Various bug fixes on general gameplay, Power Up items and more.
Fixed a bug where Height Adjuster moved SteamVR Camera Rig position too far or too close to Gameplay area.
Lich
Laser Turret's Laser Beam now pierces Gravity Bomb.
Prevented environment objects from going too far away from the Gameplay Area.
The Lich
<*>Main Phylactery moved closer to The Lich on Gameplay Area.
<*>Reality Rip
Reality Rip now destroy Power Up items instead of equipping them for The Lich.
<*>Gravity Bomb
Gravity Bomb now destroy Power Up items instead of equipping them for The Lich.
Gravity Bomb's gravity pull effect range from 30 to 32 and force increased from 0.15 to 0.17.
Gravity Bomb ignroes Slow Time and Time Vault time scaling effects.
<*>Ice Shard
Ice Shard projectile hit on Power Up items now equips the Power Up item for The Lich.
Ice Shard projectile destroys Laser turrets
Ice Shard's Ice Spike no longer destroys Laser Turrets but Ice Spike's end explosion destroys Laser turrets.
Ice Shard's Ice Spike end explosion is the only way to destroy Shielded Laser turret.
Shielded Laser Turret is a Laser Turret where XR24 has used Pillar of Hope nearby.
XR24
XR24 has damage immunity while respawning.
XR24 Attack Wind Up time while airborne decreased from 0,22 to 0,1.
Time Vault time scaling now occurs twice as fast as before.
Nemesis Realms 1.0 is Live!
Update 1.0 brings Achievements, Steam Cloud, Tutorial and many balance updates and fixes to the game. It also marks the end of the Early Access and we want to thank everyone contributing feedback and suggestions to the game!
Tutorial
Added a Virtual Reality Video Library Tutorial to the game.
Watch tutorial videos for every character and Power Ups in the main menu.
Luna
Added Power Field to Luna:
Power Field is a plane shaped wall behind Luna boss Gargant Mael.
Power Field prevents hero Shizuka to go behind Gargant Mael.
Power Field is deadly for heroes on collision.
Luna boss Gargant Mael
Adjusted Gargant Mael's Grab collider for better interaction when grabbing hero or objects.
Lair
Default balance for multihero games in Lair have been changed:
One vs. One scenario has not been changed.
One vs. Two heroes: Hero health multiplier decreased from 1 to 0.7.
One vs. Three heroes: Hero health multiplier decreased from 1 to 0.55.
One vs. Four heroes: Hero health multiplier decreased from 1 to 0.45.
Lich
Gameplay Area Ring Piece generation system updated
Model updates
Laser Turret time between activation and shooting increased from 2.5 to 3.0 seconds.
Laser Turret respawn time decreased 5.0 to 4.0 seconds.
Added Power Field to Lich:
Power Field is a dome shaped rooftop above Lich Gameplay area.
Power Field prevents hero XR24 to fly away from Gameplay area.
Power Field is deadly for heroes on collision.
Lich boss The Lich
Modified the Spell Changing system:
Removed all Spell Activation areas
Spells are activated by different buttons instead of activating them from Spell Activation areas
Gravity Bomb is activated with VR Controller Trigger.
Ice Shard is activated with VR Controller Touchpad.
Reality Rip is activated with VR Controller Grip.
Ice Shard
Ice Shard spike duration increased from 3 to 10 seconds.
Ice Shard spike is now deadly for XR24 to touch.
Ice Shard base damage increased from 85 to 90.
Gravity Bomb
Gravity Bomb base damage increased from 85 to 110.
Reality Rip
Reality Rip base damage decreased from 85 to 70.
Stage rotation
Stage rotation now longer requires VR Controller Grip to be pressed.
Stage rotation is now activated by touching the Stage and giving motion with physical movement of the VR Controller.
Lich hero XR24
Named as XR24
Base Health increased from 1000 to 1150.
Glide movement speed increased from 12 to 14.
Base Stamina increased from 100 to 110.
Jump Staminca cost decreased from 24 to 22.
Attack Staminca cost increased from 9 to 11.
Dash Staminca cost decreased from 30 to 15.
Added Taunt for XR24
Time Vault changes:
Time scaling now occurs linearly after activation.
Time scaling returns now linearly after release.
OLD: Time scaling starts at maximum value instantly on activation and returns to normal value instantly after release.
Power Up Items
Minor balance changes
Menu
Model updates
Effect updates
Sound updates
Customization buttons for all levels have been relocated below the level's selection button.
Added Tutorial selection to main menu, left from the level selection buttons.
General
Virtual Reality Camera Rig positions have been optimized in every level.
Custom Variables saved to Custom Presets are now saved also in Steam Cloud.
Added 12 Achievements to the game. Happy hunting!
[Official Update] Mar 29th 2018
Lich Custom Variables, Power-up Items for Bosses, Some Background Music, Tweaks & Fixes
General
All Bosses can use Power-Up Items.
Bug fixes
Graphical updates.
Menu
Added background music
Luna
Added Power-Up Item spawn points.
Lich
Lich now has Custom Variables.
Damage Hero takes when running out of Stamina scales up.
Hero's Air Attack has a wind-up time.
Hero running out of Stamina during Time Vault no longer cancels the ability.
Hero can break Ice Spikes to regain Stamina.
Hero is affected by Gravity Bomb's pull force while gliding.
Increased wind-up time for Hero's Pillar of Hope.
Stamina Hero regenerates during Dive is reduced.
Decreased Hero's Dive speed.
Hero's Dive ignores slow time effects.
Increased Ice Spike's lifetime.
Decreased Boss' Gravity Bomb's speed.
Varied damage done by different spells.
Boss' Reality Rip ignores slow time effects.
Added background music.
The Lich Release trailer
Check out our newest trailer for the Lich!
https://www.youtube.com/watch?v=JxJHY3QaExs
Unleash gravity, tear realities apart, freeze your enemies. Destroy worlds as the Lich.
Join the conversation on Reddit:
https://www.reddit.com/r/NemesisRealms/
[Official Update] Mar 16th 2018
Lair Custom Variables, New Power Up Items, New Ability, Tweaks & Fixes
Luna
Included all Power Up Items in Luna.
Changes to Custom Variables in Luna:
Hero Damage Multipliers also now affects Normal Attacks, Combo Attack, Electro Mine, Dash and Dive.
Added an effect for splashing water.
Lair
Included all Power Up Items in Lair.
Included Custom Variables to Lair:
Hero Damage Multipliers now affects Normal Attacks, Ranged Attack, Counter, Dash and Dive.
Hero Move Speed affects Hero’s maximum movement speed.
Hero Health affects Hero’s maximum health points.
Hero Jump affects Hero’s maximum count of jumps.
Boss Health affects Boss’ maximum health points.
Boss Damage Multipliers now affects Normal Attacks, Headbutt, Ambush and Fire Breath.
Lair Hero Ranged Attack projectile's scale now grows while travelling.
Lich
Included all Power Up Items in Lich.
Added one extra Laser Turret and Phylactery.
Laser Turret model updated.
Laser Turret targets Boss’ body. It damages and pierces the Main Phylactery if it is on the Laser Beams line of fire.
Lich Hero
When running out of Stamina, they take a small amount of damage and gain full Stamina, instead of taking constant small damage.
Now has a small Stamina regeneration while in Free Movement.
Dash change: Without direction input, Hero always Dashes to left from Hero’s direction.
Pillar of Hope:
Has now two different uses:
Hero is grounded: Activates Pillar of Hope around the Hero, stopping Hero’s and the current Ring Circle’s movement and rotation from Gameplay Area’s rotation. Generates three Shielded Ring Pieces on the Ring Circle. Shielded Ring Pieces can be broken only by Ice Shards or Boss’ Normal Attacks.
Hero is airborne: Activates Pillar of Hope below the Hero, stopping Hero’s movement and rotation from Gameplay Area’s rotation and generating a platform for the Hero to land on. Does not affect the rotation of the current Ring Circle, but generates Shielded Ring Pieces from Ring Pieces travelling through the Pillar of Hope. Shielded Ring Pieces can be broken only by Ice Shards or Boss’ Normal Attacks.
Pillar of Hope now has a wind up time 0.08 s and and an end lag time 0.33 s
Glide :
Button bind changed from B/Circle to Right Trigger / R2.
Glide can be canceled with Dive by pressing Glide button again.
Has new ability: Time Vault
Slows every Character’s and Projectiles’ action and movement speed while using and consumes Stamina.
Button bind B/Circle.
Can be holded for longer use.
Simultaneous uses from many Heroes do not stack.
Power Up Items
Power Up Items are currently usable for Heroes.
Power Up Items can be destroyed by Boss by touching / hitting them.
Changes to Power Up Items:
Damage (NEW)
Provides the Character who uses the Power Up Item an increase to damage for a short duration.
Slow Time (NEW)
Slows every other Character’s action and movement speed except the Character who uses the Power Up Item.
Shield (NEW)
Provides a Shield to the Character who uses the Power Up Item which neglects damage for a short duration.
Speed
Increased maximum speed increase.
Health
No changes.
Invisibility
No changes.
Custom Variables
Fixes and adjustments in Luna.
Applied to Lair.
Menu
Pause Menu button models have been updated.
Main Menu Quality Settings will now highlight current selected quality.
Added Lair Custom Variables menu to Main Menu.
Fixed various issues on object activations.
[Official Update] Third Level: Lich, Custom Variables and Power Up Items
First playable version of the third level called Lich. Playable with 1-4 heroes.
Boss
Boss uses spells found around them. First playable version has three spells: Gravity Bomb, Reality Rip and Ice Shard. The spells are activated on Boss hands by touching Spell Orbs around Boss' standing area and used by pressing Virtual Reality controller triggers and physical movement of controllers.
Boss can grab the Outer Ring and spin the Gameplay Area by using the Virtual Reality controllers Grip buttons.
Hero
Hero has two movements states; Locked and Free Movement.
Hero's Locked Movement activates by landing on Gameplay Area's Inner Rings which are not broken.
Hero's Free Movement activates after jumping and activating Gliding. Hero can Glide freely above or under the Gameplay Area.
Hero has Jump, Dash and Dive.
Hero has a Stamina Bar, and their actions cost Stamina. Stamina regenerates while Locked Movement is activated (=Grounded). Losing all Stamina causes Hero to take damage.
Hero can summon a Pillar of Hope: high stamina cost ability that let's hero stand on it. Pillar of Hope protects Hero from Gameplay Area's movement.
Hero can collect Power Up Items by touching them and activate them with Controller triggers.
Gameplay
Gameplay area of Lich is breakable by Boss' Spells.
Boss is able to rotate the Gameplay Area.
Gameplay differs from the first two levels: Hero's target of damage are map objectives. Boss deals damage by hitting the Hero with their spells.
Map Objectvies There are two different kind of Map Objectives on Lich:
Laser Turret: Activated by Hero's attack: After a time, shoots a Laser Beam towards Boss and deals damage. Boss can block the Laser Beam and reduce damage with their Hands. Laser Turrets spawn on the Gameplay Area. Multiple Laser Turrets can be activated simultaneously.
Phylactery: Boss' Soul is sealed inside Phylacteries and can be damaged by Hero's melee attacks. One main Phylactery is located in front of the Boss which can be damaged multiple times. Other Phylacteries spawn on the Gameplay Area and can be damaged once.
Custom Variables
First introduction of Custom Variables, currently in use for the first level Luna
Custom Variables can be edited in Virtual Reality.
Custom Variables can be accessed from Main Menu. Each level have their own Custom Variables selections (Disabled now for Lair and Lich).
Player has three Custom Presets to save their preferred values:Custom 1, 2 and 3. Remember to use Save while adjusting variables.
Default selects the default variables.
Main Menu Skybox will react to the custom variables selected.
Variables can be changed after selecting one of the Heroes or the Boss of the selected Level.
Current Custom Variables are: Damage, Health, Jumps and Movement Speed of each Hero and Damage and Health of the Boss.
Custom Variables other than Jumps are Multipliers applied to default balance variables. E.g. Move Speed 2x means double the Move Speed compared to the Default value. Jumps are considered as number of units. E.g. 4 Jumps means a Hero can jump four times.
Current Minimum Multiplier value is 0.1 and Maximum Multiplier value is 10.
Power Up Items
First introduction of Power Up Items, currently in use for the third level Lich includes Health, Invisibility and Speed.
Health: Heals the Hero who uses the Power Up Item for a small amount.
Invisibility: Provides the Hero who uses the Power Up Item invisbility. While active, the Boss is unable to see the Hero.
Speed: Provides the Hero who uses the Power Up Item an increase to movement speed for a short duration.
Hero can collect Power Up Items by touching them.
Hero can activate Power Up Items by Controller triggers.
SteamVR Controller changes
Changes to Controller buttons as SteamVR counts them as OpenVR System Button presses and toggles SteamVR Menu for Virtual Reality player.
Xbox One: removed keybinds from Change View and Menu buttons.
Xbox 360: removed keybinds from Back and Start buttons.
PS4: removed keybinds from Share and Options buttons.
Custom Controllers: removed keybinds from Back and Start buttons.
Settings
First introduction of Settings.
Settings can be found and used on the right side of the VR player while in Main Menu. Setting objects are Selected and Activated by Pointing and Clicking/Holding with Virtual Reality controller triggers.
Edit only in Virtual Reality.
Music volume
Sound Effects volume
Ambience volume
Video Quality Settings (Low/Med/High)
Early access roadmap
Hey guys!
We have been working more than talking, but here's a feature roadmap for Early Access February/March.
Super Settings is a special menu where you can tweak multiple gameplay related values to create a whole different gameplay and balance the game yourself versus talented players.
First playable version of the third boss! This boss uses magical powers to tear the ground apart and rip the fabric of reality. We are very excited for the new boss! We are sure you will love it.
NOTE: This is the early and incomplete version of the boss, we want you to be a part of creating the new boss from the start up.
Powerups are items that change the gameplay mid game! Pick one up and see what happens. There is invisibility, slow time and health and damage boosts and more! Very cool!
Please tell us what you think, we'd love to hear your opinions on these features!
We will be announcing additional features as we progress in the Early Access cycle, so stay tuned!
General: Fixed an issue with third party controllers. They should now work properly mapped similar as Xbox controllers.
[Official Patch Notes] Jan 27th 2018
Nemesis Realms update:
Lunar Shrine: Out-Of-Bounds area top limit for Hero has been increased from 50 to 150.
Lunar Shrine: Fixed a bug on heroes' jump ability.
General: Spectator Camera TV now has a guide controller shown in VR.
General: Fixed a bug on Auto Height Adjustment
Nemesis Realms live on Early Access!
Nemesis Realms is finally live in Steam Early Access!
Thank you for supporting us!
I'm gonna go trhough some goals for us in Early Access.
First of all we want to make the local multiplayer the best it can be with your feedback! We are going to add the third boss but that will be the last boss. After that we are focusing on extending the current gameplay and polishing the game. We are planning to start our next project this spring, so that's the approximate timeframe.
We want to work with you to create an awesome VR experience so post your feedback, bug reports and suggestions in the forums here or in our sub-reddit. We will review all suggestions and ask your opinion on upcoming features! Note however that we are a small company with somewhat tight budget so we cannot add too many features even if we would like to.
If would like for more people to know about the game and get to experience the awesomeness, leave a review on the storepage. It'll boost our visibility on Steam and spread awareness of the game!
Also by posting screenshots and videos of your gameplay you can show people how awesome the game is. We created video content tools for video content creators. You can view the battle scene from another window in multiple dynamic camera angles. We even created our own trailer with the tools so check them out!