A new content drop has just bossed its way into the game, and your runs are about to get longer... if you can survive! Are you up for the challenge?
Added The Titan: Prometheus. As the ruler of the new era, the Titan Group finally shows up!
Added 2 new special Managers: Cursed Athena and Ares. You can check their specific information at the bar.
Added a new normal Boss: God of Makeup.
Added 2 new special levels: You need to get a special ticket to enter this level.
Also to celebrate the Lunar New Year we've implemented a special seed for everyone to play!
"20210212"
We're excited for everyone's runs to get longer and to take on new challenging bosses! Have an amazing time diving into the Abyss, we'll see you in the next update!
Neon Abyss Christmas Content Update 1.25 Now Live + Special Festive Seed!
Merry Christmas Abyssonauts!
We hope everyone has an incredible holiday period and to celebrate we're dropping a new content update! On top of that we've also dropped a special holiday seed, check it out: 20131127 - you can even build a snowman!
Patch 1.25 Notes
Major Changes
The Lab(Basement level 2) is now open, you can now customize the monster encounters!
Added 3 Sets of items, obtain enough items in a Set to activate Set powers!
Added new jump related items, you could win fights without ever firing a shot!
Tweaked explosion related items, synergies between the explosion items are now enhanced.
Added 6 new soundtrack in the game, let's rock!
New nodes in unlock tree
WARRIOR STATUE - GUARDIAN: You will get a random blessing if you die 3 runs in a row.
Reroll Cube: There's a chance that a carryable cube will appear in the shop, which has many magical effects! Lift and throw it!
Golden Secret: There's a chance that you may find golden creatures in battle rooms.
New Pain room: it will drop an item if you get hurt on the 6th time in this room.
Added Random Character choice with a random item.
Other changes:
Abyssal difficulty can be accessed any time once unlocked.
Added a series of puzzle-solving rooms (you will be rewarded if you solve them.)
Remake Ming's skill: he can now preview the result of the next egg hatch.
Pets will now get stronger the more pets you have.
Added a new big worm monster.
Added a Special Chest Shop.
Added more battle rooms.
Added item effect activation indicators.
Added a new type of Challenge room, it will reward you even if you get hit.
Update to monster bullet appearance.
Reduced glare issue when bullets or lasers fills the screen.
Added item effect indicator.
Tweaks to Shooting game room, it now drops items other than weapons.
Tweaks to Brick game room, drops more varied items.
Added a new piano song.
Fire Cracker item now only works in combat.
Thunder and Summer buffed, radius increases with jump times.
Feedback
We appreciate all feedback on update 1.25, feel free to leave us a comment below! :)
Happy winter season, we've had an amazing launch year and thank you all for helping us make the game even better! It's also now time for the annual Steam Awards and we invite you to vote for us in the 'Games You Suck At' catagory!
We know there's some pro abyss crawlers out there but the game can be quite a challenge at times and we thought it was fitting!
Thanks to everyone that casts a vote!
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Neon Abyss Going Under Crown Trick
Ready to dungeon crawl? Grab the bundle for a limited time!
Neon Abyss Content Update 1.2 Now Live + New Experimental Branch Content!
Hey Abyssonauts!
We've just dropped a content patch adding an auto-save function, new area in the hub zone, new boss, new pets and much more! We're excited for everyone who hasn't been playing the experimental branch to get stuck into a lot of these changes for the first time! We also have a content drop on the experimental branch with future changes and editions you can test for the next patch already.
Gem reset disclaimer
Your gems and unlocks will be reset, however, don't worry! You will be refunded all of the gems you have spent and the unlock path is revamped to be easier and cheaper so you should get more bang for your buck!
Patch 1.2 Notes
Major Changes
AUTO-SAVE for every level, you can now continue your runs from the level you left off
Item Gallery: In the basement of the bar, you can browse all items that you encountered, you can trial them or ban them. (Peter and Jack are back... unless you want to get rid of them)
Item Bans: You can now ban items/pets/weapons in the gallery (Achievement will not be available after a certain number of bans)
New Boss: God of Gambling - watch out they know how to count cards!
New Challenge room: Put your skill to the test! You will get the reward based on how you perform, try not to get hit
New batch of pets
Enemy bullets will now be displayed in front of player bullets
Revamped unlock progress tree for more flexibility in picking the path of your progress and it's cheaper to progress too!
Extra gem drop for fixed bosses, each time you beat the last boss, you will be awarded extra gems based on your difficulty levels.
You can now reset your unlocks tree (for the cost of 20 Gems)
Boss defeated badge for every character (different difficulty will result in a different boss badge)
Tweaked damage model, balanced weapon damages
Separate button added for the character's passive ability instead of the interact key
Grenade projectile path preview for easy and normal (not available in hard mode)
Add monster spawn and teleportation indicators
You will now unlock more monsters by defeating managers, (previously, you have to unlock them on the unlock tree)
Pets now no longer shoot on their own, they will only shoot if you shoot
Improved boss portraits (they're prettier now)
Other changes
General performance improvements
Max Hearts and shield containers now reduced from 10 to 8
Removed the Hit-recover time for the player
Increase the duration of the item banner display
Broken slot machine door can now be blown open by explosives
Add the egg counter
Add level numbers
Added more types of pickups (money bag, double keys and double bombs)
Tweaked level setup, the musical monster will not appear on early levels
Tweaked biter monsters' behaviors
The first level shop will now be on sale, also shop now displays item names
Zen room: Tweaked difficulty, it now costs hearts to play
Added more songs for piano
Fixed cursor lock for fullscreen
The inventory screen can now show more than three rows of items
Added aiming reticle for controllers
Optimized flying control
Mines do not explode on contact
Moldy hearts now has a chance to increase your heart containers
R-6 picking up items that increase heart containers can increase shields
Coin Bomb change: You get triple the coins, but coins will explode after 3 seconds if you haven't picked it up
Bug Fixes
Fixed the issue where player/monsters may glitch out of the room
Fixed Saya revive bug with melee mode
Fixed roulette machine
Fixed for upgrade tree can not interactable bug
Fixed issue where stacked explosions might propel player/monster/boss out of the room on performance hitch
Fixed tracking weapons not able to lock-on to Athena and Zeus
Fixed Saya's animation being stuck when in the air
Fixed being unable to show map and teleport bug with Heart of Fire
Fullscreen mode now locks cursor.
Fixed the issue where player/monsters may glitch out of the room
Fixed Big Daddy that sometimes does not prevent explosion damage.
Fixed Blink which should not be able to get past special doors.
Fixed the wrong amount of Gems dropped by the final boss of each run.
Fixed Egg count related items that count the eggs wrong.
Experimental Branch New Content
We've also updated the experimental branch with a heap of new content and changes that you can test early. A few of these include a bestiary type room where you can customise the enemies you find in the dungeon runs. There are new enemy types, new puzzle blocks, new rooms and new unlocks!
Here's the full notes:
Abyssal difficulty can be accessed any time once unlocked
Added 6 new soundtracks into the game, let's rock!
Added a series of puzzle-solving rooms (you will be rewarded if you solve them)
Added new battle rooms
Added 3 'Sets' of items, obtain enough items in a 'Set' to activate 'Set' powers!
New jump related items, you could win fights without ever firing a shot!
weaked explosion related items, synergies between the explosion items are now enhanced
Monsters are now more varied
Enhanced the look and effects of many items
Reduced glare issue when bullets or lasers fills the screen
Tweaks to Shooting game room, it now drops items other than weapons
Tweaks to Brick game room, drops more varied items
Added a new type of Challenge room, it will reward you even if you get hit
Added a batch of new Challenge rooms
Pets now immune to environment damage
Fire Cracker item now only works in combat
Raised the stat ceiling of some item effects
Buff to Shaman's Mask
Update to monster bullet appearance
Chance to encounter reward room in place of special rooms
Chance to drop Clown box (unlockable)
Buffs to damage and effects of jump items
Pets will now get stronger the more pets you have
Added lots of more battle rooms
How to access the Experimental Branch
**We highly recommend that you use a new save slot on the experimental branch, which is the safest way. Do not use the old save data, which may cause some unknown issues.**
First right click the game in your Steam Library and select Properties.
Then select the ‘Betas’ tab
From here select Experimental from the dropdown.
Your game should now automatically download the experimental branch when you next play Neon Abyss!
Feedback
We appreciate all feedback on update 1.2 and the experimental branch updates! feel free to leave us a comment below! :)
The Deluxe Edition is now available with a 10% discount here on Steam.
What's inside?
Base Game
Lovable Rogues DLC
Neon Abyss OST
10% Discount
Lovable Rogues DLC
The 'Lovable Rogues' DLC adds two bonus characters to give you some needed backup in the Abyss! They will join the eight other playable and unlockable characters to bring the total in the Grim Squad to ten!
Saya
Saya brings a few more splashes of color to the abyss and not just with her hair! She is a master sword wielder and will paint the dungeons red with powerful sword strikes. Switch between her katana and your ranged weapon in the dungeon to destroy any foe at any distance!
Amir
Subjected to awful mental experiments, Amir can muster the power of his mind to his advantage. They are able to ascertain the exact effect of items before picking them up.
Each run Amir starts with 6 heart containers but lose one after each level, once hitting zero they are able to levitate! Be careful, Amir's only hope of survival is to collect shields!
OST
TRACK LISTING 1: I Want To See The Manager 2: Welcome To Hal 3:There's A Bullet In My Soup 4: By The Beard Of Zeus 5: I'm Your God Now 6: Be The Boss 7: My Kingdom For A Key 8: The Ballad Of Jimmy 9: Coming Out Of His Shell 10: Pull The Trigger(Fish) 11: Anyone Seen Peter 12: Reign With An Iron Frog 13: I Heart Vibrant Ball 14: No Refunds Allowed 15: Holier Than Thou
Experimental Branch 1.2.1.35 Patch Notes And Boss HP Feedback Request
Hello Abyssonauts!
We continue to tweak the HP on bosses on the experimental branch in the quest for the sweet spot especially in harder difficulties.
We'd love to hear everyone's feedback on how they feel in the current experimental build, are they too hard? Too easy? Do they die too quick or slowly? All feedback would be greatly appreciated below this post in the comments.
Thanks in advance, your feedback has been invaluable in helping us shape the game so far and put together improvements for the upcoming first content patch.
Notes:
1.2.1.35 Changes
More tweaks to HP amount of bosses on harder difficulties and late levels
For more info on the experimental branch and how to get it, go here. https://steamcommunity.com/games/788100/announcements/detail/2753339286193349786
Here's the two most recent updates to the Experimental Branch on Steam. For more info on that visit this thread: https://steamcommunity.com/games/788100/announcements/detail/2753339286193349786
1.2.1.28 Changes
Fix auto-save seed consistency
Reduce HP amount of bosses on harder difficulties and later levels
1.2.1.24 Changes
Fixed issue of low HP amount of bosses on harder difficulties and late levels
Optimised flying control
Mines do not explode on contact with stone/barrels/walls etc.
Weapon balance
Fixed freeze issue of the doll machine room
Fixed God of Pill from glitching out of the room
We'll see you all in the next update!
Experimental Branch 1.2.1.18 Patch Notes - Auto-saves, New Boss and Unlock Tree
Abyssonauts!
We continue to listen to your feedback on the game and have made a bunch of changes which we've added to the the Steam Experimental Branch!
Notice: This update will reset your unlock tree and your key bindings. You will be refunded all of the faith gems you have spent so far.
If you want to try the Experimental Branch for yourselves, read this article: https://steamcommunity.com/games/788100/announcements/detail/2753339286193349786
1.2.1.18 Experimental Branch Fixes & Changes
Major changes:
New Boss: God of Gambling
New Challenge room: Put your skill to the test! You will get the reward based on how you perform, try not to get hit.
New unlock tree: Revamped for more flexibility in picking the path of your progress, it's cheaper to progress too!
You can now reset your unlock tree (will cost faith gems).
Added the EGG COUNTER
Added level numbers.
Balance Tweaks:
Weapon damage balance ( still under work)
Optimised enemy bullets, which are more visible.
Zen room: Tweaked difficulty, it now costs your hearts to play.
Coin Bomb change: You get triple the coins, but coins will explode after 3 seconds if you haven't picked it up.
Remove the pet NOD-8
R-6 picking up items that increase heart containers can increase shields.
Bug fixes:
Fixed Big Daddy that sometimes does not prevent explosion damage.
Fixed Blink which should not be able to get past special doors.
Fixed wrong amount of Gems dropped by the final boss of each run.
Fixed Egg count related items that count the eggs wrong.
Neon Abyss Live Hotfix 1 & Experimental Branch Patch
Abyssonauts!
Our first patch is here in the form of a hotfix! Thank you to everyone who has submitted reports and feedback so far! This hotfix is PC specific and is on GoG but will come to PC Gamepass later. We're also working on console fixes for the black screen issue, and Nintendo Switch performance issues which we'll keep everyone updated on through our socials!
We also have a whole heap of changes to the experimental branch, including optional items, pick-up pets pause before they grab, auto-save (so you can leave the game mid run and pick it back up!) and much more further down in this news post!
Hotfix 1
Cursor not confined to fullscreen fix.
French keyboard compatibility .
Remove Vibrant Ball, Peter and Jack (until a full update with reworked pet mechanics - see experimental notes.)
Saya animation bug fix.
Fix for credits not scrolling.
Experimental Branch Changes including auto-saves!
We also have a whole bunch of changes to the experimental branch for you all to try and give us your thoughts on! To access this branch and for more on it, check out this post: https://steamcommunity.com/games/788100/announcements/detail/2753339286193349786
Major changes:
Removed the Naughty-egg, all pets are back (except the Vibrant ball), also added a new set of pets
You can now ban items/pets/weapons in the gallery (Achievement will not be available after a certain number of bans).
Boss badge for every character (different difficulty will result in a different boss badge).
Auto-save for every level, you can now continue your runs.
Monsters will no longer pop out of thin air without warning, a portal will appear before the monster spawns.
A new button is now set for the character's passive ability instead of the interact key.
The inventory screen can now show more than three rows of items.
Balance Tweaks:
Max Hearts and shield containers now reduced from 10 to 8.
Removed the “Hit-recover" time for the player (you stay in place and flash rather than being pushed back.)
Pets now no longer shoot on their own, they will only shoot if you shoot (hopefully reducing things like instant crystal turns to violent crystals.)
The Grabber, Peter and Dr Blue now pause before going to collect items.
Tweaked item drop rates.
Tweaked level setup, the musical monster will not appear on early levels.
Tweaked damage model, balanced weapon damages, you will no longer three-hit bosses, or dealing no damage to bosses.
Tweaked biter monsters' behaviors.
Tweaked rewards from rooms.
Bug fixes:
Fixed issue where player/monsters may glitch out of the room.