- Now when it rains it doesn't get so dark - Changed the amount of items needed to craft arrows
BUGS FIXED
- Stove was working even after the fuel ran out, baking items infinitely without fuel - Game Over sometimes the player's death chest was not being created correctly - Herbal bush, Blueberry bush and medicinal flower will no longer disappear when switching regions or restarting the game - Credits screen now has a smooth effect when appearing
- Fortress - It was impossible to solve the first puzzle as the crystal was not being destroyed - Fortress - It was impossible to solve the second puzzle as the fire arrow was not going through the iron grate
- Cacti spawn in the Drylands - Collision with the cacti were wrong - A chest in the Drylands was inaccessible
- Arid Ruins was not correctly saving the map puzzle solution - Arid Ruins was not playing the music in the boss fight - Arid Ruins some object collisions were wrong
- Crash when breeding cacti in the Drylands - Crash when destroying vases
and some more bugs...
Patch Notes #5
Patch #5 Screenshot small improvements
- When walking on roads, paths and floors, the player walks faster, making it easier to move around the map - Furnace now melts copper ore into copper bars - Seaside is now slightly larger, with more tree and animal spawn areas - Adjusted Hardwood tree spawn, so it's easier to get hardwood!
BUGS FIXED
- Large chest not saving items correctly - Industrial furnace impossible to create - Hardwood trees were not spawning
---Bugs in Freezing Hills - Animals disappearing after loading the game
---Bugs in the Fortress - Puzzle being solved automatically when loading the save - Map not working after unlocking - Key chest not saving correctly, being able to open several times, taking several keys - Heart after killing the Ancient Kingdom Guardian always appearing when loading the save even though it has already been collected
Crash when loading industrial furnace
and some more bugs...
Patch Notes #4
Patch #4
small improvements
Screenshot - Planting mode redone -- before it was necessary to select the seed, stand on top of the field and press E to plant. Now just pick up the seed with the mouse, and press LMB over the field to plant! - It also has an indication showing the correct point of the place where you will plant the seed - Bridge to the Seaside and Mina to the Icy Cave, added an outline showing if the mouse is colliding with it, to place the item to build! - Balanced animal/plant spawn in the Freezing Hills
BUGS
- FIXED Animals disappear when switching regions and returning to the previous one - FIXED bridge and mine not correctly saving items already deposited on them - FIXED bridge and mine break again even though they were already built, now if you build they won't need to build again. - FIXED current armor icon appear when opening bonfire, furnace, stove and furnace industrial - FIXED field texture with grass around it! - FIXED milk bucket or water bucket being impossible again after using - FIXED Rocks at the entrance to the Frost Hills region reappearing even after being blown up - FIXED Unbuildable Large Chest - FIXED crash when trying to shoot with the bow in the sacred grove
Patch Notes #2
Patch #2
Big gameplay improvements
Game Over Game over system completely redone, now after dying, the player loses all inventory items (hotbar items, equipment slots remain saved), also the player loses some XP.
To recover the items just go back to the point where you died. CAUTION!!! if you die again the previous items will be lost forever!!!
small improvements
Screenshot Now it is possible to take screenshots of the game, just press the steam screenshots button
BUGS
Fixed issue with animals no longer spawning Fixed duplicate chests issue in Sacred Grove Fixed Sacred Grove map not working
Patch Notes #2
Patch #2
Grandes melhorias na gameplay
Tutorial Now the player will no longer need to press enter to move to the next step of the tutorial, the tutorial progresses as the player progresses through the tutorial, making it much more intuitive.
Small improvements
Crafting HUD Now in the crafting HUD, the number of materials needed to create an item is green / red, if the player has the material needed to create the item, this way it is easier to check if they have the materials needed to create the item.
Campfire Interface - Furnace - Stove - Industrial Furnace Added 3 icons identifying the slots to place the ingredient > Fuel > Result
region map Now the map shows the names of the places where the player can go, making it much easier to find other regions / Biomes
Control description in the interface Added how to rotate walls Added How to Move Structures
sounds Stove sound when cooking has been changed
BUGS Interface materials needed to build overlaying other interfaces
Patch Notes #1
Patch #1 Big gameplay improvements Spawn System -- Spawn system rebalanced, now the amount of animals, ores, trees etc. that are created in spawn areas is much more balanced
Small improvements Adjusted player hitbox size ESC now closes inventory and other interfaces Hunger / Stamina / Thirst decays more slowly Campfire cooks meat faster Animals will always drop at least 1 meat upon death Changed iron ore sprite, not to be confused with stone
BUGS Player hitbox not being created when attacking, or being created in the first frame of the player's animation Late animation bug, sometimes the player's attack animation would skip the first few frames Bug of last raw meat being infinitely roasted, creating infinitely roasted meat on the stove Adjusted the position of item numbers on the stove Corner wall collision box bug tidy Bug of opening another chest while having one open at the same time