Widescreen support, damage meter mega-patch fixes!
623: Early Access 0.22.11 May 27, 2024 9:00 PM EST • Re-enabled damage reports, but only damage reports for yourself. • Fixed the context menu positioning when in widescreen mode. • Fixed Trade and Send Mail in the context menu which was accidentally disabled. • Fixed an issue with combat logs overlapping the skill bars when the window is very narrow.
Full Release Preparation Update - Non-Ladder Mode, Widescreen Support
622: Early Access 0.22.10 May 27, 2024 2:15 PM EST • Players can now choose between Ladder and Eternal mode on the Character Creation screen. Eternal mode has a separate bank. When the next season begins, the ladder's bank will transfer to the eternal bank. This will only happen for the first season, but in future seasons banked items will not transfer to the eternal bank at the end of the season. • Reworked the responsive design in many different areas. Be on the lookout for any unusual style problems at various monitor sizes. • Fixed the positioning of various tooltips, popovers in widescreen mode. • Widescreen mode is now supported. The game should now be completely playable in fullscreen mode on widescreen monitors. The game itself still maintains 16:9 aspect ratio, but it will properly center with a vertical letterbox effect. Playing in portrait mode is not supported. • Moved the experience bar above the combat log because all experience bars should be horizontal. • Added hardcore achievements for reaching level 90. • Rooms on the map are now marked with a green outline after visiting it. • Damage bonus and regen curio bonuses have been removed. • A subtle adjustment was made to how curio types are randomly selected. This may make it easier to reach a full stack of a specific curio. • A new run speed curio bonus has been added. • Damage meters have been disabled in preparation for the full release. The meters were intended for testing purposes to help with balance concerns. Though meters can be fun, it tends to shift the players' focus to metrics like damage output in a detrimental way. Numbers also break my immersion! • Added a bug fix for rare cases where an error is thrown when someone leaves the party. • A new message explains what "Normal Mode" is as opposed to "Hardcore Mode" on the hero creation screen. • Several skills had a blood animation added where appropriate. • Rogue's Shadow Strike animation was slightly adjusted. • The blood drop animation was adjusted. • Only left-click will cause you to walk forward. Alternate mouse buttons will no longer cause you to move. • Client errors are no longer reported to the chat log. • Boosted the base walk and run speed. • Fixed a bug that would lock out your screen if you received a party invite while in a trade window. • Added a new achievement for finding a legendary item. • Legendary items now have a much longer loot duration which gives players much more time to loot extremely rare items. • The loot window is now layered behind the merchant and inventory layer. This makes it easier to sell items in your inventory upon returning to town with active loot timers. • Improved security of certain economic transactions. • Banned accounts are now handled differently. From now on they can no longer create ladder characters. • Hardcore Mode on the create screen is no longer red. • Translated several phrases from the hero creation screen.
Eased Warrior Skill Costs
621: Early Access 0.22.9 April 15, 2024 9:55 PM EST • Eased the mana costs of Warrior skills.
Rogue DoT Skill Tuning
620: Early Access 0.22.8 April 10, 2024 9:50 PM EST • Rogue's Lacerate was reduced from 30 to 18 seconds. • Rogue's Widow Strike was reduced from 24 to 12 seconds. • Rogue's Flash Strike was reduced from 30 to 21 seconds.
Tuning DoT Skill Durations
619: Early Access 0.22.7 April 9, 2024 8:45 PM EST • Druid's Toxic Spores was reduced from 21 to 15 seconds. • Shadow Knight's Ravaging Plague was reduced from 24 to 15 seconds. • Shadow Knight's Doom Thrust was reduced from 36 to 18 seconds. • Warlock's Engulfing Darkness was reduced from 24 to 18 seconds. • Warlock's Blood Fire was reduced from 24 to 15 seconds. • Warlock's Demonic Pact was reduced from 30 to 18 seconds. • Warrior's Rupture was reduced from 24 to 18 seconds.
Major Class Tuning Patch
618: Early Access 0.22.6 April 7, 2024 12:55 AM EST • Probably fixed a party bug that caused leader to bug out for no reason. • Flurry talent speed was buffed for Warrior, Templar, Crusader, and Cleric. • Warrior's Furious Cleave damage was boosted and hits more times. • Warrior's Talent Stomp now does more damage. • Warrior's Shockwave now does more damage. • Warrior's Pummel now does more damage. • Warrior's Rupture now does more damage. • Warrior's Whirlwind now does more damage. • Warrior's Double Throw now does more damage. • Warrior's Jump Strike now does more damage. • Ranger's Cross Slash now does more damage. • Ranger's Bladestorm now does more damage. • Ranger's Spread Shot now does more damage and hits more times. • Ranger's Suppressing Volley now does more damage. • Ranger's Shock Nova now does more damage. • Ranger's Buriza Mastery now does more ice damage. • Ranger's Explosive Shot now does more damage. • Ranger's Trueshot Strike now does more damage. • Ranger's Burning Embers now does more damage. • Ranger's Faerie Flame now does more damage. • Ranger's Combustion Mastery now enhances fire damage to a larger degree. • Rogue's Shadow Strike now does more damage. • Rogue's Sonic Strike now does more damage. • Rogue's Dazzle Thrust now does more damage. • Rogue's Mirage Strike now does more damage. • Shaman's Poison Nova now does more damage. • Shaman's Scourge now does more damage. • Shaman's Poison Bolt now does more damage. • Shaman's Affliction now does more damage and had its duration reduced from 18 to 15. • Shaman's Calamity Mastery had its poison and blood damage bonuses increased. • Shaman's Frost Rift now does more damage. • Shaman's Vampiric Gaze now does more damage. • Shaman's Glacial Shard now does more damage. • Shaman's Frost Golem Mastery had its ice damage bonus increased.
New message broadcasts when hardcore player dies
614: Early Access 0.22.3 March 31, 2024 3:25 PM EST • A message now broadcasts when a hardcore player above level 10 dies. • Fixed a bug that prevented your gold amount from updating if you sent all of your gold.
Minor Hardcore Mode Fixes
613: Early Access 0.22.2 March 29, 2024 12:18 AM EST • Fixed several hero item initialization problems in hardcore mode. • Fixed an issue that caused the wrong bank data to load in hardcore mode.
Hardcore Mode: Season 1 Begins!
612: Early Access 0.22.1 March 29, 2024 12:05 AM EST • Added a new hardcore mode ladder. In hardcore mode, death is permanent! Note that leaderboards, banks, and all social interaction are separate from normal mode. The /players command does not work in hardcore mode. • Fixed bank sorting by intelligence. • Possibly fixed some obscure grouping bugs? • Added "smart" difficulty settings which should make combat a bit more dynamic and exciting. • When you click Reply in your mailbox, it now properly focuses on the response body.
All 14 Talent Trees Completed!
In fewer than six months, all 14 talent trees have been completed! This is a major milestone in Nevergrind Online's development! Each class has three trees and each tree has 10 talents you can invest points into. Each class has a total of 30 talents which means that there is a total of 420 talents in the entire game! This was quite a challenge to complete, but we are thrilled to get to this point!
Check out this short video for a brief glimpse at all 14 trees!
In the weeks ahead, we will continue to tune the talents for all 14 classes. Ideally, we want each class to have multiple viable talent trees. Class balance is often an illusion, but we certainly want to offer interesting choices that keep the game fresh and exciting to play!
After talents are tuned, we will also re-work the existing items to include bonuses to talents! This means that you could find an item with a bonus to your favorite talent, an entire talent tree, or even all talents! Any item with a bonus to all talents would certainly be a cherished find!
And of course much more is planned before full release such as a bazaar/auction house system, crafting, and much more! Check out the Nevergrind Online roadmap to stay on top of our progress!