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Genre: Simulator, Strategy, Indie

New Cities

NewCity Weekly Update - v0.0.57.6 Patch Notes

Welcome back, Mayors.

Our weekly update is on the smaller side this week, and we appreciate all of you reading these over the busy month.

These are the patch notes:

Version 0.0.57.6 ALPHA



    Improvements

  • Removed the density requirement for the Public Pool, Social Services, Central Library, Courthouse, Hospital, and Big Park.
  • Building Designer: Added a line of buoys to represent low tide for aquatic buildings. Also adding some text explaining the purpose of low tide and high tide.
  • When showing a price of $0, the game now says "Free" instead of "$0.00 cents."
  • When budget items are pinned to the right, negative values are highlighted in red.

    Bugfixes


  • Fixed a crash related to message board achievement messages.
  • Fixed an issue where always available designs were not available on new games (not loaded from a save.)
  • Fixed a bug where water didn't quite connect with land in the building designer.
  • Fixed a visual glitch on the water.
  • Fixed a bug where trees would shift around as buildings were built. Terrain trees are no longer randomly rotated

    Schedule Update


  • We will be moving to a 2-week release cycle, starting next week. There will be a patch on December 17th, and every other week thereafter (ex. there will be no update on Christmas Eve, December 24th.) There will be a patch on December 31st.


There will be more info on this schedule change in the future.

The Steam Workshop support right now works for the NewCity test branch. We plan to have it implemented in the official release once 0.57 arrives in earnest. Remember to check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

Please follow us on Twitter for more upcoming announcements.

Thank you,
Lone Pine Games

Friday Facts #58: Learning

NewCity Weekly Update - v0.0.57.5 Patch Notes

Salutations, Mayors!

We have some sporty amenities arriving today on our latest patch. We've also added a new config option that we hope will make the game perfectly balanced, as all things should be.
Here are the patch notes:

Version 0.0.57.5 ALPHA



    Features

  • Adding Tennis Court, Basketball Court, and Ice Rink amenities.
  • Added new statistics: Deaths and Average Age at Death
  • Added powerful new cheat code: the_snap

    Improvements


  • Text and icons now have a shadow, improving legibility on bright backgrounds.
  • The Amenity Tool UI has been changed.
  • Reduced the rate of death.
  • Accelerated Start is now the default for new cities.
  • There is now more traffic in small cities. CTrafficRate0 defines the traffic in small villages and
  • CTrafficRate1M defines the traffic in a city of 1 million people.
  • Roads and Expressways now have a lighter color. Expressways are now lighter than roads.
  • When loading and saving cities or design files, the menu now keeps it's scroll position better.
  • Building design images now have an aspect ratio of 4:3, to better match the Steam Workshop.
  • Amenities that are not unlocked are now shown in the Amenity Tool (4), but they are grayed out and cannot be built.

    Bug fixes


  • To prevent flicking and visual glitches, the new culling algorithm has been disabled by default for now.
  • Fixed a crash on load.
  • Fixed a bug where zoned lots would be visible when the game first loaded, even if the "Show Zoned
  • Lots" option was unchecked.
  • Fixed an issue in road building where a sloped road was "Too Steep" due to bad splitting.
  • Fixing a bug where dead people remained members of their household. Households are now removed when all members are dead.
  • Fixed a bug where a person didn't quit their job when they retired.
  • The console has been moved to the bottom right.
  • Fixed a bug where highlighting of roads, expressways and railroads was not visible when using the
  • Query Tool (1>Q) or Transportation Tool (2).
  • Fixed a bug where the beach had grass in the building designer.


The Steam Workshop support right now works for the NewCity test branch. We plan to have it implemented in the official release once 0.57 arrives in earnest. Remember to check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

Please follow us on Twitter for more upcoming announcements.

You Should Have Gone For the Head,
Lone Pine Games

NewCity Weekly Update - v0.0.57.4 Patch Notes

Welcome Back, Mayors!

Citizen simulation improvements have developed in such a way that NewCity allows for those of the appropriate age to expire. What I mean to say is, your elder citizens might die now. Oh no!

On the plus side, they'll have a chance to enjoy their pensions at retirement age. Maybe there are some donut shops around that have a few senior citizen discounts...

Here are the patch notes:

Version 0.0.57.4 ALPHA



    Features

  • People now die based on age and health. This will cause a slight temporary reduction in population in existing cities.
  • Retirement: people now retire when they reach age 65 (CRetirementAge).
  • Always Night option. Daylight options moved to the Video tab in Options Menu.
  • Toggle gridlines option.
  • Added new building designs.

    Improvements


  • Cars are now less likely to take an offramp followed by an onramp.
  • Education heatmap is now easier.
  • Value is now more positively affected by education.
  • Value is now more negatively affected by density.
  • Value is now more negatively affected by cars and trucks.
  • Value is now more negatively affected by crime, pollution.
  • Value is now more difficult in Hard and Very Hard difficulty modes.
  • Reduced pillar snapping distance when building roads.
  • Now using higher-performance culling algo by default (CCullingAlgo=1).

    Bug fixes


  • Fixing visual corruption when building transit lines
  • Fixed a bug in the Amenity Tool where colliding buildings were highlighted in red.
  • Fixed a periodic flicker when generating the satmap.


The Steam Workshop support right now works for the NewCity test branch. We plan to have it implemented in the official release once 0.57 arrives in earnest. Remember to check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

Please follow us on Twitter for more upcoming announcements.

Let's Build Together,
Lone Pine Games

Happy American Thanksgiving from Lone Pine Games

Hello Mayors,

Happy Thanksgiving from everyone here on our team! Due to the festivities, our patch will be slightly delayed this week.

We hope those celebrating can enjoy this time with those closest to them. Also, we hope people outside of the US are excited about the holiday season as well!

The Steam Autumn Sale is running now until December 1st. We are not among the games on sale, but keep an eye out later this season!

Lastly, we'd like to ask for consideration in the Sit Back and Relax category for the Steam Awards for 2020. It was another phenomenal year for PC gaming and games like Hades, Paradise Killer, and Kentucky Route Zero are some of the best out there.

Thanks,
Lone Pine Games

Friday Facts #57: Task Scheduling

NewCity Weekly Update - v0.0.57.3 Patch Notes

Hello, Mayors!

Our update today has been something people have been hoping for. Optimizations in 57.3 should help the smallest villages and the largest metropolises. Internal testing has shown improvements in load times as well as frame-rate stability. Feedback at this time is especiallyappreciated.

Here are the patch notes:

Version 0.0.57.3 ALPHA



    Features

  • Task Scheduler: NewCity now has a frame-by-frame task scheduler to smooth out framerates and prevent lag spikes. All parts of the game update and user interface are broken up into tasks. The scheduler can delay tasks until future frames, mitigating long frames, and creating a smoother framerate. Learn more by setting CLogUpdateTime = true.
  • (Experimental) New Culling Algorithm: Disabled by default, we are experimenting with a new high-performance culling algorithm. Culling is the process of filtering all the entities in the game scene to only those which are visible by the camera. With hundreds of thousands of buildings, this has a significant performance impact. We are experimenting with a new algorithm that is faster and can be run on a separate thread. Set CCullingAlgo to 1 or 2 to test this feature.


    Improvements


  • Several smaller performance improvements.
  • Added tooltips to the Charts Panel and other places they were missing.
  • Farms and factories now produce more freight.
  • Police Headquarters and Police Stand are now easier to unlock.
  • Preview images for cities are now zoomed closer. The zoom is controlled by CPreviewImageDistance.
  • Roads are now slightly shiny.
  • Water is now a darker color.


    Bug fixes


  • Fixed a bug where a new city would have the wrong amount of money
  • Fixed a bug where game difficulty settings were loaded incorrectly
  • Fixed a bug where the preview image was sometimes missing objects or terrain.



The Steam Workshop support right now works for the NewCity test branch. We plan to have it implemented in the official release once 0.57 arrives in earnest. Remember to check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

Please follow us on Twitter for more upcoming announcements.

Let's Build Together,
Lone Pine Games

NewCity Weekly Update - v0.0.57.2 Patch Notes

Ahoy, Mayors!

Our beta update today features some brand-new amenities that we hope you'll soak up the sun with. Also, performance improvements.



Here are the patch notes:

Version 0.0.57.2 ALPHA



    Features

  • Added new waterfront amenities: Beach, Marina and Waterfront Amusement Park.
  • Neighborhood Affinity: People now prefer to work, shop, and visit friends close to home rather than across the map. When a person wants to engage in an activity, the Route Broker searches for a destination in a spiral pattern. CBrokerSearchDistance determines the maximum search distance.
  • Very Hard difficulty now works. Money, density, crime, and pollution are harder, people can move out of the city and business can close in Very Hard difficulty.
  • The Building Selection Panel now shows the minimum value and density for the design.
  • The Modpack Menu now shows preview images.

    Improvements


  • The performance of terrain rendering has improved. This will speed up load times and speed up the game in large cities when unpaused.
  • The newspaper now won't publish the same article day after day.
  • Density is now easier and less car-dependent.
  • Easy difficulty now has easier density, amenities are cheaper, and eminent domain is very cheap.

    Bug fixes


  • Fixed a bug where statues wouldn't render.
  • Fixed a crash when opening the modpack menu.
  • Fixed a bug where modpack and workshop designs would not show the preview panel in the load menu.
  • Fixed a bug where the image in the preview panel would not update when saving a design.
  • Fixed a bug where music didn't play.
  • Farms no longer glow at night.


We plan to have these new waterfront amenities implemented in the official release once 0.57 arrives in the official release branch. Remember to check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

Please follow us on Twitter for more upcoming announcements.

Surf's up,
Lone Pine Games

NewCity Update - v0.0.57.1 Vapor Patch Notes

Good morning, Mayors!

Our beta update today will make it easier than ever to download mods, assets, and full modpacks. The Workshop tab is available now from your Steam library page.

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Here are the patch notes:

Version 0.0.57.1 ALPHA



  • Steam Workshop support for designs and modpacks. It is now possible to upload building designs and modpacks, as well as subscribe to them. Once you subscribe to a workshop item, the game will automatically download the item. You might have to restart the game.
  • On Linux without Wine, the game now launches via a script that preloads OpenGL and the Steam API. This should improve Linux compatibility.
  • Fixed a bug where the edge of the map didn't render.
  • Fixed a crash when switching to the Building Designer
  • When placing a blueprint in Test Mode, zones will now be applied.
  • Added some newspaper articles related to soccer (aka non-American football).


Some users may find the music missing or farms glowing. A hotfix will be released later today to address this.




The "vapor" modpack, found in the "Select Modpack" section of the Main Menu, works with your old save files and adds new amenities like bionics labs and air filtration centers.

The Steam Workshop support right now works for the NewCity test branch. We plan to have it implemented in the official release once 0.57 arrives in earnest. Remember to check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

Please follow us on Twitter for more upcoming announcements.

L E T S G E T B U I L D I N G
Lone Pine Games

NewCity Weekly Update - v0.0.57.0 Patch Notes & Friday Facts #54

Hello Mayors!

You might notice something on the horizon in your cities this morning. Here's the link to our Friday Facts #54, which introduces our latest team member and includes news on upcoming waterfront buildings!

Here are the patch notes:

Version 0.0.57.0 ALPHA



  • Added ambient fog and terrain fade-in.
  • Added animated decorations using palette based animations.
  • Added Park and Vfx group decorations.
  • Remixed the Logging In music track for the vapor modpack.
  • Fixed vehicles in vapor modpack.
  • Fixed certain situations where the Steam Workshop thread would get stuck on an action and spam the console with an endless logging loop.
  • Fixed bug where roads would clip on the edge of the screen.
  • Broadened preview image capture in game mode.
  • Added California cities to the list of neighboring cities.
  • Added improved logging for missing building decorations.


Remember to check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.

Please follow us on Twitter for more upcoming announcements. We'll also be keeping our eye on the comments on this post.

And as always, we can't wait to see what you build.
Lone Pine Games