English ############Content############## [Enemy]New enemy: Corrupted Book. [The Grand Library]Corrupted Books now appear in the public reading room on the Floor of Generic Works. Those books can detect you in 360 degrees. Rather than being like ordinary enemies who can only detect you when you are in front of them. [The Grand Library]Reduced the number of Long-Dead Roman Soldiers on the Floor of Generic Works. [The Grand Library]Long-Dead Roman Soldiers can no longer spawn in the public reading room. [Loot]Added a huge drop list to Corrupted Books. It's possible to get a lot of different religious books, life skill books, spell books, crafting recipe books, romance novels, and other things by defeating this type of enemy. [Liu]Added a hospital symbol on the hospital building. 简体中文 ############Content############## 【敌人】新敌人:被魔化的书籍 【大图书馆】被魔化的书籍现在会在通用层的公众阅览室里出现。这些书籍拥有360度侦查视野,而非像普通的敌人那样只有你在他们面前时才会侦测到你。 【大图书馆】降低了通用层出现的逝去千年的罗马士兵的数量。 【大图书馆】逝去千年的罗马士兵现在不会在公众阅览室里刷出。 【掉落物】给被魔化的书籍加入了一张巨大的物品掉落清单。包含了很多不同的宗教书籍,生活技能书籍,法术书,3D打印图纸,爱情小说,以及其它的各种东西。 【疁城】在医院的建筑上加上了医院的标志。
DD#112 Perversions of Ideals of Science
Hi, everyone! Welcome to another week's developer's diary fed by waves of science (or system improvements.)
Continuing from last week's pet fusion, we now have fused machine pets known as the Evangerions. They are capable of equipping all the latest machine modules as another monster created from both machine and biological materials.
Skills can now have cooldowns in battle. Thus, it allows better balance for some skills. For example, many healing spells no longer cost that much MP anymore. Instead, they use cooldown to prevent spawning those skills mindlessly. It brings more tactical thinking on when is the best time to use such skills with cooldowns.
Items can now have their effect-applying chance set separately with a parameter. That makes a major improvement in the Alchemy system possible. You can now make potions with a chance modifier attached to them. If you are a skilled alchemist, with the right ingredients, maybe you can be a master of chemical warfare even in a supernatural world. A bit more tech details: each alchemy material has certain elements attached to them. Previously if the value of one effect element goes beyond one, the effect will appear on the final product of the potion you just created. Now we go beyond the binary rule of 0 and 1. If the value is larger than 1, it may provide a positive chance modifier to said effect. A such modifier can be further improved by your alchemy skill. As a result, you may create a potion that can a deadly potion that can poison the most resilient targets, make them sick, make them slow, make them drunk, make them burn, and make them suffer from every single nasty thing you so generously put into your great work for them. Nurgle will be pleased. :D "Flow over no man’s land, a poisonous nightmare."
By talking about no man's land, I am totally not talking about the previously quite empty Desert of the Trapped in another world. Because it now has more creatures out there. From shaded slaves to sandworms. They all walk in a desert under Aten's black sun. It may look like a horror movie to common people. But, to a supernatural adventurer like you, you may find ways to take advantage of the situation. You can turn sandworms into pets or collect their acid to create deadly potions in the enhanced alchemy system mentioned above. It comes with acid as a new element and acid burn as a new effect. An excellent alternative to raw poison. They eat away their victims' defense while also causing damage each turn.
Meanwhile, a supervillain certainly requires more minions. Thus, you can now customize your character or your customized teammates into the appearance of Ancient Egypt Slaves or Crazed Workers.
But, here is also an easter egg, a fella just sneaked into your character customization files. NAFO expansion is unnegotiable. Thus, you can now also make customized fellas as teammates. You can also edit existing customized teammates to be fellas or the other way around. The system shall automatically recognize if you have a fella teammate or a normally customized teammate.
That basically covers all the major changes of this week. There is likely something else I didn't mention. Such as this: But, maybe it's a good idea to leave them unmentioned which shall provide more fun for you to explore and enjoy the joy of discovery.
History fact: Behind the title of this week's developer's diary is a tale of a couple of talented chemists. The lost words of an alienated wife to a Nobel Prize winner who became the father of chemical warfare.
His story is history. But how will you use the power of alchemy with this week's updates?
Today's changelog: ############Content############## [Relationship]Added the relationship display of Dark Cloud Cyber Cafe. (To the veterans of the "Internet Addiction War." It unlocks when you get into that cyber cafe for the first time.) [Abandoned House]Sandworms may now appear in the random rooms in this location. [Abandoned House]Reduced the chance of generating an empty room.
Update, Version 20230309
English ########DEVELOPMENT############ Bad news: File corruption happened, and something in the art pipeline died. Good news: I took some time, and upgraded some ancient tools to some new ones. Still, some things need to be rebuilt. But we will get there. ############Content############## [NAFO]Added combat art assets for the NAFO ambassador. (I was trying to verify if the new art pipeline restored some functions of the damaged one. But, things start to get a bit wild. See below.) [NAFO]When making customized teammates, you can now make fellas. (For story reasons, you cannot use fella art assets on your main character for now.) [NAFO]You can now also edit your customized teammates to fellas. You now can also edit fellas to non-fellas. [NAFO]Fellas have a relatively higher emotional damage resistance. [Item/Alchemy]New item: Acid (This kind of acid is not very strong. But, it can be used in alchemy to make even stronger acid.) [Enemy]Sandworms may now drop acid. 简体中文 ########DEVELOPMENT############ 坏消息:电脑故障,一些美术资源开发流程上的工具受损。 好消息:我顺便把一些古老的美术开发用的软件升级到了更新的版本。还有一部分需要重建,不过我们会一路上解决这些问题的。 ############Content############## 【NAFO】加入了北大西洋柴犬组织大使的战斗美术资源。(我原本只是计划去验证新的美术流水线是否有旧流水线中被损坏的一些功能。结果,事情朝着奇怪的方向发展了。见下方。) 【NAFO】当创建自定义的队友的时候,你现在可以创建Fella队友了。(由于剧情的缘故,你暂时还不能把主角变成Fella外观。) 【NAFO】在你编辑自定义队友的时候,你可以把普通的队友转化成Fella队友了。反之也可以。 【NAFO】Fella有较高的情感伤害抗性。 【物品/炼金】新物品:酸液 (这种酸液的腐蚀性不是很强。但是,可以通过炼金制作更强大的酸液。) 【敌人】沙漠蠕虫现在可能掉落酸液。
Update, Version 20230308
English ############Content############## [Item]When you make Molotov, different liquids you add to the bottle can now also adjust the chance to cause burning. (Oil-type liquid is usually more likely cause burning than alcohol) [Item]Items that cannot be used in battle will no longer display when you select a character to use an item during the battle. [Item]Stones can now be used in battle. You can throw them at enemies to cause a little damage. [Item]Item help window now automatically displays which effects the item applies and which effects the item removes. [Item]Certain items will hide their effects in the help window. Such as you may not know whether an expired life potion can cause poison. [Alchemy]Newly created alchemy potions no longer use additional customized tooltips to tell which effects the item applies and which effects the item removes. (Existing potions may feel a bit weird as duplicated descriptions exist. But, they will slowly phase out as consumables.) [Food]Wheat and potato no longer remove the "Spicy Food" effect. [Alchemy]Ingredines with overflowing state effect value will now provide additional success chances to apply such state effect. The success chance can further be increased by the alchemist's alchemy skills. ############System############### [Effects]Each effect source can now set its effect and apply chance for each effect separately in a hash table. (Previously, it was just a numeric. The new system is compatible with the old one.) [Item]Items can now have parameters to adjust their effect apply chance. (Either in a hash table or use a numeric.) [Item]Items can now have parameters to hide the effects they may actually apply. Such effects will no longer display in the help window. [Item]Adjusted the item help window's height calculation to make sure text will never be out of the window's boundary. [Item]Item help window will now also display the effect apply chance modifier of items. (If exists.) 简体中文 ############Content############## 【物品】在制作莫洛托夫鸡尾酒的时候,你在瓶子里加入的不同液体现在也会影响造成燃烧的概率。(油类液体相对酒类液体可能造成燃烧的概率更高。) 【物品】当你在战斗中选择一名角色去使用物品时,不能使用的物品现在不会显示在窗口内。 【物品】石头现在可以在战斗中使用,你可以把它们丢出去砸向敌人造成轻微伤害。 【物品】物品帮助窗口现在会自动显示物品具备何种增加和移除状态属性的效果。 【物品】部分物品会隐藏它们的部分实际效果。比如,你无法知晓一瓶过期的生命药水是否会实际上造成中毒效果。 【炼金】新生成的炼金药剂现在不会再用额外的说明文字显示该物品具备何种增加和移除状态属性的效果。(已经生成的药剂可能暂时会因为说明文字有重复而有点奇怪。但是,作为消耗品,它们会慢慢淡出历史舞台。) 【食物】小麦和土豆现在不再消除【辛辣食品】状态。 【炼金】当素材有溢出的状态附加效果的数值时,现在该部分数值会转化为施加状态的成功率修正值。使用炼金术的人员的炼金技能将会进一步提升这个数值从而进一步提高药剂的状态施加成功率。 ############System############### 【状态效果】现在所有的状态来源可以对其设置的每个不同状态的几率用一张哈希表做单独的修正。(此前只有一个整数。新的系统和旧系统兼容。) 【物品】物品现在可以通过参数调整它们施加状态效果的几率。(用一张哈希表或用一个数值。) 【物品】物品现在可以有控制变量隐藏部分该物品会实际附加的状态。 【物品】调整了物品帮助窗口的高度算法,确保文字不会绘制出边界。 【物品】物品帮助窗口现在还会显示物品施加某种状态效果成功率的调整值(如果有的话)
Update, Version 20230307
English ############Content############## [Pet]New enemy/pet: Sandworm. [Desert of the Trapped]Added sandworms in the other world version of the Desert of the Trapped. [Element]New element type: Acid [Effect]New effect: Acid Burn [Skill]New skill: Acid Spit [Wiki]Added all those new stuff to the game's wiki. 简体中文 ############Content############## 【宠物】新敌人/宠物:沙漠蠕虫 【被困者的沙漠】在异世界版本的被困者的沙漠加入了沙漠蠕虫。 【元素】新元素种类:酸 【状态效果】新状态效果:酸液腐蚀 【技能】新技能:酸液喷吐 【维基】上述所有新增内容已经同步到维基。
Update, Version 20230306
English ############Content############## [Character]Added the art assets for the shaded version of ancient Egypt slaves. [Desert of the Trapped]Added new enemy: Shade-Tainted Slave in the other world version of the Desert of the Trapped. [Desert of the Trapped]Increased the number of enemies in the other world version of the Desert of the Trapped. [Butterfly]Added "Somewhere in Between" as a teleport target location after you have visited it for the first time. All generic Egypt outdoor locations, the Branched Ancient Tomb, and the other world version of the Desert of the Trapped can teleport to this location. 简体中文 ############Content############## 【角色】加入了暗影化的古埃及奴隶的美术资源。 【被困者的沙漠】在异世界版本的被困者沙漠中加入了新的敌人:被暗影侵蚀的奴隶。 【被困者的沙漠】增加了异世界版本的被困者的沙漠中的敌人数量。 【蝴蝶】在你首次访问了【世界之间的某处】之后,这个地点可以作为传送目标。你可以从普通的埃及室外场景、被闯入的古墓、异世界版本的被困者的沙漠传送到这个地点。
Update, Version 20230305
English ############Content############## [Character Customization]Added a set of new male character art assets: Ancient Egypt Slave. You can use it as the appearance of your main character or customized teammates. [Character Customization]You can now use "Crazed Worker" as the appearance of your main character or customized teammates. [Dr. Kyofu's Lab]Added a huge machine. (Just for decoration.) [Tips]Added the tips about the mouse switch hotkey when starting the game for the first time. (Thanks to 树上有云's feedback.) 简体中文 ############Content############## 【角色自定义】加入了一组【古埃及奴隶】的男性角色外观美术资源。你可以将其用于你的主角或者自定义的队友。 【角色自定义】你现在可以使用【发狂的工人】作为你的主角或自定义队友的外观了。 【恐怖博士的实验室】加入了一台大型机器。(只是装饰物) 【提示】在首次开始游戏时加入了一段关于鼠标开关按钮的提示信息。(感谢树上有云的反馈信息。)
Update, Version 20230304
English ############Content############## [Skill]Reduced the MP cost of Heal. (150 -> 50) [Skill]Reduced the MP cost of Mass Heal. (300 -> 100) [Skill]Reduced the MP cost of Resurrect. (300 -> 200) [Skill]Added a 3-turn cooldown on Heal. [Skill]Added a 5-turn cooldown on Resurrect. [Skill]Added a 5-turn cooldown on Mass Heal. [Skill]Updated the skill descriptions of those skills mentioned above. [Pet]New Fusion Pet: Evangerion (Requirement: The prime fusion material is a machine-type pet.) [Item]Newly generated machine modules can be equipped on "Fused Machines." (Existing modules are not affected. ) ############System############### [Skill]Skills can now have cooldown during battles. [Skill]When a skill is on cooldown, the skill window will now display how many turns remain. ############Debug################## Fixed a bug that Tigerbunnies do not have their headshot area data in FPS mode. Fixed a bug that when you exchange GPA coins for drones or combat robots, if your group is full, there will be a misplaced message that tells you the robot/drone has joined your group while actually they don't as your group is full. 简体中文 ############Content############## 【技能】降低了治疗的气力消耗(150 -> 50) 【技能】降低了群体治疗的气力消耗 (300 -> 100) 【技能】降低了复活术的气力消耗 (300 -> 200) 【技能】治疗现在有3回合的冷却时间。 【技能】复活术现在有5回合的冷却时间。 【技能】群体治疗现在有5回合的冷却时间。 【技能】更新了上述技能的技能说明。 【宠物】新的融合宠:艾凡吉利昂(需要:用于进行宠物融合的主体是一只机械宠。) 【物品】新生成的机械模组可以被装备到【融合机甲】上。(已经生成的模组不会被改变。) ############System############### 【技能】技能现在可以设置战斗中的冷却回合。 【技能】当一个技能在冷却中的时候,技能窗口会显示还有多少回合的冷却时间。 ############Debug################## 修复了虎兔兔在第一人称射击模式下没有爆头位置数据的Bug。 修复了当你在队伍已满的情况下用GPA金币兑换无人机或战斗机器人时,一条被错误放置的信息会显示提示你无人机或战斗机器人加入了你的队伍,而实际上因为你队伍已经满了的缘故,这件事并没有发生。
DD#111 Unleash Your Monsters.
Hi, everyone. Welcome to join me in a secret laboratory in this week's developer diary.
There are still many characters from our game's previous iterations that have not appeared yet. People who played this game for many years may start to wonder where they are in our current timeline. During this week's update, I brought you the news about one of the distinct characters from SAPC++. The mad scientist known as Dr. Kyofu has returned.
She now sets her establishment in a dark corner of the damned city of Aten, away from anyone who may disrupt her self-claimed great agenda of world domination. In this timeline, she is a banished member of the Caretakers. However, her superior biological knowledge and overconfidence remain unchanged. More details about her: https://neolithia.fandom.com/wiki/Dr_Kyofu
However, achieving world domination is no easy deed. Especially, you cannot do that when you are in poverty. Thus, she is quite happy to sell you her service in exchange for some money.
"Maybe God didn't create humans, it's human minds that created God. No, not just God, everything." The first service she can provide to you is to create your own monsters by fusion some of the pets into one much stronger, horrible one with all the skills inherited. The process is known as Pet Fusion. Such game mechanics can be traced all the way back to when StoneAge Online was still alive. Not much has changed since then. You can create your own highly customized Fusion pets carrying out features belonging to those that you have sacrificed. They may look like this: or this: "Some may call them abominations. I call them the miracles of science!" With the right pets as fusion materials, you may create something with tremendous power. You may create your own god that makes all your enemies tremble. In memory of that Stone Age. More details about Pet Fusion: https://neolithia.fandom.com/wiki/Pet_Fusion
"Is the world really what we see? No, the lights go through our eyes and our brain try to make sense of them and make us believe what the world is. Thus, ultimately, how we see this world is what our minds want us to see. Everything out there is just an extension of our own minds. From those supernatural spirits to adorable normal cats. They are all projections of our minds. They are shaped by our thoughts. Those pets are the reflections of who we are." The second unique service she provides is something new. As you bond with your pets grow, the good doctor believes those pets are extensions of your own minds. They can be one with you because they are you, and you are they. With her anomalous technologies, she can turn those pets with a strong bond with you into your Persona Masks, equipment that inherits the pet's skill, and some attributions that you can wear. However, not everyone shares such views on pets. Thus, some of your companions such as Alicia will feel disgusting about such actions of turning pets into equipment. More details about Persona Masks are here: https://neolithia.fandom.com/wiki/Persona_Masks
Dr. Kyofu is also always in need of fresh research materials. Thus, she comes with a repeatable side quest. You can help her capture all kinds of wild animals or supernatural beings. In return, she will reward you with some money and a relationship improvement.
Right, you can actually have a relationship with her. If you are in good turn with her, she will give you discounts on her services while offering you more rewards for the side quests she gives you. Maybe you can even start to learn her more human side. After all, she didn't get born as the self-claimed supervillainess she is right now. Maybe it is the world around us slowly turning us into who we are. Yet, not everyone is lucky enough to be born rich or have many friends. Sometimes, the world turns us into monsters. Then, maybe one day, at a breaking point, we simply stopped pretending to be the person everyone expected and become the monster deep down in our hearts that we want to be. Is that our fault or the fault of the world? I'd be interested to know your answer.
Other updates of this week, include random spiders that you can turn into your pets in the Abandoned house, new functions to allow you to convince non-hostile creatures to join you without a fight, and new achievements when performing new pet-related activities.
Let's end this week's developer's diary with a meme: This is a reference to Crusader King, a game in which you can do quite a lot of messed-up things. Maybe, deep down, when nobody is watching, we all desire to become such monsters. :)
Today's changelog: ############Content############## [Pet]New Pet: Tiggerbunny (Fusion Pet from Bunny + Cat or Ghost Cat) [Pet]Tiggerbunny has a persuasion bonus when trying to convince cats/ghost cats/bunnies to join you. [FUSION!]Added a very short document about pet fusion in Dr. Kyofu's dialogs. [FUSION!]Dr. Kyofu will give a discount when doing the pet fusion if you have a good relationship with her. (It existed in yesterday's build. But it was not documented.) [FUSION!]Added error SFX whenever the process is aborted. [FUSION!]When fusion is complete, a message will now tell you which Fusion Pet you just created and joined your group. [Wiki]Added a page about Pet Fusion: https://neolithia.fandom.com/wiki/Pet_Fusion [Dr. Kyofu's Lab]Added a new BGM for this location. [Steam Achievement]New achievement: Persona (It unlocks once you turn a pet into your persona mask.) [Steam Achievement]New achievement: Fusion! (It unlocks once you create a Fusion Pet.)
Update, Version 20230302
English ############Content############## [Pet]New Pet: Crimson Eye (This is the first fusion monster in the game.) [Pet]Mammoths can now be persuaded to join you. (Difficulty reduction: use Elephantidae creatures to persuade them.) [Pet]Bears can now be persuaded to join you. (Difficulty reduction: use bears or pandas to persuade them.) [Pet]Mummy Cats can now be persuaded to join you. (Difficulty reduction: use cats or ghost cats to persuade them.) [FUSION!]Dr. Kyofu can now do the pet fusion to create something horrible. (Detailed descriptions of this function will be added in future updates.) [FUSION!]Added a fusion pet list on the game's wiki's pet page: https://neolithia.fandom.com/wiki/Pets [Skill]Summon Cuties may now spawn Mummy Cats. [Rating]After cross-checking with some other games on Steam. It seems our game does not really matches "Contains extremely violent or gory content that may not be appropriate for all audiences." Thus, the game rating in both Germany and Brazil shall be lowered respectively. [Rating]Admittedly we still have some nudity and sexual content, and an anti-censor patch in the Steam Workshop. Thus, the rating is still above at least 14 worldwide. That's just a recommendation to accommodate the rules. It's totally up to you to decide whether the game is suitable for you. [Rating]The rating update is in according with Steam's recent Mature Content Survey changes: https://steamcommunity.com/groups/steamworks/announcements/detail/3645136992391096609 [Rating]The rating update does not affect any of the previous game content. 简体中文 ############Content############## 【宠物】新宠物:深红之眼 (这是第一只游戏中的融合宠。) 【宠物】猛犸现在可以被说服加入你。(难度降低:大象种类的生物去说服) 【宠物】熊现在可以被说服加入你。(难度降低:用熊或熊猫去说服) 【宠物】木乃伊猫猫现在可以被说服加入你。(难度降低:用猫或幽灵猫猫去说服) 【宠物融合】恐怖博士现在可以进行宠物融合,让你获得一些更可怕的生物。(对这个功能的更详细说明会在之后加入。) 【宠物融合】在游戏维基的宠物页面上加入了一个融合宠的列表:https://neolithia.fandom.com/wiki/Pets 【技能】召唤萌物现在可能召唤出木乃伊猫猫。 【游戏分级】经过对比Steam上的其它一些游戏,似乎我们的游戏并不符合“包含极端的暴力和血腥内容以至于不适合所有的观众。”这样的描述。因此,游戏在德国和巴西的分级相对降低了。 【游戏分级】当然,因为游戏中依然包括裸露和性内容,以及一个反和谐补丁在工坊里的缘故。因此全球的游戏分级目前不会降低到14以下。这只是对于现有规则的建议新意见。最终这个游戏是否适合你当前的年龄段,请自行决定。 【游戏分级】本次游戏分级更新是基于Steam的成人内容调查表的更新而产生:https://steamcommunity.com/groups/steamworks/announcements/detail/3645136992391096609 【游戏分级】本次分级更新不影响此前的所有游戏内容。