ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and to slash her way through the ancient machines guarding the seal of her past, and maybe the redemption of humanity.
To make the game, we partenered with Dear Villagers, and we are also very pleased to have Joonas Turner on board! Does that name ring a bell? Joonas was the sound master on Nuclear Throne, Broforce, and Downwell. He will be making both the sound design and the music composition for ScourgeBringer and we can already tell that it's going to be quite something!
Get the raw feel of a metroidvania through a fast paced rogue-like.
Slash and shoot your way smoothly with fluid platforming controls.
Sharpen your skills with a frantic combat system focused only on attacking.
Dash forward with other-worldly adaptive music.
Defy a dozen of giant bosses holding the secrets of the Scourge.
Explore the infinite depths of an ever changing dungeon.
Uncover mysteries and alternative routes to find mementos of previous explorers.
If you were early into NeuroVoider, you may remember that the game went through an alpha access, and then an early access before hitting its full release.
We love making games with the community, and for ScourgeBringer we are pushing things forward with an in-game feedback system, a weekly newsletter, and Discord polls!
Nope! If you have been following the game, you may have noticed that we are regularly around and still patching the game if need be.
Speaking of which, we just pushed an update that improves performance and compatibility (because there's no reason that our progress on our engine for ScourgeBringer shouldn't be backported to NeuroVoider).
You also may have noticed that ScourgeBringer appears within NeuroVoider. If that should ever bother you, you can dismiss it forever (or even start the game with the -noCrossReft launch parameter to get rid of it automatically).
We cheerfully hope that you are going to like ScourgeBringer!
See you on the ScourgeBringer Steam page, where you can already wishlist it and get updates!
Have an awesome day Voiders!
Thomas
v57.13 is out!
Hey Voiders!
Here's yet another maintenance update!
Two changes here:
MacOS and Linux support has been improved, you can expect better performance and compatibility on these systems;
An incompatibility with Intel graphics processor has been fixed. Some (not all!) Intel GMA should be supported. Please note that this fix is not magical because Intel GMA drivers are discountinued by Intel. Hence, we can't provide a precise compatibility list (but it's likely that the fix will work on Windows 7 & Linux, but not on Windows 10). Please also note that we officially recommand an Intel HD4000 or more recent (GMA support should be considered as experimental). As a rule of thumb, please refer to this thread if you have an Intel graphics processor: https://steamcommunity.com/app/400450/discussions/0/1290691308587881533/
Cheers!
Thomas
v57.12 is out!
Hey Voiders!
I just pushed an update of our engine along with v57.11.
It won't change the game but you can expect better compatibility and new gamepads support.
Cheers!
v57.11 is out
Hello there!
We just published an hotfix for NeuroVoider. No big deal though, it's a compatibility update.
We updated our engine to its latest version, you can expect more gamepads to work and maybe more compabitility toward older computers. We also fixed some typos here and there.
Cheers!
Meet our new game and get a loyality discount!
Uh oh voiders!
We're super glad to announce that we released a new game on Steam!
It's called "Boo! Greedy Kid", and it's stealth shouting action game. We made this game in parallel to the console ports of NeuroVoider.
Being noticed on Steam is super hard, and reviews count a lot in the Steam algorithm that makes games popular.
We would be super super grateful if you write a review (being positive or negative) if you ever get the game. <3 <3
Loyalty discount
To thank you for your ever awesome support, all NeuroVoider's owners will get an extra -10% discount (which automatically adds to any other discount)!
This loyalty discount will be available until March 22nd.
Cheers!
Cumulated hotfixes for v57.7
Uh oh voiders!
We sneakily released a bunch of hotfixes since the release of v57, so now is a good time to wrap up all the changes within the current v57.7.
Note that you can always access the full changelog in the game's files.
Thanks to anyone contributed to helping find these issues!
Have an awesome week!
New
Seasonal easter eggs
Changes
Improved Japanese localization
Improved game controller support on all platforms
Fixes
Fixes issues with the rendering of some Japanese and Russian characters
Fixes a crash when trying to see the credits in Japanese
Fixes a partial description of weapons in the Japanese localization
Fixes ¿ character being ™ in the Spanish localization
Fixes keyboard input not registering correctly on some Linux distribution
Update 57 and Japanese are now available!
Hey Voiders!
It's time for v57!
No big changes to gameplay but quite a lot of bug fixes to make the game rock stable and faster.
NeuroVoider now also supports Japanese!
Here's the full change log:
New
Japanese localization
Changes
The Commander skill is no longer in the Unstable random skill rotation during solo games
More memory optimization
Fixes
Fixes sound issues on Nintendo Switch
Fixes a rarely occurring issue when resuming a save which could make the game to crash during level loading
Fixes HP being above maximum when resuming a save from a game saved right after the tutorial level and while being in the first level
Fixes a super rare crash occurring when existing the game from a level
Fixes an extremely rare crash when starting the game
Fixes a micro freeze occurring when the second wave of enemines spawns during the tutorial level
Fixes weather particles (e.g. snow, rain...) to silently spawn and stack when the game is paused (this could make the game to severly slowdown when resuming from the pause menu)
Fixes a button prompt error on PlayStation devices during the tutorial (R2 was displayed instead of R1 for the class special)