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Nekoland Studio

v2.035 Updated!

v2.035
Fixed the issue where afterimages remained in the top left of the map.


v2.034
Fixed an issue that prevented loading when modifying camera settings.

Release status function has been added (Live, OpenBeta, ClosedBeta (enter by password input), Test (only creators can enter)

Fixed a problem that can not create a sample project.


v2.033
Lua table JSON issues have been fixed.


v2.032
Fixed an issue where the page name was numeric only in Layout Manager.


v2.031
Added buff panel enable / disable function. (ScriptScreenUI-buffPanelVisible)

Client.ShowTopUI (boolean) function has been normalized.

Studio 64bit function was supported.

Fixed the client JSONParse negative issue.

App version output script has been added.

Client-related scripts and settings will be applied after v2.42 version of Nekoland App.

v2.030 Updated!

v2.030

Fixed an issue where the level display did not change in studio test play.

Added studio camera visibility event.


v2.029

Animation position issue has been fixed.

v2.028 Update!

v2.028

- Fixed an issue that caused an error when running the Event Page Manager.

- Fixed an issue where some images were broken in test play.

- Fixed animation crash issues in test play.



v2.027

- Fixed an issue that did not restore the maximum health set by the script.


v2.026

- Fixed an issue where the scripted text did not appear in test play.


v2.025

- Fixed a bug that prevented access to the Event Manager.


v2.024

- ScriptScreenUI has been added. (You can control the basic UI.)

- Added GUI configuration to the database system. You can adjust the basic UI display here.

- Layout manager fixes and event pages have been added.

- Adjust mouse sensitivity on control clicks

- Added parent control selection function when clicking the same area multiple times

- Added ScrollPanelContent vertical scrolling function with mouse wheel when vertical value is true (vertical scrolling enabled) when ScrollPanel is selected

- Layout manager

- Ctrl + Z (Undo), Ctrl + Shift + Z (Redo), Save Recognition Issues Fix


v2.023

- Fixed an issue where monsters always received 0 damage.


v2.022

- Event search function has been added.

- Map List-> Rename issue has been fixed.


v2.021

- Animation preview issue has been fixed.


v2.020

- The script documentation has been updated.


v2.019

- The feature on animation batch update has been added.

- Fixed the problem that the scroll panel created in Layout Manager does not scroll. -> The Layout Manager Scroll Panel function works only with the latest version of the app (v2.32)

- Skill learning event variable setting has been added.

- ScriptImage SetImageID function has been added. (Picture can be specified by the imageID of the Title.)

- Only the current layer is added. (View-View current layer)

- Variable setting function of the skill learning event has been added.

- Push and pull scripts have been added as knockback criteria (KnockbackFromUnit, PullFromUnit)

- Equip item maintenance has been added to the job event.


v2.018

- .Neko file issue has been fixed.


v2.017

- Fixed an issue that prevented other users from equipping item information in player info.

- Pet collisions are now determined based on the pet's character collision settings.

- Fixed to allow test play even without internet connection.

- The upload representative image size has changed.

v2.016 Update!

v2.016

- Put video ads is available (Event: display video ads)

- Skipable video ads will get you about 0.1 CUBE per view

- Non-skippable video ads will get you approximately 0.2 CUBE per view. (This is a beta version so might be changed later)

- Fixed an error message that occurred when launching.

v2.015

- [Folder function] has been added to the map selection window. (You don't need to create an empty map file for easy structure.)

- Added the "Recovery Features" that can be used when a .neko file can't be opened. (+ Recovery file auto save function)

- If you want to import the settings saved by Auto Save, select File-Restore Project.

- You can now open the project by double clicking on the .neko file or dragging it into an empty editor.[Options window] added to the Tools menu. (Auto save, database optimization settings)

- Added a non-consumables option that can only be applied to potions and consumables.

- If you check the Consumables not consumed option, the number of items will not decrease.

- You can now adjust the size of each character. (Character Sprite Settings-Name Size)

- Added the option [except the item being worn] that can be used to retrieve the item of the character. (Feature added to script)

- If the Excluded Items is Activated option, only the items except for the item being worn are recovered.-A warehouse access script has been added (GetStorageItems, AddStorageItem, RemoveStorageItem).-Fixed the bug which scroll panel is not scrolling.-Exchange setting function has been added.-Arcade sample game has been updated.-Some additional features will be applied in the next version of Nekoland App (after 2.27)

v2.014

- Team check function has been added in the conditional branch.

- Undo Redo records are limited to 128, so the studio's RAM usage rate has been optimized.

- Even if you do not run the ranking registration event, the weekly ranking has been automatically modified to reset. (Please check the weekly ranking in the ranking event)

v2.013

- Fixed issues with arcade mode stabilization. 

v2.012

- Added default UI cooldown image synchronization & transparency settings.

- Default UI script example has been added to the Interface Scripting on Nekoland for Developers.

v2.011

- A minimum number of people bug has been fixed.

- Skill command issues have been fixed.

v2.010

- We have fixed a bug where UI pivot values created by Layout Manager were not applied correctly.

- The minimum starting number feature has been added for team settings.

- Arcade is available from Nekoland App 2.19 or later.

- Arcade map version is now available on October 7nd.

v2.009 Update!

v2.009

- Fixed an issue that caused world variables not to work.

- Fixed an issue related with changing the default controller image.


v2.008

- Fixed a problem with script custom UI positioning on test play

- Translation on the game type has been fixed.

v2.007 Update!

v2.007

-json negative value parsing has been fixed.

-Fixed a problem where the animation of the skill used by ai does not come to a random position.

-As of scriptImage, the function of changing image has been added.

-The layout manager button type is set to Closure to use the script editor.

-Layout Manager Default_page has been added. Basic controllers, skill slots, change slot positions, and picture changes have been adjusted (also can be adjusted via script).

-Skill command system that previously was in beta has been applied.

-New 'Skill Commands' and 'Use Maps' are added to the studio and will be applied in the actual game after the update of the Nekoland App. (Scheduled to be in late September or early in October. The schedule is subject to change.)

-The tutorial of these features will be provided later.


v2.006

-Fixed a bug that caused items to multiply when using AddItemOption. If the event is clicked when the option is added and changed, unit.player.SendItemUpdated (item) should be executed.

-The movement path was displayed in Japanese has been fixed.

v2.005

F-ootstep sound feature has been added (in Database-Character)
The isLandscape feature has been added to client scripts. If isLandscape == true, you can check in portrait mode if it is false (see ScriptCamera).

v2.004
-Minimap file size has been optimized. (If you delete all files with _m in the current Maps folder and save the project, the minimap file will be created.)

-GetItemOptions, SetItemOption, AddItemOption, RemoveItemOption, RemoveItemOption functions have been added to ScriptUtility.

-Fixed an issue where player variable data was not saved when calling onLeavePlayer.

-Added playerLeavePartyCallback callback. Called when a unit leaves the party.

-onAddItem, onRemoveItem events added. Called when an item is acquired or removed.

-The above script related example will be updated to Nekoland for Developer.

-The new script feature is a feature added only to Nekoland Studio and will be added to the update history when the real server is applied.

v2.003 Update!

v2.003

Minimap functionality has been added. The minimap image will be saved as eg 7_m.png. when you save the project. It's now available at the Layout Manager-Minimaps.

The collision mark due to the animation collision offset is correctly displayed to the start size.

Fixed this bug: player timer would turn off while moving the map.

Database- System auto-rotation has been added. (when the smartphone is turned upside down, it's automatically applied, which will be available since Nekoland App version 2.6)

v2.001 Update!

v2.001

The icon image size has been modified.


v2.000

Let you add a featured image, screenshots for gameplay through the Game Release menu. They will be displayed at the game landing page of your game on the Nekoland app if you add them.

We've added the export and import functionality related to the layout manager.

v1.362 Update!

v1.362

Game Release – Project will be saved in case you change uuid.

IPhone users can now request transactions only with Nox players. We will keep you posted when it applies to the iPhone.

v1.361

Added ability to enable (disable) negative number for numeric input events.

Conditional branch display has been modified to be seen properly.

v1.360

Spine examples & features have been added.

In the character selection of "Avoiding poo map", an example game provided as a reference, spine character event has been added.

Map - the purchase event for spine equipment has been added in town.

Spine-related files are in the SpiteProjects - 2d_character folder.

Details will be updated here through Nekoland for developers.

v1.359

Pet CancelPetSummon error has been fixed.


v1.358

Fixed the problem which test play could not be terminated.

v1.357 Update!

v1.357
The problem with collision range has been fixed

v1.356

Pet level up has been added (you can adjust the event in the pet settings, see the script for help (ScriptPetUnit))

As the level of the pet has been added, the damage per level according to the profession of the pet has been applied to the skill used by the pet.

Button text problem in the layout manager has been fixed.

The pet clan name has been modified not to be displayed.