Nexomon: Extinction cover
Nexomon: Extinction screenshot
PC Mac iOS PS4 XONE Switch Steam Epic
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Nexomon: Extinction

2.0.1 Fixes and new Followers


  • [FIX] If the player triggers the Abyssal post-game content, Greater Drake sidequests in the skeleton maps are lost as the maps are destroyed. Not only does it make capturing those drakes impossible, but it also prevents the player from using Eliza's duplication feature to find legendaries in the wild (including the Abyssal Tyrants). The 4 destroyed maps now also contain the Greater Drake sidequests.
  • SafeMode file loading (holding L+R for 10 seconds on a save slot) will now always teleport the player to the orphanage.
  • [FIX] Since Eliza is gone after fighting Kroma, the player wouldn't get her hint on Venefelis' maze pattern. Her character now stays until the player beats Venefelis.
  • Tyrant Byeol can now also spawn at the orphanage woods.
  • [FIX] Nexomon without favorite meals: Deyam line, and Masquiti line.
  • [FIX] It's possible to use the Portable Warpstone shortly after the Ignitia elevator attack sequence, letting the player re-take the elevator even thought it's not fixed yet, making them spawn in the middle of the lava. The Portable Warpstone is now disabled during this sequence.
  • Desktop and Mobile: Added a Discord server invite button in the Settings menu.
  • The inventory will prioritize the Portable Warpstone and Portable Storage items to appear higher on the list, for convenience.
  • Minor collision fixes and misplaced grasses in the Abyssal region.
  • Bonnie's dialogue to unlock the Tier-MAX cores in the Abyssal Region has been moved to the map with a giant boulder (north from camp).
  • Furthermore, Bonnie's dialogue has been duplicated to other locations (but once you've talked to her, she disappears from all said locations):
    -- ⦿ Near the frozen cavern.
    -- ⦿ Near the cook camp.
    -- ⦿ Entrance of dark maze.
    -- ⦿ Inside the miners' cave.
  • Several new followers added. They are only visible in the list if you have unlocked them:
    -- ⦿ Meeting Atlas unlocks him as a follower.
    -- ⦿ Winning the Cadium Arena unlocks Derek.
    -- ⦿ Resurrecting Nivalis unlocks Lobo.
    -- ⦿ Beating the main story unlocks Coco.
    -- ⦿ Beating Volcel unlocks Ross.
    -- ⦿ Learning to Lure unlocks Nora.
    -- ⦿ Beating Kroma unlocks Eliza.
    -- ⦿ Completing the main story, the post-game, every sidequest, and owning all 427 Nexomon, unlocks as a follower: Trashman. And also Ulzar.
  • [FIX] Growth berries didn't reset the current EXP to zero.
  • [FIX] Patch of grass in the Precursor Valley's dark maze was not reacting to the player.
  • An alternative way to unlock Eliza's duplication feature is to beat the post-game.
  • [FIX] Releasing an "unique" Nexomon would mark it as uncaught even if the player has duplicates. Now, it will only be marked as uncaught if the player truly doesn't have more instances of that unique Nexomon. This is not retroactive - if you accidentally released an unique Nexomon before this update, you will still need to catch it again.
  • Cost of Growth Berries at the Friendship Shop reduced from 10 to 5.
  • Feeding grapes to Moga will inflict Poison.
  • [FIX] Abyssal Tyrant portraits during dialogues had low resolution.

The Abyssal Tyrants have returned!



Tamers! A new post-game questline has become available, along with 46 new Nexomon!

To trigger the post-game events, you'll need to fulfill some requirements:


  1. Have completed the main story.
  2. Have completed sidequests 11, 35 and 36.


Then, you'll be able to go to the orphanage and trigger the questline! This content update brings:


  • 46 new Nexomon, along with cosmic versions.
  • A new playable region.
  • A Luring mechanic (unlocked during the new questline) that can boost the apparition rate of a specific Nexomon by x15!
  • A new shop (visit the Talking Tree) where you can buy gadgets such as the Portable Warpstone and Portable Storage!
  • A new tier of Cores, which you can craft after certain events in the new region.


Encounters in the new region have boosted stats, and their level will scale along with your strongest party member (minimum lvl 70), but will yield twice as much EXP. Be ready for a new challenge in the world of Nexomon!

Join our Discord community to discuss your new adventure! https://discord.gg/bs659QD

Custom Mode

Big news, tamers!

Today we are bringing Custom Mode, a special game mode available after completing the game. With a Custom file, you'll be able to adjust all manner of settings for a very unique adventure!

Things like permanently fainting a Nexomon, randomization, adjusted difficulty and copying Nexomon from other files has been requested a lot, so we've put it all under this system.

A lot has changed since our last announcement - you might want to check our Discord server's #timeline channel (https://discord.gg/vVwktEU3FZ) for the most details, but a few things worth pointing out are:


  • Added Japanese, Korean and Chinese Simplified languages.
  • The Legendaries are no longer cosmic-locked. If you have completed all post-game sidequests you can speak to Eliza and ask her to spawn them in the wild!
  • The Database now displays a small "swords" icon, which counts how many times you've defeated a monster. One of its purposes is to improve the cosmic chance for that particular Nexomon. One point per defeat, up to 607 meaning that the new best possible cosmic chance is 1 in 1000. Sadly this counter is not retroactive, your previous battles wouldn't be factored in.


Custom Mode Settings




  • Copy a Nexomon Team from another Save File.
  • Copy a Nexomon Storage from another Save File.
  • Copy an Inventory and Wallet from another Save File. Some items won't be copied (such as charms).
  • Randomize Starters:

    • Only unevolved Nexomon.
    • Include evolved Nexomon.
    • Include evolved Nexomon and legendaries.

  • Randomize Wild Encounters:

    • Scramble the official distribution (i.e. pools are moved around).
    • Completely random from the entire roster (no distribution at all).

  • Randomize Tamer Parties:

    • Keep the original evolution stage.
    • Use an equivalent or greater evolution stage.
    • Use any random evolution stage.

  • Mutate Tamer Parties:

    • Every time a tamer is defeated, their party is re-randomized so each encounter is different ("Randomize Tamer Parties" must be enabled).

  • Allow Story Boss Randomization:

    • Allow story-related enemies to be randomized when "Randomize Tamer Parties" is enabled.

  • Capture Restriction:

    • Only the very first Nexomon encountered in each map may be captured.

  • Randomize Overworld Items:

    • Randomize items found on the ground and in chests:

  • Randomize Ore Boulders:

    • Randomize items found in ore boulders

  • Max Level:

    • Disable level cap (actually it becomes 999).

  • Early Evolved Encounters:

    • Allow evolved stages to appear in the wild even early on.

  • Increased Difficulty:

    • Boost the overall level difficulty of all encounters, up to +90 extra levels.

  • Permanently Faint Nexomon:

    • Fainted Nexomon cannot be restored. Losing the game causes this setting to be disabled so it can be played normally.
    • Fainted Nexomon cannot be restored. Losing the game causes your save file to be permanently locked.

  • Limit Battle Items:

    • Set a limit from 0 to 5 items that may be used in a battle.

  • Disable Shopping:

    • You cannot buy or sell items.

  • Flee From Battles:

    • Disable the Flee command.

  • Boost Coins (wild and tamer encounters):

    • Up to 300%

  • Boost Experience:

    • Up to 500%

  • Starting Level:

    • Set the level of your starter. This also resets the level of any copied Nexomon from other save files. Up to lvl 90.

  • Recalculate Evolution Stages:

    • Recalculate the evolution stage of any copied Nexomon (so if you reset their levels to something low, they should be tier 1). This setting would also cause them to evolve if their new level happens to meet the threshold.

  • Randomize Skills:

    • Keep the original element.
    • Completely random.

  • Randomization Seed:

    • Affects random patterns. Changing this after the initial setup can cause duplicate skills to be learned.

  • Lock Settings:

    • Disallow the player from changing these settings after the initial setup.


Curious? The Custom Mode beta has actually been live for about a week - check out some of what it can do in Gym Leader Ed's stream! (there may be story spoilers)

[previewyoutube="efkSSVISy-o?t=134;full"]

Join our Discord!



As always, drop by our Discord server and help shape the future of Nexomon!
JVemon

P.S. Custom Mode is also coming to consoles. It will take a while for it to be approved in every platform.

Synergy Cores, Avatars, QoL improvements and lots of new items!

Hello tamers! A lot has changed since the previous post. These few days we've focused on bringing in lots of quality-of-life improvements and a bunch of new avatars. You can check the changes below, but we also wanted to talk about one important update to your gameplay experience:

Synergy Cores


These new and expensive cores act similarly to EXP Shares. Equipping them to a Nexomon will let them copy a % of the EXP earned by all other team members without having to fight. What's more, if the other members are using EXP Cores, the Synergy Core will actually include that in its equation!

A few of these cores have been placed in chests near the orphanage to help new players familiarize themselves with this highly requested item. But crafting them is not easy, and you'll need plenty of shards of every type. Fortunately we also added new items such as the Ultra Pickaxe and Mining Goggles which will boost you in that regard.

The other relatively large change is the fact that we moved the points in the story in which evolved monsters start appearing. The "tier-2" monsters were showing up as soon as you finished the Hostages mission, and the "tier-3" right after saving Ignitia. It seems both points were premature.

So we've moved the "tier-2" trigger to saving Ignitia, and the "tier-3" to the completion of the Drake Isles chapter. However, tamers may continue using evolved forms early on, as it was deemed acceptable and beneficial for the game's difficulty.

New features



  • You can now sprint by holding the "cancel" button (L for keyboards, B for Xbox, Circle for PS4).
  • It is now possible to sort all Storage Groups at once, which is useful for those trying to build something like a living dex. Simply use the Sort shortcut from the Homepage instead of inside a Group.
  • You can now unequip all cores from the Team menu (L3/Minus button) while a Nexomon is selected.
  • Himalayan Salt Crystals have begun growing in some remote areas. Breaking them will restore your party (saving a trip to the medic, which is useful early game), but they are relatively scarce and can take 15-20 minutes to respawn.
  • The evolution level now appears in the database info window.
  • It is now possible to cancel an evolution by pressing the Back button and confirming.
  • You can now command your Nexomon to rest during battle with the RS/R3 button. This restores 15 stamina.


New Items



  • Synergy Cores implemented. They will copy a % of the EXP received by the other team members. There are three tiers: 8% / 16% / 25%.
  • Added "Running Shoes" item. Having it in your inventory will guarantee fleeing from battles. Note that this is unrelated to the sprinting function, which you can already do.
  • Added Ultra Pickaxe item, which can yield 1-3 shards.
  • Added Mining Goggles item, which lowers the shard respawn timer to 10-15 min (from 15-20 min).
  • Added "Healthy Charm" items. For each charm, the party is restored by +3% HP per battle won. Only three charms exist via chests.
  • Added "Workout Charm" items. For each charm, the party is restored by +3% Stamina per battle won. Only three charms exist via chests.
  • Added "Cosmic Charm" items. For each charm, the cosmic odds improve by 50 points. Only five charms exist via chests. Therefore the new best possible cosmic chance is 1/1607 if you are lategame, own every monster and own all five charms.
  • All of the new items can be found in chests. Synergy Cores are crafted in Bonnie's lab.


Changes & Improvements



  • Status effects should now be cleared when a Nexomon faints.
  • The "trigger" for tier-2 monsters has been moved from the Hostages mission to Saving Ignitia.
  • The "trigger" for tier-3 monsters has been moved from Saving Ignitia to completing the Drake Isles chapter.
  • Rolled back to the original skill learning system (not cyclic anymore).
  • Added a Skill Master NPC at various locations. She will let you relearn any unlocked skills for a fixed coin fee.
  • A few Synergy Cores have been added via chests earlygame to familiarize new players with this new item that's apparently highly requested.
  • Significantly improved apparition rates of wild Tyrants, Extincts and Wardens. Sampling a few areas the odds for each is now close to 2-3%.
  • Added 10 new avatars to pick from.
  • The rarity of a monster now appears during battle.
  • Your starter can now be cosmic. Same rate as the wild monsters.
  • A new tamer was added (Youtuber 'Sacred') in Drake Isles as we had promised to have him in the game. Players who already unlocked the beat-all-tamers achievements aren't affected.
  • Tamers that have been beaten once won't trigger again on sight. Exception: bandits from the Frozen Tundra.
  • The southern Laterian prison guard will now face north as his line of sight seemed confusing.


Bug Fixes



  • Fixed an issue with Spanish LATAM during an endgame scene that could freeze the screen in Drake Isles.
  • Fixed grasses by the desert ruins, which had no encounters.
  • Fixed a visual glitch in the database showing the "release" button overlapping the Nexomon's cores.
  • Fixed various Cosmic models that were still using the regular textures, such as Reptomotor or Bomblasta.
  • Fixed an area in Haunted Woods that could not be accessed. It is now possible to explore using the Wind power.
  • Fixed "Green Sphere" which was not restoring Stamina.
  • Fixed a dialogue message when rematching a tamer girl in the Haunted Woods.
  • Fixed the exit in a frozen cave in Ignitia, which was spawning the player too far away.
  • Fixed "Psy Field" skill, which was not inflicting Paralyze.
  • Fixed a few monster description typos, such as Moonline's and Starckal's.
  • Disabled Russian from being activated when the system settings are set to Russian. This language is not fully supported yet - will default to English instead.
  • Fixed the rewards in "The Middleman" quest which were incorrect.
  • The issue with "stuck" character portraits (e.g. Cooper) might be fixed now.


About Skills...



Due to the back-and-forth we've had with the skill learning system, it won't be surprising if the game prompts you to learn a skill that you've already seen before, or that you already have equipped. There wasn't a smooth way to perform this transition for existing players - however, if you need any skill adjustments, just speak to the Skill Master that can be found in various cities. She will help you learn previous skills.

As always, drop by our Discord server and help us shape the future of the game with your feedback! https://discord.gg/bs659QD

-JVemon

Fullscreen, Exit, Skill Reordering and more!

New features



  • Added [Fullscreen] setting.
  • Added [Exit Game] setting.
  • You can now nickname a monster from the Team menu.
  • You can now reorder a Nexomon's skills from the Team menu.


Changes & Improvements



  • Flee chance increased to 80%, and if the player has failed once already, it becomes 95%.
  • Improved apparition rates of tier-1 and tier-2 against tier-3. We expect to tweak this further in a more dynamic way later.
  • Moderately increased chance of finding an Extinct Nexomon.
  • When using skills of a matching element as yours, they will deal +15% damage. We will continue tweaking this to find a proper balance.
  • For consistency, several menus and prompts will now force Nexomon nicknames to be uppercase.


Bug Fixes



  • Fixed the "Vanity Issues" nicknaming achievement, which was not being unlocked via the Capture scene (only worked from the Storage).
  • Fixed a bug allowing the player to open the menu while moving, which could have unexpected effects like having it overlap a wild battle scene (e.g. open it while entering a shaking grass).
  • Fixed the dialogue for an NPC in Ignitia's Mining Club which would show and also disregard the player's gender.
  • Fixed the sign in front of a Parum building which read .
  • Fixed a glitch where the Guild Admin stops you from entering the upper levels despite not being present at a specific point in the story.
  • Fixed description for Plasma Star skill. It said "Psychic" when it should be "Physical" (i.e. Normal) damage.
  • Fixed healer NPC in Cadium who was missing a healing icon.
  • Fixed a visual glitch during a post-game quest in Cadium to acquire a legendary Nexomon.
  • Fixed "Blue Mirror" skill. It is supposed to reflect Normal damage, but it was reflecting damage from all other elements instead.
  • Fixed visual glitch with the playtime counter in the Profile menu which caused it to restart for every 24 hours. This was only visual and no playtime data should be lost.
  • Fixed the Database ordered-by-rarity view.
  • Fixed the Database ordered-by-name view.


As always, drop by our Discord server and help us shape the future of the game with your feedback! https://discord.gg/bs659QD

-JVemon