorry for those of you with 8:5 resolutions. My fault on that one.

Small patch, minor bug fixes and corrections:

-Fixed an issue where it would be impossible to progress after beating
-fixed some camera scrolling issues in fortune fortress
-fixed a few spelling mistakes

Small patch of bug fixes

-Fixed some enemy placements to make them more fair
-Fixed some dialog to make it more precise where you have to go next.
-changed one of Lira's reactions to look less like a dumb meme (not my intention to make anything that looks like memes in the game, don't want to instantly date it).
-fixed some projectiles being able to leave rooms when the enemy can't as well.
-fixed said sound glitch with that too.
-fixed some placements in lina labyrinth
-fixed the greater earth elemental flying away on death.

Known issues that need to be fixed:
There's an error with unity's collision detection that may cause Lira to fall through random pieces of collision at random times. If this happens, I'd advise you to reset the game by exiting to the main menu

and reloading the save. This error is inconsistent so it's difficult to fix via code, so I've got a different and slightly more practical solution for it for the next update. I apologize if this has happened

to any of you playing the game, it's a strange error, and I believe it has to do with either me switch versions of unity, or unity's default charactercontroller object that I've used.

LUCKILY, if things go well, the next game won't be using that as a controller.

Day One Patch, and I hope you're having fun!

Hi there, I hope everyone's having fun playing Necrolepsy! I'm unfortunately way too tired to really get some things going like a launch trailer. I've stayed up till 8 am patching out a lot of the issues the game has.

If you have any bugs or weird art issues you'd like to report, do share in the forums! I'll do my best to keep this game up to date and fix many issues it has!

This is for the current update log by the way:
-Fixed a glitch where beds did not reset nightmare if the difficulty was wrong.
-fixed some missing gibs for objects
-fixed a glitch where the warp button was bound to a global key instead of what it was assigned to.
-fixed a few off textures