Neophyte cover
Neophyte screenshot
Genre: Indie, Arcade

Neophyte

v0.5.00 Hotfix 2


  • Fixed a bug where rooting an enemy while having the Siren's Song emblem equipped could sometimes cause a crash.

v0.5.00 Hotfix 1


  • Fixed a bug that caused a crash upon collecting a spell rune.

Evolution Update

New



  • Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour.
  • Player Character Reworks: In addition to starting with specific emblems and different stats, the Alchemist and the Oracle now have unique modifiers. (read more below)
  • Dynamic Tooltips: Spells, runes, and emblems now display damage numbers and other values and dynamically update based on the player's stats.
  • New Rune - Burst (Reactive): Whenever you take damage, this spell is cast for free targeting the damage source.
  • New Rune - Fireball (Infuse): This spell now deals (230% power) fire damage but costs 10 mana.
  • New Rune - Ignite (Rev): Every 3 casts empowers you, causing the next damage spell you cast to deal 30% bonus damage.
  • New Rune - Lash (Expose): Enemies damaged by this spell take 25% more fire and arcane damage for 5 seconds.
  • New Rune - Power Fist (Pummel): This spell can no longer uppercut but its base cast speed is increased by 50%.
  • New Rune - Ravage (Hellmouth): The spectral mouth now remains in place and instead releases pulses of fire that deal 200% fire damage per second to enemies within 4.5 tiles.
  • New Emblem - Dream Eater: You have 1 bonus life regeneration (up to 10) for each incapacitated enemy within 4 tiles.
  • New Emblem - Mana Shield: Up to 50% of incoming damage is blocked, consuming (200% damage blocked) mana. (previous Mana Shield emblem renamed)
  • New Emblem - Siren's Song: Feared enemies are charmed instead, causing them to walk towards you and take 20% more damage for the duration.
  • Reworked Spell - Starfall: Bombards target position with 3 waves of stars, each dealing (200% power) arcane damage to enemies within 3 tiles.
  • Reworked Rune - Dragon's Breath (Napalm, previously Brood): This spell instead launches balls of sticky napalm that ignite the ground for 5 seconds, dealing (200% power) fire damage per second.
  • Reworked Rune - Starfall (Orbit, previously Barrage): You gain a marker that orbits you. This spell now deals (300% power) arcane damage but always targets the marker's position.


Player



  • The Alchemist: Now occasionally chooses alchemy ingredients that permanently enhance potions, no longer starts with the Bookworm emblem, base stats reduced,
  • The Oracle: Ghosts now appear during combat and attack the player with different weapons, instead chooses spells from altars instead of chests, no longer chooses any defensive/expert spell, no longer has reduced stats.


Spells



  • Ignite: Range reduced from 8 tiles to 7.
  • Meteor Form: Base cooldown increased from 12 seconds to 15, damage increased from 300% of power to 400%.
  • Ravage: Damage per second increased from 340% of power to 360%.
  • Static Discharge: Damage increased from 700% of power to 800%.
  • Solar Beam: Damage ticks per second increased from 5 to 8, damage per second increased from 210%-450% of power to 200%-480%.


Runes



  • Drain Soul (Empower): Now grants 1.5% bonus power per stack (up to 30%), duration reduced from 30 seconds to 20.
  • Meteor Form (Hypervelocity): Base cooldown increased from 8 seconds to 10.
  • Starfall (Consecration): Duration increased from 4.5 seconds to 5.


Emblems



  • Alchemy: Potion spawn rate reduced from 350% to 200%, renamed to Alchemist's Curse.
  • Blessing of Elusivity: Bonus ranged resistance increased from 30 to 60.
  • Blessing of Toughness: Bonus melee resistance increased from 30 to 60.
  • Blessing of Vitality: Bonus maximum life increased from 30 to 50.
  • Bone Armor: Bonus resistances per shard reduced from 5 to 3, cap increased from 70 to 80, loss per damage instance reduced from 2 to 1.
  • Boulder Stance: Power bonus increased from 20% to 25%, move speed penalty reduced from 50% to 35%.
  • Enlightened: Bonus power increased from 20% to 25%, bonus resistances increased from 40 to 50.
  • Fire Insight: Bonus power increased from 10% to 15%.
  • Mana Shield: Renamed to Hermit's Incantation.
  • Markman's Brew: Removed. (now an Alchemist potion ingredient - see above)
  • Photosynthesis: Now reduces regeneration by 70% while moving instead of preventing it entirely.
  • Potion Guzzler: Removed. (now an Alchemist potion ingredient - see above)
  • Reckless Strike: Cast no longer deal self damage and instead increases all damage taken by 20% for 2 seconds.
  • Time Leak: Catching a clock now only reduces the cooldown timer of the spell that created it, cooldown timer reduction increased from 2.5 seconds to 4 seconds, clock catch radius increased from 2 tiles to 2.5.
  • Ward: Damage reduction increased form 25% to 30%.


Enemies



  • Reduced attack speeds of most enemies.
  • Reduced move speeds of most enemies slightly.
  • Boss enrage attack and move speeds reduced slightly.
  • Boss - Conservator: Life increased significantly.
  • Boss - Scourge: Lightning dance lightning fist interval increased and duration reduced.
  • Boss - Warden: Reduced damage of all attacks, reduced life.
  • Clockwork Golem: Lasers now deal ranged damage.


Other



  • Potions heal less but drop more often.
  • True damage icon updated.
  • Tome - Maximum Life: Bonus increased from 10 to 20, appear slightly less often.
  • Tome - Melee Resistance: Bonus increased from 10 to 20, appear slightly less often.
  • Tome - Ranged Resistance: Bonus increased from 10 to 20, appear slightly less often.


Bug Fixes



  • Fixed bug where using the Ravage (Spew) spell/rune combination in a specific situation would crash the game.
  • Fixed bug where player HUD tooltips/descriptions were hidden while a portal was open.
  • Fixed bug where the melee resistance stat tooltip was displaying the incorrect melee damage reduction percentage.
  • Fixed a visual bug where Chain Lightning spell could pass through walls.

Beta v0.5.00b Patch Notes

Player



  • The Oracle: Ghosts now spawn whenever the player kills 45 enemies instead of spawning at timed intervals (only 1 ghost can be active at a time, enemy kills while ghost is active are not counted), ghosts now emit a flame effect to increase visibility.


Enemies



  • Giant Rat (Rat King): Chance for evolution reduced from 20% to 15%, projectiles per attack reduced from 20 to 15.
  • Skeleton (Revive): Chance for evolution reduced from 100% to 25%, life after revive increased from 60% to 100%, revived skeletons now revert to their normal unevolved color.


Bug Fixes



  • Fixed bug where arrow turret hazard attempting to trigger would cause a crash (introduced in last beta patch).
  • Fixed a visual bug where Chain Lightning could pass through walls.

Beta v0.5.00a Patch Notes

New



  • Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour.
  • Player Character Reworks: In addition to starting with specific emblems and different stats, the Alchemist and the Oracle now have unique modifiers. (read more below)
  • Dynamic Tooltips: Spells, runes, and emblems now display damage numbers and other values and dynamically update based on the player's stats.
  • New Rune - Burst (Reactive): Whenever you take damage, this spell is cast for free targeting the damage source.
  • New Rune - Fireball (Infuse): This spell now deals (230% power) fire damage but costs 10 mana.
  • New Rune - Ignite (Rev): Every 3 casts empowers you, causing the next damage spell you cast to deal 30% bonus damage.
  • New Rune - Lash (Expose): Enemies damaged by this spell take 25% more fire and arcane damage for 5 seconds.
  • New Rune - Power Fist (Pummel): This spell can no longer uppercut but its base cast speed is increased by 50%.
  • New Rune - Ravage (Hellmouth): The spectral mouth now remains in place and instead releases pulses of fire that deal 200% fire damage per second to enemies within 4.5 tiles.
  • New Emblem - Dream Eater: You have 1 bonus life regeneration (up to 10) for each incapacitated enemy within 4 tiles.
  • New Emblem - Mana Shield: Up to 50% of incoming damage is blocked, consuming (200% damage blocked) mana. (previous Mana Shield emblem renamed)
  • New Emblem - Siren's Song: Feared enemies are charmed instead, causing them to walk towards you and take 20% more damage for the duration.
  • Reworked Spell - Starfall: Bombards target position with 3 waves of stars, each dealing (200% power) arcane damage to enemies within 3 tiles.
  • Reworked Rune - Dragon's Breath (Napalm, previously Brood): This spell instead launches balls of sticky napalm that ignite the ground for 5 seconds, dealing (200% power) fire damage per second.
  • Reworked Rune - Starfall (Orbit, previously Barrage): You gain a marker that orbits you. This spell now deals (300% power) arcane damage but always targets the marker's position.


Player



  • The Alchemist: Now occasionally chooses alchemy ingredients that permanently enhance potions, no longer starts with the Bookworm emblem, base stats reduced,
  • The Oracle: Ghosts now appear during combatand attack the player with different weapons, instead chooses spells from altars instead of chests, no longer chooses any defensive/expert spell, no longer has reduced stats.


Spells



  • Ignite: Range reduced from 8 tiles to 7.
  • Meteor Form: Base cooldown increased from 12 seconds to 15, damage increased from 300% of power to 400%.
  • Ravage: Damage per second increased from 340% of power to 360%.
  • Static Discharge: Damage increased from 700% of power to 800%.
  • Solar Beam: Damage ticks per second increased from 5 to 8, damage per second increased from 210%-450% of power to 200%-480%.


Runes



  • Drain Soul (Empower): Now grants 1.5% bonus power per stack (up to 30%), duration reduced from 30 seconds to 20.
  • Meteor Form (Hypervelocity): Base cooldown increased from 8 seconds to 10.
  • Starfall (Consecration): Duration increased from 4.5 seconds to 5.


Emblems



  • Alchemy: Potion spawn rate reduced from 350% to 200%, renamed to Alchemist's Curse.
  • Blessing of Elusivity: Bonus ranged resistance increased from 30 to 60.
  • Blessing of Toughness: Bonus melee resistance increased from 30 to 60.
  • Blessing of Vitality: Bonus maximum life increased from 30 to 50.
  • Bone Armor: Bonus resistances per shard reduced from 5 to 3, cap increased from 70 to 80, loss per damage instance reduced from 2 to 1.
  • Boulder Stance: Power bonus increased from 20% to 25%, move speed penalty reduced from 50% to 35%.
  • Enlightened: Bonus power increased from 20% to 25%, bonus resistances increased from 40 to 50.
  • Fire Insight: Bonus power increased from 10% to 15%.
  • Mana Shield: Renamed to Hermit's Incantation.
  • Markman's Brew: Removed. (now an Alchemist potion ingredient - see above)
  • Photosynthesis: Now reduces regeneration by 70% while moving instead of preventing it entirely.
  • Potion Guzzler: Removed. (now an Alchemist potion ingredient - see above)
  • Reckless Strike: Cast no longer deal self damage and instead increases all damage taken by 20% for 2 seconds.
  • Time Leak: Catching a clock now only reduces the cooldown timer of the spell that created it, cooldown timer reduction increased from 2.5 seconds to 4 seconds, clock catch radius increased from 2 tiles to 2.5.
  • Ward: Damage reduction increased form 25% to 30%.


Enemies



  • Reduced attack speeds of most enemies.
  • Reduced move speeds of most enemies slightly.
  • Boss enrage attack and move speeds reduced slightly.
  • Boss - Conservator: Life increased significantly.
  • Boss - Scourge: Lightning dance lightning fist interval increased and duration reduced.
  • Boss - Warden: Reduced damage of all attacks, reduced life.
  • Clockwork Golem: Lasers now deal ranged damage.


Other



  • Potions heal less but drop more often.
  • True damage icon updated.
  • Tome - Maximum Life: Bonus increased from 10 to 20, appear slightly less often.
  • Tome - Melee Resistance: Bonus increased from 10 to 20, appear slightly less often.
  • Tome - Ranged Resistance: Bonus increased from 10 to 20, appear slightly less often.


Bug Fixes



  • Fixed bug where using the Ravage (Spew) spell/rune combination in a specific situation would crash the game.
  • Fixed bug where player HUD tooltips/descriptions were hidden while a portal was open.
  • Fixed bug where the melee resistance stat tooltip was displaying the incorrect melee damage reduction percentage.

v0.4.01 Patch Notes

Spells



  • Electric Field: Damage increased from 25% of power per second to 40%.
  • Ignite: Damage reduced from 125% of power per second to 115%.


Emblems



  • Blessing of Brutality: Bonus critical hit damage increased from 50% to 60%.
  • Excessive Force: Bonus critical hit damage reduced from 50% to 45%.


Enemies



  • Clockwork Golem: Laser beams of elites are now rendered in black and red for clarity.


Bug Fixes



  • Fixed a visual bug where lightning from the Scourge boss could be seen in the "Defeat" screen.
  • Fixed a typo in the Grasping Vines (Bloom) spell rune description.

Scourge Update



New



  • New Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances.
  • New Emblem - Death Mark: A random non-boss enemy is marked every 8 seconds. Dashing through a marked enemy destroys it and causes enemies within 5 tiles to flee in fear for 3 seconds.
  • New Emblem - Paragon Hourglass: Whenever you cast a cooldown spell, there is a (crit. strike chance)% chance to instantly reset its cooldown timer. The cooldown timers of defensive spells are instead reduced by 75%.
  • Reworked Spell - Drain Soul: Absorb the life force of enemies within 5 tiles, knocking them back and healing you for (1.5% max. life) life per enemy (up to 50% of your maximum life).
  • Reworked Spell - Grasping Vines: Summon a wave of vines that move towards target direction, rooting enemies in place and slowing their attack speeds by 40% for 5 seconds. (see new runes below)
  • New Rune - Grasping Vines (Bloom): Vines enchant the ground for 7 seconds as they move. You have 5 bonus life regeneration while on enchanted ground.
  • New Rune - Grasping Vines (Sprawl): This spell instead roots all enemies but its base cooldown is increased to 16 seconds.
  • Reworked Emblem - Chronoblade (previously Kill Time): Whenever you deal critical spell damage, all cooldown timers are reduced by 0.5 seconds. This effect can only occur once per spell cast.
  • Reworked Emblem - Elemental Dominance (previously Elemental Devotion): The element that is most prevalent among your equipped spells is empowered, increasing damage you deal of that element by 20%.
  • Reworked Emblem - Fairy Ring: Every 6 seconds, enemies within 5 tiles are rooted for 2.5 seconds.
  • Reworked Emblem - Flesh Weaving (previously Reaper): Every 5 enemies you kill during combat grants you 1 bonus maximum life (up to 100) until end of combat.
  • Reworked Emblem - Kinetic Impact (previously Dynamo): Moving grants you charge, becoming fully charged after 12 tiles. Casting a damage spell expends all charge to grant it up to 50% bonus damage.
  • Reworked Emblem - Masochism (previously Dark Thirst): Whenever you take damage, you restore (100% unmitigated damage) mana.
  • Reworked Emblem - Withdraw: After casting a defensive spell, create a small zone at your position for 5 seconds. While in the zone, all damage you take is reduced by 75%.
  • Reworked Boss - The Scourge (previously The Matriarch): The corpse of an ancient mage held together by magic and metal, the Scourge summons lightning fists and evil spirits to attack the player.
  • Reworked Enemy - Imp (previously Skeleton Archer): Follows the player, occasionally firing flaming projectiles.
  • Reworked Enemy - Sentry (previously Clockwork Cannon): Large automaton that occasionally fires a barrage of small missiles at the player.


Player



  • Evading damage from most area of effect attacks now prevents player knock back.


Spells



  • Cooldown for most spells (especially defensive spells) increased.
  • Adjusted mana costs for various spells.
  • Burst: Adjusted gamepad targeting such that closer targets are given higher priority.
  • Buzzsaw: Now has a 6 second cooldown, damage increased from 450% of power to 600%.
  • Electric Field: Damage reduced from 60% of power per second to 25%, slow increased from 25% to 60%.
  • Ignite: Damage increased from 110% of power to 125%, range increased from 6 tiles to 8, cast speed reduced.
  • Lash: Damage increased from 65% of power to 80%, cast speed reduced, sound effect volume and pitch reduced.
  • Meteor Form: No longer grants bonus move speed, stun duration increased from 2 seconds to 2.5, flight time increased, now grants a brief period of 100% evasion upon landing, no longer triggers spike traps while airborne.


Runes



  • Buzzsaw (Rebound): Damage increased from 350% of power to 450%.
  • Buzzsaw (Sol): Damage increased from 300% of power to 400%.
  • Chain Lightning (Amplify): Damage increased from 85% of power to 100%, damage bonus per cast reduced from 30% to 25%, stack limit increased from 4 to 5.
  • Ignite (Jumpstart): Damage increased from 220% of power to 300%, self-damage type changed from true to melee or ranged (whichever resistance is higher).
  • Meteor Form (Hypervelocity): Base cooldown increased from 5 seconds to 8.
  • Meteor Form (Slam): Instead deals (6x bonus max. life) bonus damage.
  • Whirling Death (Pirouette): Dash casts now deal 30% less damage.


Emblems



  • Aftershock: Instead deals (15% enemy max. life) lightning damage per second to enemies that are stunned, feared, or rooted (rooted enemies take 50% less damage). Deals 75% less damage to bosses.
  • Arcane Invocation: Bonus resistances per stack increased from 4 to 8.
  • Backstab: Mark duration increased from 1.5 seconds to 4.
  • Blessing of Accuracy: Bonus critical hit chance increased from 8.5% to 10%.
  • Blessing of Dexterity: Bonus attack speed increased from 10% to 15%.
  • Blessing of Haste: Bonus move speed increased from 1.5 to 2.5.
  • Blessing of Elusivity: Bonus melee resistance increased from 12 to 30.
  • Blessing of Rejuvenation: Bonus life regeneration increased from 2 to 2.5.
  • Blessing of Strength: Bonus power increased from 10 to 15.
  • Blessing of Toughness: Bonus melee resistance increased from 12 to 30.
  • Blessing of Vitality: Bonus maximum life increased from 30 to 45.
  • Boulder Stance: Bonus resistances increased from 30 to 60.
  • Brawler: Bonus damage factor reduced from 30% of resistances to 20%.
  • Emergency Supply: Lesser healing potion healing increased from 50% of normal potions to 75%, effect now triggers on spell cast end instead of on spell cast.
  • Enlightened: Bonus resistances increased from 20 to 40.
  • Excessive Force: Bonus critical hit damage increased from 30% to 50%.
  • Grit: Bonus resistances per stack increased from 4 to 10.
  • Mana Shield: Bonus resistances per stack increased from 2 to 5.
  • Reckless Strikes: Self-damage type changed from true to melee or ranged (whichever resistance is higher), damage bonus increased from 20% to 25%.
  • Reflect: Damage increased from 100% of unmitigated damage taken to 150%.
  • Sumo: Instead deals (2x bonus max. life) damage, refresh time reduced from 3.5 seconds to 1, knockback greatly reduced.


Enemies



  • Enemy projectiles are now standardized into types (basic and flaming) so they deal consistent damage regardless of enemy type.
  • Projectiles fired by elite enemies are rendered in black and red to show that they deal significantly more damage.
  • Danger zones of missiles/attacks from elite enemies have special indicators along their radius to show that they deal more damage.
  • Adjusted base life, power, and scaling for all enemies. This was primarily done to have all enemies be closer in threat across all arenas for invasion portals (challenge level 3).
  • Many boss attacks now scale at lower life.
  • Boss - The Conservator: Gains new attacks: lay eggs and launch drones, trailblaze attack duration and cooldown greatly reduced.
  • Boss - The Warden: Gains a new attack: flail spin, flail slam attack now launches rock missiles in all directions.
  • Clockwork Golem: Laser now deals true damage and turns in a fixed direction.
  • Giant Frog: Attacks instead launch an explosive missile at the player's predicted position, visuals updated.
  • Ogre: Attacks no longer launch missiles but instead cause a line of melee spikes to erupt from the ground.
  • Screecher: Attacks instead fire a wave of projectiles at the player.
  • Vulture: Reduced move speed and turn rate.


Other



  • Damage for all hazards reduced.
  • Healing potions healing amount reduced, but potions drop more frequently and consistently.
  • Default controller button for dash changed from "left stick button" to "A".
  • Default controller button for interact changed from "A" to "X".
  • Tome - Attack Speed: Bonus increased from 4% to 5%.
  • Tome - Maximum Life: Bonus increased from 10 to 15.
  • Tome - Melee Resistance: Bonus increased from 5 to 12.
  • Tome - Move Speed: Bonus increased from 0.5 to 0.7.
  • Tome - Ranged Resistance: Bonus increased from 5 to 12.


Bug Fixes



  • Fixed a bug that allowed the player to gain 2 basic or primary spells at the start of a run.
  • Fixed a bug where the Ghost Form spell was interrupted by free/pseudo spell casts.
  • Fixed a bug where the Lash (Hydra) spell branches were misaligned if using a gamepad.
  • Fixed a bug where the Meteor Form spell could be used to gain permanent damage immunity.
  • Fixed a bug where the Conservator boss' trailblazer attack could damage the player while they were supposed to be untargetable or otherwise damage immune.
  • Fixed a bug which was reducing performance while many enemies were alive at the same time.
  • Fixed a visual bug where rune icons for spells in the spell slots were being draw under the spell inventory button.

Beta v0.3.04d Patch Notes

Bug Fixes



  • Fixed a bug where Meteor Form could be used to gain permanent damage immunity.
  • Fixed a bug where the Conservator boss' trailblazer attack could damage the player while they were supposed to be untargetable or otherwise damage immune.
  • Fixed a visual bug where some enhanced danger zones were being rendered with the wrong number of spikes (introduced in beta).

Beta v0.3.04c Patch Notes

Spells



  • Burst: Adjusted gamepad targeting such that closer targets are given higher priority.
  • Drain Soul: Healing cap increased from 30% of your maximum life to 50%.
  • Meteor Form: Now grants a brief period of 100% evasion upon landing, no longer triggers spike traps while airborne.


Runes



  • Burst: Adjusted gamepad targeting such that closer targets are given higher priority.
  • Drain Soul: Healing cap increased from 30% of your maximum life to 50%.
  • Buzzsaw (Sol): Now grants a brief period of 100% evasion upon landing, no longer triggers spike traps while airborne.


Enemies



  • Adjusted base life, power, and scaling for all enemies. This was primarily done to have all enemies be closer in threat across all arenas for invasion portals (challenge level 3).
  • Vulture: Reduced move speed, turn rate, and power.


Other



  • Damage for all hazards reduced.


Bug Fixes



  • Fixed a bug where Buzzsaw spell was not triggering cooldown spell cast effects (bug introduced in beta).

Beta v0.3.04b Patch Notes

New



  • Reworked Spell - Drain Soul: Absorb the life force of enemies within 5 tiles, knocking them back and healing you for (1.5% max. life) life per enemy (up to 30% of your maximum life).


Bug Fixes



  • Fixed a bug that allowed the player to gain 2 basic or primary spells at the start of a run.
  • Fixed a visual bug where Oracle altars were invisible (from v0.3.04a).