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Update is coming along nicely, can't wait to show more!
Peace, Shattering Pie
Update 1.1.0: New enemies and Balance changes
Necromancers,
I'm pleased to announce the fruits of your feedback in Update 1.1.0. Most common two items of feedback was the mission difficulty, especially for the event missions, and the game freezing on enemy turn. The game now should feel substantially more fair than before as certain enemy and boss unit's stats were adjusted.
NEW ADDITTIONS
Human Militia Unit
Shielded early game unit meant to soak up damage and distract you from the squishy ranged units. This unit has a Shield Throw ability where he damages your units and shields himself from damage.
Human Rogue Unit
Fragile but nimble assassin that goes for your weakest link. This unit will jump over obstacles to get to your most vulnerable unit.
Undead Fire
Undead fire ground effects are now Blue and cause no damage to friendly units.
ADJUSTMENTS
Event missions will no longer have a chance to have a boss in them. Bosses are accessible only thru challenge missions. This will make them significantly more fair but still challenging.
Difficulty in the form of amount of units decreased for all difficulty settings across the board.
Most enemy units had their stats adjusted towards being easier to kill. Biggest changes were done to bosses.
New enemy types are now introduced earlier for all four environments making where mostly every level of an environment introduces a new enemy.
Addition of two new early game enemies now make the Level 2 of environments more diverse and challenging.
Berserker Hemorrhage ability now does damage even if enemy does not have a bleed.
Berserker Desecrate ability now not only steals all the HoTs from the enemies but also applies additional Healing over Time.
Undead and Human ground effects now made completely separate making your own ground effects cause no damage to your units. This is true for traps too.
End Mission screen now displays stat gains after level up.
FIXES
Game soft-locking on enemy turn. There was a certain conditions that would make the unit calculate a path to an enemy infinitely.
XP for units are now properly granted both on victory and defeat.
What's next
New undead unit tease
That's all for now, thank you for playing.
Where we are
Necromancers,
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With an influx of new players we have now slain 10869 humans and summoned 2596 undead. Which is completely insane - you guys are destroying them!
What's up
Right now I'm working on a bigger game update than we had before. Content, QoL and balance changes are the main themes. I will be adding more types of enemies, especially in the early game for more diversity. One is already fully complete. All of them will have an active ability and will specialize in a certain role. Mission types is something that I think lacks the most. Ideally I would want each environment to have one exclusive mission type that fits the theme of the environment. Some of the visuals really needs a second pass or some polishing. Especially in the UI department. Expect improvements to UI visuals and some environment changes.
You
Give me feedback. Feature or content ideas, quality of life wish list. Anything goes. Found a bug? Did the game crash - let me know! Use any of the channels for feedback: here on Steam, Discord or in-game Feedback form. I will be most responsive on Discord and I made sure I can't miss in-game feedback submissions.
Update 1.0.9
Necromancers,
I'm happy to bring the regular update during the Turn Based Thursday Fest!
NEW
Human stats are now displayed in Book of the Living
New sprites for crates in Defend and Destroy missions
Damage tooltip now has a proper sprite
Fixes
Typo fixes in tooltips
You guys really good at finding typoes
Adjustments
Event missions
Are now easier by about 10 human strength due to a way too big of a spike in difficulty, especially very early.
End mission screen
Now has more bling to it and has tooltips for newly acquired traits
Bug fixes and QoL. Update 1.0.8
Necromancers,
Two most reported and hardest to squish bugs have now been resolved. Units will no longer stand on other units and the game should not hang on round starts.
Fixes
Enemy units standing on other units
On specific conditions enemy used to ignore other units standing on a tile. Now it will properly evaluate possible target locations and choose an appropriate path.
Game hanging on round start
Game used to hang on round start due to Damage numbers and some UI elements and how the animation was being handled. I've reworked damage numbers completely, it now used more efficient way of animating. Problematic UI animations are now streamlined too.
Quality of Life
Unit XP
Unit XP is now displayed with a bar on unit select and on the tombstone.
Ultra-wide screen
UI improvements done for ultra-wide screens. UI should mostly behave normally now. Mostly.
Thank You, Necromancers
In-game feedback
In-game feedback form has officially helped to defeat one of the most annoying bugs in the game. Your feedback makes the game better for everyone.
What's next?
You can expect similar update cadence of weekly and bi-weekly updates. Most focus will be on bug fixing and QoL improvements. However there are more content and features I want to put into the game too.
What do you want to see in the game?
Update 1.0.7: Improvements
Necromancers,
We have summoned 1817 undead and slain 3615 humans so far. This patch aims to solve some of the most common feedback - difficulty and fairness.
New features
Teleportation area
Human reinforcement teleportation area is now visually represented by a portal and a marker. All reinforcements will teleport to that area. No more teleports right next to your units.
Instant feedback
Provide feedback without leaving the game!
Class select
Select undead unit class while summoning from 3/2/1 units based on difficulty (easy/normal/hard)
Adjustments
Missions now grant slightly more essence
Healing unit injury now costs 1/2/3 essence per week based on difficulty (easy/normal/hard). Instead of flat 3.
Reinforcements now happen after enemy turn - before human turn. Players will be able to react to the reinforcements during their turn before they make a move.
Fixes
Essence count shown as 999999 on run end. Now counts and displays properly.
Boss missions not showing correct human strength number. It now adds boss' strength to display.
Added missing tooltips.
We summoned 1100 undead. Update 1.0.6
Necromancers,
You were hard at work collecting human essence and summoning undead. Collectively we have summoned 1100 undead to fight for us. Some necromancers have already beat the legendary Nemire.
With that note, I bring you more updates and fixes. Go harvest some souls.
Patch 1.0.6
Fixes:
A few tooltip typo fixes
Game should not hang on round start when there are a lot of DoTs
Adjustments:
Adjusted enemy variety for all environments so that every new level brings in something new
Healing (from injury) units is now cheaper on Easy
Mage's Firewall now additionally deals damage instantly
First event mission (Week 5) is now slightly easier
Added:
Accessibility: Free camera toggle
Book of the Living now shows human unit strength
Undead name pool additions: Cicelis, Imon, Devxx, Unmigo, Korben, Gek
Patch notes 1.0.3 Feb21
Hi! Third round of bug fixes is here!
Fixes: - Warrior and Berserker after completing an attack would get UI disabled - Achievement trigger fixes - Animation optimizations for Damage Over Time effects - Tooltip typo fixes Additions: - Those who provide feedback are added to the game forever. - Undead name pool additions: Montana, Neuk, Asmo, Javi, Violet
Hotfix. Update Notes Feb 20
Quick hotfix for event mission not ending when all enemies are defeated.
Update Notes v1.0.1
Necromancers, as it is custom, here's a day one patch with following fixes:
A lot of wide-screen fixes (more to come)
Archer ability bar being weird after going to settings in combat
Mission description scroll stays after ending a run an starting a new one
Tooltips are now not displayed for invisible ui elements
Fixed actual unit injury healing essence cost
Limited issue where game would hang after units get damaged by fire DOT (let me know if this happens again)
Thank you, Your feedback makes the game better for everyone.