Fixed a bug where rooting an enemy while having the Siren's Song emblem equipped could sometimes cause a crash.
v0.5.00 Hotfix 1
Fixed a bug that caused a crash upon collecting a spell rune.
Evolution Update
New
Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour.
Player Character Reworks: In addition to starting with specific emblems and different stats, the Alchemist and the Oracle now have unique modifiers. (read more below)
Dynamic Tooltips: Spells, runes, and emblems now display damage numbers and other values and dynamically update based on the player's stats.
New Rune - Burst (Reactive): Whenever you take damage, this spell is cast for free targeting the damage source.
New Rune - Fireball (Infuse): This spell now deals (230% power) fire damage but costs 10 mana.
New Rune - Ignite (Rev): Every 3 casts empowers you, causing the next damage spell you cast to deal 30% bonus damage.
New Rune - Lash (Expose): Enemies damaged by this spell take 25% more fire and arcane damage for 5 seconds.
New Rune - Power Fist (Pummel): This spell can no longer uppercut but its base cast speed is increased by 50%.
New Rune - Ravage (Hellmouth): The spectral mouth now remains in place and instead releases pulses of fire that deal 200% fire damage per second to enemies within 4.5 tiles.
New Emblem - Dream Eater: You have 1 bonus life regeneration (up to 10) for each incapacitated enemy within 4 tiles.
New Emblem - Mana Shield: Up to 50% of incoming damage is blocked, consuming (200% damage blocked) mana. (previous Mana Shield emblem renamed)
New Emblem - Siren's Song: Feared enemies are charmed instead, causing them to walk towards you and take 20% more damage for the duration.
Reworked Spell - Starfall: Bombards target position with 3 waves of stars, each dealing (200% power) arcane damage to enemies within 3 tiles.
Reworked Rune - Dragon's Breath (Napalm, previously Brood): This spell instead launches balls of sticky napalm that ignite the ground for 5 seconds, dealing (200% power) fire damage per second.
Reworked Rune - Starfall (Orbit, previously Barrage): You gain a marker that orbits you. This spell now deals (300% power) arcane damage but always targets the marker's position.
Player
The Alchemist: Now occasionally chooses alchemy ingredients that permanently enhance potions, no longer starts with the Bookworm emblem, base stats reduced,
The Oracle: Ghosts now appear during combat and attack the player with different weapons, instead chooses spells from altars instead of chests, no longer chooses any defensive/expert spell, no longer has reduced stats.
Spells
Ignite: Range reduced from 8 tiles to 7.
Meteor Form: Base cooldown increased from 12 seconds to 15, damage increased from 300% of power to 400%.
Ravage: Damage per second increased from 340% of power to 360%.
Static Discharge: Damage increased from 700% of power to 800%.
Solar Beam: Damage ticks per second increased from 5 to 8, damage per second increased from 210%-450% of power to 200%-480%.
Runes
Drain Soul (Empower): Now grants 1.5% bonus power per stack (up to 30%), duration reduced from 30 seconds to 20.
Meteor Form (Hypervelocity): Base cooldown increased from 8 seconds to 10.
Starfall (Consecration): Duration increased from 4.5 seconds to 5.
Emblems
Alchemy: Potion spawn rate reduced from 350% to 200%, renamed to Alchemist's Curse.
Blessing of Elusivity: Bonus ranged resistance increased from 30 to 60.
Blessing of Toughness: Bonus melee resistance increased from 30 to 60.
Blessing of Vitality: Bonus maximum life increased from 30 to 50.
Bone Armor: Bonus resistances per shard reduced from 5 to 3, cap increased from 70 to 80, loss per damage instance reduced from 2 to 1.
Boulder Stance: Power bonus increased from 20% to 25%, move speed penalty reduced from 50% to 35%.
Enlightened: Bonus power increased from 20% to 25%, bonus resistances increased from 40 to 50.
Fire Insight: Bonus power increased from 10% to 15%.
Mana Shield: Renamed to Hermit's Incantation.
Markman's Brew:Removed. (now an Alchemist potion ingredient - see above)
Photosynthesis: Now reduces regeneration by 70% while moving instead of preventing it entirely.
Potion Guzzler:Removed. (now an Alchemist potion ingredient - see above)
Reckless Strike: Cast no longer deal self damage and instead increases all damage taken by 20% for 2 seconds.
Time Leak: Catching a clock now only reduces the cooldown timer of the spell that created it, cooldown timer reduction increased from 2.5 seconds to 4 seconds, clock catch radius increased from 2 tiles to 2.5.
Ward: Damage reduction increased form 25% to 30%.
Enemies
Reduced attack speeds of most enemies.
Reduced move speeds of most enemies slightly.
Boss enrage attack and move speeds reduced slightly.
Boss - Conservator: Life increased significantly.
Boss - Scourge: Lightning dance lightning fist interval increased and duration reduced.
Boss - Warden: Reduced damage of all attacks, reduced life.
Clockwork Golem: Lasers now deal ranged damage.
Other
Potions heal less but drop more often.
True damage icon updated.
Tome - Maximum Life: Bonus increased from 10 to 20, appear slightly less often.
Tome - Melee Resistance: Bonus increased from 10 to 20, appear slightly less often.
Tome - Ranged Resistance: Bonus increased from 10 to 20, appear slightly less often.
Bug Fixes
Fixed bug where using the Ravage (Spew) spell/rune combination in a specific situation would crash the game.
Fixed bug where player HUD tooltips/descriptions were hidden while a portal was open.
Fixed bug where the melee resistance stat tooltip was displaying the incorrect melee damage reduction percentage.
Fixed a visual bug where Chain Lightning spell could pass through walls.
Beta v0.5.00b Patch Notes
Player
The Oracle: Ghosts now spawn whenever the player kills 45 enemies instead of spawning at timed intervals (only 1 ghost can be active at a time, enemy kills while ghost is active are not counted), ghosts now emit a flame effect to increase visibility.
Enemies
Giant Rat (Rat King): Chance for evolution reduced from 20% to 15%, projectiles per attack reduced from 20 to 15.
Skeleton (Revive): Chance for evolution reduced from 100% to 25%, life after revive increased from 60% to 100%, revived skeletons now revert to their normal unevolved color.
Bug Fixes
Fixed bug where arrow turret hazard attempting to trigger would cause a crash (introduced in last beta patch).
Fixed a visual bug where Chain Lightning could pass through walls.
Beta v0.5.00a Patch Notes
New
Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour.
Player Character Reworks: In addition to starting with specific emblems and different stats, the Alchemist and the Oracle now have unique modifiers. (read more below)
Dynamic Tooltips: Spells, runes, and emblems now display damage numbers and other values and dynamically update based on the player's stats.
New Rune - Burst (Reactive): Whenever you take damage, this spell is cast for free targeting the damage source.
New Rune - Fireball (Infuse): This spell now deals (230% power) fire damage but costs 10 mana.
New Rune - Ignite (Rev): Every 3 casts empowers you, causing the next damage spell you cast to deal 30% bonus damage.
New Rune - Lash (Expose): Enemies damaged by this spell take 25% more fire and arcane damage for 5 seconds.
New Rune - Power Fist (Pummel): This spell can no longer uppercut but its base cast speed is increased by 50%.
New Rune - Ravage (Hellmouth): The spectral mouth now remains in place and instead releases pulses of fire that deal 200% fire damage per second to enemies within 4.5 tiles.
New Emblem - Dream Eater: You have 1 bonus life regeneration (up to 10) for each incapacitated enemy within 4 tiles.
New Emblem - Mana Shield: Up to 50% of incoming damage is blocked, consuming (200% damage blocked) mana. (previous Mana Shield emblem renamed)
New Emblem - Siren's Song: Feared enemies are charmed instead, causing them to walk towards you and take 20% more damage for the duration.
Reworked Spell - Starfall: Bombards target position with 3 waves of stars, each dealing (200% power) arcane damage to enemies within 3 tiles.
Reworked Rune - Dragon's Breath (Napalm, previously Brood): This spell instead launches balls of sticky napalm that ignite the ground for 5 seconds, dealing (200% power) fire damage per second.
Reworked Rune - Starfall (Orbit, previously Barrage): You gain a marker that orbits you. This spell now deals (300% power) arcane damage but always targets the marker's position.
Player
The Alchemist: Now occasionally chooses alchemy ingredients that permanently enhance potions, no longer starts with the Bookworm emblem, base stats reduced,
The Oracle: Ghosts now appear during combatand attack the player with different weapons, instead chooses spells from altars instead of chests, no longer chooses any defensive/expert spell, no longer has reduced stats.
Spells
Ignite: Range reduced from 8 tiles to 7.
Meteor Form: Base cooldown increased from 12 seconds to 15, damage increased from 300% of power to 400%.
Ravage: Damage per second increased from 340% of power to 360%.
Static Discharge: Damage increased from 700% of power to 800%.
Solar Beam: Damage ticks per second increased from 5 to 8, damage per second increased from 210%-450% of power to 200%-480%.
Runes
Drain Soul (Empower): Now grants 1.5% bonus power per stack (up to 30%), duration reduced from 30 seconds to 20.
Meteor Form (Hypervelocity): Base cooldown increased from 8 seconds to 10.
Starfall (Consecration): Duration increased from 4.5 seconds to 5.
Emblems
Alchemy: Potion spawn rate reduced from 350% to 200%, renamed to Alchemist's Curse.
Blessing of Elusivity: Bonus ranged resistance increased from 30 to 60.
Blessing of Toughness: Bonus melee resistance increased from 30 to 60.
Blessing of Vitality: Bonus maximum life increased from 30 to 50.
Bone Armor: Bonus resistances per shard reduced from 5 to 3, cap increased from 70 to 80, loss per damage instance reduced from 2 to 1.
Boulder Stance: Power bonus increased from 20% to 25%, move speed penalty reduced from 50% to 35%.
Enlightened: Bonus power increased from 20% to 25%, bonus resistances increased from 40 to 50.
Fire Insight: Bonus power increased from 10% to 15%.
Mana Shield: Renamed to Hermit's Incantation.
Markman's Brew:Removed. (now an Alchemist potion ingredient - see above)
Photosynthesis: Now reduces regeneration by 70% while moving instead of preventing it entirely.
Potion Guzzler:Removed. (now an Alchemist potion ingredient - see above)
Reckless Strike: Cast no longer deal self damage and instead increases all damage taken by 20% for 2 seconds.
Time Leak: Catching a clock now only reduces the cooldown timer of the spell that created it, cooldown timer reduction increased from 2.5 seconds to 4 seconds, clock catch radius increased from 2 tiles to 2.5.
Ward: Damage reduction increased form 25% to 30%.
Enemies
Reduced attack speeds of most enemies.
Reduced move speeds of most enemies slightly.
Boss enrage attack and move speeds reduced slightly.
Boss - Conservator: Life increased significantly.
Boss - Scourge: Lightning dance lightning fist interval increased and duration reduced.
Boss - Warden: Reduced damage of all attacks, reduced life.
Clockwork Golem: Lasers now deal ranged damage.
Other
Potions heal less but drop more often.
True damage icon updated.
Tome - Maximum Life: Bonus increased from 10 to 20, appear slightly less often.
Tome - Melee Resistance: Bonus increased from 10 to 20, appear slightly less often.
Tome - Ranged Resistance: Bonus increased from 10 to 20, appear slightly less often.
Bug Fixes
Fixed bug where using the Ravage (Spew) spell/rune combination in a specific situation would crash the game.
Fixed bug where player HUD tooltips/descriptions were hidden while a portal was open.
Fixed bug where the melee resistance stat tooltip was displaying the incorrect melee damage reduction percentage.
v0.4.01 Patch Notes
Spells
Electric Field: Damage increased from 25% of power per second to 40%.
Ignite: Damage reduced from 125% of power per second to 115%.
Emblems
Blessing of Brutality: Bonus critical hit damage increased from 50% to 60%.
Excessive Force: Bonus critical hit damage reduced from 50% to 45%.
Enemies
Clockwork Golem: Laser beams of elites are now rendered in black and red for clarity.
Bug Fixes
Fixed a visual bug where lightning from the Scourge boss could be seen in the "Defeat" screen.
Fixed a typo in the Grasping Vines (Bloom) spell rune description.
Scourge Update
New
New Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances.
New Emblem - Death Mark: A random non-boss enemy is marked every 8 seconds. Dashing through a marked enemy destroys it and causes enemies within 5 tiles to flee in fear for 3 seconds.
New Emblem - Paragon Hourglass: Whenever you cast a cooldown spell, there is a (crit. strike chance)% chance to instantly reset its cooldown timer. The cooldown timers of defensive spells are instead reduced by 75%.
Reworked Spell - Drain Soul: Absorb the life force of enemies within 5 tiles, knocking them back and healing you for (1.5% max. life) life per enemy (up to 50% of your maximum life).
Reworked Spell - Grasping Vines: Summon a wave of vines that move towards target direction, rooting enemies in place and slowing their attack speeds by 40% for 5 seconds. (see new runes below)
New Rune - Grasping Vines (Bloom): Vines enchant the ground for 7 seconds as they move. You have 5 bonus life regeneration while on enchanted ground.
New Rune - Grasping Vines (Sprawl): This spell instead roots all enemies but its base cooldown is increased to 16 seconds.
Reworked Emblem - Chronoblade (previously Kill Time): Whenever you deal critical spell damage, all cooldown timers are reduced by 0.5 seconds. This effect can only occur once per spell cast.
Reworked Emblem - Elemental Dominance (previously Elemental Devotion): The element that is most prevalent among your equipped spells is empowered, increasing damage you deal of that element by 20%.
Reworked Emblem - Fairy Ring: Every 6 seconds, enemies within 5 tiles are rooted for 2.5 seconds.
Reworked Emblem - Flesh Weaving (previously Reaper): Every 5 enemies you kill during combat grants you 1 bonus maximum life (up to 100) until end of combat.
Reworked Emblem - Kinetic Impact (previously Dynamo): Moving grants you charge, becoming fully charged after 12 tiles. Casting a damage spell expends all charge to grant it up to 50% bonus damage.
Reworked Emblem - Masochism (previously Dark Thirst): Whenever you take damage, you restore (100% unmitigated damage) mana.
Reworked Emblem - Withdraw: After casting a defensive spell, create a small zone at your position for 5 seconds. While in the zone, all damage you take is reduced by 75%.
Reworked Boss - The Scourge (previously The Matriarch): The corpse of an ancient mage held together by magic and metal, the Scourge summons lightning fists and evil spirits to attack the player.
Reworked Enemy - Sentry (previously Clockwork Cannon): Large automaton that occasionally fires a barrage of small missiles at the player.
Player
Evading damage from most area of effect attacks now prevents player knock back.
Spells
Cooldown for most spells (especially defensive spells) increased.
Adjusted mana costs for various spells.
Burst: Adjusted gamepad targeting such that closer targets are given higher priority.
Buzzsaw: Now has a 6 second cooldown, damage increased from 450% of power to 600%.
Electric Field: Damage reduced from 60% of power per second to 25%, slow increased from 25% to 60%.
Ignite: Damage increased from 110% of power to 125%, range increased from 6 tiles to 8, cast speed reduced.
Lash: Damage increased from 65% of power to 80%, cast speed reduced, sound effect volume and pitch reduced.
Meteor Form: No longer grants bonus move speed, stun duration increased from 2 seconds to 2.5, flight time increased, now grants a brief period of 100% evasion upon landing, no longer triggers spike traps while airborne.
Runes
Buzzsaw (Rebound): Damage increased from 350% of power to 450%.
Buzzsaw (Sol): Damage increased from 300% of power to 400%.
Chain Lightning (Amplify): Damage increased from 85% of power to 100%, damage bonus per cast reduced from 30% to 25%, stack limit increased from 4 to 5.
Ignite (Jumpstart): Damage increased from 220% of power to 300%, self-damage type changed from true to melee or ranged (whichever resistance is higher).
Meteor Form (Hypervelocity): Base cooldown increased from 5 seconds to 8.
Whirling Death (Pirouette): Dash casts now deal 30% less damage.
Emblems
Aftershock: Instead deals (15% enemy max. life) lightning damage per second to enemies that are stunned, feared, or rooted (rooted enemies take 50% less damage). Deals 75% less damage to bosses.
Arcane Invocation: Bonus resistances per stack increased from 4 to 8.
Backstab: Mark duration increased from 1.5 seconds to 4.
Blessing of Accuracy: Bonus critical hit chance increased from 8.5% to 10%.
Blessing of Dexterity: Bonus attack speed increased from 10% to 15%.
Blessing of Haste: Bonus move speed increased from 1.5 to 2.5.
Blessing of Elusivity: Bonus melee resistance increased from 12 to 30.
Blessing of Rejuvenation: Bonus life regeneration increased from 2 to 2.5.
Blessing of Strength: Bonus power increased from 10 to 15.
Blessing of Toughness: Bonus melee resistance increased from 12 to 30.
Blessing of Vitality: Bonus maximum life increased from 30 to 45.
Boulder Stance: Bonus resistances increased from 30 to 60.
Brawler: Bonus damage factor reduced from 30% of resistances to 20%.
Emergency Supply: Lesser healing potion healing increased from 50% of normal potions to 75%, effect now triggers on spell cast end instead of on spell cast.
Enlightened: Bonus resistances increased from 20 to 40.
Excessive Force: Bonus critical hit damage increased from 30% to 50%.
Grit: Bonus resistances per stack increased from 4 to 10.
Mana Shield: Bonus resistances per stack increased from 2 to 5.
Reckless Strikes: Self-damage type changed from true to melee or ranged (whichever resistance is higher), damage bonus increased from 20% to 25%.
Reflect: Damage increased from 100% of unmitigated damage taken to 150%.
Sumo: Instead deals (2x bonus max. life) damage, refresh time reduced from 3.5 seconds to 1, knockback greatly reduced.
Enemies
Enemy projectiles are now standardized into types (basic and flaming) so they deal consistent damage regardless of enemy type.
Projectiles fired by elite enemies are rendered in black and red to show that they deal significantly more damage.
Danger zones of missiles/attacks from elite enemies have special indicators along their radius to show that they deal more damage.
Adjusted base life, power, and scaling for all enemies. This was primarily done to have all enemies be closer in threat across all arenas for invasion portals (challenge level 3).
Many boss attacks now scale at lower life.
Boss - The Conservator: Gains new attacks: lay eggs and launch drones, trailblaze attack duration and cooldown greatly reduced.
Boss - The Warden: Gains a new attack: flail spin, flail slam attack now launches rock missiles in all directions.
Clockwork Golem: Laser now deals true damage and turns in a fixed direction.
Giant Frog: Attacks instead launch an explosive missile at the player's predicted position, visuals updated.
Ogre: Attacks no longer launch missiles but instead cause a line of melee spikes to erupt from the ground.
Screecher: Attacks instead fire a wave of projectiles at the player.
Vulture: Reduced move speed and turn rate.
Other
Damage for all hazards reduced.
Healing potions healing amount reduced, but potions drop more frequently and consistently.
Default controller button for dash changed from "left stick button" to "A".
Default controller button for interact changed from "A" to "X".
Tome - Attack Speed: Bonus increased from 4% to 5%.
Tome - Maximum Life: Bonus increased from 10 to 15.
Tome - Melee Resistance: Bonus increased from 5 to 12.
Tome - Move Speed: Bonus increased from 0.5 to 0.7.
Tome - Ranged Resistance: Bonus increased from 5 to 12.
Bug Fixes
Fixed a bug that allowed the player to gain 2 basic or primary spells at the start of a run.
Fixed a bug where the Ghost Form spell was interrupted by free/pseudo spell casts.
Fixed a bug where the Lash (Hydra) spell branches were misaligned if using a gamepad.
Fixed a bug where the Meteor Form spell could be used to gain permanent damage immunity.
Fixed a bug where the Conservator boss' trailblazer attack could damage the player while they were supposed to be untargetable or otherwise damage immune.
Fixed a bug which was reducing performance while many enemies were alive at the same time.
Fixed a visual bug where rune icons for spells in the spell slots were being draw under the spell inventory button.
Beta v0.3.04d Patch Notes
Bug Fixes
Fixed a bug where Meteor Form could be used to gain permanent damage immunity.
Fixed a bug where the Conservator boss' trailblazer attack could damage the player while they were supposed to be untargetable or otherwise damage immune.
Fixed a visual bug where some enhanced danger zones were being rendered with the wrong number of spikes (introduced in beta).
Beta v0.3.04c Patch Notes
Spells
Burst: Adjusted gamepad targeting such that closer targets are given higher priority.
Drain Soul: Healing cap increased from 30% of your maximum life to 50%.
Meteor Form: Now grants a brief period of 100% evasion upon landing, no longer triggers spike traps while airborne.
Runes
Burst: Adjusted gamepad targeting such that closer targets are given higher priority.
Drain Soul: Healing cap increased from 30% of your maximum life to 50%.
Buzzsaw (Sol): Now grants a brief period of 100% evasion upon landing, no longer triggers spike traps while airborne.
Enemies
Adjusted base life, power, and scaling for all enemies. This was primarily done to have all enemies be closer in threat across all arenas for invasion portals (challenge level 3).
Vulture: Reduced move speed, turn rate, and power.
Other
Damage for all hazards reduced.
Bug Fixes
Fixed a bug where Buzzsaw spell was not triggering cooldown spell cast effects (bug introduced in beta).
Beta v0.3.04b Patch Notes
New
Reworked Spell - Drain Soul: Absorb the life force of enemies within 5 tiles, knocking them back and healing you for (1.5% max. life) life per enemy (up to 30% of your maximum life).
Bug Fixes
Fixed a bug that allowed the player to gain 2 basic or primary spells at the start of a run.
Fixed a visual bug where Oracle altars were invisible (from v0.3.04a).