Netherspace 2 cover
Netherspace 2 screenshot
Genre: Indie

Netherspace 2

Netherspace II updated to Version 1.06

- Various crushes and graphical glitches that had as a primary cause the game's programming language incompatibility with a series of AMD powered machines have been mostly resolved. Further updates to the language will prompt additional future patches for the game to keep it playable on as many machines as possible without experience-destroying issues.
- In various cases, when the desktop is updating at a speed of more than 60Hz, the game seems to try to mimic its speed, causing it to play at a non-intended enhanced and potentially unplayable speed. Please, adjust the desktop's refresh rate back to 60Hz to experience the game at its normal intended speed without gameplay-altering issues.

Netherspace II updated to Version 1.05

- Early waves will now contain at least 112 foes up from the previous 48. This will greatly enhance initial experience and netherprime gains, all the while making the early levels a lot less boring.
- The number of foes in the various waves will from now on increase at half the previous version's rate, making waves 60-150 a lot more easy to deal with.
- The splitters have been altered to become an ultra-wide attack weapon, making them a lot more useful when they become available.
- Most weapons have been rebalanced, losing a bit of firepower to enhance their ammo total in most cases.
- The base drop rate for all luck affected items was reduced to make the early game more balanced and the late game a little bit more challenging.
- The drop rate of the blue netherprime crystals was slightly reduced.
- Maximum achievable critical chance was reduced to 80% down from the previous possible 99.9% chance.
- Maximum achievable foe-piercing chance was reduced to 45% down from the previous possible 50% chance.
- A rare bug that caused the game to crush has been identified on certain machines and hopefully completely dealt with.
- Many bosses will now move a little bit faster per stage of endangerment to themselves.
- All common enemies will from now on have more hps than they did before.
- All bosses gain more and more hps as the game progresses when compared to the previous game versions.

Netherspace II Updated to Version 1.04

- Changed the enemy defeat animations so that they almost always descend on the y axis as well as the z axis when their life points are fully depleted.
- The lifeforce stat now rewards twice the previous amount of maximum hull points and additionally repairs twice the amount of hull points per game level. I only cared to enhance it rarely, so I can safely assume that other players felt it is underpowered as well compared to most of the other stats. This will also increase the average survival rate on every single chosen game difficulty.
- The limited arms amplifier energy sources have been downgraded to avoid an extremely overpowered luck build in the late game making every non-boss level a cakewalk. Now, the more common drops grant +50% extra damage rather than 2x, the uncommon drops grants 2x damage rather than 3x and the rare drops grants 3x damage rather than 4x.
- The splitters and the positron charged wave emitter have switched place with each other and their damage has been altered to properly reflect their new place in terms of weapon accessibility.
- The acidic eradicator's damage has been slightly weakened but its total ammo has been increased as a result.
- All game weapons except for the first have now reduced ammo gains per point of anima/paradox reactor invested.
- The infused photon beams will from now on fire much further diagonally than before but their ammo total has been greatly reduced.
- A few bosses have been slightly tweaked in their movement speed/bolt speed/bolt frequency.
- An ultra-fast descending wave type has been altered to make the descend of the opposing party much more manageable in the late game levels.

Netherspace II Updated to Version 1.03

- 9 New level backgrounds have been added. (The approaching asteroid in one of them is simply decorative... for now ;-) )
- To make the game more accessible to new players in the bullet hell genre, sufficient amount of initial fuel for the timedrive is granted for 2 uses in the easy difficulty setting and enough for 1 use in the normal difficulty setting.
- The frontal shield mechanics have been altered so that it now becomes semi-ethereal just like the ship when teleporting, greatly raising its value and enabling the player to better preserve it until its current cooldown is complete.
- damage of all enemies has been greatly reduced in the easy difficulty setting, slightly reduced in normal difficulty and strengthened throughout all the other difficulty settings (More specifically : Easy : -16.6% damage (0.1 damage per wave), Normal : Standard damage (0.12 damage per wave), Hard : +16.6% damage (0.14 damage per wave), Merciless : +33.3% damage (0.16 damage per wave), Impossible : +50% damage (0.18 damage per wave)).
- A few bosses have been altered to pose more of a challenge while others have been weakened just a little bit.
- The drop chance of power sources and greater netherprime gems has been slightly reduced.
- The life of all enemies and bosses has been slightly boosted on the later levels.
- Enemy bolt explosions were further reduced in size in the latter levels so that they still give the proper impression of stronger attacks but do not look large enough to seem aesthetically displeasing.

Netherspace II Updated to Version 1.02

- Weapons have been tweaked just a little bit more. Their order, nature and stat requirements makes unlocking them a lot more essential to achieve proper progress.
- Easy difficulty has been made slightly easier to make survival of players not particularly accustomed to bullet hell games somewhat more lasting.
- A few bosses have been further tweaked to give more of a challenge or to be more manageable when game-testing proved them to be still a little too hard.
- Enemy bolts exploding when hitting the players or their shields have been reduced in size as levels progress to make them a little bit less comical when reaching levels 100+ !
- Certain typos have been identified and fixed and the description of power sources has been updated to reflect them a little bit more accurately.