Further progress and visual improvements towards Unreal Engine 5!
Hey folks,
a small update to show and tell you about some progress of our naughty little shooter. You know, the project is still an ambitious indie project but the pacing is steady.
At the moment, we're doing a lot of significant core gameplay iterations, plus we redesigned various assets and art related aspects towards the power of the upcoming Unreal Engine 5, including improved physics and destruction effects. We really want to deliver the pure mayhem that you're looking for, but obviously it will still take a bit.
Apart from that, Covid also caused some issues of course, job and family wise. But we're confident that we'll get through this with the project! And last but not least - a few new screens as well!
Stay safe and healthy (yeah - common phrasing these days, we know)!
Necrowarp is making progress!
Hey folks,
even though we are not in official marketing stage at all this early, we are getting wishlist entries quite steady on steam! And we'd like to share a few more screens of the game as well!
The main focus on spreading news and getting more into marketing will happen later on. For now, we're working on core gameplay mechanics to improve gunplay and the overall feeling when smashing enemies around. Main tasks include the detailed destruction and "ketchup" implementation as well as the physical combat when pushing enemies into level traps and environment hazards.
Expect some juicy GIFs soon - a full ingame trailer will also be in the works once we nailed the combat a bit more!