We always wanted to bring classic PC blockbusters feeling to VR gaming, so expect yourself to jump, slide, do wall jumps and all this in slow motion!
Made with a special attention for dual wielding gunplay so expect various submachine guns, pistols and shotguns. You'll find classic rifles as well.
Destructions and Physics
Inspired by genre-defining classic John Woo movies like Hard Boiled, The Killer, Better Tomorrow, Hard Target
We worked out the best solutions to bring realistic physic destructions and created dozens of unique assets to fill the arenas. Classic locations to mess everything up: offices, warehouses, laboratories.
Current Demo Limitations
Please, notice, this is only a Demo Beta Test and does not represent the final Hard Bullet experience.
No tutorial. Working on it.
Weapons: No auto-reloading animations. No customization and limited interactions. Only a few types available.
Enemy AI: Two enemy characters with a very basic intellect.
Interaction: Limited character interaction. Object interaction is turned off.
Gore and dismemberment are turned off. Blood only.
Realtime lighting and shadows are turned off.
Inventory: Gun holsters are turned off.
Sounds: Most of them are placeholders or not balanced yet.
Grenades and explosions are turned off.
Join our Discord
Talk directly to the devs, share your opinion and ideas with us!
Joining Discord will help you to stay on Beta Test after the Festival.
Probably we'll turn the Hard Bullet Demo off and will release an updated version after a while.
To stay on the latest Demo build you can join the Beta Test through our Discord Server.
Wishlist and Follow us on Steam!
Add Hard Bullet Steam Page to your wishlist so you'll be ready when it comes.
Steam Forums Feedback
Visit Hard Bullet Steam Discussion Forums and share your feedback there with us!
We always wanted to bring classic PC blockbusters feeling to VR gaming, so expect yourself to jump, slide, do wall jumps and all this in slow motion!
Made with a special attention for dual wielding gunplay so expect various submachine guns, pistols and shotguns. You'll find classic rifles as well.
Destructions and Physics
Inspired by genre-defining classic John Woo movies like Hard Boiled, The Killer, Better Tomorrow, Hard Target
We worked out the best solutions to bring realistic physic destructions and created dozens of unique assets to fill the arenas. Classic locations to mess everything up: offices, warehouses, laboratories.
Current Demo Limitations
Please, notice, this is only a Demo Beta Test and does not represent the final Hard Bullet experience.
No tutorial. Working on it.
Weapons: No auto-reloading animations. No customization and limited interactions. Only a few types available.
Enemy AI: Two enemy characters with a very basic intellect.
Interaction: Limited character interaction. Object interaction is turned off.
Gore and dismemberment are turned off. Blood only.
Realtime lighting and shadows are turned off.
Inventory: Gun holsters are turned off.
Sounds: Most of them are placeholders or not balanced yet.
Grenades and explosions are turned off.
Join our Discord
Talk directly to the devs, share your opinion and ideas with us!
Joining Discord will help you to stay on Beta Test after the Festival.
Probably we'll turn the Hard Bullet Demo off and will release an updated version after a while.
To stay on the latest Demo build you can join the Beta Test through our Discord Server.
Wishlist and Follow us on Steam!
Add Hard Bullet Steam Page to your wishlist so you'll be ready when it comes.
Steam Forums Feedback
Visit Hard Bullet Steam Discussion Forums and share your feedback there with us!
The biggest discount EVER made — 45% off! Get Ultimate Party Starter for upcoming season. Enjoy your family and friends fun reactions and scream together for only $2.74 — classic VR fun for a cofee cup price!
Join Cyberpunk Arenas with only $2.09 left from the starting price! New recruits, please, choose your bike and proceed to the arenas. 75% OFF for all newcomers.
The game is in Early Access and still in development!
It's not just the music from the game — symphonic compositions were tuned and a lot of additional work was done to reach the highest quality sound standarts.
Mr. Zakhar Antonov and Mr. Mikhail Morozov spent a lot of time polishing the themes so you can reopen Nevrosa atmosphere again and feel the Misty World.
And that's not all! Nevrosa: Primal Ritual OST is still in work so expect one more release soon!
Hello friends, we are happy to announce that Metal Rat is coming. Join our Lunar Year sale and get yourself some fun!
Nevrosa: Primal Ritual
First time on Sale — 20% off! Only $15.99 to get yourself a ticket to the Misty World.
Nevrosa: Spider Song
Winner of GTP Indie Cup of this season, the Best VR Game in Eastern Europe 2019 is here for only $1.29!
Nevrosa: Escape HD
For only $8.24 — best price ever! Updated graphics and impressive soundtrack. Price is low like never before!
Ultimate Booster Experience
The biggest discount EVER made — 45% off! Get Ultimate Party Starter for upcoming season. Enjoy your family and friends fun reactions and scream together for only $2.74 — classic VR fun for a cofee cup price!
Qbike: Cyberpunk Motorcycles
Join Cyberpunk Arenas with only $2.09 left from the starting price! New recruits, please, choose your bike and proceed to the arenas. 75% OFF for all newcomers.
The game is in Early Access and still in development!
Wish you all the best in this New Year!
GexagonVR Team.
#4 Compass & Fixes Update
Hi, Misty World explorers, recently we've rolled out a next small update which includes some important features.
Compass
Now you have a small arror located inside your life bar that shows where the Map in the Camp is. It always shows you the Camp direction.
With this addon and a map in your Pause Menu you can effectively navigate through the Misty World to reach your goals.
Other improvements:
UPD: Terrain and navmesh to eliminame places you can get stuck. UPD: Removed non-walkable areas where you could get with a Teleport. UPD: New sounds for swamp areas: walking sounds and swamp ambient.
We still work on Butler's Diary update that will bring new challenges and story lines to Primal Ritual as well as testing new guns mechanics.
Thanks for suppoting us!
GexagonVR Team
Achievements and new language
Hello friends!
Recently we added one more language — Chinese! Greetings all our asian friends — let Nevrosa forests wisper chinese now!
This sets an important mark starting our work on multilanguage support. As usual, we plan to add as many as we can with the help from community, just like we did with our prevoius games.
If you want to help us or have anything to add to the current translations, please, fill free to contact us.
During the last week, you may noticed some small updates were coming out for Primal Ritual. Here is a list of the latest tweaks and bugfixes.
We hope after these days we cleared all the main bugs and prepaired for you something more... Big updates soon!
UPD: New Tips for New Game, Saving and loading functions. UPD: Reworked Conway's landing Teleport Repair scene. Now it has move silence and delivers the task more casualy. UPD: Sound manager updated so now it can control more sounds. UPD: Blocked Pause menu in the dialogues, you have to wait till it ends.
NEW: Added new swamp ambient sounds NEW: Electricity sounds on Conway's landing
FIX: Blue spiders do not stuck on your head anymore. So you do not recieve random damage anymore. FIX: Annoying bug when Trigger and Grip buttons could swap their functions. FIX: Nevmesh bugs and places you can stuck. FIX: Trees' lods FIX: Electricity sparks sometimes did not work FIX: New colliders added were needd. FIX: Bug when you could press engine buttons several times and mess with mission.
NEW: Added visual and sound effects when you get lower 10 hp NEW: Gestures for left hand fully reworked. Now all things handle correctly when you take them with your left hand. NEW: Gestures for books, plates and records for both hands updated
UPD: Added silence before spiders waves on Conwa's landing (first Teleport charge) UPD: Added first "Conway thought" before you start the game in the very first scene with Elevator UPD: More lamps added UPD: Changed hero's voice sounds UPD: Added new colliders where needed. Stll looking for more! UPD: New Book sounds UPD: New Hammer and Record sounds UPD: Added new Wall Opening sound UPD: New LODs for some Camp objects
FIX: Grip-Trigger bug. We'll make more tests to check if it finally has gone