English ##########Content################ [Save/Load]Added another optimization that shall reduce your CPU's burden when loading your save files in our new multi-thread manner. (It's relatively minor as the loading does not really have too much CPU cost even without this optimization.) [Save/Load]Once a save file is loaded, the selection rectangle shall also update correctly. [Conversion]When police officers try to arrest you, you can now try to convert them to your faith. (A failed attempt leads to battle.) [An Adventurer's House]Added a secret room. [An Adventurer's House]Added a new BGM. [Character Customization]Added a new playable male character appearance. ##########Debug#################### [Police]Fixed a bug that causes the police force to not retreat after you do all kinds of things that shall make them retreat to them. 简体中文 ##########Content################ 【存档/读档】加入了另外一个优化,可以在多线程读取文件的时候降低你的CPU负担。(好吧,实际上本来也没什么负担。) 【存档/读档】在多线程读取了一个文件后,该文件的选项框现在也会自动更新。 【转化】在疁城的警察来逮捕你的时候,你现在可以尝试说服他们加入你的信仰。(一个失败的尝试会导致战斗。) 【一位冒险家的房间】加入了一个隐藏房间。 【一位冒险家的房间】加入了新的背景音乐。 【角色自定义】加入了一个新的可用男性角色造型。 ##########Debug#################### 【警察】修复了一个导致警察不会在你进行了各种应该让可以撤退的事情时撤退的BUG
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Update, Version 20250111
English ##########Content################ [Save/Load]Added multi-thread support and some other optimization to make it run much faster. (No more loading 51 save files altogether.) [Menu]The in-game menu's sliding effect is now twice as fast as before. ##########System################# [Menu]It's now possible to draw scaled character portraits in any window. 简体中文 ##########Content################ 【存档/读档】加入了多线程支持和一些别的优化,让其运行起来更快了。(不再一次载入51个存档文件了。) 【菜单】游戏中的主选单现在划入的速度是以前的两倍。 ##########System################# 【菜单】现在可以在任何窗口中绘制缩放的角色头像。
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DD#207 The Bearer of the Word
All I ever wanted was the truth, to build a world of greater pursuit, to bind all hearts in devotion's decree. The voice of truth shall be heard, for I am the Bearer of the Word!
Hi, everyone. Welcome to another week's developer's diary. Have you ever wondered what would happen if you could spread your customized faith to every corner of the world, gaining followers and influence? During this week's update, this is starting to come true. You can now convince random citizens in Liu to follow your faith. By passing a persuasion check, maybe you can let them reconsider their beliefs and learn the one truth that is your faith. There are many facts that can affect the difficulty of this persuasion skill check, such as the complicity of your faith and if they like you enough. Of course, a tenet like the "Word Bearer" can reduce the difficulty by about 30%.
In many religions, spreading the faith is a way to show your dedication and, in general, a good thing to do as you are trying to save other people's souls. Thus, you can now also find many of those belief cores that allow you to gain devotion by converting more people to your faith. But not all centers of belief have this feature, such as a certain elitism, one that prefers you to keep the truth to very few best people like you in the world while trying to rule the majority of talentless people from the shadow. However, a faith core is not everything. Some tenets can adjust this. Such as, once again, the Word Bearer tenet can allow you to gain devotion by converting others no matter what faith core is on your customized faith.
Things can be even more fun from here. You can even try to convince those Aten Cultists that your cult is better than theirs! Of course, the Aten Cult as an organization will not be happy that you steal their followers.
However, from a game design perspective of view, if a feature you cannot see from the UI, it's not a feature at all. Thus, a relatively basic UI was also added to the game just so that you can see how far your efforts have been achieved. Yes, there will be different effects in the future depending on your faith system and how much influence it has in a certain location.
That concludes the first part of this developer's diary.
Meanwhile, this week, we also received many other content updates, in addition to the feature of spreading all kinds of strange faiths for people to follow.
The "Family Honor" quest has been completed. Two more endings, in addition to the one from last week, just arrived, giving this story three totally different endings. Sometimes, it may be easier to maintain a lie that people believe in than convince them to accept an ugly reality. That's also why many secret organizations prefer to keep the majority of the normal world in a blessed ignorance, isn't it?
More creatures appeared. Are the outskirts of Hottle too peaceful, with only very cute animals? Well, let's change this. Now we get more aggressive wild lives such as Boars. You can turn them into your pets. You can butcher them for meat. You can take them for a walk and see them poop around. Basically, everything your other animal-type pets have, they have them too. This is also a part of efforts to restore the biodiversity in the Nise Federation. It shall not be a merely ancient memory from that Stone Age that we had so many interesting creatures all around those islands.
What about urban environments? Have you ever considered that maybe your cleaning bots in your house are secretly plotting to murder you when they are recharging? Maybe not the normal ones. But, well, we live in a supernatural world where everything can be real. Maybe there are just some bugs in their program. Maybe their AI somehow concludes that human beings are unclean and should be purged from this planet. Anyway, all of a sudden, those bots may decide it's a good idea to mop the floor of your group. Fun fact: I got this idea from Street Fighter 6. But don't worry, fridges are not going to join those cleaning bots to murder you, at least for this week.
That's for this week. I'm looking forward to seeing how many followers you can gather and unite under your faith. :)
The Full Update Log of This Week: 20250104 English ##########Content################ [Family Honor]The first stage is done, and you can get your first rewards of this mission unless you pick the quick ending. (If you pass a persuasion check, you can get more. Even if you fail the persuasion check, you still get more as long as you try.) [Family Honor]Added another dialog option on John Emberwood about another character who just came into the picture of this mission. [Wiki]Updated the "Family Honor" quest page. 简体中文 ##########Content################ 【家族荣誉】完成了该任务的第一阶段,并且你可以获得第一笔报酬。除非你选择了那个快速的结局。(通过一个说服检定,你可以获得更多的报酬。就算说服失败,也会比没有尝试获得更多奖励。) 【家族荣誉】为为约翰·安博伍德加入了另一个额外的对话选项,关于一个新的卷入这个任务的角色。 【维基】更新了【家族荣誉】任务页面。
20250105 English ##########Content################ [Family Honor]Mission Complete. (For now. The mission has 3 different endings.) [Family Honor]If you reject rewards at the end of the first part, you can gain more reputation and karma. [Wiki]Updated the "Family Honor" quest page. 简体中文 ##########Content################ 【家族荣誉】任务完成。(至少之前计划的部分全部完成了。这个任务有三种结局。) 【家族荣誉】在任务第一阶段如果你拒绝了奖励,你会获得更多的声望和道德值。 【维基】更新了【家族荣誉】任务页面。
20250106 English ##########Content################ [Enemy]New Enemy: Cleaning Bot [Enemy]Added four random dialogs for Cleaning Bots when they attack you. [Wonderland Travel Agency]Procedrually generated locations with a machine theme may now spawn cleaning bots as enemies. They will attack alongside other machines. [An Adventurer's House]Some cleaning bots now spawn in this location. [No.181 River Road]Those two secret rooms on the first floor may now have cleaning bots inside. 简体中文 ##########Content################ 【敌人】新敌人:扫地机器人 【敌人】为扫地机器人加入了四句会在攻击你的时候播放的随机的台词。 【奇幻之地旅行社】以机器生物为主题的过程生成的随机地点现在可能会出现扫地机器人,它们会和别的机器生物一起攻击。 【一位冒险家的房子】这个区域现在会出现扫地机器人。 【清河路181号】1楼的两个秘密房间内部现在可能会有扫地机器人。
20250107 English ##########Content################ [Enemy]The cleaning bots now have randomized max hp. [Loot]The cleaning bots now have their own item drop list. [Faith]If you have a customized faith, you can now start to convert random citizens in Liu to your faith. (More about this will come in future updates.) 简体中文 ##########Content################ 【敌人】扫地机器人的最大生命值现在会随机化。 【掉落物】扫地机器人现在有了自己的物品掉落清单。 【信仰】如果你有自定义的信仰。你现在可以在疁城说服随机市民追随你的信仰。(更多这方面的内容会在之后加入。)
20250108 English ##########Content################ [Animal/Pet]New wild animal: Boar. (You can turn them into pets.) [Item]New Item: Boar Meat. [Butcher]Added butchery support for boars. [Passive Resource Generation]Boars can generate poops. [Hottle]Boars now appear near this town. [Wiki]Updated the wiki's pet page for boar information. [Conversion]The number of tenets in your customized faith will now make it more difficult to convince someone to your faith. ##########Debug#################### [Conversion]Fixed a bug that allows you to convert random citizens when you don't have a customized faith. 简体中文 ##########Content################ 【动物/宠物】新野生动物:野猪(可以变成宠物) 【物品】新物品:野猪肉 【屠宰】加入了对野猪的屠宰支持。 【被动资源生成】野猪可以生成便便。 【霍特尔】这个城镇周边现在有野猪。 【维基】更新了维基的宠物页面加入了野猪有关的信息。 【转化信仰】你的自定义信仰中的信条数量会增加转化别人追寻你的信仰的难度。 ##########Debug#################### 【转化信仰】修复了你可以在没有自定义信仰的情况下依然对随机市民进行信仰转化的BUG
20250109 English ##########Content################ [UI]Added a very basic new user interface to check your faith's current global influence. [UI]Added a new option when you check your main character's faith to let you check your faith's influence. 简体中文 ##########Content################ 【界面】加入了一个非常基本的新用户界面可以检查当前你的信仰的全球影响力。 【界面】在你检查你的主角的信仰的时候,多了一个可以检查你的信仰的影响力的选项。
20250110 English ##########Content################ [Special Attribution] A new special attribution that allows you to gain devotion when converting people was added. [Faith]Many core beliefs now allow you to gain devotion by converting others. (But not all of them have this feature.) [Faith]New Tenet: Word Bearer (Heavily built around converting people.) [Enemy]The relationship threshold to trigger Aten Cultists to attack you on sight is now lowered to -40 from -20. (It means they are less likely to attack you on sight.) [Conversion]You can now even try to convert Aten Cultists to follow your faith. (If you have a good relationship with the Aten Cult, they are easier to convert. However, such an action will damage your relationship with them. A failed attempt will directly lead to a battle.) ##########System################# [Conversion]Centerlized the code of converting people, making it much easier to maintain. 简体中文 ##########Content################ 【特殊属性】加入了一个新的特殊属性允许你通过转化别人追随你的信仰来获得虔诚。 【信仰】很多信仰核心现在允许你通过转化别人追随你的信仰而获得虔诚。(但是,并非全部的信仰核心都有这个特性。) 【信仰】新信条:怀言者 (这是一个针对转化别人而设计的信条) 【敌人】阿腾信徒直接攻击你的关系度阈值从-20进一步降低到了-40 (也就是说他们不会那么容易直接攻击你。) 【转化】你现在甚至可以尝试转化阿腾邪教徒来加入你的信仰。(如果你和阿腾教团的关系比较好,他们会更加容易加入你的信仰。但是,这种行为会导致你和他们的关系降低。失败的说服尝试会自动引发战斗。) ##########System################# 【转化】将信仰转化的代码集中管理从而更容易维护。
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Update, Version 20250109
English ##########Content################ [UI]Added a very basic new user interface to check your faith's current global influence. [UI]Added a new option when you check your main character's faith to let you check your faith's influence. 简体中文 ##########Content################ 【界面】加入了一个非常基本的新用户界面可以检查当前你的信仰的全球影响力。 【界面】在你检查你的主角的信仰的时候,多了一个可以检查你的信仰的影响力的选项。
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Update, Version 20250108
English ##########Content################ [Animal/Pet]New wild animal: Boar. (You can turn them into pets.) [Item]New Item: Boar Meat. [Butcher]Added butchery support for boars. [Passive Resource Generation]Boars can generate poops. [Hottle]Boars now appear near this town. [Wiki]Updated the wiki's pet page for boar information. [Conversion]The number of tenets in your customized faith will now make it more difficult to convince someone to your faith. ##########Debug#################### [Conversion]Fixed a bug that allows you to convert random citizens when you don't have a customized faith. 简体中文 ##########Content################ 【动物/宠物】新野生动物:野猪(可以变成宠物) 【物品】新物品:野猪肉 【屠宰】加入了对野猪的屠宰支持。 【被动资源生成】野猪可以生成便便。 【霍特尔】这个城镇周边现在有野猪。 【维基】更新了维基的宠物页面加入了野猪有关的信息。 【转化信仰】你的自定义信仰中的信条数量会增加转化别人追寻你的信仰的难度。 ##########Debug#################### 【转化信仰】修复了你可以在没有自定义信仰的情况下依然对随机市民进行信仰转化的BUG
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Update, Version 20250107
English ##########Content################ [Enemy]The cleaning bots now have randomized max hp. [Loot]The cleaning bots now have their own item drop list. [Faith]If you have a customized faith, you can now start to convert random citizens in Liu to your faith. (More about this will come in future updates.) 简体中文 ##########Content################ 【敌人】扫地机器人的最大生命值现在会随机化。 【掉落物】扫地机器人现在有了自己的物品掉落清单。 【信仰】如果你有自定义的信仰。你现在可以在疁城说服随机市民追随你的信仰。(更多这方面的内容会在之后加入。)
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Update, Version 20250106
English ##########Content################ [Enemy]New Enemy: Cleaning Bot [Enemy]Added four random dialogs for Cleaning Bots when they attack you. [Wonderland Travel Agency]Procedrually generated locations with a machine theme may now spawn cleaning bots as enemies. They will attack alongside other machines. [An Adventurer's House]Some cleaning bots now spawn in this location. [No.181 River Road]Those two secret rooms on the first floor may now have cleaning bots inside. 简体中文 ##########Content################ 【敌人】新敌人:扫地机器人 【敌人】为扫地机器人加入了四句会在攻击你的时候播放的随机的台词。 【奇幻之地旅行社】以机器生物为主题的过程生成的随机地点现在可能会出现扫地机器人,它们会和别的机器生物一起攻击。 【一位冒险家的房子】这个区域现在会出现扫地机器人。 【清河路181号】1楼的两个秘密房间内部现在可能会有扫地机器人。
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Update, Version 20250105
English ##########Content################ [Family Honor]Mission Complete. (For now. The mission has 3 different endings.) [Family Honor]If you reject rewards at the end of the first part, you can gain more reputation and karma. [Wiki]Updated the "Family Honor" quest page. 简体中文 ##########Content################ 【家族荣誉】任务完成。(至少之前计划的部分全部完成了。这个任务有三种结局。) 【家族荣誉】在任务第一阶段如果你拒绝了奖励,你会获得更多的声望和道德值。 【维基】更新了【家族荣誉】任务页面。
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Update, Version 20250104
English ##########Content################ [Family Honor]The first stage is done, and you can get your first rewards of this mission unless you pick the quick ending. (If you pass a persuasion check, you can get more. Even if you fail the persuasion check, you still get more as long as you try.) [Family Honor]Added another dialog option on John Emberwood about another character who just came into the picture of this mission. [Wiki]Updated the "Family Honor" quest page. 简体中文 ##########Content################ 【家族荣誉】完成了该任务的第一阶段,并且你可以获得第一笔报酬。除非你选择了那个快速的结局。(通过一个说服检定,你可以获得更多的报酬。就算说服失败,也会比没有尝试获得更多奖励。) 【家族荣誉】为为约翰·安博伍德加入了另一个额外的对话选项,关于一个新的卷入这个任务的角色。 【维基】更新了【家族荣誉】任务页面。
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DD# 206 Happy New Year
Hi, everyone. Welcome to the first developer's dairy of 2025.
Alright, it has been the 2nd developer's diary of this week. The last one was released at the End Day of 2024. Now we are in 2025. So, Happy New Year!
Now, business as usual, let's go down to the details of this week's content updates:
First, continuing from last week's work. The "Book Slaves" are now a new type of enemy in the game: They have some quite unique game mechanics. As they are human or corpses possessed by those corrupted books. Once the body is destroyed, the book will detach from the body and continue to fight you. (As it is shown in the image above.)
Next, the Foundation gets a new cutscene. This is part of the story of the slowly developing DLC in the game. It's the first time I have used a fully UE5-rendered cutscene in the game; all previous cutscenes were made with other software.
At the same time, due to the various chaotic situations during Christmas and New Year, many people are quite exhausted. (Hopefully, this is a good thing, and everyone is using the holidays to enjoy life, do things they are usually too busy to do, or spend time with friends and family. Rather than rushing to work overtime. :D) As a result, many people are already quite drowsy. Sleeping is something pleasant and important. Everyone who has been busy all year deserves to enjoy a comfortable rest. (Hmm, I paused for a few seconds here to rest and then continued writing this log. After all, the evolution of this game is eternal, and there are still many things to be busy with. :D)
So a new faith tenet has been added to the game: Hey, do you know you can gain devotion by simply sleeping in and out of battles? Just put this tenet to your customized personal faith. It can also help you make other people become very sleepy. :D
Fun Fact: Originally, I planned to use a creature like this to represent this tenet: However, considering that Nintendo's legal department might come over and send me a lawyer's letter, although I also have a lawyer's license and could fight them, I'm just too lazy to get into such trouble. So, to avoid the hassle, I used a cute anime girl instead.
In addition to the new game features mentioned above, I am currently working on a new storyline about a young man rebuilding his family's reputation. This is the quest called "Family Honor." It will be a relatively short task. (Relative to the Foundation's containment breach and the ever-lengthening legend of the Dark Elf King.) In fact, one of the three planned endings is already in the game. It is the shortest and most brutal one, but it is also the one that can be completed this week. The purpose of this task is to enrich the content of Fjordr and guide everyone to the Final Valor Cave. It includes many stories that happened in the past as the background of this quest. Those who have played this game for more than ten years may be familiar with some content. However, considering the ever-increasing number of new players joining the game, this quest also includes many descriptions of these past plots in dialogues and item descriptions. The guy who gives you the quest alone has four options and a lot of dialogue to handle this task. A seemingly ordinary item retrieval task may lead you to one of the biggest conspiracies in the history of the Nise Federation. Have fun. :D
That's basically all for this week, in addition to what was mentioned in the previous diary. Because of the two diaries a week, it seems a bit chaotic, but as the start of 2025, it seems pretty good. I hope this year will also be a meaningful one for everyone. We have many things to accomplish this year. Ad Victoriam!
The full update log of this week: 20241228 English ##########Content################ [Enemy]New Enemy: Book Slave [The Grand Library]Book Slaves now appear on the Floor of Philosophy. 简体中文 ##########Content################ 【敌人】新敌人:书奴 【大图书馆】哲学层现在会出现书奴。
20241229 English ##########Content################ [Gallery]New Cinematic: Will the black moon howl when THEY whisper? [Takedown]Added the takedown data for Book Slaves. [Takedown]You can now gain loot after a successful takedown outside a battle. [Loot]Shade-Tainted Researchers now have their own item drop list. They may drop Analysis Pads. 简体中文 ##########Content################ 【回忆的影集】新过场动画:黑月亮是否在它们低语时嚎叫? 【推倒】加入了推倒书奴时使用的数据。 【推倒】现在在不进入战斗的情况下成功直接推倒敌人可以获得它们的掉落物。 【掉落物】被暗影侵蚀的研究员现在有了自己的物品掉落列表。它们可能会掉落分析面板。
20241231 English ##########Content################ [Faith]New Faith Tenet: Sleepy Cult [Special Attribution]Added a special attribution that allows you to gain devotion when you sleep during a battle. [Special Attribution]Added a special attribution that allows you to gain devotion when you have a good sleep outside a battle. [Wiki] More information about the Sleepy Cult is on the game's faith tenet page. 简体中文 ##########Content################ 【信仰】新信仰信条:睡教 【特殊属性】加入了一个特殊属性可以让你在战斗中睡觉时获得虔诚。 【特殊属性】加入了一个特殊属性可以让你在战斗外好好睡一觉的时候获得虔诚。 【维基】你能在游戏维基的信条页面上找到更多关于睡教的信息。
20250101 English ##########Content################ [Fjordr]Added a new encounter that leads to a new quest: Family Honor.(The quest is still working in progress.) [Wiki]Added a new wiki page about the "Family Honor" quest. 简体中文 ##########Content################ 【福尔德】加入了一个新的遭遇,会开始一个新的任务:家族荣誉。(任务本身还在施工中。) 【维基】在维基上加入了一个新的关于【家族荣誉】的页面。
20250102 English ##########Content################ [Family Honor]The story continues. [Family Honor]Added six more dialog options on John Emberwood that can provide information related to some background story that took place in the SAPC era. (About 20 years ago in real life.) [Family Honor]Added the quest item: the Broken Blade of Emberwood. [Final Valor Cave]Added a skeleton that you can loot a full set of the White Wolf Warrior gear. (They do not have the "ghost" prefix. They may have other random prefixes. Save/Load if you want.) [Final Valor Cave]You can find the Broken Blade of Emberwood on this skeleton too. [Final Valor Cave]Added another document that you can find here as another clue. (You may already have guessed what happened. This is more about who did it.) [Wiki]Updated the "Family Honor" quest page. 简体中文 ##########Content################ 【家族荣誉】故事继续。 【家族荣誉】为约翰·安博伍德加入了6个对话选项,提供很多关于那个遥远的避风塘单机版时期时代SAPC时期发生的一些故事。(大约是现实中的20年前。) 【家族荣誉】加入了任务物品:安博伍德的断剑。 【勇气终点洞穴】加入了一具可以搜刮到一整套白狼战士装备的骷髅。(没有幽灵词缀。可能包含别的随机词缀。想刷词缀的同学可以考虑S/L) 【勇气终点洞穴】在这具骷髅上也能找到安博伍德的断剑。 【勇气终点洞穴】加入了一篇新的文档作为新的线索。(你可能猜到了这里发生了什么。这个线索是关于是谁干的。) 【维基】更新了【家族荣誉】任务页面。
20250103 English ##########Content################ [Family Honor]Added the first ending of this quest. [Wiki]Updated the "Family Honor" quest page. 简体中文 ##########Content################ 【家族荣誉】加入了这个任务的第一个结局。 【维基】更新了【家族荣誉】任务页面。
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