With the EA v0.48 update, two new production buildings, two new resources and a few tweaks came to the game.
New resources
Flour
Bread
New buildings
Windmill: A building where you can get flour from grains.
Bakery: A building where you can make bread from flour.
Other additions
Added wind effect to some crops.
Bug fixes
Fixed incorrect display of charcoal furnace cost.
EA v0.47 update notes
The EA v0.47 update is an update focused on trading. 1 new building, 1 new ship has been added to the game. Apart from that, improvements have been made regarding the mouse cursor.
New buildings
Trading dock: Trading dock allows trading ships to arrive at regular intervals. Unlike the villager's ship, incoming ships have the possibility of spawning any resource. It is also 15% cheaper when purchasing resources. With this building, resource trading can be automated.
Bug fixes and improvements
Mouse cursor: Fixed the cursor being small on high resolution screens. In addition, the color tone of the dark cursor has been changed to be more visible.
Invisible ship bug: Fixed the bug where the ship waiting on the dock would become invisible when the game was loaded.
EA v0.46 update notes
With the EA 0.46 update, keyboard keys rebinding and resource production balancing came to the game.
Added to game
Rebinding keyboard keys.
The AI limit, which used to be 100, can now be set in the options. It can be set up to 1000.
Balancing
Paper production increased by 50%.
Cotton and flax production increased by 50%.
Required cotton for paper production have been reduced to 1.0.(from 1.1)
Required paper for novels production have been reduced to 1.5.(from 2.0)
Required paper for holy books production have been reduced to 1.5.(from 1.8)
Required paper for study books production have been reduced to 1.2.(from 1.5)
EA v0.45.2 Hotfix notes
The EA v0.45.2 hotfix fixes an issue where poor villagers cannot be found to work in the farms late game.
Now not only poor villagers can work in the farms, but also average villagers.
Now, when looking for a job, villagers first look at production buildings, then agriculture, and finally commercial buildings. In the past, this row was first the production buildings, then the rest at random.
EA v0.45.1 hotfix notes
The EA v0.45.1 hotfix fixed the following bugs:
Fixed visual bugs in smeltery and goldsmith buildings.
Removed the tooltip to rotate the building when constructing a mine quarry.
Translation updates have been made.
EA v0.45 update notes
With the EA v0.45 update, buildings and resources related to mining were added to the game. 7 new resources, 4 new production buildings have been added to the game. Your saved games will be compatible with the new update, but if the ore resources added to the maps have landed on your constructions, you may need to destroy them.
New resources
Iron ore: Obtained from mining
Gold ore: Obtained from mining
Iron: Obtained from iron ore in the smeltery building
Gold: Obtained from gold ore in the smeltery building
Coal: Obtained from mining
Charcoal: Produced from firewood in a charcoal kiln
Jewelry: Produced from gold, iron, coal or charcoal at the goldsmith. Decent and wealthy villagers consume jewelry. Its presence adds attraction to the village as it is in the luxury resource category
New buildings
Mine quarry: A building where you can mine coal, gold ore or iron ore)
Smeltery: A building where you can get gold or iron by melting ores)
Goldsmith: Produces jewelry by using gold and iron as raw materials and coals as fuel.
Charcoal kiln: A building where you can get charcoal by baking firewood.
EA v0.44.2 hotfix notes
This hotfix fixes a bug in game loading.
Fixed a bug where the tannery was loaded as a cellar in saved games.
EA v0.44.1 hotfix notes
With this update, credits have been balanced and a few bugs have been fixed.
Increased loan repayment periods(from 30,60,90,120,180 days to 90,180,240,360,480 days). The credits you have taken in your saved games will not be affected.
The daily loan interest rate was reduced from 0.3% to 0.15%.
Fixed the light effect not appearing when lightning strikes.
Fixed a translation issue in the production building menus.
EA v0.44 update notes
With the EA v0.44 update, new resources came to the clothing category. In addition, the upkeep costs of the utility buildings have been reduced, while the upkeep costs of the production and attraction buildings have been increased, and some errors have been fixed.
New resources
Wool: Obtained from sheep in livestocks. Used to make yarn)
Raw animal skin: It is produced from cow, sheep or pig in the livestocks. It is used to make fur or leather in the tannery.
Leather: Produced from raw animal skins in the tannery. It is used in the production of luxury clothing.
Fur: Produced from raw animal skin in the tannery. It is used in the production of luxury clothing.
Luxury clothing: Produced in a tailor using leather and fur. Wealthy villagers consume luxury clothing. When there is enough in the village, it increases the attraction of the village.
Warm clothings: Villagers consume this type of clothing in winter. It is produced by tailor using fabric and fur.
New building
Tannary: Produces leather and fur by processing raw animal skin.
Other additions
New attraction type: The presence of luxury resources consumed by wealthy villagers in the village increases the attraction of the village. (12 in easy mode, 9 in normal mode, 6 in hard mode)
Number of people living in the house: A text has been added in the house profile showing how many people are staying at home.
An objective in the tutorial mode has been reworked according to the new balance.
Balancements
Maintenance costs of service buildings, docks, roads, water wells have been reduced to some extent.
The maintenance costs of production and attraction buildings have been increased.
Bug fixes
Fixed an insufficient resource warning not appearing over the Tailor building.
Fixed a few translation errors in building names.
Fixed an issue where the number showing the total potential earn in the resource sell menu was underestimated.
It would be invaluable to me if you could share your thoughts, ideas about the updates and your comments on the balancing of the game. Either here on Steam or on the official Discord server. I wish everyone a lot of fun playing.
EA v0.43.3 hotfix notes.
This minor update focused on feedback from some players who were struggling with the economy.
-Default taxes increased by 20%. Tax multipliers on game difficulties have been changed to +20% in easy game mode, 0% in Normal game mode, and -20% in hard game mode.
Since this update may cause players who manage the game economy well to feel that the game is easy, in the next updates, we can be make the starting economy is easy, but progressing is a little harder by increasing production building upkeeps etc.