Neo Impossible Bosses cover
Neo Impossible Bosses screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Neo Impossible Bosses

Closed Beta Build 0.05 ChangeLog

Here's the changelog for NEO Impossible Bosses build 0.05.

Major Changes
- Boss damage rework. Bosses now deal more damage overall.
- Boss scripting sequences adjusted.
- Armor to damage reduction tweaked.
- Mana pools tweaked and increased for all heroes.

Priestess
Hallowed Heal now takes 2 seconds channeling time, with 1 second cooldown.
Hallowed Heal now heals 1000 from 700.
Healing Spirit now heals 750 from 500.
Holy Nova now heals 800 from 600.

Boss: Ji'loch the Imprisoned
- Demonic Eruption ability now reworked.
- Fear Bomb ability now summons multiple fear bombs.

Boss: Twin Frost Elementals
- Blizzard now spawns 2 blizzards that move around the arena.


Bugfixes:
- Paladin: Fixed Protection Link armor gain.
- Fixed units being unable to follow commands after being stunned while casting an ability.
- Fixed Victory Text
- Fixed buying item crash
- Fixed Count Winkus script crash
- Fixed status effect stack restoration (Frostbite)

Item Changes
- Mana associated items have mana restored/maximum mana amounts increased
- Steel Cover: Health changed to 400 from 1000
- Grand Helm: Health changed to 200 from 400.
- Holy Cross: Heal Bonus increased to 100 from 75.
- Fairy Charm: Item bonus now reduces 1 second channel time from Hallowed Heal. Heal Bonus increased to 120 from 80. Item is now unique.
- Totemic Mask: Health changed to 500 from 800. Armor decreased to 5 from 6.
- Vindicator's Seal: Damage changed to 20 from 25. Removed ability damage, removed health regeneration. Attack speed set to +0.75 percent.
- Order's Sigil: Health change to 300 from 700, Health Regen set to +25, Armor set to +3, Attack Speed set to +0.75 percent.

As always, the leaderboards have been reset.

Our future roadmap is:
- Adding some form of guild bank to the game
- Polishing Boss encounters
- Hard mode abilities/tweaks

Thanks to our testers for the help in balancing the game!

Closed Beta Build 0.04 ChangeLog

Here's the changelog for NEO Impossible Bosses build 0.04.

Changes:
- Can no longer reattempt successful encounters in ironman mode
- Taunting targets now works better
- Hero selection UI now shows abilities
- Reworked Balazar the Necromancer encounter, added 3 new abilities, Necrotic Mist, Summon Obelisk and Mist Shifting.
- Reworked Ji'loch the Imprisoned encounter, added 2 new abilities, Summon Flame Pillar and Diabolic Sweep, and reworked how binding works.
- The Great Oak Mother encounter: Added ability 'Nightzone'

Fixes:
- Fixed command queueing via shift-rightclick while using Ranger's Rapidfire ability
- Fixed replay desyncs and various bugs related to selecting units while the major selected unit dies.
- Fixed replay desync issues.

Note that with each new build, the leaderboards will be reset and you will be able to upload scores for the bosses again.

Contact me on discord if you're interested in doing beta testing.

Also, here's an article on how I do hitpoint balancing within NEO Impossible Bosses, do check it out if you're interested in what goes on within the game!

Closed Beta Build 0.03 ChangeLog

Here's the changelog for NEO Impossible Bosses build 0.03.

Major Changes
- Boss Hitpoint Balancing rework! Bosses now scale better based on party composition and items.
- Replay mode: You now select units in replay mode instead of following units
- Replay mode: Now reports player hero usage

Hero Changes
- Guardian:
Sonic Clap damage changed to 220 from 250
Warrior Spirit damage buff changed to 20 from 25
- Paladin:
Righteous Fury damage buff changed to 22 from 15
- Ranger:
Venom shot impact damage changed to 160 from 120
Rapid fire cooldown changed to 10 seconds from 14
Rapid fire percentage damage change to 75% from 70%
- Priestess:
Holy nova damage changed to 250 from 200
Holy nova cooldown changed to 10 seconds from 12
- Fire mage:
Energy burn changed to 30 bonus spell damage from 40
Fireball impact damage changed to 180 from 200
Meteor impact damage change to 800 from 800
Meteor damage type is now fixed to fire type

Fixes
- Fixed replay desync issues regarding ability enabled updates
- Fixed some multiplayer issues regarding mis-aligned saves
- Fixed guildhall button not showing up in multiplayer

Future roadmap:
- Will be unavailable for the next 2 weeks due to national obligations :(
- Reworks on the Necromancer/Demon bosses.

Again, note that with each new build, the leaderboards will be reset and you will be able to upload scores for the bosses again.

Closed Beta Build 0.02 ChangeLog

Here's the changelog for NEO Impossible Bosses build 0.02.

Fixes
- Fixed multiplayer issues
- Fixed chatbox issues
- Fixed desync issue not recording queued commands
- Fixed shield vfx
- Fixed some movement & steering issues
- Fixed negative movespeed issues
- No longer updating scores for the initial tutorial boss encounter.

Changes
- Enemy hitpoint bars are now red
- Some boss abilities that push now bounce players up
- Right-click selection priority for runes
- Item balancing updates; items now have class restrictions
- One-eyed horror boss encounter tweaks, reworked ultimate, + 1 more ability
- Deadly Boss machine encounter tweaks + 2 more abilities
- Count Winkus encounter tweak + 2 more abilities
- Guardian: Sonic clap now taunts every 15 seconds
- Ranger: Item "Glowing Rose" ability upgrade switched to Venom Shot from Rune of Winds. Venom Shot now leaves behind AOE venom clouds with the upgrade.
- Tweaked mana costs of the abilities of many heroes.

Rationale behind the item class restriction change:
- A player could buy a bunch of high armor upgrades on a priest and essentially tank all the bosses. While amusing, it takes out much of the challenge of the game, hence the changes.

Future roadmap:
- Reworks on the Necromancer/Demon bosses.
- Further balancing tweaks

Do note that with each new build, the leaderboards will be reset and you will be able to upload scores for the bosses again. Also, hard mode will not be accessible for the moment as it's too much to test.

NEO Impossible Bosses Closed Beta

The Closed Beta is underway! Please provide your feedback within this discussion forum or the Impossible Bosses discord.

You may request for a beta key, but keep in mind keys are limited and the game needs testers who can provide tangible feedback. Due to potential key scammers, we reserve the right to revoke beta keys at any time.

A list of changes to beta builds will be listed in this forum post

Happy Boss Slaying!