Native controller support added- controllers should now work without having to use Steam template Flippers can now be controlled with both "S" and "L" and left and right shift keys. Main menu now displays "Neon Nights Pinball" instead of just "Neon Nights"
Outergalactic Aliens Pinball Sneak Peak
We are still in the process of adding decorations, animations, and various other things that are going to change in the final version of the game, however we wanted to share a few screen shots of what we have worked on so far. This is the final layout --so all of the ramps, tunnels, portals, and playfields are final. There are currently seven main missions, and we working on adding skill shot missions and an extra special secret mission.
Unlike Neon Nights this table does have the normal side drains, along with kickbacks. This table does feature the same amount of flippers as Neon Nights (eight)-- but the layout is a lot different. We are extra excited about the clear glass under the playfield mini game :)
We are working on animating the drop target aliens, pay no attention to the double legged alien in the photo-- the final version will have just one alien there. We decided to get these photos up for those that are currently competing for the early release keys on the neon nights contest which ends in three days.
The table is nearing completion, we are working on the sound effects and music and we will hopefully have a release date soon.
Thank you for your support!
Neon Nights Pinball Version 1.3 Patch and Update Notes
Quite a few updates and changes here. Let's start with the new stuff:
A new main menu. Yes the old one was shabby, we heard your feedback!
The upper right playfield has been adjusted to allow the ball to move a little faster. Thank you steam user Bazroo for the feedback on this. The angle of the playfield has been tilted so the ball will move a little quicker up there.
A couple LEDs have been swapped out with newer images that are also being used on the upcoming Outergalactic Aliens Pinball title.
That weird little ball sensor that was floating in the glowing cup, which could usually only be seen at the launch screen before ejecting the first ball -- it's gone!
Bug fixes include:
The pause screen no longer allows the ball to continue rolling after warping if paused during a ball warp. Thank you steam user emarcal666 for pointing this one out, steam user Dstomp for help narrowing down the issue, and Marc at Tropical Studios for a quick resolution.
When completing a game, viewing the leaderboard, then restarting a new game and pausing, the pause screen would show an overlapping leaderboard across the screen. This has been fixed!
Please see the community discussion page for any more info.