Never Split the Party cover
Never Split the Party screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Never Split the Party

The Value Update - PvP Mode! Bonus Armor! Lower Price!



The Value Update


Since there's been occasional feedback about the price of the Fellowship Unlock being too high :lunar2019shockedpig: we decided to focus on fixing that with this update.

Thank you everyone for your support. We've really enjoyed working on this game and can't wait to see where it goes next! We are completely focused on delivering an insanely fun experience.

The best way to report feedback is thru the Legend Studio Discord Channel

Lower Price


We've lowered the base price of the Fellowship Unlock to $14.99! We now have seven classes, two challenges (with several more to come), your name in gold, and as an extra bonus, 17 new armor and helmets so that you can dungeon crawl in style.

Player Vs Player!


We've added a new Player vs. Player challenge mode. All challenge modes can be enabled by a single player with the Fellowship Unlock so you can enable PvP and Bomb Craft modes for your friends for free!

In PvP it's a free for all deathmatch. Each player kill is worth 1 point and each boss kill is worth 3 points. Don't let them run off with your upgrades! Enemy health is halved and pickup drops are doubled for extra fun.

Bonus Armor & Helmets


As an extra bonus for the Fellowship Unlock we've added a bunch of exclusive new armor and helmets so that you can dungeon crawl in style!

As part of this we redesigned and rebuilt the character edit GUI to be much more friendly and usable. You'll now get preview images which makes it easy to see what your options are and we even added a system that lets you rotate your character to see how it looks from different sides.







Next Update Focus


The focus of the next update will try to add several more Challenge Modes to add additional content and more replayability to the game. Now that the Challenge Mode system is fully working we might be able to get five or more new challenges in the next update! Maybe even a daily run system as well. :lunar2019grinningpig:

We will also focus on adding a bunch more upgrades. We especially need more rechargeable upgrades as there's only a few that aren't locked behind character classes achievements. Adding more will cut down on the confusion around the green gems that recharge your mana.

Upgrades and Challenges are the big items that are keeping us from releasing out of early access.

Full Patch Notes


Polished challenge menu cosmetics.
Fixed steamworks crash.
Fixed familiars blocking player bullets.
Countess now ports to a player when no live players in room.
Countess now targets weakest player first. Fixed crash on spawned bombs.
Fixed crash in Frost Bite Ring, again.
Possibly fixed throne room not exiting on pvp mode on dedicated server.
Changed Ring of Vengeance and Potion of Nitroglycerin to use player bomb spawning code. So other bomb powerups will get applied.
Fixed bomb potion explosions on client not triggering w/ dedicated server.
Fixed Bomb on hit explosions not spawning on dedicated server.
Fixed: Homing projectiles seek owner in pvp
Disabled 2 sec invulnerable for enemies
Added Defeat owner notice when bosses defeated.
Added Combat Text popups when players score in PvP
Fixed "{0} took first place!" message.
Fixed crash in spikes.
Enabled PvP challenge mode.
Added new strings to internatlialization system.
Fixed null ref in OnMatchCreate.
Increased heart drops.
Increased key drops.
Decreased mana gem drops.
Increased coin bag drops.
Updated Fellowship store page.
Added challenge achievements.
Added challenge description popups.
Updated store screenshots.
Re-arranged challenges.
Fixed crash in Female - Outfits - Paladin Aqua.
Fixed timed spike crash on boss clear.
Added debris to white torches.
Turned off network sharing of map.
Fixed locked in shop bug when using teleport item.
Removed typewriter effect from tool tips.
Cut enemy health in half for PvP mode.
Doubled drops in PvP mode.
Added player rank to PvP mode.
Award achievement to first player(s) only.
Added OnGameOver hook to challenges.
Disabled roles in pvp mode.
Disable roles in lobby level.
Players & enemies get 2 sec of Invulnerable on respawn.
Added partial respawn system that doesn't clear inventory for pvp mode.
Added frag/score counter for PvP mode.
Player respawning.
More PvP projectile improvements.
Changed player hit box.
Started working on PvP mode.
Updated character editor to support various aspect ratios.
Added WASD and arrow buttons to preview directions in character editor.
Fixed female ash helmet.
Updated helmets
Finished hooking up helmets and armor.
Speed up /yes emote animation.
Female Helmets updated.
Hooked up all new armors and some helmets.
New Character Editor is mostly working.
Increased player damage in Bomb Craft challenge.
Started overhauling character editor.
Added width and height properties to rooms.
Fixed placement of player on entry to large rooms.
Fixed room bounds variable for large rooms.
More work on camera for large rooms.
Proper linking of high door rooms.
Level generator will choose room object of correct size.
Started changing map generator to support large rooms.
Changed room linking code to support more than 4 doors.
Further decreased enemy health with fewer players to make the game less grindy without a full team.
Default minimum player count to 2.
Started adding support for more than 4 doors per room.
Started working on room sizes.
Fixed crash related to half off upgrade.
More work on overworld.

The Trinket Update! 14 New Items & Bomb Craft Challenge Added



Trinkets



This new release adds 14 new upgrades available to find in the dungeon. We focused on adding trinket slot items that you can only have one at a time of. There were only about 3 available before so they were pretty rare and the slot would almost never be used. When you find an extra trinket it makes for interesting decisions on what to keep and the extra trinkets can be shared with the other members of the party, so they make the game a little more social.

With the 14 new upgrades our upgrade count is now at 92. Our goal before leaving early access is to have 120 upgrades available. About half of them will be unlocked thru achievements.

Challenge Mode



This release also adds the new Bomb Craft challenge mode! In this mode all players start with Demolition (bombs as shots) and the treasure rooms are removed. Players often think this upgrade is OP but it's actually quite tricky since it can cause team damage.

The challenge modes can only be selected by someone who owns the Fellowship unlock. So at least one of the 4 players will need to buy the game but then you can be a cool friend and unlock it for everyone.

Full Patch Notes



Fixed crash in lobby menu.
Fixed shop prices not being discounted on client computers.
Lowered Water Witch orb limit from 24 to 18.
Fixed spelling error on lightning armor.
Increased delay between water Witch spawning orbs.
Updated localizations.
Improved /netstatus command to restore p2p server listing.
Fixed release build compile error.
Updated localization strings.
Add game mode label to lobby menu.
Maintained default server mode.
Double loot for hard mode.
Changed challenge select system to be more reliable.
Remove potions from pause screen.
Fixed homing shots are bombs aiming at player that shot them.
Fixed null ref on startup.
Increased damage level of Bomb Run challenge.
Created Trinket Update promo image.
Changed enemy loot back.
Started experimenting with overworld map mode.
Added Armor of the Mad Knight trinket.
Added Double Bladed Battle Axe trinket.
Added 2 seconds to flavor text display time.
Added Broken Mirror trinket.
Increased Pot of Gold Trinket.
New flavor text for Rico's Pendant.
Added Life Gem.
Added Sunflare.
Added Stonecutter upgrade.
Added Scroll of Discovery.
Added Seeker upgrade with homing projectiles.
Adjusted Item Description Dialog positioning.
Added Black Swan Feather.
Added Lightning Armor.
Removed role icons next to players name since they were visually distracting and not often useful.
Fixed Lancer stun should not stun bosses.
Added Satchel upgrade.
Expanded stats menu to hold more Items.
Added Mark of Lord Seigen upgrade.
Fixed kill counters.
Added Leather Armor upgrade.
Increased Goldie coin drops.
Updated flavor texts.
Explosive Booster as Bomb Craft Reward.
Started adding PvP mode.

New Build Posted! 1.0.6921

With this update the dedicated servers will start being used by default.

Overhauled server choosing algorithm to use this order.

  • 1: Lowest Ping Dedicated w/ players & ping < 150
  • 2: Hosted w/ players in Region
  • 3: Lowest Ping Dedicated w/ ping < 150
  • 4: Host New Local Server

Fixed Water witch bullet has null name.
Fixed kick & profile buttons.
Fixed incorrect class assignments.
Don't allow coming soon challenges to be used.
Broadcast class choices.
Disable splash screen.
Updated translation strings from translators.
Lord Seigen can now be used to select hard mode.
Reverted corrupted scene.
Nerfed Vampiric Ring
Fixed null ref in Apply Pickup for mana gem.
Added item type blaming wrapper when a specific item throws an exception.
Fixed null refs in Paladin upgrades.
Renamed limbo to lobby.
Started integrating hard mode into Challenges.
Automated windows servers.
Restart windows servers due to float point precision issues on timer.
Fixed null ref in player visual.
Updated item flavor texts to not break translations.
Fixed null ref in player stun code.
Increased boss healths.
Changed pivot in unity for new golden helmet
Replaced old golden helmet
V2 of golden helmet
Fixed cloud sync.
Fixed lobby invites with dedicated servers.
Better cleanup when start server fails.
Fixed player connect messages.
Revert smoothSync to fix movement start jankiness.
Moved gold helmet to correct place.
Moved Networking classes to Networking folder.
Started working on ServerFinder.
Disable Helmet in release build.
Gold Helmet working for testing.
Added new version of unknown item icon.

Paladin and Lancer have arrived!

Two new classes! Paladin and Lancer

Paladin features new room based buffs. Just being in the same room as a Paladin inspires players with his amazing aura.

Lancer is inspired by old school Ghosts n' Goblins. He's got a heavy lance that is very strong but his firing rate is slow so you've got to be careful with the aim.

-= Full Release Notes =-
Enabled new classes.
Fixed talking to Seigen crashing the client.
Fixed Paladin stats
Adjusted class health.
Updated localizations.
Players take double damage in hard mode.
New missing item icon hooked up.
Added Paladin AOE Items, Rallying Cry, Charge, Comforting Presence, and Leadership Promotion.
Added the Lancer weapon.
Fixed the hit sound volume.
Added Paladin Achievement Icons.
Worked on challenges.
Spawn Lord Seigen for challenge select.

New Build Posted! 1.0.6907

Adjusted economy.
Fixed item dialog showing at start.
Delayed flavor timing 1 more second. Word wrap flavor text.
Avoid empty server names.
Fixed: Level 4 mad knight room has blocks
Fixed SteamServer command.
Add player count listing to dedicated servers.
Null check on add item.
Increased chest physics drag.
Increased explosion knockback power.
Level transition menu is now skippable.
Close dialogs when menu is shown to hide role window when going to pause menu.
Pause screen now respects Loremaster Role.
Disable Linux console.

New Build Posted! 1.0.6899

Changed default activate key from Z to F.
Added /memory command.
Auto port select on dedicated server.
Added Rent Server button to server browser.
Added server deploy scripts.
Fixed dedicated server distribution.
Fixed Countess idle frames not playing.
Fixed Hawkmoth doesn't work on any floor other than the one you get it on.
Added F2 to clear room on cheat mode.
Fixed chests moving thru walls, etc. Chests are now solid.
Fixed: Quick join when steam not running crashes with no error
Fixed exception when using Server Browser when not running under steam.
Minimum Player systems.
Fixed: Emotes are not synced More work on Challenge system.
Implemented treasure room removal for Challenges.
Implemented challenge reward unlocks.
Fixed wave emote on stairs not syncing across clients.
Fixed the sound design on the Arrow, the Lance, and the Paladin.
Added sound design to the 4 great sorcerer rings.
added sounds to the power ups
Added 3 items for the Lancer Class and worked of the beast master sound design.
Changed the Beast Masters weapon to a Mace.
Added Lancer Class Achievement icons.
More challenge mode work.
Added tooltips to stats menu.
Challenges disableable.
Doubled pickup drop rate.
Increased coin drops.
Added IsDisabled flag to CharacterClass for developing classes.
Added the Lance and paladin hammer
Fixed the unlocks not saving
Added 2 new items for the lancer class: Frost bite ring, and demon's ring
Started working on challenge modes.
Fixed dead head over the network
Added the damage boost to all touch damage familiars when wolf bat tooth upgrade is active.
Started working on Lancer and Paladin classes.
Console tweaks.
Renamed CommandAttribute to ConsoleCommandAttribute
Fixed throwing directions getting out of sync.
Re-added netstatus command.
Optional trimming of cmd from commands.
Added ServerBindAddress config var.
Fixed player visual facing not getting updated.
Fixed carriables.
Removed old command and console system.
More work on new console.
Optimized path finding to not allocate > 150k of memory each frame.
Optimize player visual memory allocations.
Optimize HUD memory allocations.
Started adding new console for Linux server support.
Another fix for dedicated server victory crashing.
Fixed massive memory usage on server start.

New Build Posted! 1.0.6889

Added 13 /emote commands
Fixed lit bombs not being carriable on client.
Fixed Bomb carry jankiness.
Fixed upgrade carry jankiness.
Fixed jar throw jankiness.
Avoid most sounds on headless mode to save memory usage.
Fixed "got into the item shop through a secret room, but i cant get out now, since i have no more bombs or keys"
Lower role assignment delay by 2s.
Increase fuse time for split bombs.
Fixed Pierce and Demolition Combo
Added rigids to chests to make them moveable by bombs.
Adjusted chest behind spikes room designs.
Fixed Rez on dedicated server takes no health
Disable hit blinking during teleport fades so that enemies don't get stuck red.
Fixed dedicated server crashing after 8 connections.
Fixed dedicated server crash on victory.
Fixed certain bombs on dedicated server.
Added /dance command.
Fixed player rez broadcast text.
Specify port on Dedicated Server.bat

New Build Posted! 1.0.6886

Turned off jar -> player damage
Updated localizations.
Don't list started games in the dedicated server browse.
Add ping times to dedicated server browse.
Added region toggle on server browser.
Optional version filter on dedicated server browser.
Localize stats on Player Panel of pause and game over menus.
Added version filtering to dedicated server browser.
Integrated dedicated server browsing.
Started adding region locking flag.
Add revive broadcast messages.
Fixed skully and other familiars blocking bullets.
Familiar z-order sort needs origins set.
Increased Rockfort distance.
Better Dead Head flavor text.
Fixed skully origin.
Added shooting origin to Skully.
Made old man not prompt to go to class select.
Potential fix for Pumpking stuck red
Skeleton Spawn Circle is rendering under tiles
Pierce projectiles should have high sort layer
More thorough removing of enemies on boss defeat.
Minimum age on touch damage for enemies that spawns so that unfair hits on Mad Night, etc do not happen.
Fixed dedicated server disconnect loop and duplicate level loading.
Fixed dedicated server crashing.
Nerfed spike hit box. Increased timed spikes speed.
Fixed pierce multi-hit on enemies with multiple colliders.
Fixed credits scroller being stuck mid animation.
Fixed credits scroller being out of sync.
Fixed controls config not saving, again.

New Build Posted! 1.0.6883

Fixed Bomb not exploding.
Fixed ghost position sync.
Fixed ghost bullet sync.
Increased teleport hit cooldown so that players don't get unfairly hit.
Check that spot is empty for spawning enemies from bosses.
Increased cool down time on punting and teleporting enemies.
Fixed resolution dropdown selection default value.
Limit servers to your region.
Fixed Steam Invite on initial character create menu glitches
Potential fix for rez exploit.
Potential fix for dup item exploit.
Disabled Dead Head again.
Fixed pot breaking on players crash.
Changed lobby room spawns.
Fixed stealing items from other players hands.
Fixed respawn while carrying.
Fixed dead while carrying.
Fixed dialogs open on game start.
Made shooting keys throw while carrying an item.
Dedicated server resets when last player disconnects.
Fixed potions found resetting on each level change.
Fixed dedicated server not connecting to steam.

New Build Posted! 1.0.6880

Dedicated server now works, but they won't appear in server browser.
Fixed ` console key not working when a button was highlighted when not playing.
Fixed crash in room visual system.
Added direct connect menu to connect by IP & Port.
Added support for +connect command line to handle connecting to steam servers.
Adjusted load game menu sizes for certain screen ratios.
Set Dead Head damage to 1
Fixed bug where dead head familiar could be followed by other familiars and they followed him fight enemies
Fixed Dead Head Familiar
Fixed the mob script to allow different mob visuals to be used
Fixed hawk moth delay issue
Encapsulated steam server handling.
Steam server disconnects correctly.
Dedicated server only uses direct connection. No nat punchthru or relay for reliable gameplay.
Fixed 3 dedicated server bugs.
Added -port command line argument for dedicated server.
Successfully listed a server for the first time with steam.
Fixed /connect default values.
Moved game over detection out of player class.
Fixed game over on dedicated server.
Fixed nulls on dedicated server console.
/connect now takes arguments for ip address and port.
Removed (clone) from Timed Spikes and lobby NPCs.
Changed text input visual on edit character screen.