New Cities cover
New Cities screenshot
Linux PC Steam
Genre: Simulator, Strategy, Indie

New Cities

Weekend Sale, Friday Facts Round-Up, and Weekly Twitch Stream

Good Morning Mayors,

To celebrate the beginning of the summer seasons, our game will be on sale for three days starting only 20 minutes from this post!

Here are the latest Friday Facts that have been posted on lonepine.io:


And finally, our team is proud to formally announce our weekly Twitch streams every Thursday afternoon! We have been playing NewCity and a few other games for about a month now, and we have no intent on slowing down. There will be tutorial streams, patch previews, Q&A sessions, and more!

You'll find us on Twitch under the handle lonepinegames.
Thanks,
Lone Pine Games

NewCity May 21, 2021 Update - v0.0.58.11 Patch Notes

Salutations, Mayors!

Today's patch is our first step towards addressing issues with early game zone demand. We streamed a bit of the progress on Twitch last night, where the VOD is still available for those interested.

Lone Pine Games on Twitch


These are the patch notes:

Version 0.0.58.11 ALPHA




    Development News

  • We’ve made significant improvements to the long standing issue with early game zone demand. The early game should now be much less frustrating and tedious.

    Features


  • Density now grows faster up to Density 3. Density 4-10 is unchanged.
  • Workers now get jobs immediately when moving to the city. Workers also get a new job when they get laid off, and 90% of the time when losing a job due to a long commute. This dramatically reduces unemployment, and now unemployment matches the Target Unemployment Rate. More information on this will be detailed on the blog at lonepine.io
  • Community, Health, Prosperity and Crime now influence population growth.
  • Factories have zero demand until the city has 1,000 people.
  • Offices have zero demand until the city has 10,000 people.
  • Mixed Use has zero demand until the city has 20,000 people.

    Fixes


  • Fixed edge scrolling in all video modes.
  • Fixed several issues that could cause population growth to stall in the early game.
  • Fixed two situations which would cause a crash.
  • Fixed a bug where statistics which count people by education level could be negative or inaccurate.
  • Fixed an issue where houses turned gray when zooming out.

    Known issues


  • Mid-late game mass transit can be buggy and isn't where it should be.


Check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

Pleasant Beginnings,
Lone Pine Games

P.S. Thanks to Kola on the NewCity Discord for the thumbnail!

NewCity May 1, 2021 Update - v0.0.58.10 Patch Notes + Developer Stream

Good to see you back, Mayor!

Today's patch is bringing a few new buildings and some new camera controls to toggle. Also, starting a few minutes from when this post is live, we'll be streaming NewCity on the Lone Pine Games Twitch Account! Tune in for some of that fresh patch.

Lone Pine Games on Twitch


These are the patch notes:

Version 0.0.58.10 ALPHA




    Development News

  • You asked for it, and you got it: edge scrolling is now available!

    Features


  • Added toggles for edge scrolling and locking the mouse to the window in Options->General.
  • Added new decorations (by group): pools and building components (structure), trees on the sidewalk (trees), and garbage trucks (vehicles).
  • Added and modified a variety of designs.
  • Farm demand variables have been slightly tuned. (CFarmNoEduPositions from 15 to 25, CFarmHSPositions from 0 to 5)
  • Pollution now spreads farther.

    Changes


  • Reduced the size of the save file buffer. (Possible fix for long/infinite save issue)
  • Zone demand is now updated more often.
  • Payments from the Casino and Biffco Plant are now more consistent.

    Fixes


  • Fixed a bug that made Density 10 inordinately difficult to accomplish.
  • Fixed a bug where starting a new game at a different difficulty within the same session didn't actually change the difficulty.

    Known issues


  • Mid-late game mass transit can be buggy and isn't where it should be.


Check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

Living on the Edge,
Lone Pine Games

NewCity April 23, 2021 Update - v0.0.58.9 Patch Notes + New Trailer

Hey, Mayors! Welcome back to our channel.

To start, our latest Tourism Update promotional trailer is live now on YouTube.

[previewyoutube="fyzXB4QASbU;full"]

Players who would like to visit Pacific City and join our Discord to download this game file! This update also includes new building designs for farms, houses, shops, factories, and government offices.

These are the patch notes:

Version 0.0.58.9 ALPHA




    Development News

  • Check out our new trailer for the Tourist Update!

    Features


  • Added the ability to add newline characters in text boxes by using Shift+Enter.
  • Added and modified many Retail, Government, Industrial, Agricultural, and Residential designs.


    Changes


  • Changed the appearance of sidewalks. Thanks to qv on Discord for the suggestion!
  • The transit stop radius has been buffed (From 30 to 40).

    Fixes


  • Fix for shader error "'return' with wrong type int".
  • Fixed building texture assignment for police buildings.

    Known issues


  • Zone/demand balance tuning.


Check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

The Toxic Waste Plant is Very Far Away,
Lone Pine Games

NewCity April 8, 2021 Update - v0.0.58.8 Patch Notes

Happy Spring Break, Mayors!

Our test mode has become the Scenario Editor. Terraform to your hearts content and create your ultimate cityscape!

These are the patch notes:

Version 0.0.58.8 ALPHA




    Development News

  • Tourist Update and new trailer is coming more soon than previously!
  • Want to make your own maps? Test Mode is now the Scenario Editor, and terrain editing (Bulldozer->Earthworks) therein are free! We're looking forward to seeing what you build.

    Features


  • Added a terrain seam hider to prevent certain situations where terrain seams were visible.
  • Changed Test Mode to Scenario Editor, and made Earthworks free in the Scenario Editor to facilitate creating your own unique terrains. The process of converting Test Mode to the Scenario Editor is a work-in-progress, and subject to changes and bugs as we go. The Amenity tool is currently disabled in the Scenario Editor.

    Changes


  • Added/updated many designs including the new Gas Station, fixing shrubs in certain designs, wanderer spawn rates, and more.
  • Added a queued satmap refresh shortly after loading a save, as well as satmap refreshes on using the Bulldozer tool.
  • Changed the Transportation Tool to default to Link Mode.
  • Nerfed tourism (CTouristsPerPoint to 200 down from 500).
  • Reduced penalty for pedestrian walking time to get to transit. (CWalkingSpeed to 5 up from 2.5).
  • Made lots reposition and reparent themselves more intelligently.
  • Buffed density cap from health (CDensityCapHealth to 0.5 up from 0.25).
  • Brightened the satmap.
  • Moved daylight options to the Visual tab in the Options menu.
  • Changed in-game FPS counter to display red under 20FPS.

    Fixes


  • Fixed a situation where transit stops would not properly reposition themselves.
  • Fixed seasonal palette changing when rain and snow were disabled.
  • Fixed appearance of leafless trees in the winter.
  • Fixed vehicle illumination textures.
  • Fixed transparent UI pixels in the palette.
  • Fixed certain situations where lots would be created too close to the road.
  • Fixed a situation where the framebuffer capture system would get stuck.
  • Fixed some bugs in wanderer movement and vehicle interpolation.
  • Fixed certain repeating designs.
  • Fixed SetThreadDescription exception when running the game with Windows 7.
  • Fixed pillars culling at the edge of the screen.
  • Fixed road shine on suspension bridges.
  • Ensured that the Zone tool only zones along roads.
  • Orphaned buildings now clean themselves up if too far from a road.
  • Removed transit stop debug logging left from development.

    Known issues


  • Occasionally saves or autosaves can take an extraordinary amount of time to complete. Under active investigation


Check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

Enjoy Your Vacation,
Lone Pine Games

Friday Facts #68: The Logos of Logos

NewCity March 26, 2021 Update - v0.0.58.7 Patch Notes

Welcome to Class, Mayors!

We have a revamped "work-in-progress" tutorial for building roads that will get your cities started. Feedback is greatly appreciated, as we hope to expand it to cover much more of the game.

These are the patch notes:

Version 0.0.58.7 ALPHA




    Development News

  • The new versioning system (Major.Minor.Build.Patch) is being delayed to minimize breaking changes.
    We're going to be updating the main/default branch to this patch at the same time the test patch goes live, to assist with ensuring we're working with up-to-date feedback and info on bugs.
  • Tourist Update and new trailer coming soon!

    Features


  • Added the first flight of our new Tutorial system! With "Enable Tutorial" checked in Options, the Tutorial will initiate shortly after loading into an old or new city. It covers the basics for getting started in NewCity in an interactive way.
  • Added the song "Tourist Trap" to the soundtrack.

    Changes


  • Improved shader error checking and logging for future debugging efforts.
  • Improved recovery from startOggStream errors and issues loading songs.
  • Slightly increased the number of routes processed in a batch to prevent some from being "forgotten."
  • Reduced the number of factories in the Quarry Crusher design.
  • Tweaked the global and land fragment shaders to add more definition to objects in shadow and minimize flat shading.

    Bugfixes


  • Fixed an issue where transit passengers would skip their ride on buses and trains.
  • Fixed a visible seam on flat-roof buildings.

    Known issues


  • Occasionally saves or autosaves can take an extraordinary amount of time to complete.
  • The first time enabling the Tutorial with an old save can result in hiding certain UI elements per the old system; quit the game with "Enable Tutorial" checked to reset.


Check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

Happy Learning,
Lone Pine Games

NewCity March 11, 2021 Update - v0.0.58.6 Patch Notes

Salutations, Mayors!

This week's patch focuses on fixes and optimizations as we prepare for another main branch launch. Our team is focusing on stability and quality of life improvements at the moment and we hope you'll notice the difference!

These are the patch notes:

Version 0.0.58.6 ALPHA




    Development News

  • We're going to start including a "Known issues” section in the changelog, to better communicate issues that we're aware of and actively working on fixes for.
  • NewCity will be transitioning to a new versioning system in the near future, likely as soon as the next patch. - Major.Minor.Build.Patch (e.g. 0.1.1.0)

    Features


  • Added additional animated decorations for the amusement park and beach (kites, flags).
  • Added eagle, shark, and whale wanderers.
  • Added structure, farm, park, industrial, and vehicle group decorations.

    Changes


  • Changed Planner mode to discard all plans on exiting the mode.
  • Changed how activity probability is represented when querying a person.
  • Changed factory and office demand to be enabled for low population cities.

    Bugfixes


  • Fixed an issue with the router that could cause softlocks in low population cities.
  • Fixed an issue where amenity mandatory expenses were treated as amenity income.
  • Fixed certain situations where roads in constructed blueprints would not connect properly.
  • Fixed improper icon for activities when querying a person.
  • Fixed situations where the NoteChart and NoteObject features could be set disabled when they should be enabled.
  • Fixed a segfault when switching modpacks.
  • Fixed two improperly named textures, which prevented them from being properly applied to designs.
  • Possible fix for "procedure entry point SetThreadDescription could not be located" error on Windows.
  • Fixed a large number of missing decorations which would cause console spam.
  • Removed debug logging for rendering buoys.

    Known issues


  • In certain situations, UI text can render as splotchy or broken.
  • Deleting a rail for a train transit system does not delete the train lines.
  • Adding new stops to existing mass transit lines deletes all later stops.
  • Large numbers of passengers may be left waiting at transit stations.


Check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

You're Gonna Need a Bigger Boat,
Lone Pine Games

Friday Facts #66 / Chasing XP Interview

NewCity March 4, 2021 Update - v0.0.58.5 Patch Notes

Welcome to March, Mayors!

Take a look at our recent beta branch update for some new tourism features. Building capacities have been rebalanced. And of course, bug fixes!

These are the patch notes:

Version 0.0.58.5 ALPHA



    Features

  • Added ability for amenities to provide positive cash flow.
  • Added two positive cash flow amenities: the Casino and the Toxic Waste Plant.
  • Added floor, industrial, pillar, park, residential, sign, and structure decorations; including decor specific to the Casino, Toxic Waste Plant, Zoo, and Museum.
  • Added a new cost widget in the Building Designer configuration panel.

    Improvements


  • Major balancing was done for designs across the board, which will have a significant impact on gameplay. Be prepared to start a new save.

    Performance Improvements


  • Made changes to the compiler flags used for Windows-based builds, which may marginally improve performance.

    Changes


  • Changed the budget line item for police income to amenity income.
  • Changed Test Mode/Building Designer to prevent city growth.

    Bugfixes


  • Fixed the autosave infinite loop bug.
  • Fixed an issue that caused amenity maintenance costs to be four times higher than they should have been.


Check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

Thank you so much,
Lone Pine Games