1) Fixed a bug where some players could not connect to regions;
2) Improved server performance (long receiving of personal data, etc.);
3) Now the selling price of ammunition from the trader depends on their amount;
4) Now players with the status of "Traitor" can not access the storage until the time of punishment ends;
5) Fixed bug when executing the quest "Bunker".
Servers are online, hotfix successfully installed. Please, restart Steam to receive latest update.
Servers online!
To download the update, restart the Steam client. See you in the game!)
UPDATE [04/08/2017]
[Bug fixes]
1) Fixed a bug when the message "Very low health" was displayed at the slightest injury;
2) Fixed a bug when the game crashed if you click "Exit" while on the server;
3) Fixed a bug when players could kill a player of their faction with the grenade and not get the status of a traitor;
4) Fixed a bug when the inscription in the chat entry field was only in Russian;
5) Fixed a bug when a player got less damage when falling.
6) Fixed the lack of localization in the "Player List" interface;
7) Fixed a bug when "raw potatoes" didn't satisfy hunger;
8) Fixed a bug when some game servers could hang and all players saw a hung download screen and chat. Added a system for detecting broken servers and an automatic problem-solving system;
9) Now the character begins to freeze from 10 pm to 7 am (used to be from 7 pm to 9 am);
10) Time to full freezing and disease increased in two;
11) Fixed a bug when the player could cough while swimming and crawling on the stairs, or after the disease;
12) Fixed a crash into the main menu during the transition to the location of the Bunker A65;
13) Fixed a bug with alarm in settlements, which, in some cases, was not working;
14) Sources of sounds in the NPS have been reconfigured (voice, guitar);
15) Fixed a bug when NPCs could shoot cars;
16) Fixed a bug when cars could not be refueled;
17) Now, if the NPC spawns next to the car left by the player (in case if there is no one in the car), the knocking is triggered without causing damage to exclude false responses to the attack;
18) Fixed a bug when the faction was changed to the opposite and quests of this faction were unavailable;
19) Fixed a bug in the quest "Storm SCC" when it failed when approaching the SCC;
20) Fixed a bug with quests "Railway bill of lading", "Swamp Outing" and so on. When the quest item didn't appear when trying to complete the quest;
21) Fixed the flask description.
[Innovations / Changes]
22) Added storage markers to the map;
23) Added the ability to reassign control keys;
24) Added the "Default" button in the game settings to return the default settings;
25) New achievements "Tourist", "Not survived", "Born leader", "Justice", "Ready for battle" are added.
26) Updated UI of the list of regions, now the list is loaded dynamically, added the display of the number of players;
27) Added automatic memorization of the master server, when you start the game the one on which you played the last time will be automatically selected;
28) Updated the UI list of game servers, added a division into pages, search by name, filter by the number of available seats and game mode;
29) Added markers for switching to other locations;
30) The speed of camera movement in the aiming mode is increased;
31) Added the ability to cook "Raw Potatoes" on the campfire;
32) Added the name of the game mode in the server's information box;
33) Grenades have become more effective against vehicles (damage three times stronger);
34) Added a system of "rescue" of stuck cars. If the car is stuck, when the driver presses the R button, the machine teleports back, or forward (depending on the presence of obstacles);
35) Added "Guards" at the repository in a peaceful settlement (Dyatlovo);
36) Now the quest can be restarted every 10-30 minutes;
37) The quest "Beast Hunt" is simplified: the HP of the wolf is reduced by 2 times;
38) The command / QuestRestart is added to restart the entire quest line, also with a timer of 30 min;
39) Now in the first quest, the player gets a simple jacket and jeans;
40) The sound of night crickets is softened;
41) Added 6 new quests for the "Looters" faction.
Next update contents reveal
Hello everyone!
Our team is preparing another update, which will fix a large amount of bugs. We’ve also added several innovations.
Here are the main innovations:
1) Reassignment of control keys;
2) Updated list of servers with filters and search by name;
3) 6 new quests for the "Looters" faction.
Also we will publish a huge list of various fixes pretty soon. Cases with unpunished killing with a grenade in the camp won’t happen again.
Now we’ve started the basic testing of the update and tomorrow we’ll announce the release date.
Thank you all and enjoy the game!
The nearest plans and a new location
First of all we want to thank all the players who supported us at such a difficult time. Thanks to everyone for your being there with us and helping.
Right now our team is working on another update, in which a large number of bugs will be fixed and a reassignment of the keys will be added. We apologize for not releasing this earlier.
We're also working on a new open location, which will appear in the game this fall. A few screenshots are attached below.
Friends, if you like the game, please write a review on Steam, we'll be extremely grateful!
See you in the game!
Servers are back online! UPDATE [23/07/2017]
To get an update of the game — restart Steam.
Changelog:
1) Fixed a bug when the characters' data was loaded incorrectly. And in the characters menu the name «SazanOFF (DEV)» was displayed;
2) Fixed a bug when the master server didn't authorize users with a large number of requests;
3) Fixed a bug when there was a loss of communication with the game server during the transition between locations;
4) Fixed a bug when some items in the settings menu and characters settings were only in Russian;
5) Fixed a bug when the UI of the store / market didn't close after the death of the character;
6) Added the ""Active Quests"" tab in the inventory;
7) Fixed a bug when the player could vomit or he could cough in a state of swimming or climbing the stairs;
8) Added a suicide function to the character, to activate it - write the command in chat «/suicide» or «/death» without quotation marks;
9) Added a button «Cross» to exit the UI list of players and maps;
10) Now the alarm in NPC settlements is disconnected if no NPC has been injured or killed within a certain time;
11) Added an automatic change of the location of dynamic toxic zones. The change takes place once in 40 minutes.