Warming up for Steam Next Fest: DEMO AVAILABLE NOW!
Hey, Netherholics!
We’re glad to announce that we’ll be in next week’s Steam Next Fest, and to celebrate it we’re releasing an improved demo… NOW!
1) DEMO Trailer
2) DEMO Contents
Taste a 15-20min glimpse of Medoo’s misadventures.
New UI.
Meet 2 secondary characters: Petra and Westwood.
Test the s*x mechanic (optional NSFW filter included).
Enjoy 2 Tick Joe roguelikish dungeons biomes: desert and forest. The more you play Joe, the bigger the dungeons will get (they're procedural too)!
Survive 1 (angry) boss.
Get drunk on the street (why not).
Play it with mouse+keyboard, controller or Steam Deck!
You can also repeat the boss and an extra Tick Joe minigame in the main menu!
**IMPORTANT: The demo is short (15-20min) and it's a tiny part of the main story. Due to technical saving reasons, your progress won't be saved if you quit mid-story (just in the demo), so be sure to look for the boss before going back to the main menu!
3) DEMO Feedback
Please share all your impressions through the Feedback button in the demo, commenting below this update, shouting us on street or mail (info@netherworldgame.com)!
3) DEMO-LISHING Wishlist Button
Oh, the button on the left of Feedback button? Don't know what's for... If you enjoyed the demo, feel free to punch it and
We'll be updating any new stuff related to the development and Steam Next Fest, so stay tuned!
As always, thanks so much for your support!
Hungry Pixel team
Devblog break: NetherWorld gets physical!
Hey, Netherholics!
It’s been a while, huh? Hope you’re all great.
Being a small team + having different final deadlines on December 2024, February 2025 and April made impossible for us to write your traditional quarterly devblog (sorry v.v). Instead, we decided to focus all our energy into production, testing and polishing the game as much as we can.
However, Spring is here and we want to share with you this amazing news:
NETHERWORLD WILL HAVE A PHYSICAL EDITION!!!
Who said physical games were dead, huh? HUH? We wanted the full old-timey experience, so f*ck empty game boxes with shitty codes inside:
PHYSICAL = Game Box + Cartridge + Game manual
You asked WHEN? We say:
Thanks to our publisher Selecta Play, everyone who missed our Kickstarter campaign will be able to pre-order it through different retailers.
v v v v List of sites where NetherWorld's Physical Edition is available* v v v v
*Sites updated in real time. We hope in the upcoming hours/days the list will increase with the pending US/worldwide retailers too (or new ones).
You have it? COOL. After making space in your shelves between the funkos and the vinyl records, talk to your neighbor! Word-of-mouth always helps us a lot.
[video]https://i.imgur.com/eIqUyOX.mp4[/video] (It seems these guys misunderstood the assignment...)
Btw tell your neighbor we have more announcements to make soon too, so if y'all don't wanna miss anything...
If you have any questions or wanna get physical too, please comment below or send us a mail to info@netherworldgame.com.
As always, thanks so much for your support...
...and get ready to touch NetherWorld with your dirty hands! MUAHAHAHA
Hungry Pixel team
We are in The Game Awards for Games Who Can't Afford the Game Awards!
Play our demo in The Game Awards for Games Who Can't Afford the Game Awards Showcase!
NetherWorld takes the spotlight at The Game Awards for Games Who Can't Afford the Game Awards this week.
We’re part of this wonderfully sarcastic and budget-friendly indie game showcase! Dive into the world of NetherWorld from the comfort of your home, and explore its dark, quirky, pixel-art narrative filled with alcohol, drugs, sex, blows, and strange characters.
NetherWorld is a pixel-art action-adventure narrative experience, set in a decadent world full of filthy creatures, where you play as a jellyfish navigating a marriage crisis with lots of odd twists.
What are you waiting for? Add NetherWorld to your wishlist now!
Netherworld takes the spotlight at the Gamescom Indie Arena Booth Recap!
Netherworld takes the spotlight at Gamescom Digital Indie Arena Booth this week.
We’re part of the Gamescom Digital Edition, and you can dive into the world of NetherWorld right from the comfort of your home! Try the demo soon on Steam and Nintendo Switch.
NetherWorld is a pixel-art action-adventure narrative experience, and also a dark and decadent land full of filthy creatures, where you are a weird jellyfish handling a marriage crisis with alcohol, drugs, sex, blows, and lots of odd characters.
What are you waiting for? Add NetherWorld to your wishlist now!
NetherWorld to Make Debut at Tokyo Game Show 2024 Official Steam Event
NetherWorld takes center stage at TGS – Join us and experience the demo!
We’re thrilled to announce that NetherWorld is part of the Tokyo Game Show 2024! Come try the demo and get a sneak peek at what’s coming soon to Steam and Nintendo Switch.
NetherWorld is a pixel art action-adventure narrative game set in a dark and surreal world. Step into the role of a bizarre jellyfish, navigating a marriage crisis through alcohol, drugs, and encounters with strange, filthy creatures.
What are you waiting for? Add NetherWorld to your wishlist and try the demo during Tokyo Game Show 2024!
Netherworld is at One Six Indie – Come visit us and try the demo!
Netherworld takes center stage at One Six Indie – Join us and experience the demo!
We’re thrilled to announce that NetherWorld is part of the One Six Indie event! Come try the demo and get a sneak peek at what’s coming soon to Steam and Nintendo Switch.
NetherWorld is a pixel art action-adventure narrative game set in a dark and surreal world. Step into the role of a bizarre jellyfish, navigating a marriage crisis through alcohol, drugs, and encounters with strange, filthy creatures.
What are you waiting for? Add NetherWorld to your wishlist and try the demo during One Six Indie!
Netherworld is at Gamescom, what are you waiting to visit us and try the demo?
Netherworld takes the spotlight at Gamescom Indie Arena Booth during this week.
We are at Gamescom, you can try the demo here, and soon on Steam and Nintendo Switch.
NetherWorld is a pixel art action-adventure narrative experience, and also a dark and decadent land full of filthy creatures, where you are a weird jellyfish handling marriage crisis with alcohol, drugs, sex, blows and lots of odd characters.
What are you waiting to add Netherworld to your wishlist?
How’s summer going? Please don’t die of heat stroke, we’re near the 100% game development!!
To prevent that (the stroke, not the full development), get in the elevulture(?) and join us in this chill ride called “What We’ve Done”. LET’S GOGO!
[video]https://i.imgur.com/nvfEDHS.mp4[/video]
1) Events
One of the greatest pros of having publisher has been the possibility to travel to physical events outside our main city without going bankrupt, and also joining more online events!
Its first edition automatically became a must event in Spain on the first semester of the year. Place, people, games, conferences... All 10/10. Kudos to the amazing organization!
Thanks to our publisher Selecta Play we made one of our dreamt merchandise real: Wormpink condoms!
Anyone who played the demo could have this reward by putting their hand into a NetherWorlian popcorn bucket. Being a double-headed worm has its benefits: You could choose the hole!
Sometimes people had to wait a bit to play, but nothing could stop them to get the reward anyway! You just had to wishlist the game and play a ring toss sponsored by Neth Beer:
As you can see, this was our most complete physical stand we’d had since IndieDevDay 2023. In fact, we won the Best Stand Decoration Award!
Celebrating the award with our friends from Half Sunk Games (their game "Bl0w Up" won the "Most Brutal Award") and Chumas Games ("Best Puzzle Game" for his game "PANIK").
This time we travelled to Spain's capital, and it was an incredible experience. Not only for the tons of amazing games and devs we met, but also all the people who came by and played our demo. Thank'all! <3
Sadly, due to announcement timings we can’t reveal the following ones yet, but we’ve been accepted in at least 3 more:
SEPTEMBER 2024:
[Physical event] – Announcement soon
[Online event] – Announcement soon
[Physical event] – Announcement soon
2) Development
Besides our trips spreading the wonders of our beloved Giant Pink Worm, development hasn’t stopped:
Boss illumination: Neon Lizard A neon creature without neon lights?? C’mooon! [SOLVED]
[video]https://i.imgur.com/5HERiHG.mp4[/video]
Boss illumination: Angry Tree Starter color changed from blue to greener tones, and polished light sources.
[video]https://i.imgur.com/ntje54F.mp4[/video]
Reloading animations for all weapons + improvement of the current ones
Testing the new revolver reloading animation.
2 new story demos ready One for publishers and a spoiler-free public one. The public demo will be out this year!
Event demo improvement for Gamescom Basically bosses and some minigames, including not only illumination but also bug fixing.
Full controller compatibility! You can even play alternating keyboard and controller while playing. I mean, why not? [video]https://i.imgur.com/wvbx1K9.mp4[/video]
Pending visual assets For secondary quests, scenarios, minigames and items like:
>> NPCs for duels
Wait… is that one opponent, or...?
>> NPCs for drinking tournaments
Say hi to Rupert!
>> This shit hat
[video]https://i.imgur.com/OxscyhS.mp4[/video]
>> Over 100 new HD dialogue portraits ...like this little fella!
3) QA
We’re (and will be) replaying and checking carefully each of the +200 in-game cinematics so we can have a full playable beta with no critical bugs from start to finish after this summer.
4) WA
While we're working on Quality Assurance, help us with the Wishlist Assurance and join this crazy adventure!
If you have any questions or insults, please comment below or send us a mail to info@netherworldgame.com.
As always, thanks so much for your support and patience.
Enjoy the summer and see ya in the next update!
Hungry Pixel team
NetherWorld Devblog #13
Hey Netherholics!
How are you? Spring entered the room with blossoms, and so did us with OSOM news!
LET’S OPEN THE NOSTRILS! (eyes recommended too)
1) WE HAVE A PUBLISHER!!
YES.
YES-YES-YES. After months of negotiations, we’re happy to announce that WE SIGNED A PUBLISHING DEAL WITH SELECTAPLAY!
For those who don’t know them (yet), SelectaPlay is the video games publishing branch of SelectaVisión, a Spanish video publishing company with a huuuge catalog of anime and live-action feature films, TV shows, and movies.
“Okay, cool!! …What does that mean?”
Thanks to this agreement, SelectaPlay will bring us all their support and necessary resources for:
NetherWorld’s digital and physical publishing for Nintendo Switch and PC;
Marketing and PR support before, during and after release;
Kickstarter rewards management (production and shipment).
Not bad, huh? Oh, and one more thing:
WE HAVE AN ESTIMATED RELEASE DATE!
As you may know, NetherWorld’s development will finish this year. Our intention was to release it at the end of 2024, but both the team and SelectaPlay agreed that to ensure an ideal release campaign (+ great localization, decent QA, physical edition production, etc.) the best option for the game was to move the launch date to 2025.
What hurts us the most is the delay of the release date, and we’d like to apologize for that. After all this rollercoaster of emotions called Indie Dev Life, you’ve kept showing us your support and patience, and we’re working to make this game worth the wait. Thank you <3.
Visiting SelectaPlay’s headquarters a couple days ago!
Can’t wait to show you some of the stuff we’ve started planning with them, heheheheheheMUAHAHAHA...
Meanwhile, you can follow SelectaPlay on any of their official community channels!
Maybe you noticed a little detail in the announcement video... Nope, there are no hidden Illuminati signs (this time), but we couldn’t make such a great announcement without suiting up! Here’s our brand new logo as Hungry Pixel!
3) Wait... Not the same losers!
OK we lied, that logo is not the only new face in town:
David Lleida has joined the team as Unity Developer to help us with the last steps of the game. He’s now focused on the remaining cinematics and ensuring everything works fine. Welcome!! <3
4) From Backer To NPC
As you may remember from our last update, we started the process to fulfill the long-awaited Kickstarter "Dark Soul" backer tier reward: Making their own NetherWorld NPC.
Well, we finished Phase 2 and… Here are the HD dialogue portraits!!
Wanna see the pixel art animations too? We're considering showing them in next updates or waiting until you see them ingame.
5) Scenarios
Having support on cinematics has given us the chance to keep improving details of the biggest urban areas like Gazhova and Pinksburg, such as:
Elevator system:
Why wasting money in regular elevators having an amazing manhole covers system in Gazhova’s Sewers? [video]https://i.imgur.com/7C4Jwgg.mp4[/video]
Also, we added a manhole cover “caller” in case you get trapped in the stinky underground, as well as the possibility of calling it from the upper level. [video]https://i.imgur.com/LaiJM6b.mp4[/video]
First Church Throne Room:
Who sat there?
Tick Joe urban entrances:
We’ve placed most of the tick mounds in the cities, both with distinctive elements. We used little pipes instead of dirt mounds in Gazhova because, you know… it’s kinda hard digging in a 100% metal city. [video]https://i.imgur.com/MXfbk4M.mp4[/video] Tick mound models from Gazhova (left) and Pinksburg (right).
6) Minigames
Last update we talked about bars and Tick Joe stuff, but what about new hanky-panky stuff?
As always, our amazing artist Alex has been doing some research to find inspiration for all the specific kinks and positions listed in the game design documents. Sorry, mate. The irony of searching NSFW content to work.
But do you know what is incredibly sexy too?
Adding NetherWorld to your Wishlist and joining this crazy journey!
If you have any questions or insults, please comment below or send us a mail to info@netherworldgame.com.
Thanks so much for your support and see you in the next devblog! :)
Hungry Pixel team
NetherWorld Devblog #12
Hey Netherholics!
If you didn’t get any presents this Christmas, REEEELAX: Our special Santa has a last 2023 gift for you. LET’S UNWRAP THIS SHIT!!
“Ho-Ho-Hmmm…!”
1) Scenarios
Almost 100% of them are finished or, at least, with all buildings and assets in place for cinematics and going for a walk.
We’re talking about:
10 main/big/medium scenarios
~16 small/interiors
and ~6 bars [for now? ( ͡ ° ͜ʖ ͡ °) ]
That’s regarding to walkable scenarios playing as Medoo, but it's not all: We’ve also finished the 8th Tick Joe minigame scenario (keep reading)!
Next steps: polishing details + adding illumination and particles.
[No new scenario footage because spoilers, sorry. But wait for the Tick Joe one!]
2) Characters
2.1) New secondary character: Dimitri
A smelly, weirdly charming and quite talkative Industrialist who knows more than what he thinks, but less than what he says.
2.2) Sketch + HD Portraits
NetherWorld has lots of NPCs. We mean, there’s more than 200 NPCs in the game. During these last months our talented artist Alex Fariña has been sketching most of their faces to later make the HD illustration for the dialogue portraits. That’s A LOT of work and certainly not a priority in terms of production right now, so we’ve decided to put them in stand by and prioritize other assets directly related to gameplay and cinematics.
As a small 4 people team we’d like to thank and praise the hard work of our main (and only) artist Alex for everything he’s doing for the game, dammit everything looks amazing!!
Here’s some of the pixel art idles of Gazhova NPCs…
…And here’s Dimitri running from their portrait sketches in our last Halloween video!
[video]https://i.imgur.com/zYx1xcN.mp4[/video]
Oh, and talking about NPCs…
3) Designing backer NPCs!
As you may remember from our last update, we started the process to fulfill the long-awaited Kickstarter "Dark Soul" backer tier reward: Making their own NetherWorld NPC. Here’s the current design status:
Phase 0: Backer survey to gather design ideas for each one [DONE]
Phase 1: Pixel art design image + HD face sketch proposals [DONE]
Phase 2: Pixel art idle animation + HD color portrait + name & nickname proposals [SENT & WAITING FOR FEEDBACK / APPROVAL]
We’ll show you the results once Phase 2 is completed! :)
4) Bosses
Our boss programmer Xavi has been working hard on the final boss, which has… several phases lol. Alex has done a great work on the different attack animations too, and they’re nearly finished!
5) Minigames
5.1) Tick Joe explores Pinksburg!
Here’s a first gameplay of Tick Joe’s Pinksburg scenario:
[video]https://i.imgur.com/Y0A9tZI.mp4[/video]
5.2) Want a drink?
You already knew you'll be able to order a wide range of drinks depending on the bar you visit, and they will be a part of the Drinking Tournament minigame too.
But you didn't knew we'd show you a sneak peek of some of the ~50 pixel art drink designs you’ll get drunk/high/sick with!
They’ll all have an HD illustration image for the ordering UI.
6) Publishers
We’ve had very interesting conversations recently, and hope we can give you good news about it soon! ;)
7) HAPPY NEW YEAR!!
WHAT? 2024!? TOMORROW!!??
Quick, add NetherWorld to your Wishlist to have a great year!
We really hope you enjoy these last 2023 moments, and every time you feel 2024 is shitty, remember: The life of the weird jellyfish you see below will be always worse.
[video]https://i.imgur.com/yGLs5nM.mp4[/video] And avoid cokehead mages, please <3.
Aaaaand that's it for now! How was it?
If you have any questions or insults, please comment below or send us a mail to info@netherworldgame.com.
Thanks so much for your support and HAPPY NEW YEAR!! :D