New Cities cover
New Cities screenshot
Linux PC Steam
Genre: Simulator, Strategy, Indie

New Cities

Patch Notes - The Architect Update - v0.0.55.1

Mayors,

Our first major update for NewCity, the Architect Update, is now live on the Testing branch. Details below:

The Architect Update - Version 0.0.55.1 ALPHA



  • Major improvements to the Building Designer. Custom building decorations can be added to data/decos.lua. The Building Designer now features undo and redo.
  • In the Building Designer, structures and decorations can now be individually selected. Once selected, they can be duplicated or deleted, and their parameters can be manipulated using the numerical inputs. Their type can be changed by clicking the pointer icons in the Structure Tool (2) or Decoration Tool (3).
  • Structures and decorations can now be moved vertically (off the ground), by holding shift while dragging the green handle up or down. New decorations can be rotated and scaled (but legacy decorations cannot). The Building Designer now features a variety of new decorations, including modular pipes and catwalks. There are new building designs, and many designs have been updated.
  • In the Building Designer, snap to grid can now be disabled with TAB, when the Structure Tool (2) or Decoration Tool (3) is open. With the Structure Tool (2) open, Change slope of structure roofs by holding shift and dragging on the green handle up or down.
  • Gambrel roofs added.
  • Graduate School - The "Tech Hub" achievement, which is unlocked with a Density 7 office building and a Technology score of 50, grants the Graduate School amenity, which provides college degrees and can be placed multiple times. It is the only unlimited source of college degrees.
  • Buildings can now be marked as historical. Click "Mark Historical" after selecting a building with the Query Tool (1>Q). Historical buildings will not be destroyed by other buildings or roads, or due to abandonment, but they can still be bulldozed directly.
  • The Options Panel is now organized into tabs.
  • In the Zone Tool (3), overzone protection is now the TAB hotkey. Park zones are now the B hotkey. Density control no longer has a hotkey.


You can opt in to the Testing branch via the Betas tab, found by right-clicking NewCity in your Steam Library and selecting Properties. Simply click the dropdown under the Betas tab and choose "test - Testing branch." You can return to the current main build via the same dropdown by choosing "NONE - Opt out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

The previous Testing branch patch has been set live on the main branch.

Thank you to everyone who's been playing and submitting feedback and bug reports; we hear you! Keep posting your thoughts in our Steam Discussions, touching base with us on Discord, and Tweeting us videos and screenshots of what you're building. We may not respond to each and every one, but rest assured we're paying attention.

As always, we can't wait to see what you build.
Lone Pine Games

Patch Notes - v0.0.54.9

Mayors,

The latest version of NewCity is now live on the Testing branch. Details below:

Version 0.0.54.9 ALPHA



  • Accelerated Start - When starting a new game, select "Accelerated Start" to unlock all transportation features and zones from the start of the game.
  • Map Seeds - When starting a new game, the map seed is shown and can be edited. The seed can be shared with friends or the fan community. The seed is also shown when clicking on the city name in the top left corner.
  • Road Map - Click the road icon on the Infoview Toolbar (bottom of the screen) to see a road map.
  • Create maps of custom sizes by setting CCustomLandSize.
  • The right mouse button now always pans the camera. In the road tool, hold ctrl while clicking the right mouse button to copy a road type. In the zone tool, hold ctrl while clicking the right mouse button to copy a zone type.
  • The performance of the perspective camera has been improved.
  • Basic Dorms and the Dorm Tower are now cheaper.
  • Citizens now visit the store less often, and amenities more often.
  • Fixed a bug where transit time estimates didn't account for walking and waiting.
  • The route inspector now states how long citizens are willing to wait to save one dollar.
  • Snow no longer covers the land grid.
  • Fixing a bug which would cause router threads to get stuck in an infinite loop.
  • Fixing a bug where the game would quit if escape was pressed when an error message was showing.
  • Fixed a crash related to vehicle physics.
  • Fixed some instructional text that was out of date. Factories no longer require density, and the school is unlocked at 1,000 people, not 5,000.
  • Various performance improvements.


You can opt in to the Testing branch via the Betas tab, found by right-clicking NewCity in your Steam Library and selecting Properties. Simply click the dropdown under the Betas tab and choose "test - Testing branch." You can return to the current main build via the same dropdown by choosing "NONE - Opt out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

The previous Testing branch patch has been set live on the main branch.

Thank you to everyone who's been playing and submitting feedback and bug reports; we hear you! Keep posting your thoughts in our Steam Discussions, touching base with us on Discord, and Tweeting us videos and screenshots of what you're building. We may not respond to each and every one, but rest assured we're paying attention.

As always, we can't wait to see what you build.
Lone Pine Games

Patch Notes - v0.0.54.8

Mayors,

The latest version of NewCity is now live on the Testing branch. Details below:

Version 0.0.54.8 ALPHA



  • Fixed a few building designs that were marked as agricultural zone but should have been industrial. Many players complained that this destroyed demand for retail, since both retail and industry uses high school educated workers.
  • Buildings will now only spawn with designs that exist in the filesystem. If a design is deleted from the filesystem, it will not spawn again.
  • The Transit View now shows transit coverage, so you can see which parts of your city can access transit.
  • The catchment area of bus and train stops has been increased.
  • It is now possible to prevent the zone tool from rezoning already zoned lots. Find the new button at the top of the zone tool.
  • The Budget Panel now has tooltips explaining the purpose of each line of the budget.
  • The Heatmap Toolbar buttons now open the Heatmap Tool, which displays helpful information about the Heatmap or Infoview.
  • When querying a building, clicking on the heatmap block chart will open that heatmap. Tooltips have been added.
  • The appearance of the sky has been improved.
  • Contour lines now show on the terrain.
  • Fixed a crash related to trains.
  • Fixed a crash when launching the game.


You can opt in to the Testing branch via the Betas tab, found by right-clicking NewCity in your Steam Library and selecting Properties. Simply click the dropdown under the Betas tab and choose "test - Testing branch." You can return to the current main build via the same dropdown by choosing "NONE - Opt out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

Thank you to everyone who's been playing and submitting feedback and bug reports; we hear you! Keep posting your thoughts in our Steam Discussions, touching base with us on Discord, and Tweeting us videos and screenshots of what you're building. We may not respond to each and every one, but rest assured we're paying attention.

As always, we can't wait to see what you build.
Lone Pine Games

Friday Facts #37: The Journey Begins

Patch Notes - v0.0.54.7

Mayors,

We've got some piping hot patch notes for you regarding the latest version of NewCity, now live on the Testing branch. Details below:

Version 0.0.54.7 ALPHA



  • When building roads, grid snapping can now be disabled by pressing TAB. Road building is now smarter, allowing expressways to be built closer together. A road or railway can be built above another by elevating it (Z) and holding SHIFT while building it.
  • Changed Viaduct/Tunnel hotkey to H. (Formerly TAB)
  • It is now possible to remove a joint (aka node) between two road segments with the bulldozer tool, in certain circumstances.
  • Updated instructions to reflect changes in hotkeys.
  • The game now takes an image of the map from above. It uses this image to render buildings and roads from far away, which amounts to a significant performance improvement in the orthographic view. We are still actively investigating improvements to the Perspective camera, and hope to have a fix soon.
  • Fixed a bug where very few people took transit, because transit was estimated to take too long. The Route Inspector (Query Tool(1) > Route Inspector (R)) now shows more information about how citizens decide between car and transit.
  • Added drama modpack for cinematic camera movement. The same mod we used in creating our trailers!
  • Updated vapor modpack.
  • Fixed performance modpack; it helps when running on low-end machines.
  • Fixed missing illumination textures for certain building textures.
  • Added redistributable libraries to package. (OpenAL32.dll and libOpenGL.so.0)
  • Improved logging in several ways: Removed scan on launch which was causing long load times. Set up clearing of old game_log data to prevent the accumulation of large game_log files. Changed behavior around creating numbered game_log copies to only do so if the sentinel file is present, indicating a crash.
  • Improved OpenGL error handling and notifications.
  • Updated our IndieGoGo contributor info and in-game citizen names in the About panel with all Visible contributors as of the end of the campaign. (PM supersoup on Discord if you have any questions)
  • Updated About panel links.
  • Vehicles are no longer slowed down by short segments of road. Vehicle speed is now shown when selected by the query tool.
  • Integrated NewCity application icon on Windows.
  • Increased agricultural demand.
  • Added pollution visual effect, which is colored and intensified based on the time-of-day.
  • Reorganized palette texture. The heatmap colors and sky colors are now fetched from the palette.
  • The game now slows itself down to prevent the vehicle simulation from falling behind, to prevent unexpected behavior.
  • Removed unexpected Zone tool behavior when right-clicking to scroll around the map.
  • Disable autosaves with CAutosaveDisabled = true in Lua
  • Various fixes for crashes and cleanup of leftover debug code.


You can opt in to the Testing branch via the Betas tab, found by right-clicking NewCity in your Steam Library and selecting Properties. Simply click the dropdown under the Betas tab and choose "test - Testing branch." You can return to the current main build via the same dropdown by choosing "NONE - Opt out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

Thank you to everyone who's been playing and submitting feedback and bug reports; we hear you! This is the first step in a long journey, and we're so thankful for each one of you that have chosen to make this journey with us. Keep posting your thoughts in our Steam Discussions, touching base with us on Discord, and Tweeting us videos and screenshots of what you're building. We may not respond to each and every one, but rest assured we're paying attention.

As always, we can't wait to see what you build.
Lone Pine Games

NewCity is now available in Early Access!

Folks, it's been a long road to get here. NewCity is now live on Steam in Early Access!

We simply couldn't have done it without our incredible community, supporting us across IndieGoGo, Discord, and beyond, playing the Closed Alpha and offering feedback. We're so incredibly thankful for each and every one of you. But the journey isn't over yet.

We're just getting started.

To our mayors yet to come: NewCity is an Early Access game. As such, please expect bugs, crashes, and all the other fun things that come with building an airplane while it's soaring amidst the clouds. You have our promise that we'll do our best to keep making the citybuilder we want to play, bug fixes included.

We hope you enjoy! Now what are you waiting for, mayor? It's time to get out there and build prosperity for your citizens. They're already lining up to move in; best not to keep them waiting!

Thank you for your support and for playing our game. Let's keep building something New, together.
Lone Pine Games

Steam Early Access Begins June 12th

We have exciting news! The Steam Early Access launch is locked and ready to go on June 12th, 2020.

It's been a long road we've walked to get here—and the road goes ever on and on—but we're inches away from putting the game live on Steam and throwing wide the doors to NewCity. We can't wait to see what you build, and we'll be looking forward to your feedback as we set off on the next leg of our journey.

Build Prosperity,
Lone Pine Games

Friday Facts #34: Going Places

New Cities Friday Facts Catchup

Hello Steam. It's been a while. We've been hard at work.

Meanwhile, we've been posting weekly Friday Facts posts with updates on development or whatever else strikes our fancy. Let's catch up with a Friday Facts elixir made from concentrate.



You can catch the latest and greatest over on lonepine.io every Friday.

Early access is coming soon, folks. We're talking weeks instead of months. Watch this space.

Happy building,
Lone Pine Games

Friday Facts #23: Mayors & Creators

Hello mayors,

Ours is a creative and industrious community, and we couldn't be more excited to see what you're working on every day. Click though for our thoughts on the version 51 update (Available now on the test branch), and a showcase of some noteworthy content from mayors in the community:
Friday Facts #23: Mayors & Creators

Happy building!
-Lone Pine Games