NeuroVoider cover
NeuroVoider screenshot
Linux PC Mac Vita PS4 XONE Switch Steam Gog
Genre: Shooter, Real Time Strategy (RTS), Role-playing (RPG), Indie, Arcade

NeuroVoider

SUMMER SALE: Sunny discounts for a refreshing summer!

Steam Weeklong Sale: Celebrate the Valentine's week until February 21st

Play online coop with Remote Play Together!

Hey Voiders!

Steam added a new feature that will allow you to play local games, but online!

It's called Remote Play Together, and it works thanks to the magic of streaming.

You can read about it here.



What does this mean for NeuroVoider?



You can now play online with friends!

Providing that you all have a quite good bandwith (10 to 30 Mbps connection is recommended).

How to play with Remote Play Together?



Right click on a friend in your Steam friend list, and pick the "Invite to Remote Play Together" option!

And boom, your now connected through the cloud to the same game, like if you were playing locally together.

Please mind that Remote Play Together is a beta feature that require to be on the beta channel of Steam updates.

How to enable Steam beta?



Go to your Steam settings.

In the Account tab, opt-in for Beta participation. Steam will then restart and you should be good to go!

You can read this tutorial to access the beta if need be.

Check our new game ScourgeBringer!



Hey Voiders!

Over the past few months, we have been busy on something big. Bigger than NeuroVoider.

We're super pumped to finally share this new rogue-like adventure with you!

Please meet ScourgeBringer! Now available for wishlisting.

https://store.steampowered.com/app/1037020

Teaser trailer



https://www.youtube.com/watch?v=AnwPdPGcRDo

What's ScourgeBringer?



ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and to slash her way through the ancient machines guarding the seal of her past, and maybe the redemption of humanity.

To make the game, we partenered with Dear Villagers, and we are also very pleased to have Joonas Turner on board! Does that name ring a bell? Joonas was the sound master on Nuclear Throne, Broforce, and Downwell. He will be making both the sound design and the music composition for ScourgeBringer and we can already tell that it's going to be quite something!




  • Get the raw feel of a metroidvania through a fast paced rogue-like.
  • Slash and shoot your way smoothly with fluid platforming controls.
  • Sharpen your skills with a frantic combat system focused only on attacking.
  • Dash forward with other-worldly adaptive music.
  • Defy a dozen of giant bosses holding the secrets of the Scourge.
  • Explore the infinite depths of an ever changing dungeon.
  • Uncover mysteries and alternative routes to find mementos of previous explorers.




If you were early into NeuroVoider, you may remember that the game went through an alpha access, and then an early access before hitting its full release.

We love making games with the community, and for ScourgeBringer we are pushing things forward with an in-game feedback system, a weekly newsletter, and Discord polls!

Stay tuned on our Discord to know when the alpha access will start!



Are we leaving NeuroVoider alone?



Nope! If you have been following the game, you may have noticed that we are regularly around and still patching the game if need be.

Speaking of which, we just pushed an update that improves performance and compatibility (because there's no reason that our progress on our engine for ScourgeBringer shouldn't be backported to NeuroVoider).

You also may have noticed that ScourgeBringer appears within NeuroVoider. If that should ever bother you, you can dismiss it forever (or even start the game with the -noCrossReft launch parameter to get rid of it automatically).

We cheerfully hope that you are going to like ScourgeBringer!

See you on the ScourgeBringer Steam page, where you can already wishlist it and get updates!

Have an awesome day Voiders!

Thomas

v57.13 is out!



Hey Voiders!

Here's yet another maintenance update!

Two changes here:

  • MacOS and Linux support has been improved, you can expect better performance and compatibility on these systems;
  • An incompatibility with Intel graphics processor has been fixed. Some (not all!) Intel GMA should be supported. Please note that this fix is not magical because Intel GMA drivers are discountinued by Intel. Hence, we can't provide a precise compatibility list (but it's likely that the fix will work on Windows 7 & Linux, but not on Windows 10). Please also note that we officially recommand an Intel HD4000 or more recent (GMA support should be considered as experimental). As a rule of thumb, please refer to this thread if you have an Intel graphics processor: https://steamcommunity.com/app/400450/discussions/0/1290691308587881533/


Cheers!
Thomas

v57.12 is out!



Hey Voiders!

I just pushed an update of our engine along with v57.11.

It won't change the game but you can expect better compatibility and new gamepads support.

Cheers!

v57.11 is out



Hello there!

We just published an hotfix for NeuroVoider. No big deal though, it's a compatibility update.

We updated our engine to its latest version, you can expect more gamepads to work and maybe more compabitility toward older computers. We also fixed some typos here and there.

Cheers!

Meet our new game and get a loyality discount!

Uh oh voiders!

We're super glad to announce that we released a new game on Steam!

It's called "Boo! Greedy Kid", and it's stealth shouting action game. We made this game in parallel to the console ports of NeuroVoider.

We hope that you are going to like it!



http://store.steampowered.com/app/770630/Boo_Greedy_Kid/

Consider writing a review <3



Being noticed on Steam is super hard, and reviews count a lot in the Steam algorithm that makes games popular.

We would be super super grateful if you write a review (being positive or negative) if you ever get the game. <3 <3

Loyalty discount



To thank you for your ever awesome support, all NeuroVoider's owners will get an extra -10% discount (which automatically adds to any other discount)!

This loyalty discount will be available until March 22nd.

Cheers!

Cumulated hotfixes for v57.7



Uh oh voiders!

We sneakily released a bunch of hotfixes since the release of v57, so now is a good time to wrap up all the changes within the current v57.7.

Note that you can always access the full changelog in the game's files.

Thanks to anyone contributed to helping find these issues!

Have an awesome week!

New



  • Seasonal easter eggs


Changes



  • Improved Japanese localization
  • Improved game controller support on all platforms


Fixes



  • Fixes issues with the rendering of some Japanese and Russian characters
  • Fixes a crash when trying to see the credits in Japanese
  • Fixes a partial description of weapons in the Japanese localization
  • Fixes ¿ character being ™ in the Spanish localization
  • Fixes keyboard input not registering correctly on some Linux distribution

Update 57 and Japanese are now available!



Hey Voiders!

It's time for v57!

No big changes to gameplay but quite a lot of bug fixes to make the game rock stable and faster.

NeuroVoider now also supports Japanese!



Here's the full change log:

New



  • Japanese localization


Changes



  • The Commander skill is no longer in the Unstable random skill rotation during solo games
  • More memory optimization


Fixes



  • Fixes sound issues on Nintendo Switch
  • Fixes a rarely occurring issue when resuming a save which could make the game to crash during level loading
  • Fixes HP being above maximum when resuming a save from a game saved right after the tutorial level and while being in the first level
  • Fixes a super rare crash occurring when existing the game from a level
  • Fixes an extremely rare crash when starting the game
  • Fixes a micro freeze occurring when the second wave of enemines spawns during the tutorial level
  • Fixes weather particles (e.g. snow, rain...) to silently spawn and stack when the game is paused (this could make the game to severly slowdown when resuming from the pause menu)
  • Fixes a button prompt error on PlayStation devices during the tutorial (R2 was displayed instead of R1 for the class special)