The NEStalgia v1.73 update doubles the game client’s frame rate and significantly improves the responsiveness of the movement controls. Also, the NEStalgia Original Soundtrack is now available for free for anyone who owns the game on Steam.
Today’s v1.72.3 release tackles some long-standing bugs that I’ve been meaning to fix for awhile now, including that annoying issue with non-functioning battle hotkeys on private servers. Though my development efforts will remain focused on Key of the Exiles content, I’ll try to make a point of pushing out small updates more frequently as I make minor fixes/improvements that benefit the existing game...
It’s about time the NEStalgia overworld became a bit more treacherous. In Key of the Exiles you won’t just encounter the familiar JRPG "marsh" or "barrier" type terrain, you’ll also need to be on the lookout for new types of obstacles that could send you and your party straight to the dreaded death cutscene.
If you’ve ever wanted to play NEStalgia on other platforms, your wait is almost over. We now have a working HTML5 client for the game that is playable in most major web browsers. That includes Mac, Linux, Chrome OS, and even mobile platforms.
Weekly Update: Bolstering the Capacity of NEStalgia Servers
The v1.70.0 update should keep NEStalgia’s core "island server" design intact while still allowing us to accommodate many more players on what is technically a single server. Instead of having every single instance of a server store its own savefile database, official servers will now operate in clusters of server instances that share savefiles.
In this week’s update I’ll be providing a brief outline of what player owned ships are like and how they work. What follows is meant as a primer for this topic, as I’m sure that you’ll be hearing much more about player owned ships in future previews. I’m going to avoid significant story and gameplay spoilers here, but if you are completely adverse to any type of spoilers for the expansion then this post probably isn't for you...
I think that most players want to hear from me on a regular basis – even if I don’t have much to report. Therefore, my plan this summer is to drop the "only show up when you have something to say" approach and trying something new.
From here on out I’ll be posting weekly development blog updates every Thursday. I can’t promise that the weekly posts will always be full of exciting new information, but players will at least have the opportunity to see what I’m working on and ask questions.