Nex Machina cover
Nex Machina screenshot
Genre: Shooter, Indie, Arcade

Nex Machina

We are looking for game testers!


We are currently working on an unannounced project for PC. It is rather early in development but as the production moves forward we are going to need testers for it.

You can apply with this form.

If you get accepted, you will receive an electronic non-disclosure agreement that you need to sign. After that you will receive more information about the project and its future tests. Expect something other than an arcade game.

Feel free to share this with your friends ;)

Also:
Join our Discord community here

Server problems fixed!

We've implemented fixes for the issues caused by the meltdown vulnerability. All online interactions in Nex Machina should now work as intended.

Earlier the patches installed by our cloud provider caused our backend to experience unusual load. At first we suspected a DDoS attack as we didn't get more errors than we usually did. However, after further investigation we discovered that a particular backend request was taking an unusually long time. This request scans a very large table for player entries in the leaderboards and due to its massive size the operation had become notably slower after the meltdown patch.

We implemented a workaround and you can see the results below. Turns out it's now even better than it was before!

About server problems

Hi everyone!

There has been an increased amount of reports during the past few days about various server problems including the availability of online arena, leaderboards and player customization. We've investigated the issue and it would seem that the cause of the problem are the recent patches to the Meltdown vulnerability.

After the patch our backend server has experienced 4-5 times bigger load than it did before. This has caused the unexpected issues that you are currently experiencing in Nex Machina. You can see the impact of the patch in the picture below.



We are trying to mitigate the effects to the best of our ability. You can expect issues during the next two weeks as due to the nature of the problems we'll pretty much have to test the fixes in live environment. Meanwhile we ask for your patience and please continue reporting any issues that you may experience. Thank you for understanding.

December Feats Update

Hi!

We have just released a small patch that fixes three bugs related to feats. You can now gain progress in the feats "The culling - Converter Harvester" & "The culling - Berserk Harverster". In addition we removed the feat "The culling - Pulsestar" as such an enemy no longer exists in the game.

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v1.06 0073 - December 4th, 2017
December Feats Update

Feats
* Fixed feat: The culling - Converter Harvester
* Fixed feat: The culling - Berserk Harvester
* Removed feat: The culling - Pulsestar

Localization
* Fixed multiple issues in the Asian languages
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Also:
Feel free to join our Discord community

August Challenge Update + Hungarian language

Hi!

We have just released more challenges to the ONLINE ARENA mode and added Hungarian (Magyar) language to the game.

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v1.05 0067 - August 25th, 2017
August Challenge Update

Challenges
* Added challenge: Redline in Machine City - Everything moves faster in Machine City
* Added challenge: Redline in Future Labs - Future Labs Everything moves faster in Future Labs
* Added challenge: Redline in Space Station - Everything moves faster in Space Station
* Added challenge: Deadline in Techno Forest - Everything moves dead fast in Techno Forest
* Added challenge: Deadline in Crystal Mountain - Everything moves dead fast in Crystal Mountain

Localization (PC only)
* Added Hungarian (Magyar) text language by Zsolt Berchler

Info
* All v1.05 (Steam, GOG.com, HumbleStore and PS4) builds are identical regarding gameplay / content (check the version number from game's main menu)
* This build was released on Steam and GOG.com. Also HumbleStore sells Steam keys.
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More info from here:
http://steamcommunity.com/app/404540/discussions/0/1473095331494064188/

Audio and replay issues fixed

Hi!

We have just released a small hotfix which fixes some audio and replay issues.

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v1.05 0058.007 - July 17th, 2017
Hotfix 7

Audio
* Fixed audio issue where audio effects might stop working completely

Replays
* Fixed replays when watching multiple replays in a row

Online Arena
* Fixed challenge timers

Info
* All v1.05 (Steam, GOG.com, HumbleStore and PS4) builds are identical regarding gameplay / content (check the version number from game's main menu)
* This build was released on Steam and GOG.com. Also HumbleStore sells Steam keys.
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More info:
http://steamcommunity.com/app/404540/discussions/0/1457328392099609556/

BIG Update - Gameplay balancing + bug fixes + start up crash fixes

Hi!

We have just released a BIG update which balances the game and fixes lots of technical issues such as the start up issues for many users.

We hope this fixes a lot of reported issues and we keep monitoring the game and the community!

If you still experience start up issues or crashes during the gameplay, please state the following info to us:

- CPU (processor model)
- GPU (graphics card model)
- Memory amount
- Windows version (remember to state is your Windows 32bit or 64bit)

PLEASE also send the MINIDUMP file to us which should be created into game's install folder.

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v1.05 0051.007 - July 6th, 2017
Gameplay balancing + bug fixes

Please note that this patch disables all old replays recorded with older version of the game.

Engine
* Fixed Windows 7 start up crash issues
* Crash fixes in rare cases
* Added minidump support (when game crashes, please send the minidump to Housemarque)
* Added more information to Steam init failure message
* Added auto detection for input type in menus for controller & keyboard+mouse
* Added warning message box about low GPU memory

Optimizations
* Optimized fluid rendering

Server
* Fixed network connection detection when using virtual interfaces
* Tweaked communication logic with the server

Rendering
* Added initial 21:9 support for testing purposes
- Known issues are:
- Menus doesn’t support 21:9
- HUD doesn’t support 21:9
- Enemy arrow indicators aren’t near the borders of the screen
- Videos are using 1080p resolution

Difficulty
* Rookie: on final death, player drops all equipped powerups minus one
* Experienced: on final death, player drops all equipped powerups minus one
* Hero: Balanced more
* Hero: Added new gameplay
* Hero: Added shockwaves
* Hero: Disable restarts
* Hero: Player always starts with all powerups
* Hero: Player doesn't drop powerups when dying
* Hero: Changed maximum multiplier to 999

Gameplay
* Added extra speed to tokens gravitating towards player from a large distance
* Fixed tokens getting pushed in the wrong direction when spawned inside a wall
* Fixed special ability tokens not being absorbed during level end sequence
* Fixed invincibility from special abilities (Smartbomb, Powershot etc.) disallowing players to move through dark beams
* Standardized player weapon damage against environment blocks + special exits to make upgraded shots feel more consistent (and less grindy)
* Fixed "All Humans Saved" World Complete bonus (awarded when saving all normal + secret humans)
* Fixed "Conqueror" World Complete bonus (awarded when saving all humans + finding everything else in the World)

Player
* Longer invincibility time when respawning
* Added Dash Melee animation
* Buffed Sword
* Small nerf to Smartbomb (recharge time, invincibility time, damage radius)
* Powershot explosion doesn't trigger revenge bullets
* Fixed Smartbomb activation during triple dash allowing 4x dashes

Humans
* Added floating animation to humans

Enemies
* Tweaked some enemy collisions
* Fixed Disruptors spawning outside of gameplay area
* Crusher Ranged enemy telegraphs it’s attack better now. Difficulty based
* Disable dark beam collisions of Crusher Ranged when its arm is not extended
* Tweaked turret collision radius (slightly larger to make it easier to hit)
* Reduced water bot health on harder difficulties

Yeti Kong Boss
* Destroy Yeti Kong's falling rocks upon boss death
* Destroy Yeti Kong's barrels upon boss death
* Tweaked effects for Yeti Kong
* Tweaked Yeti Kong collisions to match visuals better

Helltron Boss
* Small balancing tweaks

Supreme AI Boss
* Balanced Supreme AI
* Fixed starting position of the enclosing beam attack of Supreme AI
* Fixed camera following during Supreme AI intro sequence

Nex Machina Boss
* Fixed Nex Machina being updated during game over screen
* Fixed Nex Machina lazer eye attack timing

World 2
* Tweaked visual look of the worlds (lighting, adding a bit more assets)
* Tweaked gameplay a bit

World 4
* Level 01 - Fixed being able to burrow into undesired area
* Tweaked visual look of the worlds (lighting, adding a bit more assets)
* Tweaked gameplay a bit
* Level 10 - Fixed an issue where some blocks would remain invisible on the playfield after destruction

World 5
* Tweaked visual look of the worlds (lighting, adding a bit more assets)
* Tweaked gameplay a bit
* Level 14 - Fixed an issue where players could enter a part of the level they weren't supposed to

World 6
* Tweaked visual look of the worlds (lighting, adding a bit more assets)
* Tweaked gameplay a bit
* Level 4 - Fixed an issue where the gameplay flow would freeze sometimes
* Level 15 - Fixed beams abruptly killing the player

HUD
* Remove all power-ups from player at the moment of final death (so they don't show up on HUD before the continue screen)
* Remapped Dash and Special recharge bar values slightly to match min/max bar visuals correctly
* Keep player hitbox always visible during boss fights

Menu
* Proceed from title screen with any key
* Changed keyboard ENTER and TAB button icons

Co-op
* Added yellow bullets for player 2 in co-op (matches the player color)
* Fixed special weapon token gravitating to player with another special weapon already equipped in co-op
* Fixed crash during Yeti Kong boss battle when other player picks up extra life
* Fixed dash reset on respawn to apply only to respawned players

Replays
* Fixed Hero difficulty replays
* Fixed replay issues in rare cases
* Fixed replay issues between AMD and Intel processors
* Fixed Nex Machina boss replay issues

Effects
* Added beam hit particle effect when dashing through damage shapes
* Tweaks to bullet fade
* Tweaked level transitions to eliminate some cases where transitions looks bad
* Tweaked Nex Machina boss effects

Feats
* Removed "The culling – Assassin" feat as such enemy doesn't exist in the game
* Unlock complete Hero feat when destroying Supreme AI

Trophies
* Updated trophy icons
* Changed platinum trophy name
* Tweaked some trophy descriptions for various languages
* Fixed various trophies which weren’t unlocked in given time in trophy's description
* Fixed arcade complete trophies not unlocking on Supreme AI death
* Fixed bunch of trophy descriptions on Polish for Steam

Localization
* Added some missing Chinese characters
* Added some missing Japanese characters
* Minor localization fixes in various languages
* Tweaked Polish translation

Audio
* Added audio effect for pre-death hit for player

Videos
* Added ending videos


More info can be found from:
http://steamcommunity.com/app/404540/discussions/0/1457328392099609556/

Support for older CPUs added!

Hi!

We have just released another hotfix for older CPUs.

This patch will remove the SSE 4.1 requirement for CPUs. This means that older CPUs like Phenom II will start to work.

We hope this fixes a lot of reported start up issues as according to Steam hardware survey there was about 10% of Steam users who couldn't run Nex Machina before this update.


We are still investigating other start up issues as this patch wont resolve all issues.

Some of the users have reported that if they install all the latest Windows updates (mandatory and optional) game has started to work for them.

If you still experience start up issues or crashes during the gameplay, please state the following info to us:

- CPU (processor model)
- GPU (graphics card model)
- Memory amount
- Windows version (remember to state is your Windows 32bit or 64bit)



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v1.04 0040.005 - July 3rd, 2017
Hotfix 5

Engine
* Removed SSE 4.1 support which caused a lot of start up issues for many users
- This fix adds support to e.g. Phenom II CPUs

Info
* All v1.04 (Steam, GOG.com, HumbleStore and PS4) builds are identical regarding gameplay / content (check the version number from game's main menu)
* This build was released on Steam and GOG.com. Also HumbleStore sells Steam keys.


Please see more info from:
http://steamcommunity.com/app/404540/discussions/0/2592234299569854528/

Patch v1.04 0035.005 (hotfix 3)

We released a hotfix which fixes server stability issues, window handling issues and some achievement issues.

We also added initial HDR support for Nvidia GPUs.

Looking forward to release more fixes next week!


v1.04 0035.005 - June 29th, 2017
Hotfix 3

Server
* Fixed issues with the server and leaderboards

Engine
* Crash fixes
* Added initial HDR support for Nvidia GPUs
* Added info pop up for "SSE4.1 and SSE4.2 capable CPU not detected"
* Fixed window handling issues
* Fixed borderless window
* Fixed window resolution changing from graphics options menu
* Fixed display option in graphics menu when using ALT+ENTER

Steam
* Fixed some "Steam Init Failure" issues
* Fixed issue where game couldn't be started from game's install folder

Achivements
* Fixed platinum achievement
* Fixed challenger achievement unlock logic
* Fixed player 2 achievement unlocking in local co-op (PS4 only)

Menus
* Added "reset to default" button to control mapping screen
* Fixed Challenge Over screen layout
* Fixed wrong friends filter button if "Friends only" was enabled last time
* Fixed some missing Chinese characters

Info
* All v1.04 (Steam, GOG.com, HumbleStore and PS4) builds are identical regarding gameplay / content (check the version number from game's main menu)
* This build was released on Steam and GOG.com. Also HumbleStore sells Steam keys.


More info in the Discussions section:
http://steamcommunity.com/app/404540/discussions/0/2592234299554007360/

Patch v1.04 0032.005 (hotfix 2)


We released a quick hotfix which fixes a nasty crash.


v1.04 0032.005 - June 23rd, 2017
Hotfix 2

Engine
* Fixed crash with Master difficulty during the boss battle

Menus
* Tweaked credits


More info in the Discussions section:
http://steamcommunity.com/app/404540/discussions/0/2592234299527429927/