Genre: Shooter, Real Time Strategy (RTS), Role-playing (RPG), Indie, Arcade
NeuroVoider
A glimpse of what's to come
Hey Voiders!
It's been a few weeks since we announced that we will take some time to work on console versions and new content for NeuroVoider.
Time for an update and a small glimpse of the new content.
Console ports are almost done and are on track to release early next year.
Our work on the next big update is also almost done too!
What to expect? A couple new environments, a whole new weapon categeroy (more powerfull than gold items), new skills, new musics from Dan Terminus, new special level type, and new achievements!
This update should release early next year too, first on Steam.
Nothing new this time, but a few changes coming from the console versions which are in the work. All the versions of the game share the same code, so if we do some optimization for any of them, all the other versions get the improvements.
The most notable fix is that v50 introduced a bug allowing to restart a daily run on the game over screen. This was never intended and if you got the game post-v50 and thought that this was normal, we are very sorry and hope that it's not too big of a bummer. In any case, we double-checked and very few players used it, so we believe that the leaderboards are mostly unaffected.
Regarding the free DLC and console versions, work is going steadily and everything should be finished by the end of year. The free DLC is on track to release early 2017 and the console versions will follow shortly after. I'm hoping to bring relevant news about all this soon enough.
Have fun!
UPDATE: v54.1 has been released to fix an incompatibility with MacOS Sierra.
Changes
Optimized a bit how enemies are rendered (this should make the game a bit faster and working on some old hardware)
Updated our internal engine to its latest version (this should make the game more reliable and compatible)
The game has a few behaviors that have been adapted to match console versions (but this most likely won't be visible to PC players)
Re-encoded all audio to the same format (this should enhance memory management on Xbox One)
Gamepad disconnections are now better managed and will prompt which gamepad has been disconnected
Fixes
Fixes the possibility to restart a daily run on the game over screen
Fixes brain name not displaying or displaying the name of your last game when registering a daily run
Fixes some pixel bleeding on Xbox One (and probably other kind of GPU, including PC ones)
Some news and future plans
Hey voiders!
You may have noticed, it has been a couple weeks since the last update. 53 weekly updates, that's quite a long streak...
Like we announced in previous updates, we slowed down to concentrate on something else, but that doesn't mean that we don't owe you some news!
Our team of two has now split to work on two NeuroVoider related things. So here's what we are working on.
Free content update
Nosifone is actively working on a free DLC. It will contain multiple new and revisited things:
2 new environments;
A few new game mechanics related to overheating;
A new weapon category above gold items for each existing weapon type;
New special level types;
New and revisited skills;
New bosses;
New achievements.
This free DLC should release early 2017 and we will announce it properly in the coming weeks.
Console versions
On my end, I'm working full time on the console versions of NeuroVoider. While the base game already runs on all of them, there is still a lot of platform specific stuff to adapt (achievements, leaderboards, etc.).
Console versions will release early 2017 as well, including the free DLC (which will release on PC first).
We are now going to slow down our update pace, but fear not! this is to better focus on a bigger (free) content update that we hope to start teasing soon. All we can say for now is that you can expect new environments & weapons. ;)
Have a great week!
New
Spanish translation
Portuguese (Brazil) translation
Italian translation
Fixes
Fixes a few typos here and there
Fixes the free 25% HP repair not applying correctly sometimes when resuming a game from the inventory
Update 52 is here a bit early, because next week we're off to the Paris Game Week! If you are there, you'll find us on the Made In France booth! Feel free to drop by to say hi. :happyNV:
This update packs one new element: the Russian localization.
Next update will feature Spanish, Portuguese (BR) and Italian localization.
Stay tuned for our content announcement! We postponed it because of Red Dead Redemption 2 and the Nintendo NX announcement. :trollNV:
Have a great weekend!
New
Russian translation
Fixes
Fixes a few minor typos and text alignment for most languages
Update 51 has landed! NeuroVoider is now playable in German!
We're already working on getting Russian in (translation is complete, but we need to integrate it now), and Spanish, Italian & Brazilian are in the work!
Nothing really new to this build beside stability enhancements.
In case you missed it, the game soundtrack 2xLP vinyl is up for pre-orders, and it already sold 70% of its limited stock in less than a day :surpriseNV:
It's a limited run, so be aware.
We'll come back next with more announcements, related to game content this time. :happyNV:
Have an awesome weekend!
New
German translation
Changes
The game runtime has been updated to its latest version, it should be more reliable and compatible (especially on MacOS & Linux)
A few minor UI changes have been made in preparation to console ports
The run timer will not increment anymore while pausing the game (but will still continue to increment during pauses in Daily Run mode)
Fixes
Fixes a freeze which could occur if you paused the game one frame after a big explosion
Fixes a very rare crash that could occur if a particle appears out of the bound of a level
Fixes a few typos in most languages
Fixes best scores per difficulty not updating correctly on the mode selection screen
Soundtrack coming to limited vinyl edition very soon!
Hey Voiders!
Here's a piece of news that will most probably pique the interest of the vinyl lovers among you.
"The Wrath of Code", the album of Dan Terminus which is featured in NeuroVoider will very very soon be available in 2xLP high quality 180grams vinyl!
Here are the details, coming directly from Dan Terminus' label, Blood Music:
Important dates
Pre-order: mid-October, 2016.
Release: December 2nd, 2016.
Specs
“The Wrath of Code” on heavyweight 180-gram+ 2xLP.
Mastered specifically for vinyl from the 24-bit original mixes.
Heavyweight 350gsm gatefold jacket with a spot-printed pantone fluorescent green on the inner gatefold layout and black flood printing inside the jacket pockets.
All COLORED VINYL copies include a Steam key to download a free copy of Flying Oak games's "NeuroVoider," the video game which uses the entirety of "The Wrath of Code" as its soundtrack.
Black inner sleeves.
Available colors and quantities
SPLATTER SWIRL - A transparent orange/ultra-clear swirl with opaque green and black splatter [NOTE: this combination will not exhibit a strong swirl effect, it will make the orange a lighter shade + show trails of transparent emanating from the opaque splatter] - comes with download card for NeuroVoider - [65 copies USA/Canada, 135 copies Rest of the World]
OPAQUE ORANGE - Comes with download card for NeuroVoider - [65 copies USA/Canada, 135 copies Rest of the World]
BLACK [55 copies USA/Canada, 95 copies Rest of the World]
It's the 50th update of the game it alpha launched back in September 2015! :O It's a huge milestone for us as the game matures.
What's new this time? We revamped the game over screen, and it will no longer appear when saving a game.
We also added more information to the pause menu.
For next week update, we're tweaking weapons and skills, and... we are going to have a special announcement, because we have special things coming to NeuroVoider. :)
Have a great weekend!
Changes
The game over screen has been revamped
You can now quick restart on the game over screen
The game over screen won't appear anymore when saving a game
You can now see your progression, time, and skip tokens in the pause menu
You can now see your best score in the mode selection screen
We're not Friday, but it's update time! Like we said on the forum, this update was late because changing our engine to allow translations has been a big rework under the hood.
Good news it that now that this work is done, adding new languages will be much faster and easier to us!
First new language? French!
We are now working on adding German and Russian in a second batch. More will come later!
Now that the translation framework is done, we can go back to adding content. :)
Have a great week!
UPDATE: v49.1 & v49.2 have been released to address a crash at startup related to language detection.
New
French translation
You can now change the language in the settings (the game will set the language to your system language by default after this update)
Changes
More characters are now supported when displaying player names in the daily run leaderboard (all latin and cyrillic characters)
Fixes
Fixes a few minor behaviors of mouse controls in menus
We're back from our small post-launch break and it's Friday, so update time!
This was a long overdue request, but all menus are now fully controllable with nothing but a mouse! Yes, it's bad that we couldn't add this for the release, but we can now tick that on our to do list and move forward with new stuff (and trust me, this one may seem simple, but in the context of our game, it was quite some work!).
We tweaked a few thing, like a nerf of the 3rd boss, which should be a bit less annoying.
We also nerfed healing skills! This is experimental! We found that it was the most used skill despite not being the most OP one. We believe that players stick to it because it's the one that feel the most safe, even though other skills are more powerful. Hence we reduced the repair amount a little to see if players see more interest in trying other skills. We're curious to see if it will work or if all the community will come at our door asking for a revert. ^^
We are now working on getting the game translated. For a first batch, we're shooting for French, Russian & German!
Stay tuned for a very special announcement about more content soon. :)
Have a great weekend!
New
Mouse controls added to all menus
Changes
Exploding barrels damages has been reduced by 33%
3rd boss aggressiveness has been reduced by 20%
Bosses aggressiveness won't scale with loops anymore
Self.Repair() now restores 33% of HP instead of 50%
Repair.All() now restores 20% of HP instead of 25%
Fixes
Fixes a collisionning issue which could make the Dash to go through walls