Netherguild cover
Netherguild screenshot
Genre: Strategy, Turn-based strategy (TBS), Indie

Netherguild

Progress Update - New class backgrounds, new game?!



Hey Guild Leaders!

I thought I'd share with you what I've been working on during these last couple months...

New Class Backgrounds



I've been making great progress on more backgrounds (subclasses) for the new classes from the latest big update. These new backgrounds will be added in the next big update!



Highlander Duelist

This is a variant of the duelist which has shield proficiency, and plays like a crossbreed between the Duelist and Knight.

He has a unique passive called "Counter Attack" - when blocking a melee attack, the highlander duelist will deal damage equal to his strength!






Metalworking Alchemist

Another background I've been working on is the metalworking alchemist - which is an alchemist background with mace proficiency, and metal-themed abilities!



Instead of the Sage Alchemist's power potion, it has a limited "Magnetic Detoxification" heal, which also pulls allies nearby and out of danger.

it shares some abilities with our current sage alchemist but also has a few unique ones, like it's final ability "Magnetic Storm" which weakens, slows, and pushes enemies in a massive range.



Marshland Healer



The last variant I'll showcase today is the Marshland Healer, which has some interesting unique abilities compared to the folk healer...



Their default healing ability is ranged and can stun enemies! meaning more utility, but it can't cure status and has fewer uses than the Folk healer's default heal.



They also have a level 2 skill called "Swampfire potion" - which is a slightly weaker version of "Swampfire Arrow" with more limited range and uses. (Still extremely powerful and dangerous!)


More enemies!



A new enemy joins the Primordial Jungles... this is the Vine Guard! Which will entangle your units from a distance. While a mere annoyance as a single enemy, it can become deadly when joined by other foes...



UI Improvements



I've been improving the UI too!



For example you can witness this new main menu when launching the game.

However, these UI improvements are still not complete - there's definitely a lot more UI to improve in the future!


New Game?!



Meet "Heroes Against Time", a roguelite about building the perfect team in an enchanted forest which I'm releasing in two months!

https://store.steampowered.com/app/3667720/

It started as a gamejam project at the very start of this year - but I thought the concept was extremely fun and I decided to turn it into a full game, so I've been working on it alongside Netherguild. It currently has a demo you can try out!



What does this mean for Netherguild?

Nothing, really; I've been working on both games these last few months, keeping up with weekly updates on the Netherguild discord.

I might end up taking a week long break when HAT releases but otherwise I'm still working on Netherguild, all the way until it's finished in a few years from now.

You can also follow me on Steam now!

Other stuff...?



I got to showcase both of my games at a local game development conference!!!



It was my first time doing something like this and it was awesome watching people play Netherguild and Heroes Against Time. I think people are a lot more familiar with Netherguild's gameplay nowadays after playing Baldur's Gate.

The end!



And that's all for now - it's a bit of a long update, but I hope it made for a fun read.
Thank you so much for checking it out, and see you next time!

-David



Early Access Update 7/6/2025 - 0.312(F) - Controller fixes

[p]Change log 7/6/2025 | Version 0.312(F) [/p][p]Fixes:[/p]
  • [p]Fixed controller bonfire issues with auto transitioning to next character (Community find by PaleRaven)[/p]
  • [p]Fixed controller skill selection issue in-dungeon (Community find by PaleRaven)[/p]
[p][/p][p](Also includes some UI changes with inventory and elsewhere - since I'm halfway through a UI improvement patch!)[/p]

Early Access Update 12/5/2025 - 0.312(E) - Spitter grub fix

Change log 12/5/2025 | Version 0.312(D)


Fixes:

  • Fixed spitter grubs in the city of mist to not crash when incapacitated, as well as any other possible enemies which had this behavior

Early Access Update 10/5/2025 - 0.312(D) - Firebreather fix

Change log 10/5/2025 | Version 0.312(D)


Fixes:

  • Improved firebreathers to try to firebreath at you when incapacitated!

Early Access Update 9/5/2025 - 0.312(C) - Cleverness fixes

Change log 9/5/2025 | Version 0.312(C)


Bugfixes:

  • A fix to explosive bandits not exploding on death sometime - also changes a bit of the unit movement code. Please let me know if anything goes wrong with the AI movement!


Improvements:

  • Improved a few UI sprites (like coins and shop select). UI rework might be in the works :D

Early Access Update 2/5/2025 - 0.312(B) - Another hotfix!

Change log 2/5/2025 | Version 0.312(B)

Bugfixes:

  • Sorry, recent fixes broke how attacks work! Should be fixed for good now.

    If your save got corrupted in any way, please feel free to message me here, on discord or elsewhere and I'll gladly fix it manually! apologies for any inconvenience caused.

Early Access Update 2/5/2025 - 0.312(A) - Hotfix

Change log 2/5/2025 | Version 0.312(A)

Bugfixes:

  • Fixed bug which introduced by latest fix (due to attack skills and additional attacks from equipment) - if your save got corrupted in any way, please feel free to message me here, on discord or elsewhere and I'll gladly fix it manually.

Early Access Update 1/5/2025 - 0.312 - Fixes!

Change log 1/5/2025 | Version 0.312

Bugfixes:

  • Fixed bug which caused equipment attacks to get switched up between two weapons
    (causing some weapons to completely lose their uses or get the wrong cooldown)


Other Fixes:

  • Fixed grass not appearing in the Bluestone Mines
  • Widened UI element at the bottom of the screen to prevent player misclicks

Progress Update - Deep in the jungles...



Hey Guild Leaders!!

I wanted to share some of my progress on the next upcoming area - The Primordial Jungle!



This is going to be an area full of various strange creatures and plant monsters;
I've been working on it for only have a month so far but I got some fun stuff to share!

Wildlife


In the Primordial Jungle area, many creatures who are small on the surface have grown and evolved into their own niche due to the lack of competition -


For example, the majestic Bullfrog will be one of the creatures in this area.


A MoleWolf - (Wolf Mole? name in progress!) these are moles that have evolved to hunt in packs far underground, they're roughly the size of a dog compared to a person;



They may look a bit like a sausage but they will be quite the hassle to deal with when fighting large numbers of them!



They will alternate between various attacks making for dangerous combos....


Bonfires and Items


But wait... since the Primordial Jungle is full of trees, would it have logs?

Yes! But... most logs you find would be these damp logs that burn poorly;



Meaning; easily accessible bonfires that damage your characters when resting! Use them carefully...
(There will also be a warning if a character might die from them).



Terrain


After the Sewers and Damp Caves, I wanted to have terrain that is a bit more interesting to navigate and has some height to it again - as you can see in the hill posted below.


The End


And that's all for now - thank you for reading.
Hope it made for an interesting update, and I'm looking forward to sharing more in the following months!!

-David

Early Access Update 27/2/2025 - 0.311(A) - A tiny fix

Change log 27/2/2025 | Version 0.311(A)

Fixes:

  • Fixed inspiring hero corpse (again)